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The Elder Scrolls Online: Morrowind eGuide Training Races and Factions Classes Warden (New Class)

Green Balance

Through Green Balance, a Warden calls on the regenerative properties of nature itself. Every Green Balance ability features some sort of healing effect, making the Warden one of just two classes with a skill line dedicated to healing.

Aspiring Healers will find plenty of options for instant heals, area-of-effect heals, and healing over time, but there are two abilities that any Warden would do well to consider. Fungal Growth offers a Stamina morph, making it one of the most effective heals a Stamina-focused player could place on their Action Bar; Living Vines is a great way to boost survivability during difficult battles.

Ultimate Ability

Secluded Grove

Prerequisite: Green Balance Rank 12

Cast Time: Instant

Target: Ground

Range: 28 meters

Radius: 8 meters

Duration: 6 seconds

Cost: 75 Ultimate

This ability conjures a healing forest at a location of your choosing, instantly restoring Health to you and/or any allies within its area of effect. The forest continues to heal you and all allies in the area for the next six seconds.

Offering a combination of instant healing and healing over time, Secluded Grove is a great group-support ability. It’s also a very inexpensive Ultimate Ability, making it an excellent option for dedicated Healers.

Secluded Grove Morphs
IconNameNew Effect

Enchanted Forest

The caster gains 20 Ultimate if the ability heals an ally under 50% Health.

Healing Thicket

Healing continues for four seconds after the ability ends.

Active Abilities

Fungal Growth

Prerequisite: Green Balance Rank 1

Cast Time: Instant

Target: Cone

Radius: 20 meters

Cost: 4591 Magicka

This ability conjures a large patch of mushrooms that heals you and all allies in your frontal cone.

As an instant heal with a moderate area of effect, Fungal Growth is an excellent ability for those concerned with survivability—and because it’s one of the game’s few on-demand heals that offers a Stamina morph, this ability is a viable option for any Warden build.

Fungal Growth Morphs
IconNameNew Effect

Enchanted Growth

Affected targets also gain Minor Intellect and Minor Endurance, increasing Magicka/Stamina Recovery by 10% for 20 seconds.

Soothing Spores

(Stamina morph) The ability now costs Stamina; when healing an ally less than eight meters away, the heal is 15% stronger.

Healing Seed

Prerequisite: Green Balance Rank 4

Cast Time: Instant

Target: Ground

Range: 28 meters

Radius: 8 meters

Duration: 6 seconds

Cost: 3240 Magicka

This ability summons a field of flowers that blooms after six seconds, healing you and all allies in the area. The field also allows allies to activate the Healing Seed Synergy, granting them an additional five-second healing effect.

Healing Seed is another solid group heal, and the featured Synergy makes it an excellent support ability. The effect’s six-second delay means that positioning and proper timing are vital, but it also allows for powerful healing combinations. Note that only one field may be active at a time—activating a second Healing Seed will remove an existing field before it has a chance to bloom.

Healing Seed Morphs
IconNameNew Effect

Budding Seeds

Activating this ability at any time during the effect causes a field to bloom instantly.

Corrupting Pollen

Enemies who enter the field are afflicted with Major Defile, reducing their healing received by 30% for four seconds.

Living Vines

Prerequisite: Green Balance Rank 20

Cast Time: Instant

Target: Area

Area: 28 x 12 meters

Duration: 10 seconds

Cost: 2700 Magicka

This ability conjures tangling vines around you or the lowest-Health ally in front of you for 10 seconds. While the ability lasts, the vines restore a bit of the target’s Health each time they take damage; this effect can occur once per second.

Its 10-second duration makes Living Vines a useful pre-pull cast for melee characters and area-of-effect specialists, and it’s a great way for dedicated Healers to support their Tanks between larger heals.

Living Vines Morphs
IconNameNew Effect

Leeching Vines

All enemies that attack the target are afflicted with Minor Lifesteal for 10 seconds.

Living Trellis

When the ability ends, the vines grant their target an additional heal.

Lotus Flower

Prerequisite: Green Balance Rank 30

Cast Time: Instant

Target: Area

Radius: 12 meters

Duration: 20 seconds

Cost: 2971 Magicka

This ability invokes a lotus blessing that heals you or an ally each time you use a light or heavy attack. The amount healed is determined by the damage done by these attacks.

The nature of Lotus Flower means it’s most beneficial to players who weave frequent weapon strikes into their attack rotations. However, the powerful buffs offered by the available morphs make Lotus Flower a useful ability for a wide variety of Warden builds.

Lotus Flower Morphs
IconNameNew Effect

Green Lotus

The blessing also grants the caster Major Savagery, increasing Weapon Critical by 2191 for 20 seconds.

Lotus Blossom

The blessing also grants the caster Major Prophecy, increasing Spell Critical by 2191 for 20 seconds.

Nature’s Grasp

Prerequisite: Green Balance Rank 42

Cast Time: Instant

Target: Ally

Range: 22 meters

Duration: 10 seconds

Cost: 4051 Magicka

This ability allows you to swing to the targeted ally, granting them a 10-second healing effect upon your arrival.

Nature’s Grasp serves as both a support heal and an escape ability, making it a great option for builds intended for Trials or PvP content. However, because it requires a targeted ally, this ability isn’t a particularly good fit for those who prefer to adventure alone.

Nature’s Grasp Morphs
IconNameNew Effect

Bursting Vines

Swinging to an ally grants them an instant heal rather than a 10-second healing effect.

Nature’s Embrace

Using this ability also heals the caster.

Passive Abilities

Green Balance Passives have no effect outside of Green Balance abilities; those planning to slot at least one of this skill line’s abilities should consider investing in all available Passives. Wardens relying on other healing sources would do well to spend their Skill Points elsewhere.

NameDescriptionPrerequisite

Accelerated Growth

Rank 1: When healing yourself or an ally under 40% Health with a Green Balance ability, you gain Major Mending, increasing your healing done by 25% for 1.5 seconds.

Green Balance Rank 8

Accelerated Growth

Rank 2: When healing yourself or an ally under 40% Health with a Green Balance ability, you gain Major Mending, increasing your healing done by 25% for three seconds.

Green Balance Rank 18

Nature’s Gift

Rank 1: When healing an ally with a Green Balance ability, gain 125 Magicka or 125 Stamina. (Restores your lowest resource pool.)

Green Balance Rank 14

Nature’s Gift

Rank 2: When Healing an ally with a Green Balance ability, gain 250 Magicka or 250 Stamina. (Restores your lowest resource pool.)

Green Balance Rank 27

Emerald Moss

Rank 1: Increases healing done for Green Balance abilities by 1% for each Green Balance ability slotted.

Green Balance Rank 22

Emerald Moss

Rank 2: Increases healing done for Green Balance abilities by 2% for each Green Balance ability slotted.

Green Balance Rank 36

Maturation

Rank 1: Healing yourself or an ally grants the target Minor Toughness, increasing Maximum Health by 10% for 10 seconds.

Green Balance Rank 39

Maturation

Rank 2: Healing yourself or an ally grants the target Minor Toughness, increasing Maximum Health by 10% for 20 seconds.

Green Balance Rank 50