Prima Games eGuides
primagames.com Browse Redeem a code Help
The Elder Scrolls Online: Morrowind eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › Combat, Crafting, and Activities › Crafting Professions

Alchemy

Learn the art of combining ingredients in the form of reagents and solvents to create beneficial potions or debilitating poisons. Find your crafting station at apothecaries, usually where an Alchemist vendor resides.

If you value the thrill of arcane experimentation by mixing a variety of (sometimes foul-smelling) reagents and solvents to create elixirs or deadly poisons, seek out Alchemy as a pastime.

Alchemy is the creation of potions that grant enhancements to your stats for a short amount of time, and poisons that inflict detriments on an enemy’s stats. The potency of such liquids is usually higher than that of, say, drinks you would create in Provisioning crafting, but it doesn’t last nearly as long.

Why Become an Alchemist?

The crafting is initially straightforward, and the more complex ingredient combinations can yield highly potent results. These can add substantially to your combat prowess. They can also be sold to make money.

To craft a potion or poison, there are two important elements you need to combine. These are reagents and solvents, which are combined at an Alchemy Station. This sounds rather simple, and initially it is, but it becomes more complicated once you attempt to combine ingredients to learn their properties, or craft poisons.

The key to mastering this trade skill is experimentation. When you smith or enchant an item, you already know what the end result is going to be. Not so with Alchemy. You often have no idea what you’re making, which leads to excitement at the possibility of discovering a powerful new potion or effect.

Reagents are the base ingredients for a potion or poison, and are the by-products of certain animals, flowers, fungi, or herbs. They’re naturally occurring throughout Tamriel, and combining different reagents gives you a wide variety of results. Scour the lands, collecting every reagent you see, including those previously picked (found in scenery); the wider your variety of ingredients, the more quickly your skill advances. If you have the gold, you can also purchase ingredients from traders.

Solvents are a variety of waters and oils that combine with two or more reagents to create the potion or poison. Solvents have a level associated with them, which determines the potency of the end product. You’ll find solvents in waterlogged areas of Tamriel such as rivers and streams (denoted by a small splash disturbance), as well as in bottles and Water Skins, and sitting in or on scenery. Need higher-level solvents? Find them in higher-level zones. Solvents can also be bought from traders.

In summary, the process of Alchemy involves foraging for ingredients (reagents), learning their effects, combining them with solvents, and experimenting with combinations to make potions and poisons.

Reagents

The key to perfecting your potions and poisons is to learn the variety of effects each reagent grants you, both positive and negative. Since our guide lets you skip the trial and error of the experimentation process, you can (and should) start making potions that combine two or more reagents with the same effect. Potions are usually used on you or a friendly character, which means you need to minimize a reagent’s harmful effects. To start with, don’t combine reagents with two identical detrimental effects.

Take to the hills, valleys, and less-desirable countryside in search of flowers to pick, small animals to bludgeon, and reagents to gather.

The following table lists all available reagents and their effects. Those marked with a “(+)” are positive effects. Those marked with a “(-)” are negative effects.

Alchemy: Reagents Effects
Item Reagent Effect 1 Effect 2 Effect 3 Effect 4 General Location Found
Beetle Scuttle (-) Lower Spell Resistance (+) Protection (+) Increase Armor (+) Vitality Looted from Assassin Beetles, Beetles, Shalks, and Thunderbugs
Blessed Thistle (+) Restore Stamina (+) Increase Weapon Power (-) Ravage Health (+) Speed Harvested throughout the lands
Blue Entoloma (-) Ravage Magicka (-) Lower Spell Power (+) Restore Health (+) Invisible Harvested throughout the lands
Bugloss (+) Increase Spell Resistance (+) Restore Health (-) Lower Spell Power (+) Restore Magicka Harvested throughout the lands
Butterfly Wing (+) Restore Health (+) Sustained Restore Health (-) Lower Spell Critical (+) Vitality Looted from Butterflies
Columbine (+) Restore Health (+) Restore Magicka (+) Restore Stamina (+) Unstoppable Harvested throughout the lands
Corn flower (+) Restore Magicka (+) Increase Spell Power (-) Ravage Health (+) Detection Harvested throughout the lands
Dragonthorn (+) Increase Weapon Power (+) Restore Stamina (-) Lower Armor (+) Weapon Critical Harvested throughout the lands
Emetic Russula (-) Ravage Health (-) Ravage Magicka (-) Ravage Stamina (-) Stun Harvested throughout the lands
Fleshfly Larva (-) Ravage Stamina (-) Creeping Ravage Health (-) Vulnerability (+) Vitality Looted from Fleshflies and Zombies
Imp Stool (-) Lower Weapon Power (-) Ravage Stamina (+) Increase Armor (-) Lower Weapon Critical Harvested throughout the lands
Lady’s Smock (+) Increase Spell Power (+) Restore Magicka (-) Lower Spell Resistance (+) Spell Critical Harvested throughout the lands
Luminous Russula (-) Ravage Stamina (-) Lower Weapon Power (+) Restore Health (-) Reduced Speed Harvested throughout the lands
Mountain Flower (+) Increase Armor (+) Restore Health (-) Lower Weapon Power (+) Restore Stamina Harvested throughout the lands
Mudcrab Chitin (+) Increase Spell Resistance (+) Protection (+) Increase Armor (-) Defile Looted from Mudcrabs
Namira’s Rot (+) Spell Critical (+) Speed (+) Invisible (+) Unstoppable Harvested throughout the lands
Nightshade (-) Ravage Health (-) Creeping Ravage Health (+) Protection (-) Defile Harvested throughout the lands
Nirnroot (-) Ravage Health (-) Lower Spell Critical (-) Lower Weapon Critical (+) Invisible Harvested throughout the lands
Scrib Jelly (-) Ravage Magicka (-) Vulnerability (+) Speed (+) Sustained Restore Health Looted from Kwamas and Scribs
Spider Egg (-) Reduced Speed (+) Sustained Restore Health (+) Invisible (-) Defile Looted from Spiders
Stinkhorn (-) Lower Armor (-) Ravage Health (+) Increase Weapon Power (-) Ravage Stamina Harvested throughout the lands
Torchbug Thorax (-) Lower Armor (-) Lower Weapon Critical (+) Detection (+) Vitality Looted from Torchbugs
Violet Coprinus (-) Lower Spell Resistance (-) Ravage Health (+) Increase Spell Power (-) Ravage Magicka Harvested throughout the lands
Water Hyacinth (+) Restore Health (+) Spell Critical (+) Weapon Critical (-) Stun Harvested throughout the lands
White Cap (-) Lower Spell Power (-) Ravage Magicka (+) Increase Spell Resistance (+) Detection Harvested throughout the lands
Wormwood (+) Weapon Critical (-) Reduced Speed (+) Detection (+) Unstoppable Harvested throughout the lands

Knowing the effects of the available reagents, you can start to combine them to concoct appropriately potent potions and poisons. However, you still need to learn all the reagents’ effects in-game; indeed, doing so is recommended, as this adds to your Inspiration. Learn the first effect of each reagent by using it. Learn the subsequent effects by mixing it with other reagents and solvents. Also consider investing Skill Points into the Laboratory Use Alchemy Attribute, which enables you to combine more reagents to create more complex potions.

Example: A Rudimentary Health Potion

After harvesting a Butterfly Wing and a Spider Egg, combining them with a solvent at an Alchemy Station allows you to utilize the Sustained Restore Health effect these reagents share. Now, if you had a Scrib Jelly, you can craft a potion that’s even more potent!

Example: The Best Reagents

Study the table and you’ll see that Columbine, Mountain Flower, and Namira’s Rot have a variety of potent effects, making them highly collectible. Focus on these ingredients as you first begin to harvest reagents.

Keen Eye: Reagents (the Alchemy Passive Ability) is recommended when searching for these materials, as the glow they give off is more pronounced with the ability purchased.

Potion or Poison?

As the previous table indicates, most reagents have both positive and negative effects. In the same way that two reagents with the same positive effect can be combined, so can reagents with identical negative effects. Such effects are well-suited to crafting poisons, as explained later.

Solvents

Scoop out the contents of rivers and streams, or check barrels or Water Skins, and use the water types to make increasingly potent potions and poisons.

While reagents grant you the type of positive or negative effect(s) of a potion or poison, the solvent determines the potency. This liquid is combined with one or more reagents, and the level of the potion is given. The higher the level, the more potent the potion, and usually the more difficult it is to obtain the proper solvent. Find higher-level solvents in higher-level adventure zones.

It’s important to remember that the Solvent Proficiency Attribute, which has eight ranks to unlock, is the key to concocting higher-level potions and poisons. The following tables indicate the different waters (for potions) and oils (for poisons) you can obtain.

Alchemy: Solvents (Water-Based) for Potions
Item Solvent Solvent Level* Potion Level**
Natural Water 1 3
Clear Water 1 10
Pristine Water 2 20
Cleansed Water 3 30
Filtered Water 4 40
Purified Water 5 CP 10
Cloud Mist 6 CP 50
Star Dew 7 CP 100
Lorkhan’s Tears 8 CP 150

* Solvent level indicates the rank of Solvent Proficiency you need in order to make a potion or poison with this solvent.

** Potion level indicates the strength of the potion or poison; the higher, the better, and the more Inspiration you receive from making it. “CP” refers to Champion Point levels needed to make the concoction.

Alchemy: Solvents (Oil-Based) for Poisons
Item Solvent Solvent Level* Potion Level**
Grease 1 3
Ichor 1 10
Slime 2 20
Gall 3 30
Terebinthine 4 40
Pitch-Bile 5 CP 10
Tarblack 6 CP 50
Night Oil 7 CP 100
Alkahest 8 CP 150

* Solvent level indicates the rank of Solvent Proficiency you need in order to make a potion or poison with this solvent.

** Potion level indicates the strength of the potion or poison; the higher, the better, and the more Inspiration you receive from making it. “CP” refers to Champion Point levels needed to make the concoction.

Scavenging for Water and Oil

Find waters from water skins, occasionally from containers, and from pure water locations in bodies of water. For oils, you’ll have to attack revolting beasts such as Daedroths, Giants, Mammoths, Netches, Ogres, Ogrims, Trolls, and Wamasus. In addition, you may wish to join the Dark Brotherhood guild to make full use of poisons, along with quests that grant further rewards. The level of solvent found is equally based on your current level and the rank of the Solvent Proficiency Passive.

Passive Abilities

There are six Alchemy Passive Abilities:

Alchemy Passive Abilities

Ability Name Description Prerequisite
Solvent Proficiency This enables you to utilize higher-level waters and oils, which in turn give you more potent effects. Raise this to the general level you’re adventuring in; only raise it to Rank 8 if you’re easily able to obtain Lorkhan’s Tears and Alkhest, or the rank goes to waste. Eight Ranks at Levels 1, 10, 20, 30, 40, 48, 49, and 50
Keen Eye Only spend Skill Points on this luxury if you’re really “keen” to become an Alchemist as early as possible and you can afford to forgo skills in other areas, such as weapons and armor (which isn’t recommended when you’re just starting out). Reagents (Three Ranks at Levels 2, 6, and 17
Medicinal Use Spend Skill Points here to extend the benefits and bonuses your potions give you. This only applies to potions, and grants a lengthier effect (from 10-30%). If you use a potion with a cooldown period, which stops you from spamming and stacking the effects of potions, Medicinal Use helps your potion outlast the cooldown. This means you get the potion’s bonus without the threat of the potion running out before the cooldown period ends. Imagine, for example, the benefits of invisibility, immobility, or speed potions, without the worry that the potion will run out before you can use it again. Three Ranks at Levels 3, 12, and 32
Chemistry This allows you to create an additional one, two, or three potions and four, eight, or 12 poisons for each rank. No additional reagents or solvents are needed, making this an excellent choice if you have the additional Skill Points to hand, you’re selling potions or poisons, or you’ve found a potent potion you use constantly. You may wish to make use of this later into your adventure, when more helpful Alchemy skills allowing you to power-level up faster are available. Three Ranks at Levels 12, 30, and 47
Laboratory Use This must-have should be taken as soon as possible. It enables you to craft three-reagent potions and poisons instead of the normal two. As three-reagent creations are more potent, this proves extremely useful. One Rank at Level 15
Snakeblood The biggest downside of creating potions is the negative effects associated with some reagents. This skill reduces those effects by 50%, 80%, and 100%. If you’ve created a potion where the negative effects are already negligible, this isn’t as effective. Make use of this luxury if you’re not getting the benefits of a potion. Three Ranks at Levels 23, 33, and 43

Initial Concoctions

The following table provides some two-reagent examples of potions and poisons you can craft, before you spend a Skill Point on Laboratory Use. The potions don’t have any major harmful effects. Start your Alchemy career with any of these concoctions:

Alchemy: Rudimentary Potions and Poisons
Primary Effect Bonus Secondary Effect Bonus(es) Icon Reagent 1 Icon Reagent 2
Detection None Cornflower Wormwood
Health None Bugloss Mountain Flower
Health None Columbine Water Hyacinth
Health None Mountain Flower Water Hyacinth
Health Magicka Recovery Bugloss Columbine
Health Stamina Recovery Columbine Mountain Flower
Invisibility None Nirnroot Blue Entoloma
Magicka None Bugloss Lady’s Smock
Magicka None Columbine Cornflower
Magicka None Columbine Lady’s Smock
Magicka Spell Damage Cornflower Lady’s Smock
Magicka Health Recovery Bugloss Columbine
Ravage Armor (Negative) Weapon Damage Dragonthorn Stinkhorn
Speed None Blessed Thistle Namira’s Rot
Spell Critical None Lady’s Smock Water Hyacinth
Stamina None Blessed Thistle Columbine
Stamina None Columbine Dragonthorn
Stamina None Dragonthorn Mountain Flower
Unstoppable None Columbine Namira’s Rot
Unstoppable None Namira’s Rot Wormwood
Weapon Critical None Dragonthorn Water Hyacith
Weapon Critical None Dragonthorn Wormwood Dragonthorn
Weapon Damage Stamina Recovery Blessed Thistle Dragonthorn
Ravage Health (Poison) None Blessed Thistle Nirnroot
Ravage Health (Poison) None Stinkhorn Violet Coprinus
Ravage Health (Poison) None Cornflower Nirnroot
Ravage Magicka (Poison) None Violet Coprinus White Cap
Ravage Spell Critical (Poison) None Nirnroot White Cap
Ravage Stamina (Poison) None Luminous Russula Water Hyacinth
Ravage Weapon Critical (Poison) None Imp Stool Nirnroot

The Most Potent Potions and Poisons

The following table provides some recommended reagents and solvents to mix together in order to create some particularly impressive potions. Note that the effects of the potion are bolstered by higher-level water (solvents), and the Laboratory Use Attribute allows three reagents to be combined.

Alchemy: The Best Potions
Potion Primary Effect Bonus Secondary Effect Bonus(es) Icon Reagent 1 Icon Reagent 2 Icon Reagent 3
Armor (Weapon Damage Reduced) None Imp Stoll Mountain Flower White Cap
Detection Increase Magicka Recovery, Spell Damage Cornflower Lady’s Smock Wormwood
Invisibility None Blue Entoloma Namira’s Rot Nirnroot
Invisibility Health Recovery Blue Entoloma Luminous Russula Namira’s Rot
Health None Columbine Imp Stool Water Hyacinth
Health Stamina, Magicka Bugloss Columbine Mountain Flower
Magicka None Bugloss Cornflower Lady’s Smock
Ravage Spell Power (Negative) Health Recovery, Spell Resistance Bugloss Columbine White Cap
Speed Stamina Recovery Blessed Thistle Mountain Flower Namira’s Rot
Spells (Damage) None Columbine Violet Coprinus Water Hyacinth
Spells (Increases Critical Amount and Duration) None Lady’s Smock Namira’s Rot Water Hyacinth
Spells (Increases Critical Amount and Duration) Health and Magicka Recovery Bugloss Lady’s Smock Water Hyacinth
Spells (Increases Critical Amount and Damage) Magicka Recovery Cornflower Lady’s Smock Water Hyacinth
Spells (Protection fromSpell Protection) None Bugloss Cornflower White Cap
Stamina None Blessed Thistle Columbine Mountain Flower
Unstoppable (Immunity to Knockback) Columbine Namira’s Rot Wormwood
Weapon (Increases Critical) None Dragonthorn Stinkhorn Wormwood
Weapon (Increases Critical) Health and Stamina Recovery Dragonthorn Mountain Flower Water Hyacinth

The following table provides some recommended concoctions to mix up to create some harmful poisons. These are not ingested by you, but applied to your weapon. When the weapon strikes, there’s a 20% chance of the poison’s effects being applied. Expect the effects to last no more than 10 seconds. Note that the effects of the poison are bolstered by higher-level oil (solvents), and the Laboratory Use Attribute allows three reagents to be mixed together. Note that with the changes in Morrowind that effect Magicka and Stamina recovery, poisons that give the player Magicka or Stamina with every hit are incredibly useful.

Alchemy: The Deadliest Poisons
Poison Primary Effect Bonus Secondary Effect Bonus(es) Icon Reagent 1 Icon Reagent 2 Icon Reagent 3
Ravage Health None Blessed Thistle Cornflower Emetic Russula
Ravage Health None Cornflower Nirnroot Stinkhorn
Ravage Health Ravage Magicka Stinkhorn Violet Coprinus White Cap
Ravage Health Ravage Stamina Imp Stool Stinkhorn Violet Coprinus
Ravage Health Ravage Stamina and Magicka Emetic Russula Stinkhorn White Cap
Ravage Health Ravage Stamina, Reduce Weapon Critical Imp Stool Nirnroot Stinkhorn
Ravage Health Reduce Weapon Critical Imp Stool Nirnroot Violet Coprinus
Ravage Magicka Ravage Stamina Emetic Russula Luminous Russula Violet Coprinus
Ravage Magicka Ravage Stamina Emetic Russula Luminous Russula White Cap
Ravage Stamina None Imp Stool Luminous Russula Stinkhorn
Ravage Stamina Reduce Weapon Damage Emetic Russula Imp Stool Luminous Russula
Ravage Weapon Damage None Emetic Russula Luminous Russula Mountain Flower
Stun Ravage Magicka Emetic Russula Water Hyacinth White Cap
Stun Ravage Stamina, Ravage Magicka Emetic Russula Imp Stool Water Hyacinth

Keep reading with a free account

The first 3 sections of The Elder Scrolls Online: Morrowind are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousOverview NextBlacksmithing