Maximum Rank: Undaunted Rank 10
Maximum Investment: 14 Skill Points
The Undaunted skill line features a mix of Magicka and Stamina abilities, all with a heavy focus on group support. It contains options for damage, defense, healing, and crowd control, along with one of the game’s few taunts.
The skill line doesn’t include an Ultimate Ability, but every Undaunted Active Ability features a Synergy component. If you plan to participate in dungeons and Trials, consider the abilities offered by this skill line.
Active Abilities
Blood Altar
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Activating Blood Altar afflicts nearby enemies with Minor Lifesteal—a debuff that grants Health to anyone attacking an affected target. Allies can also activate the Blood Funnel Synergy to heal themselves for 40% of their Maximum Health. Blood Alter is a Magicka ability with a moderate radius and a bit of a cast time. It’s an excellent support ability for Healers and Magicka DPS—especially for those who join the Undaunted early. As long as you have an available Skill Point, Blood Altar can be unlocked the moment you join the guild. |
Available Morphs
| Icon | Name | New Effect |
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Sanguine Altar |
Increases the altar’s duration. |
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Overflowing Altar |
Increases the healing done by the Blood Feast Synergy. |
Trapping Webs
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Trapping Webs is an area-of-effect snare that erupts after five seconds, dealing Poison Damage to enemies in the area. Allies can activate the Spawn Broodlings Synergy against any snared enemy, dealing additional Poison Damage over time. This Stamina ability has great range but a small radius, so placement is important. It’s a handy crowd-control option, and the available Synergy has excellent damage potential when multiple allies are in range. |
Available Morphs
| Icon | Name | New Effect |
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Shadow Silk |
The Synergy summons more powerful black widow spiders, which deal additional damage over time. |
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Tangling Webs |
The Synergy also fears the enemy. |
Inner Fire
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Inner Fire serves as a long-range taunt that deals Magicka damage to its target. It also grants a 15% chance that allies targeting the taunted enemy can activate the Radiate Synergy, causing additional damage over time and area-of-effect damage. It’s a great skill for Magicka Tanks, but it’s a viable option for any tanking build. Inner Fire is a Magicka ability, but it offers a Stamina morph—because it maintains the base ability’s range, Inner Beast is very popular among Stamina Tanks. |
Available Morphs
| Icon | Name | New Effect |
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Inner Rage |
Increases the chance of a Synergy opportunity. |
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Inner Beast |
(Stamina morph) The ability has a reduced cost and scales off of Weapon Damage and Maximum Stamina. |
Bone Shield
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Bone Shield is a Stamina-based damage shield that scales off of the caster’s Maximum Health. Allies can activate the Bone Wall Synergy, absorbing damage they’d otherwise take. This effect scales based on the allies’ Maximum Health. The wall lasts 10 seconds and affects up to four nearby allies. Basically, Bone Shield is another solid option for damage mitigation. For Tanks, its usefulness comes down to how many damage shields they already have access to and the resources they have available. However, its value as a support ability makes it well worth considering. |
Available Morphs
| Icon | Name | New Effect |
|---|---|---|
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Spiked Bone Shield |
Returns damage to melee attackers. |
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Bone Surge |
The Synergy also grants Minor Vitality, increasing allies’ healing received by 8%. |
Necrotic Orb
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Necrotic Orb is a Magicka-based, area-of-effect, damage-over-time attack that moves slowly along a straight path. It also allows a nearby ally to activate the Combustion Synergy, causing a burst of area-of-effect Magic Damage while restoring the ally an amount of Magicka or Stamina (depending on which resource has the biggest pool). Like most Undaunted abilities, Necrotic Orb’s true value lies with the featured Synergy. It’s a great way to deal some damage while supporting depleted allies. |
Available Morphs
| Icon | Name | New Effect |
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Mystic Orb |
Deals increased damage. |
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Energy Orb |
Heals allies instead of damaging enemies. |
Passive Abilities
The Undaunted skill line contains two Passive Abilities, each of which has two ranks.
The available Passives aren’t tied to Undaunted abilities, so they can benefit any build.
Undaunted Passive Abilities
| Name | Effect |
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| Undaunted Command | Activating an ally’s Synergy restores up to 4% of your Maximum Health, Stamina, and Magicka. |
| Undaunted Mettle | Increases your Maximum Health, Stamina, and Magicka by up to 2% for each type of armor (heavy, medium, and light) you have equipped. |