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The Elder Scrolls Online: Morrowind eGuide
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Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › Quests › Trial Quests

Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer

Refabrication Committee
Reactor, Reclaimer, and Reducer

Locations Processing Yard
Achievement Planned Obsolescence

Three factotums are activated in the Reprocessing Yard in a desperate attempt to keep intruders out of the Assembly Core.

Abilities

Reactor Abilities

Clash: A blockable attack that deals high damage if not blocked.

One-Shot on Veteran Difficulty

On Veteran, this attack must be blocked by the tank or dodged, as it does enough damage to one-shot most characters.

Grasping Limbs: The Reactor plunges its sword into the ground and fires off bolts of shock that awaken scrapped machines. Mechanical limbs reach up in a 2.5m radius in multiple locations, stunning players caught inside and dealing damage that increases with every tick.

Overloading Aura (Veteran difficulty only): Every 30 seconds the Reactor begins firing shock projectiles at its current target. Each hit increases in damage and applies a stacking effect on the target. When the target reaches six stacks, the projectile instantly kills them.

Reducer Abilities

Clash: A blockable attack that deals high damage if not blocked.

One-Shot on Veteran Difficulty

On Veteran, this attack must be blocked by the tank or dodged, as it does enough damage to one-shot most characters.

Fulminate: The Reducer sends out three fiery line attacks that travel out in three directions. Targets hit by these traveling firestorms are affected by a high damage over time effect. If the line strikes a wall before it expires, it bounces off two new lines back out from the wall (this only occurs once). The line also explodes at the end of its path, dealing additional fire damage to anyone caught inside.

Overheating Aura (Veteran difficulty only): Every 30 seconds the Reducer begins firing flame projectiles at its current target. Each hit increases in damage and applies a stacking effect on the target. When the target reaches six stacks, the projectile instantly kills them.

Reclaimer Abilities

Shock: Light attack that targets random players and hits for light damage.

Conduit Strike: The Reclaimer targets three players farthest away and fires a bolt of lightning that stuns any affected player and drains their magicka. Creates multiple lines of shock that travel out from the target and have the same effect.

Reclaim the Ruined: The Reclaimer fires bolts of energy to random points across the scrapyard, causing Ruined Factotums to rise up. These Factotums slowly march toward the Reclaimer, who is surrounded by a field of energy. If the Factotum reaches the energy pool, they become charged with energy, running at a random player and exploding—dealing massive damage (Catastrophic Discharge).

Shared Mechanics

Overcharge: When the bosses get below fixed health thresholds (90%, 65%, 35%, and 15%), they begin to Overcharge. The first portion of this ability causes the overcharging boss to buff the other bosses if they are within 15 meters. The second portion of this ability triggers when a boss drops below a second set of thresholds (70%, 40%, and 20% health). At that point the boss becomes immune to all damage and begins dealing more damage over time. Once all three bosses are invulnerable, bringing them close together arcs the energy between them and breaks their shield. The bosses are briefly stunned before returning to the fight.

Perimeter Explosions: When any boss drops below 25% health, waves of Ruined Factotums begin spawning and exploding around the perimeter of the scrapyard. Every few waves will be larger and larger, slowly filling the space with exploding Factotums that can eventually overwhelm the players.

Strategy

Place a tank on the Reducer and Reactor, keeping the bosses a safe distance apart so as not to allow them to buff each other. Split group damage across all three in order to trigger the Overcharge ability at roughly the same time for each boss. When the bosses become immune, quickly bring them close together to stun them and clear their invulnerability.

With attacks continually emanating from the three bosses, the fight can get quite chaotic. Stay on the move, keeping an eye out for mechanical arms, Ruined Factotums, and incoming attacks.

Overloading Aura Strategy

On Veteran difficulty only, watch out as the effect from Reducer’s Overheating Aura and Reactor’s Overloading Aura stacks on their targets. The two tanks must swap the Reactor and Reducer when this ability occurs to avoid death.

Once a boss’s health goes below 25%, the Perimeter Explosions begin and the fight becomes a race to the finish. Remain as close to the center of the room as possible to avoid the explosions.

Fight through more Calefactors, Dissectors, and Capacitors and avoid the Whirring Blade Traps in the next hallway. Electrified water hampers your speed with Shock Wall. Continue into the Core Assembly, where a Clockwork Colossus sits dormant at the north end of the room. The disembodied voice that has been speaking with the players tells them that they cannot be permitted to interrupt fabrication any further.

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