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The Elder Scrolls Online: Morrowind eGuide
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Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › The Atlas of Morrowind › Ascadian Isles

Vivec City

Area of Interest: Homestead, Port City, Silt Strider
Entities: Buoyant Armigers, Guar, House Guard, Kagouti
Items of Interest: Lorebook (On Moving Ebonheart), Lorebook (Ordinators: A Comprehensive Guide), Lorebook (Testimonials on Baar Dau), Lorebook (The Truth in Sequence: Volume 1), Vivec Sermon (3)
Location: Port City
Related Quest: (D4) Echoes of a Fallen House, (M1) The Ancestral Tombs, (M2) The Lost Library, (R3) Consumable Crafting Writs, (R4) Equipment Crafting Writs, (R5) Group Boss Daily Quest, (R6) A Friend in Need, (V2) A Late Delivery, (V3) For Glory!, (V4) To Tel Fyr, (V5) Crafting Certifications, (V6) A Call for Aid, (V7) Delve Daily Quest, (V8) Divine Conundrum, (VQ2) Divine Inquiries, (VQ3) Divine Delusions, (VQ4) Divine Interventions, (VQ5) Divine Disaster, (VQ6) Divine Restoration, (VQ7) Divine Blessings

The largest city on Vvardenfell, Vivec City resides on the southern coast of the island and comprises a series of island “cantons”—pyramid-like structures that are specific districts. The largest of these cantons is the palace where the Living God Vivec is said to dwell.

Note that due to the large number of locations in this city, Merchants and crafting stations are flagged in the specific locations where they appear.

Entrance: Pilgrim’s Approach
Merchant: Caravan Helseth Sadalvel, Stablemaster Drel Trandel, Boatswain Synda Imyam

Travelers reach Vivec City via the path from the Bitter Coast, Silt Strider, or by boat. You can do the same, or set off to other large settlements from this point.

Vivec City Wayshrine (1 of 2)

This Wayshrine is detailed previously in the Atlas. It sits at the entrance to Pilgrim’s Market.

Pilgrim’s Market
Merchant: Guild Trader Atazha, Guild Trader Jena Calvus, Guild Trader Lorthodaer, Guild Trader Mauhoth, Guild Trader Rinami, Guild Trader Sebastian Brutya

This is the place for purchasing an impressive array of quality items, as it has the widest assortment of anywhere in Vvardenfell.

Foundation’s Bulwark, Rising, and Labor
Crafting: Blacksmithing Station, Clothing Station, Woodworking Station
Merchant: Banker Anral Selvilo, Banker Dayna Imayn, Blacksmith Stalkun, Carpenter Murgonak, Clothier Nurov Belvayn, General Goods Merchant Jeeba-Noo

Continue farther into the sprawling market to trade with a variety of specialized Merchants, and make use of the crafting stations that take your fancy. Note the Equipment Crafting Writs noticeboard.

Foundation’s Embrace
Crafting: Alchemy Station, Cooking Fire, Enchanting Table
Merchant: Enchanter Cuilalme, Alchemist Lenasa Telvanni

The next part of the market is known as Foundation’s Embrace, and features crafting and Merchants of a more magical nature. There’s a Consumables Crafting Writ noticeboard here. Up by the dock winch, there’s a Lorebook. A Vivec Sermon is to be found nearby, too.

Vivec City Outlaws Refuge
Crafting: Cooking Fire
Merchant: Fence Steps-in-Alleys, Fence Urshra, Guild Trader Relieves-Burdens, Quarith, Moneylender Obenion

Adjacent to Foundation’s Embrace is a slightly seedier Outlaws Refuge, where the Merchants are less legitimate.

Gladiator’s Quarters
Merchant: Elite Gear Colotarion, Battlegrounds Merchant Alyze Metayer, Battlegrounds Furnisher Brelda Ofemalen, Battlegrounds Furnisher Llivas Driler

The southern part of the Merchant quarter is reserved for gladiators, and the Merchants who can sell you specialized wares.

Northeast Canton

This canton, allowing access to the harbor area, is under construction.

North Cantons (Looters)

The north cantons, which have been taking a bit of a battering from Red Mountain, are under construction. Expect some unpleasant looters roaming this maze of half-finished corridors.

Canton of St. Delyn the Wise (North)
Area of Interest: Homestead
Merchant: Magus Caydeire Dechery, Mystic Hasudel, Achievement Furnisher Drops-No-Glass, Home Goods Furnisher Heralda Garscroft, Prestige Furnisher Narwaawende, Magister Tolendir Gals, Home Goods Furnisher Uzipa

Visit the north side of the canton, and into St. Delyn Waistworks, and enjoy access to the Mages Guild, the south part of the canton, and a variety of Merchants.

Canton of St. Delyn the Wise (South)
Area of Interest: Homestead
Merchant: Armsman Erikar Five-Blades, General Goods Merchant Sosia Epinard, Armorer Svargret Goodsword, Hall Steward Riray Dalo, Fence Steps-in-Alleys, Fence Urshra

The southern side of the canton has an entrance into the same Saint Delyn Waistworks, but this side allows quicker access to the Fighters Guild, and a number of additional merchants. Don’t forget that if you complete the related quest (V2) A Friend in Need, you receive a free Vivec City Inn Room to use as a home.

St. Olms Plaza
Merchant: General Goods Merchant Div Nervion

The western upper side of this canton has a door leading up to a General Goods Merchant.

Canton of St. Olms the Just (North)
Crafting: Clothing Station, Cooking Fire
Merchant: Leatherworker Atzurbesh, Chef Gilbara Morrard, Brewer Herdora, Pack Merchant Azazi

Enter from the north, and access the Farmers and Laborers Hall, as well as the Tailors and Dyers Hall.

Canton of St. Olms the Just (South)
Merchant: Grocer Angedreth, Tailor Ivela Telvanni, Dye Station

Enter from the south, and you can reach the Brewers and Fishmongers Hall, as well as the Tanners and Miners Hall.

Temple Canton: Hall of Justice

Check the exterior balcony for a Lorebook before entering the Hall of Justice, where you can speak to the Ordinators and gather a second Lorebook.

Temple Canton: Library of Vivec
Merchant Curator Librarian Bradyn

If you seek knowledge, head to one of the finest book repositories in all of Tamriel. Quests are available here, as well as a curator.

Temple Canton: Exterior Wayshrine (2 of 2) and Shrines
Shrines: Shrine of the Father of Mysteries, Shrine to Mara, Shrine of Mother Morrowind, Shrine of the Warrior-Poet

The upper exterior of this canton features three shrines, and a Wayshrine that allows easy access to and from the palace. The Archcanon’s Office is also here, with a Lorebook for the taking.

Vivec’s Palace

The great Vivec himself resides in the tallest canton of all, along with his trusted Archcanon Tarvus and a number of impressively armored Buoyant Armigers. Head here for some questing.

The Clockwork City
Entities: Skaafin, Fabricants, Factotums, Jovval Mortal-Bane (Boss), Clockwork Cores (Bosses), Barbas (Boss)
Related Quest: Divine Restoration

The hidden city of Clockwork Guardians and other oddities is accessible during the related quest, when you reach the Archcanon’s Office in Vivec City. Enter the portal to be transported to this underground Dwemer kingdom, where you and Barilzar must battle through the catacombs.

Interior 1 (Seht’s Vault): A vast entrance bridge contains Daedric forces you must overcome before facing and defeating a Clockwork Guardian and opening the Clockwork City.

The Clockwork City Interior 1: Seht’s Vault

Interior 2 (Dockworks): Step out of the portal from Seht’s Vault, and start exploring. Your only option is to access Maintenance Junction.

The Clockwork City Interior 2: Dockworks

Interior 3 (Maintenance Junction): Head down the grated corridors to the trap-filled gate area, where Factotums must be fended off before the gate is unlocked. Northeast you can reach the Access Bridge. A boss named Jovval lurks on the northern platform corridor.

The Clockwork City Interior 3: Maintenance Junction

Interior 4 (Access Bridge): This is the only way forward and allows you to reach the Engineering Junction almost immediately.

The Clockwork City Interior 4: Access Bridge

Interior 5 (Engineering Junction): Expect Fabricants to attack as you wind through a large corridor area with traps and alcoves.

The Clockwork City Interior 5: Engineering Junction

Interior 6 (Atelier Courtyard): In this ornate courtyard, you have a chat with Barilzar before heading into the Divinity Atelier.

The Clockwork City Interior 6: Atelier Courtyard

Interior 7 (Divinity Atelier): Barbas activates a fearsome Clockwork Defense Core in this platform area. Destroy it, remove the gate barriers, and destroy two more cores before facing Barbas.

The Clockwork City Interior 7: Divinity Atelier

Interior 8 (Shrine to Clavicus Vile): Your final destination is a small shrine room with a large daedric prince to talk to!

The Clockwork City Interior 8: Shrine to Clavicus Vile

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