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The Elder Scrolls Online: Morrowind eGuide The Atlas of Morrowind Ascadian Isles

Vivec City

Area of Interest: Homestead, Port City, Silt Strider
Entities: Buoyant Armigers, Guar, House Guard, Kagouti
Items of Interest: Lorebook (On Moving Ebonheart), Lorebook (Ordinators: A Comprehensive Guide), Lorebook (Testimonials on Baar Dau), Lorebook (The Truth in Sequence: Volume 1), Vivec Sermon (3)
Location: Port City
Related Quest: (D4) Echoes of a Fallen House, (M1) The Ancestral Tombs, (M2) The Lost Library, (R3) Consumable Crafting Writs, (R4) Equipment Crafting Writs, (R5) Group Boss Daily Quest, (R6) A Friend in Need, (V2) A Late Delivery, (V3) For Glory!, (V4) To Tel Fyr, (V5) Crafting Certifications, (V6) A Call for Aid, (V7) Delve Daily Quest, (V8) Divine Conundrum, (VQ2) Divine Inquiries, (VQ3) Divine Delusions, (VQ4) Divine Interventions, (VQ5) Divine Disaster, (VQ6) Divine Restoration, (VQ7) Divine Blessings

The largest city on Vvardenfell, Vivec City resides on the southern coast of the island and comprises a series of island “cantons”—pyramid-like structures that are specific districts. The largest of these cantons is the palace where the Living God Vivec is said to dwell.

Note that due to the large number of locations in this city, Merchants and crafting stations are flagged in the specific locations where they appear.

Entrance: Pilgrim’s Approach
Merchant: Caravan Helseth Sadalvel, Stablemaster Drel Trandel, Boatswain Synda Imyam

Travelers reach Vivec City via the path from the Bitter Coast, Silt Strider, or by boat. You can do the same, or set off to other large settlements from this point.

Vivec City Wayshrine (1 of 2)

This Wayshrine is detailed previously in the Atlas. It sits at the entrance to Pilgrim’s Market.

Pilgrim’s Market
Merchant: Guild Trader Atazha, Guild Trader Jena Calvus, Guild Trader Lorthodaer, Guild Trader Mauhoth, Guild Trader Rinami, Guild Trader Sebastian Brutya

This is the place for purchasing an impressive array of quality items, as it has the widest assortment of anywhere in Vvardenfell.

Foundation’s Bulwark, Rising, and Labor
Crafting: Blacksmithing Station, Clothing Station, Woodworking Station
Merchant: Banker Anral Selvilo, Banker Dayna Imayn, Blacksmith Stalkun, Carpenter Murgonak, Clothier Nurov Belvayn, General Goods Merchant Jeeba-Noo

Continue farther into the sprawling market to trade with a variety of specialized Merchants, and make use of the crafting stations that take your fancy. Note the Equipment Crafting Writs noticeboard.

Foundation’s Embrace
Crafting: Alchemy Station, Cooking Fire, Enchanting Table
Merchant: Enchanter Cuilalme, Alchemist Lenasa Telvanni

The next part of the market is known as Foundation’s Embrace, and features crafting and Merchants of a more magical nature. There’s a Consumables Crafting Writ noticeboard here. Up by the dock winch, there’s a Lorebook. A Vivec Sermon is to be found nearby, too.

Vivec City Outlaws Refuge
Crafting: Cooking Fire
Merchant: Fence Steps-in-Alleys, Fence Urshra, Guild Trader Relieves-Burdens, Quarith, Moneylender Obenion

Adjacent to Foundation’s Embrace is a slightly seedier Outlaws Refuge, where the Merchants are less legitimate.

Gladiator’s Quarters
Merchant: Elite Gear Colotarion, Battlegrounds Merchant Alyze Metayer, Battlegrounds Furnisher Brelda Ofemalen, Battlegrounds Furnisher Llivas Driler

The southern part of the Merchant quarter is reserved for gladiators, and the Merchants who can sell you specialized wares.

Northeast Canton

This canton, allowing access to the harbor area, is under construction.

North Cantons (Looters)

The north cantons, which have been taking a bit of a battering from Red Mountain, are under construction. Expect some unpleasant looters roaming this maze of half-finished corridors.

Canton of St. Delyn the Wise (North)
Area of Interest: Homestead
Merchant: Magus Caydeire Dechery, Mystic Hasudel, Achievement Furnisher Drops-No-Glass, Home Goods Furnisher Heralda Garscroft, Prestige Furnisher Narwaawende, Magister Tolendir Gals, Home Goods Furnisher Uzipa

Visit the north side of the canton, and into St. Delyn Waistworks, and enjoy access to the Mages Guild, the south part of the canton, and a variety of Merchants.

Canton of St. Delyn the Wise (South)
Area of Interest: Homestead
Merchant: Armsman Erikar Five-Blades, General Goods Merchant Sosia Epinard, Armorer Svargret Goodsword, Hall Steward Riray Dalo, Fence Steps-in-Alleys, Fence Urshra

The southern side of the canton has an entrance into the same Saint Delyn Waistworks, but this side allows quicker access to the Fighters Guild, and a number of additional merchants. Don’t forget that if you complete the related quest (V2) A Friend in Need, you receive a free Vivec City Inn Room to use as a home.

St. Olms Plaza
Merchant: General Goods Merchant Div Nervion

The western upper side of this canton has a door leading up to a General Goods Merchant.

Canton of St. Olms the Just (North)
Crafting: Clothing Station, Cooking Fire
Merchant: Leatherworker Atzurbesh, Chef Gilbara Morrard, Brewer Herdora, Pack Merchant Azazi

Enter from the north, and access the Farmers and Laborers Hall, as well as the Tailors and Dyers Hall.

Canton of St. Olms the Just (South)
Merchant: Grocer Angedreth, Tailor Ivela Telvanni, Dye Station

Enter from the south, and you can reach the Brewers and Fishmongers Hall, as well as the Tanners and Miners Hall.

Temple Canton: Hall of Justice

Check the exterior balcony for a Lorebook before entering the Hall of Justice, where you can speak to the Ordinators and gather a second Lorebook.

Temple Canton: Library of Vivec
Merchant Curator Librarian Bradyn

If you seek knowledge, head to one of the finest book repositories in all of Tamriel. Quests are available here, as well as a curator.

Temple Canton: Exterior Wayshrine (2 of 2) and Shrines
Shrines: Shrine of the Father of Mysteries, Shrine to Mara, Shrine of Mother Morrowind, Shrine of the Warrior-Poet

The upper exterior of this canton features three shrines, and a Wayshrine that allows easy access to and from the palace. The Archcanon’s Office is also here, with a Lorebook for the taking.

Vivec’s Palace

The great Vivec himself resides in the tallest canton of all, along with his trusted Archcanon Tarvus and a number of impressively armored Buoyant Armigers. Head here for some questing.

The Clockwork City
Entities: Skaafin, Fabricants, Factotums, Jovval Mortal-Bane (Boss), Clockwork Cores (Bosses), Barbas (Boss)
Related Quest: Divine Restoration

The hidden city of Clockwork Guardians and other oddities is accessible during the related quest, when you reach the Archcanon’s Office in Vivec City. Enter the portal to be transported to this underground Dwemer kingdom, where you and Barilzar must battle through the catacombs.

Interior 1 (Seht’s Vault): A vast entrance bridge contains Daedric forces you must overcome before facing and defeating a Clockwork Guardian and opening the Clockwork City.

The Clockwork City Interior 1: Seht’s Vault

Interior 2 (Dockworks): Step out of the portal from Seht’s Vault, and start exploring. Your only option is to access Maintenance Junction.

The Clockwork City Interior 2: Dockworks

Interior 3 (Maintenance Junction): Head down the grated corridors to the trap-filled gate area, where Factotums must be fended off before the gate is unlocked. Northeast you can reach the Access Bridge. A boss named Jovval lurks on the northern platform corridor.

The Clockwork City Interior 3: Maintenance Junction

Interior 4 (Access Bridge): This is the only way forward and allows you to reach the Engineering Junction almost immediately.

The Clockwork City Interior 4: Access Bridge

Interior 5 (Engineering Junction): Expect Fabricants to attack as you wind through a large corridor area with traps and alcoves.

The Clockwork City Interior 5: Engineering Junction

Interior 6 (Atelier Courtyard): In this ornate courtyard, you have a chat with Barilzar before heading into the Divinity Atelier.

The Clockwork City Interior 6: Atelier Courtyard

Interior 7 (Divinity Atelier): Barbas activates a fearsome Clockwork Defense Core in this platform area. Destroy it, remove the gate barriers, and destroy two more cores before facing Barbas.

The Clockwork City Interior 7: Divinity Atelier

Interior 8 (Shrine to Clavicus Vile): Your final destination is a small shrine room with a large daedric prince to talk to!

The Clockwork City Interior 8: Shrine to Clavicus Vile