Bosses and named mobs are a part of most quests, and every one of them is listed here with all pertinent information.
Barbas
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Clockwork City Vault |
Hand of a Living God |
Abilities
| Lunge Rushes the target, swinging his blades when he arrives. Prefers to lunge at rooted targets. | ||
| Damage: Moderate Cone AoE | Purpose: Gap Closer | Status Effects: Knockback |
| Strategy: Avoid. Stay close to Barbas and he won’t lunge. | ||
| Spinning Blades Leaps into the air, slicing nearby targets with both blades. | ||
| Damage: High Circle AoE | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Avoid. | ||
| Divine Hijack Channels Vivec’s stolen energy to create a pattern of divine destruction. | ||
| Damage: Many Moderate Circle AoEs | Purpose: Area Denial | Status Effects: Knockback |
| Strategy: Avoid. | ||
| Barbs Hurls a bolt of flame at a distant target, rooting that target in place. | ||
| Damage: Moderate | Purpose: Crowd Control, triggers Lunge | Status Effects: Root |
| Strategy: Dodge roll. Stay close to Barbas and he won’t use Barbs. | ||
Captain Cedus
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Suran |
Scarlet Judge |
Abilities
| Lightning Onslaught Sends two shock pillars careening across the battlefield. | ||
| Damage: High Moving Circle AoE over time | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Ice Cage Creates a circle of frozen ground around the target. | ||
| Damage: Low Donut AoE over time | Purpose: Area Denial | Status Effects: Snare |
| Strategy: Avoid or stay put. | ||
Captain Flaeus
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Vassamsi Mine |
Rising Sun |
Abilities
| Uppercut Strikes from below, knocking his opponent into the air. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Block or distance. | ||
| Cleave A wide horizontal swing. | ||
| Damage: Moderate Cone AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
Chodala
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Bearer of the Blessed Staff |
Abilities
| Sunder’s Echo Strikes the ground, causing molten slag to erupt from the ground. | ||
| Damage: Low Circle AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. Pillars deal the most damage when they appear and when they end. | ||
| Empowered Strike Teleports to a distant target, striking the ground at the target’s location. | ||
| Damage: Moderate Circle AoE | Purpose: Gap Closer | Status Effects: Stun |
| Strategy: Avoid or block. | ||
| Cleave A wide horizontal swing. | ||
| Damage: Moderate Cone AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
Clockwork Assembly Core
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Dwarven Sentry |
Clockwork City—Divinity Atelier |
Hand of a Living God |
Abilities
| Shock Lasso Pulls a distant target to the Assembly Core. | ||
| Damage: N/A | Purpose: Gap Closer, triggers Pulse | Status Effects: Stun/Snare |
| Strategy: Block or stay near the Assembly Core. | ||
| Pulse Electrifies the ground near the Assembly Core, which explodes in a burst of shock. | ||
| Damage: Moderate Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Thunderbolt Sends a wave of shock careening toward its target. | ||
| Damage: Moderate Moving Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Fabricate Beetle Summons a Fabricant Beetle to fight at its side. Up to three Beetles can be active at a time. | ||
| Damage: Beetles damage players | Purpose: Harass | Status Effects: N/A |
| Strategy: Beetles have very little Health and can be dispatched easily. | ||
Clockwork Defense Core
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Dwarven Sentry |
Clockwork City—Divinity Atelier |
Hand of a Living God |
Abilities
| Shock Lasso Pulls a distant target to the Defense Core. | ||
| Damage: N/A | Purpose: Gap Closer, triggers Pulse | Status Effects: Stun/Snare |
| Strategy: Block or stay near the Defense Core. | ||
| Pulse Electrifies the ground near the Defense Core, which explodes in a burst of shock. | ||
| Damage: Moderate Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Thunderbolt Sends a wave of shock careening toward its target. | ||
| Damage: Moderate Moving Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Defensive Flare Throws a shock projectile at one target. | ||
| Damage: Moderate | Purpose: Ranged Attack | Status Effects: N/A |
| Strategy: Standing near the Defense Core will stop it from using this attack. | ||
Clockwork Guardian
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Clockwork City |
Hand of a Living God |
Abilities
| Oily Smoke Breathes a gout of black smoke and sparks upon enemies in front of the Guardian. | ||
| Damage: Low Cone AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
| Lava Whip Whips its target with a fiery lariat. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Off-Balance |
| Strategy: Block or distance yourself from the Guardian. | ||
Clockwork Mediator Core
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Dwarven Sentry |
Clockwork City—Divinity Atelier |
Hand of a Living God |
Abilities
| Thunderbolt Sends a wave of shock careening toward its target. | ||
| Damage: Moderate Moving Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Sparks Orders unoccupied sentries to fire shock projectiles at its target. | ||
| Damage: Low | Purpose: Harry | Status Effects: N/A |
| Strategy: Destroy the circling sentries. | ||
| Pulse Orders unoccupied sentries to electrify the ground around themselves. | ||
| Damage: Moderate Circle AoE | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Destroy the circling sentries. | ||
| Repair Orders unoccupied sentries to heal the Mediator Core. | ||
| Damage: N/A | Purpose: Self-Heal | Status Effects: N/A |
| Strategy: Interrupt or destroy the circling sentries. | ||
| Defensive Flare Throws a shock projectile at one target. | ||
| Damage: Moderate | Purpose: Ranged Attack | Status Effects: N/A |
| Strategy: Standing near the Mediator Core will stop it from using this attack. | ||
Curate Erydno
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
N/A |
Abilities
| Summon Skaafin Summons a Skaafin Witchling to her side. | ||
| Damage: Skaafin Witchlings damage players | Purpose: Harass | Status Effects: N/A |
| Strategy: Curate takes more damage with an active Skaafin. Killing the Curate will kill the Skaafin. | ||
| Heat Wave Sends a surge of flame toward her adversary. | ||
| Damage: Heavy Moving Circle AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
| Fire Runes Hurls a fireball at her foe and a nearby location. | ||
| Damage: Low Circle AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
Curate Skaliz
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Naryu’s Confidant |
Abilities
| Summon Skaafin Summons a Skaafin Witchling to his side. | ||
| Damage: Skaafin Witchlings damage players | Purpose: Harass | Status Effects: N/A |
| Strategy: Curate takes more damage with an active Skaafin. Killing the Curate will kill the Skaafin. | ||
| Whirlwind Leaps into the air, slicing nearby targets with both blades. | ||
| Damage: High Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Assassinate Stabs his target in the back. | ||
| Damage: Moderate | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Don’t let the Curate behind you. | ||
Dagger-Beak
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Cliff Strider |
Kwama Miner |
Abilities
| Feast Sends nearby Cliff Striders into a frenzy, causing them to use basic attacks more often. No adds in fight, so this ability is only used if another Cliff Strider is pulled over to Dagger-Beak or vice versa. | ||
| Damage: N/A | Purpose: Social Buff | Status Effects: N/A |
| Strategy: Start moving/use defensive abilities. | ||
| Retch Vomits up its last meal, dealing damage in a cone and leaving an area of effect on the ground. | ||
| Damage: Low Cone AoE, Circle AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
| Dive Swoops over the battlefield, raking targets with its claws. | ||
| Damage: Moderate Circle AoE | Purpose: Gap Closer | Status Effects: Knockback |
| Strategy: Avoid. | ||
Dwarven Centurion Alpha
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Dwarven Centurion |
Gnisis Egg Mine |
N/A |
Abilities
| Powered Up While the Centurion is near its Dwemer Power Crystal, it deals 20% more damage. | ||
| Damage: No damage | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Keep the Centurion away from the Dwemer Power Crystal. | ||
| Sweeping Spin The Centurion winds itself up and spins, damaging nearby targets with its hammer and blade arms. | ||
| Damage: Moderate Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Steam Breath Vents steam upon its adversaries. | ||
| Damage: Low Cone AoE over time | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
Galgalah
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Lich |
N/A |
Abilities
| Defiled Ground Desecrates a patch of earth with necromantic energies. | ||
| Damage: Low Circle AoE over time | Purpose: Area Denial | Status Effects: Snare |
| Strategy: Avoid. | ||
| Soul Cage Summons magic crystals to bathe the battlefield in freezing light and explode in a hail of ice. | ||
| Damage: Low Circle AoE over time, Moderate Circle AoE | Purpose: Area Denial | Status Effects: Stun (end only) |
| Strategy: Avoid. | ||
Gulakhan Yus-Zashten
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Ald’ruhn—Skar |
Voice of the Failed Incarnates |
Abilities
| Ash Storm Ground beneath her target erupts. | ||
| Damage: Low Circle AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid or interrupt. | ||
| Fiery Breath Breathes a gout of fire upon enemies in front of Gulakhan. | ||
| Damage: High Cone AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Lava Whip Whips its target with a fiery lariat. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Off-Balance |
| Strategy: Block or distance yourself from Gulakhan. | ||
Hazbur
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
West of Tel Aruhn |
Rising Sun |
Abilities
| Bombard Fires explosive arrows that rain upon the battlefield. | ||
| Damage: Low Circle AoE | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
| Chilled Ground Freezes a large section of ground that suppresses movement through it. | ||
| Damage: Circle AoE, no damage | Purpose: Area Denial | Status Effects: Snare |
| Strategy: Avoid. This attack is only used at range. | ||
| Quake Shot Fires at the ground, ending shockwaves out in a cone. | ||
| Damage: Moderate Cone AoE, Moderate Moving Circle AoE over time | Purpose: Heavy Attack | Status Effects: Stagger |
| Strategy: Avoid. This attack is only used up close. | ||
Hired Assassin
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Rethan Manor—South of Balmora |
Ebony Enforcer |
Abilities
| Teleport Strike Steps through the shadows and arrives in front of her target. | ||
| Damage: Moderate | Purpose: Gap Closer | Status Effects: Stun |
| Strategy: Block. | ||
| Shadow Cloak/Veiled Strike Vanishes into the shadows to deliver a sneak attack. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Stun |
| Strategy: Block. Use Reveal effects to detect the assassin. | ||
Jovval Mortal-Bane
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Skaafin |
Clockwork City—Maintenance Junction |
N/A |
Abilities
| Skaafin Flare Hurls a ball of flame at its target. | ||
| Damage: Moderate | Purpose: Ranged Attack | Status Effects: N/A |
| Strategy: Roll Dodge. | ||
| Devastating Leap Leaps into air and lands devastating blow on the target. | ||
| Damage: Moderate | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Block or Avoid. Does not use at distance. | ||
Lagdabash
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
West of Tel Aruhn |
Rising Sun |
Abilities
| Whirlwind Leaps into the air slicing nearby targets with both blades. | ||
| Damage: High Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid | ||
| Assassinate Stabs her target in the back. | ||
| Damage: Moderate | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Don’t let the her behind you. | ||
Mad Griskild
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
N/A |
Abilities
| Summon Spider Summons two ranged Spiders to attack his opponents. | ||
| Damage: Spiders damage players | Purpose: Harass | Status Effects: N/A |
| Strategy: Defeat the first two Spiders before Mad Griskild’s Health drops to 40% or below, or you’ll have to fight four Spiders at once. | ||
| Summon Exploder Summons two Spiders that chase a target and explode. | ||
| Damage: Moderate Circle AoE | Purpose: Area Denial | Status Effects: Snare |
| Strategy: Avoid or kill Spiders before they explode. | ||
| Teleport Strike Steps through the shadows and arrives in front of his target. | ||
| Damage: Moderate | Purpose: Gap Closer | Status Effects: Stun |
| Strategy: Block. | ||
| Siphoning Strikes Surrounds his weapons in shadow magic, reducing damage dealt but causing him to heal 1% of his Maximum Health for every hit. | ||
| Damage: No damage | Purpose: Self-Heal | Status Effects: N/A |
| Strategy: Don’t let him hit you. Deal continuous damage or afflict Mad Griskild with Defile to reduce the healing he receives. | ||
| Terror Throws a shadowy skull projectile to frighten his adversary. | ||
| Damage: Low | Purpose: Crowd Control | Status Effects: Fear |
| Strategy: Interrupt. | ||
Malur Rethan
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Ebony Enforcer |
Abilities
| Throw Dagger Readies a dagger, then throws it at his opponent. Being struck by the dagger causes the target to bleed. | ||
| Damage: Heavy, then over time | Purpose: Heavy Ranged Attack | Status Effects: Snare |
| Strategy: Interrupt or keep close to Malur Rethan; he won’t use this ability while you’re close to him. Block to avoid the damage over time and Snare effect. | ||
| Heavy Attack Heavy melee attack. | ||
| Damage: Heavy | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Block or outrange the attack. | ||
Marshal Hlaren
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Scarlet Judge |
Abilities
| Dark Talons Grabs up to six targets with molten talons. | ||
| Damage: Moderate Circle AoE | Purpose: Crowd Control | Status Effects: Root |
| Strategy: Dodge roll. | ||
| Brace Shields himself, reducing incoming damage and rendering it immune to debilitating effects. Attacking Marshal Hlaran while he’s bracing will stagger the player. | ||
| Damage: N/A | Purpose: Defensive, interfaces with Power Bash | Status Effects: Stagger, Stun, Off-Balance |
| Strategy: Don’t use heavy attacks. If his target is staggered by Brace, Marshal Hlaran will use Power Bash on that target. | ||
| Power Bash Delivers a heavy melee attack. | ||
| Damage: Heavy | Purpose: Heavy Attack | Status Effects: Stagger into Disorient |
| Strategy: Block or outrange the attack. | ||
| Dragonknight Standard Summons a standard that lands on the battlefield, damaging nearby enemies and reducing the healing they take. | ||
| Damage: Low Circle AoE over time | Purpose: Area Denial | Status Effects: Major Defile (-30% Healing Taken) |
| Strategy: Avoid. | ||
Matriarch Rathila
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Bone Colossus |
N/A |
Abilities
| Wake the Dead Summons three Bone Flayers to attack its enemies, then explode. | ||
| Damage: Bone Flayers damage targets, then explode in a Heavy Circle AoE | Purpose: Harass | Status Effects: N/A |
| Strategy: Distance yourself from Bone Flayers before they explode. | ||
| Bone Saw Stomps the ground, damaging everything in front of it. | ||
| Damage: Moderate Cone AoE | Purpose: Heavy Attack | Status Effects: Stagger |
| Strategy: Avoid. | ||
| Necrotic Wave Stomps the ground, which erupts in a shockwave of necrotic energy. | ||
| Damage: Moderate Circle AoE | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Avoid. | ||
Mertis Othren
| Monster | Location | Quest | Achievement |
|---|---|---|---|
| N/A | Vos | Rising to Retainer | N/A |
Abilities
| Teleport Strike Steps through the shadows and arrives in front of his target. | ||
| Damage: Moderate | Purpose: Gap Closer | Status Effects: Stun |
| Strategy: Block. | ||
| Shadow Cloak/Veiled Strike Vanishes into the shadows to deliver a sneak attack. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Stun |
| Strategy: Block. Use Reveal effects to detect Mertis. | ||
Nerandas
Abilities
| Aura of Protection Summons a totem to reduce damage taken by nearby allies. | ||
| Damage: No damage | Purpose: Defensive | Status Effects: N/A |
| Strategy: Destroy the totem or pull Nerandas out of its aura. Destroying the totem stuns Nerandas and sets him off-balance. | ||
Olfrig
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
N/A |
Abilities
| Fiery Grip Throws a fiery chain at his target, drawing it close. | ||
| Damage: Low | Purpose: Gap Closer | Status Effects: Stun |
| Strategy: Block. | ||
| Dark Talons Grabs up to six targets with molten talons. | ||
| Damage: Moderate Circle AoE | Purpose: Crowd Control | Status Effects: Root |
| Strategy: Dodge roll. | ||
| Uppercut Strikes from below, knocking his opponent into the air. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Block or outrange the attack. | ||
Othloth Salavel
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
N/A |
Abilities
| Brace Shields himself, reducing incoming damage and rendering it immune to debilitating effects. Attacking Othloth Salavel while he’s bracing will stagger the player. | ||
| Damage: N/A | Purpose: Defensive, interfaces with Power Bash | Status Effects: Stagger, Stun, Off-Balance |
| Strategy: Don’t use heavy attacks. If his target is staggered by Brace, Othloth will use Power Bash on that target. | ||
| Power Bash Delivers a heavy melee attack. | ||
| Damage: Heavy | Purpose: Heavy Attack | Status Effects: Stagger into Disorient |
| Strategy: Block or outrange the attack. | ||
Overseer Torvayn
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Suran |
Scarlet Judge |
Abilities
| Heavy Strike Heavy sword blow. | ||
| Damage: Moderate | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Block or outrange the attack. | ||
| Retaliation Blocks briefly, then goes in for the kill. | ||
| Damage: Moderate | Purpose: Heavy Attack | Status Effects: Stagger, Stun, Off-Balance |
| Strategy: Don’t use heavy attacks while he’s blocking, or you won’t be able to avoid the attack. Wait for him to finish blocking, then block yourself or outrange the attack. | ||
| Javelin Hurls a javelin at a distant foe. | ||
| Damage: Moderate | Purpose: Heavy Ranged Attack | Status Effects: Stagger |
| Strategy: Interrupt or stay close to Overseer Torvayn—he only uses this attack from a distance. | ||
Ralasa Delvi
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
N/A |
Abilities
| Winter’s Reach Creates a frozen vortex that moves across the battlefield. | ||
| Damage: Heavy Moving Circle AoE over time | Purpose: Area Denial | Status Effects: Snare |
| Strategy: Avoid or interrupt. | ||
| Ice Barrier Creates a wall of ice between Ralasa and her target that intercepts projectile attacks directed at her. | ||
| Damage: No damage | Purpose: Defensive | Status Effects: N/A |
| Strategy: Move behind or to either side of the wall, destroy the wall, or use melee attacks. | ||
| Void Summons shadow energy that careens across the battlefield. | ||
| Damage: High Moving Circle AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
Ruddy Broodmother
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
Dreugh Warrior |
Pilgrim Protector |
Abilities
| Brace Shields itself, reducing incoming damage and rendering it immune to debilitating effects. Attacking the Dreugh while it’s bracing will stagger the player. | ||
| Damage: N/A | Purpose: Defensive | Status Effects: Stagger, Stun, Off-Balance |
| Strategy: Don’t use heavy attacks. | ||
| Shocking Rake Electrifies the ground in front of it. | ||
| Damage: Low Cone AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
| Lightning Tow Pulls a target to him. | ||
| Damage: Moderate | Purpose: Gap Closer, interfaces with Lightning Field | Status Effects: Stun |
| Strategy: Block. | ||
| Lightning Field Blasts nearby targets with a shock pulse. | ||
| Damage: Heavy Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
Ruinfang the Wicked
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Southwest of Hanud |
N/A |
Abilities
| Raise the Earth Summons a bear to attack his adversaries. | ||
| Damage: Bear damages opponents | Purpose: Harass | Status Effects: N/A |
| Strategy: Caster takes more damage with an active bear. Killing the caster kills the bear. | ||
| Gore Hurls a Spectral Haj Mota across the battlefield. | ||
| Damage: Heavy Moving Circle AoE over time | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Avoid. | ||
| Dive Calls a Spectral Cliff Strider to explode at the target’s location. | ||
| Damage: Moderate Circle AoE | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
Savarak Fels
Abilities
| Winter’s Reach Creates a frozen vortex that moves across the battlefield. | ||
| Damage: Heavy Moving Circle AoE over time | Purpose: Area Denial | Status Effects: Snare |
| Strategy: Avoid or interrupt. | ||
| Ice Barrier Creates a wall of ice between the Savarak and his target that intercepts projectile attacks directed at him. | ||
| Damage: No damage | Purpose: Defensive | Status Effects: N/A |
| Strategy: Move behind or to either side of the wall, destroy the wall, or use melee attacks. | ||
| Void Summons shadow energy that careens across the battlefield. | ||
| Damage: High Moving Circle AoE over time | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
Slavemaster Arenim
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Vassamsi Mine |
Rising Sun |
Abilities
| The Slavemaster’s Chains Binds an adversary with magical chains. | ||
| Damage: Circle AoE, no damage | Purpose: Crowd Control | Status Effects: Stun |
| Strategy: Stand farther than 30m from the Slavemaster. | ||
| Raise the Earth Summons a bear to attack his adversaries. | ||
| Damage: Bear damages opponents | Purpose: Harass | Status Effects: N/A |
| Strategy: Caster takes more damage with an active bear. Killing the caster kills the bear. | ||
| Dive Calls a Spectral Cliff Strider to explode at the target’s location. | ||
| Damage: Moderate Circle AoE | Purpose: Area Denial | Status Effects: N/A |
| Strategy: Avoid. | ||
| Dark Reach Pulls the target in with magical chains. | ||
| Damage: Low | Purpose: Gap Closer | Status Effects: Stun |
| Strategy: Block. | ||
| Brand’s Cleave Strikes at nearby enemies, knocking them to the ground. | ||
| Damage: Moderate Circle AoE | Purpose: Heavy Attack | Status Effects: Stun |
| Strategy: Avoid or block. Slavemaster only uses this attack up close, so stay away from him to avoid this attack. | ||
Veya Releth
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Redoran Garrison Meeting Hall |
Naryu’s Confidant |
Abilities
| Teleport Strike Steps through the shadows and arrives in front of her target. | ||
| Damage: Moderate | Purpose: Gap Closer | Status Effects: Stun |
| Strategy: Block. | ||
| Soul Tether Strikes at the souls of nearby enemies. The original target of the attack is bound to Veya, supplying her with a steady stream of Health. | ||
| Damage: Moderate Circle AoE, Low over time | Purpose: Heavy Attack and Light Heal | Status Effects: Stun |
| Strategy: Avoid or block. | ||
| Whirlwind Leaps into the air, slicing nearby targets with both blades. | ||
| Damage: High Circle AoE | Purpose: Heavy Attack | Status Effects: N/A |
| Strategy: Avoid. | ||
| Shadow Cloak/Veiled Strike Vanishes into the shadows to deliver a sneak attack. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Stun |
| Strategy: Block. Use Reveal effects to detect Veya. | ||
Warclaw Banobani
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
N/A |
Abilities
| Uppercut Strikes from below, knocking her opponent into the air. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Block or outrange the attack. | ||
| Shock Aura Fills the air around the caster with electricity. | ||
| Damage: Moderate Circle AoE | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Avoid or interrupt. | ||
| Lightning Form Infuses herself with lightning, damaging nearby targets and increasing Physical and Spell Resistance for the duration. | ||
| Damage: Low Circle AoE | Purpose: Defensive, Area Denial | Status Effects: N/A |
| Strategy: Stay away from the Warclaw while the effect is active. | ||
Warclaw Ferhara
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Redoran Garrison Basement |
Naryu’s Confidant |
Abilities
| Lunge Rushes the target, swinging both weapons upon arrival. If the target is far away, the attack does not occur. Prefers to lunge at rooted targets. | ||
| Damage: Moderate Cone AoE | Purpose: Gap Closer | Status Effects: Knockback |
| Strategy: Avoid. Strafing is best. | ||
| Pin Fires a crossbow bolt that pins its target to the ground. | ||
| Damage: Low | Purpose: Crowd Control, triggers Lunge | Status Effects: Root |
| Strategy: Dodge roll. | ||
| Basilisk Powder Throws a bag of silencing powder at a distant target, or spreads that bag into the air in front of it, according to range. | ||
| Damage: Moderate Single or Low Cone AoE according to range | Purpose: Harass | Status Effects: Silence |
| Strategy: Interrupt. | ||
Warclaw Zabaseh
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
N/A |
Abilities
| Charge Charges a distant target, damaging anything in his way. | ||
| Damage: Moderate | Purpose: Gap Closer | Status Effects: Stagger |
| Strategy: Stay close to the Cavalier and he won’t use this attack. Step out of path to avoid, stunning him. | ||
Warden Libo
| Monster | Location | Quest | Achievement |
|---|---|---|---|
|
N/A |
Marandas |
Scarlet Judge |
Abilities
| Negate Magic Creates a bubble of antimagic around the targeted location. | ||
| Damage: N/A | Purpose: Area Denial | Status Effects: Silence, Dispels summons and AoEs in the radius |
| Strategy: Avoid. | ||
| Ice Cage Creates a circle of frozen ground around the target. | ||
| Damage: Low Donut AoE over time | Purpose: Area Denial | Status Effects: Snare |
| Strategy: Avoid or stay put. | ||
| Uppercut Strikes from below, knocking his opponent into the air. | ||
| Damage: High | Purpose: Heavy Attack | Status Effects: Knockback |
| Strategy: Block or distance. | ||