Maximum Rank: One Hand and Shield Rank 50
Maximum Investment: 22 Skill Points
Ultimate Ability
Shield Wall
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Activating Shield Wall allows you to automatically block all attacks for no cost for a short time. It’s important to note that this effect grants you all the benefits from blocking, with none of the penalties. With Shield Wall you can move at full speed and continue using abilities. Although the available morphs do add a bit of utility, Shield Wall is most certainly a defensive ability. It’s a powerful tool—and it has a fairly low casting cost—but even a dedicated Tank might consider swapping in a different Ultimate Ability for day-to-day adventuring. |
Available Morphs
| Icon | Name | New Effect |
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Spell Wall |
You also reflect all projectiles cast at you. |
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Shield Discipline |
Your One Hand and Shield ability costs are reduced while active. |
Active Abilities
Puncture
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It does a bit of direct damage, but the fact that it’s one of the game’s only taunts is what makes Puncture such a valuable tanking ability—of course, the inclusion of Major Fracture is a nice bonus. |
Available Morphs
| Icon | Name | New Effect |
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Ransack |
You also gain Minor Resolve, increasing your Physical Resistance. |
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Pierce Armor |
Also afflicts the enemy with Major Breach, reducing their Spell Resistance. |
Low Slash
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If you’re dedicated to the One Hand and Shield skill line, Low Slash will likely be your primary damage ability. If not, it still offers enough utility to warrant consideration—there’s a lot to be said for a skill that afflicts targets with Minor Maim and a significant Snare effect. |
Available Morphs
| Icon | Name | New Effect |
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Deep Slash |
Hits up to two additional targets near the enemy. |
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Heroic Slash |
You gain Minor Heriosim, increasing your Ultimate generation. |
Defensive Posture
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Defensive Posture is useful as a spell-reflect, but its slotted bonus is what makes it an excellent tanking ability. As long as Defensive Posture is on your Action Bar, your blocks are more effective and more efficient. |
Available Morphs
| Icon | Name | New Effect |
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Defensive Stance |
The reflected spell projectile also stuns the attacker. |
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Absorb Magic |
Absorb the spell projectile and heal yourself instead of reflecting it. |
Shield Charge
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Shield Charge is a standard gap closer. It does a bit of damage, but primarily it offers shield bearers some welcome mobility. Follow it up with a Low Slash to keep your target from escaping. |
Available Morphs
| Icon | Name | New Effect |
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Shielded Assault |
Gain a damage shield after the attack. |
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Invasion |
Stuns longer based on the distance traveled. |
Power Bash
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Power Bash serves as a low-damage interrupt, but the available morphs dramatically change the nature of this ability:
If either of these morphs appeals to you, consider unlocking and ranking up Power Bash as soon as it becomes available. |
Available Morphs
| Icon | Name | New Effect |
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Reverberating Bash |
Also afflicts the enemy with Major Defile, reducing their healing received. |
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Power Slam |
Deals significantly increased damage, but no longer stuns. Blocking any attack increases the damage of your next Power Slam. |
Passive Abilities
The One Hand and Shield skill line features five Passive Abilities, each of which has two ranks.
None of the available Passives are tied to specific abilities, so any shield bearer should plan to invest in all of them. If you’re running low on Skill Points, prioritize Fortress and Sword and Board for some extra damage, defense, and efficiency.
One Hand and Shield Passive Abilities
| Name | Effect |
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| Fortress | Reduces the Stamina cost of your One Hand and Shield abilities. Reduces the cost of blocking. |
| Sword and Board | Increases your Weapon Damage and the amount of damage you can block. |
| Deadly Bash | Improves your standard Bash attacks. Bashing deals additional damage and costs less Stamina. |
| Deflect Bolts | Increases the amount of damage you can block from projectiles. |
| Battlefield Mobility | Increases your movement speed while blocking. |

















