Molag Bal uses Dolmens, located throughout much of Tamriel, to fasten his Dark Anchors in an attempt to pull Nirn into Coldharbour. Worm Cultists perform a ritual at the site, bringing the Anchor crashing down in exchange for a sacrifice. Once attached, the cultists are randomly dragged into the air, eventually replaced with new followers. Any players in the area may take part in this world event, fighting the antagonists responsible for the invasion. This is the first of three phases, which, upon completion, rewards those who participated with an instanced chest.
Three Dolmens exist within nearly every zone of Tamriel. Cyrodiil holds ten Dark Anchor points, while no Dolmens are found in the starter zones , Craglorn, Wrothgar, Hew’s Bane, Gold Coast, and Vvardenfell.
The Fighters Guild offers daily quests that require the player to destroy three dolmens in a given zone.
Dolmens are activated when a player gets within range, beginning the Worm Cultists’ ritual. A loud noise announces the incoming Dark Anchor with a scene that is visible from far away. Anyone may join the event, with an Achievement available for destroying all Dark Anchors in each zone. Completing these events also levels up your Fighters Guild rank and is required for their quest line.
Dolmens Locations
Aldmeri Dominion
Auridon
Calambar Dolmen
Lluvamir Dolmen
Vafe Dolmen
Grahtwood
Green Hall Dolmen
Long Coast Dolmen
Tarlain Heights Dolmen
Greenshade
Drowned Coast Dolmen
Green’s Marrow Dolmen
Wilderking Court Dolmen
Malabal Tor
Broken Coast Dolmen
Silvenar Vale Dolmen
Xylo River Basin Dolmen
Reaper’s March
Dawnmead Dolmen
Jodewood Dolmen
Northern Woods Dolmen
Daggerfall Covenant
Alik’r Desert
Hollow Waste Dolmen
Myrkwasa Dolmen
Tigonus Dolmen
Bangkorai
Ephesus Dolmen
Fallen Wastes Dolmen
Mournoth Dolmen
Glenumbra
Cambray Hills Dolmen
Daenia Dolmen
King’s Guard Dolmen
Rivenspire
Boralis Dolmen
Eyebright Feld Dolmen
Westmark Moor Dolmen
Stormhaven
Alcaire Dolmen
Gavaudon Dolmen
Menevia Dolmen
Ebonheart Pact
Deshaan
Lagomere Dolmen
Redolent Loam Dolmen
Siltreen Dolmen
Eastmarch
Frostwater Tundra Dolmen
Giant’s Run Dolmen
Icewind Peaks Dolmen
The Rift
Ragged Hills Dolmen
Smokefrost Peaks Dolmen
Stony Basin Dolmen
Shadowfen
Leafwater Dolmen
Reticulated Spine Dolmen
Venomous Fens Dolmen
Stonefalls
Daen Seeth Dolmen
Varanis Dolmen
Zabamat Dolmen
Neutral
Cyrodiil
Applewatch Wood Dolmen
Bruma
Cheydinhal Foothills Dolmen
Eastern Shore Dolmen
Great Forest Dolmen
Greenmead Dolmen
Niben Basin Dolmen
Nibenay Valley Dolmen
Winter’s Reach Dolmen
If left alone, the six Worm Cultists continue the ritual, with members being randomly pulled into the air, only to be replaced with more Worm Cultists. Killing these followers causes four Anchor Pinions to appear around the Dolmen. Normal- and elite-level Daedra and Undead drop in from the portal above, damaging players caught in their landing areas.
Defeating the Daedra and Undead fills up the first Anchor Pinion with their animi, with elite mobs adding twice as much per kill. The Pinion opens once full as the enemy spirits begin to fill the next pinion. A player must approach each open Anchor Pinion and interact with it to destroy it. Each time this is done, the Health, Magicka, and Stamina for all nearby players are fully restored. Destroying all four pinions completes the second phase of the event.
As Molag Bal taunts the players, a boss is summoned to the Dolmen with a complement of tougher Daedra and Undead. Instead of one of the standard bosses, there’s a small chance that one of Molag Bal’s generals makes an appearance. An Achievement is earned by defeating each general, and another for destroying them all. The spirits from this final wave fill the fifth and final Anchor Pinion at the base of the Dark Anchor. Destroying this trap reveals a chest, available to all players who participated.
Molag Bal’s Generals
Anaxes and Medrike, the Xivilai torturers
The Dark Seducer sisters, Vika, Dylora, and Jansa
Daedroth Hrelvesuu
Destroy Ozzozachar, the favored Titan of Molag Bal
Gedna Relvel, the Lich of Mournhold
King Styriche of Verkarth and his companions, Fangaril and Zayzahad
Lord Dregas Volar, the holder of the Daedric Crescent
Menta Na, Molag Bal’s most favored Daedroth
Methats, Vonshala, and Sumeer, the Dremora travelers
Molag Bal’s torturers, Kathutet, Amkaos, and Ranyu
Nomeg Haga, the giant Frost Atronach of Coldharbour
Ogrim Brothers, Glut, Hogshead, and Stumble
Rhagothan, the Devourer of Souls
Velehk Sain, the Dremora pirate
Yggmanei the Ever-Open Eye, Molag Bal’s greatest spy
Zymel Hriz, the giant Storm Atronach of Coldharbour