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The Elder Scrolls Online: Morrowind eGuide
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Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › Combat, Crafting, and Activities › Crafting Professions

Equipment Professions: Your Gear’s Life Cycle

The three equipment trade skills—Blacksmithing, Clothing, and Woodworking—share a number of processes and features. This section seeks to detail the stages through which your gear progresses, from the creation of a piece of equipment, through any improvements you wish to make, all the way to its eventual deconstruction, which provides you with parts to start the cycle anew.

Item Creation

Part 1: Type and Material

At a Blacksmithing Station, Clothing Station, or Woodworking Station, access the Creation menu. You should notice sub-menus for Type, Material, Style, and Trait. To begin with, focus on the type and material of equipment you’re about to make.

Type: This is the type of creation you end up crafting. You might forge a metal sword or axe at a Blacksmithing Station, or a protective hat or robe at a Clothing Station. Or maybe a Woodworking creation like a bow or shield is more your speed.

You can add to the variety of gear you craft by applying different styles and adding traits. When you’re starting out, it’s a good idea to focus on this menu, picking equipment best suited to how you fight.

Material: This is the inventory of all the materials you’ve processed. If you’ve spent Skill Points in your crafting station’s corresponding skill (Metalworking, Tailoring, or Woodworking), a variety of available, previously acquired materials appears here, ready for combining. If you haven’t spent points in one of these skills, only the most basic material type is available—plus any materials you may have scavenged, bought, or been given by a Hireling.

A range of levels exists for creating items, even when using the same type of material. This is because you can add more of the same material in your Material menu and create a higher-level item, up to the maximum allowed. For example, to forge a High Iron Axe at a Blacksmithing Station, the base level would be 16. However, if you add more High Iron Ore ingots, you can raise the level up to 24. The higher the level, the better the item quality, at the expense of your raw materials.

Building the Basics

Blacksmiths, Clothiers, amd Woodworkers can each forge two groups of gear. Consult the following tables:

These types of gear can be made in one of the 49 racial styles, and can be crafted with one or more of nine traits.

Building Better

The level of the equipment you create is the same as the type of material used, so check the Raw Materials table. For example, to create a Hickory Bow at a Woodworking Station, you need Sanded Hickory, Level 36-44. Spend Skill Points on Passive Abilities to access rarer ores, cloth, and woods that allow you to craft better gear.

The other way to improve your item, which begins at Common quality, is through the use of improvement items: tempers for Blacksmithing, tannins for Clothing, and resins for Woodworking.

Blacksmith Rudimentary Equipment

WeaponsHeavy Armor
One-handed:

Axe

Sword

Hammer

Dagger

Two-handed:

Battle Axe

Greatsword

Maul

Head: Helm
Chest: Cuirass
Waist: Girdle
Shoulders: Pauldrons
Hands: Gauntlets
Legs: Greaves
Feet: Sabatons

Clothier Rudimentary Outfits

Light ArmorMedium Armor
Head: Hat
Chest: Robe
Chest: Jerkin
Waist: Sash
Shoulders: Epaulets
Hands: Gloves
Legs: Breeches
Feet: Shoes
Head: Helmet
Chest: Jack
Waist: Belt
Shoulders: Arm Cops
Hands: Bracers
Legs: Guards
Feet: Boots

Woodworking Rudimentary Equipment

WeaponsArmor
Two-handed:

Bows

Staves

One-handed:

Shields

Part 2: Styles

Style: One of the crafting menus you can choose from is Style. There are 14 styles to choose from, based on the various races in Tamriel. Your own character’s race is unlocked. The others are unlocked when you find and read “Racial Motif” books found across the lands. Feel free to locate any and all of them, or buy them from other players. You also need the semi-precious stone associated with each race. These are primarily found on or in scenery, and aren’t particularly rare.

Crafting gear with a different racial style from your own simply gives the item a different appearance. There are no other differing effects.

Racial Styles for Other Trade Skills

Good news! The books you find that unlock more racial styles apply to all three crafting professions focused on here: Blacksmithing, Clothing, and Woodworking.

Part 3: Researching and Traits

Need the extra resistance to damage and spells when wading into combat? Research weapons with the Defending trait, and have Turquoise gems handy.

Is your cloth armor a little flimsy? Need to enhance its ability to resist enemy Critical Strikes? Research armor with the Impenetrable trait, and have Diamonds ready to go.

Need to fire a bow more quickly, like a fast-fingered elf? Research a bow with the Weighted trait, and prepare your Citrine gems.

Traits: The last Creation sub-menu you can access when crafting your gear is Trait. Traits are special bonuses you can add to an item when you create it, done at the same time when you’re choosing the style, material, and item itself. Note that you must not only research the trait to unlock it, you need to have the material (a precious gem) on hand as well.

Researching: In order to unlock a trait, you need to research it. Traits are relevant only to the item you’re creating. For example, if you’re researching a trait for a weapon, you don’t learn the traits for armor. You must find an item with the trait you wish to learn, and research it at the relevant crafting station. Then you wait a given amount of hours: six hours for the first trait, and double that for each additional trait for that specific item, up to 32 days for the final (eighth) trait.

Mitigate this length of time by starting research as soon as possible, and choose your profession’s corresponding Passive Ability (Metallurgy, Stitching, or Carpentry) to reduce the time frame considerably. During research, the item with the trait you’re learning from is destroyed, but the trait is learned and Inspiration is awarded, as well as the ability to add the trait to the item you’re creating—provided you have the appropriate gem.

For a more in-depth look at traits, consult the Traits section, found earlier in this chapter.

Blacksmiths and Woodworkers

In the Blacksmithing and Woodworking professions, there are distinct traits that apply to weapons (swords, bows, etc.) and armor (helmets, shields, etc.).

Item Improvement: Tempers, Tannins, and Resins

Increase the effectiveness of your gear by adding tempers, tannins, or resins to the crafting process. Just don’t destroy your item while you’re at it!

To begin with, any item you’ve created is listed as “Common” or “Normal,” and is color-coded white. Access the Improvement menu to improve the quality of your chosen item by using tempers for Blacksmithing, tannins for Clothing, and resins for Woodworking. You must advance your item step by step, meaning you can’t jump from Normal quality straight to Epic. The small chart at the bottom of the in-game menu indicates how improvement is achieved.

Improvement Items

QualityColorItemTemper Used to AchieveItemTemper Used to AchieveItemTemper Used to AchieveChance of Success
Normal White — — —
Fine Green Honing Stone Hemming Pitch 20%
Superior Blue Dwarven Oil Embroidery Turpen 15%
Epic Purple Grain Solvent Elegant Lining Mastic 10%
Legendary Gold Tempering Alloy Dreugh Wax Rosin 5%

* Chance can be increased to 100% by adding the appropriate number of Improvement Items. Investing in the appropriate Expertise Passive Ability increases your odds even more.

Improving items isn’t as straightforward as adding a temper/tannin/resin and creating an improved version. A single improvement item gives you an added chance of success. This means there’s a big chance that combining your item with an improvement item will fail, in which case the item and improvement item are both permanently destroyed. The more tempers/tannins/resins you use, the greater the chance of successfully improving your item.

You can get tempers, tannins, and resins in a number of ways:

  • Acquired from a Hireling
  • Bought from other players
  • Randomly awarded when refining raw materials
  • Randomly awarded when deconstructing equipment of the corresponding category
  • Awarded at the end of crafting writs

Leaving Nothing to Chance

It’s worth giving yourself a 100% chance of improving an item, since a lower-percentage chance of success runs the risk of destroying the item. To avoid failure, acquire enough of each temper/tannin/resin to increase your chance to 100%. Also think about investing in the Temper Expertise, Tannin Expertise, or Resin Expertise skill to increase the chance of improving an item while using fewer improvement items.

Why Improve an Item?

Improving your gear grants bonuses to any enchantments, traits, and base defenses, plus other possible advantages. This makes your gear more useful—and more impressive—in combat.

Item Deconstruction

Any piece of gear you craft or acquire on your travels can be deconstructed at the corresponding crafting station. Once this occurs, you receive some (but not all) of the materials previously utilized in the item’s construction if you made it, or some new processed materials or other goodies if the item was acquired by other means. In addition, there’s a chance the deconstruction may yield an improvement item, a racial stone based on the style of the item, and a precious stone related to the item’s trait, if the item had a trait listed. If deconstructing an item well above your skill level, you may end up with no materials.

Even though there’s a chance you’ll net no materials or other items whatsoever, deconstruction is a good way to recycle items you’ve created or found. It’s also a great way to find improvement items and other enhancements.

Constructed Deconstruction

If you’re seeking Inspiration in Blacksmithing, Clothing, or Woodworking, deconstructing the relevant gear gives you the highest number of points, compared to making these items. The higher the level and the finer the item quality, the more Inspiration Points awarded. You also get the bonus of extracting the raw materials.

The only potential problem is that deconstructing your own items (the ones you’ve made) nets you far fewer Inspiration Points than breaking down an identical item you find, or one a fellow player has created. So pal around with your guild friends and swap items to deconstruct for a greater Inspiration gain.

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