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The Elder Scrolls Online: Morrowind eGuide
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Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › Combat, Crafting, and Activities › Crafting Professions

Power-Leveling

Once you’ve grasped the nuances of your chosen trade skill(s), it’s time to put your knowledge into practice.

Master Alchemist

To maximize your Alchemy prowess as quickly as possible, begin with a large repository of reagents and solvents, based on the previous tables indicating the most helpful potions and poisons—dozens of each solvent type up to Star Dew, and hundreds of the two to four most easily found reagents that you know combine with the same effect.

Start by making potions based on the previous recommended formulas, using the most common ingredients. It doesn’t matter if the effects of the potion are beneficial or detrimental; you’re at an Alchemy Station to create as many potions as you can, using the reagents you’ve found most easily. For this reason, think about using reagents such as Wormwood, which you may not normally employ.

As you create potions, your Inspiration level rises. It also rises when you discover the effects of the reagents you’re mixing, though it isn’t necessary to “unlock” all these effects. If you have Champion Points, be sure to access the Tower and Inspiration Boost for even more Inspiration-accruing while you’re concocting.

Once you reach Alchemy Level 10, spend your Skill Points on the Solvent Proficiency skill. Continue creating simple two-reagent potions, but use better-quality water (Pristine) so the potions are Level 20. This gives you more Inspiration for each potion.

Continue with this technique, spending Skill Points on Solvent Proficiency as follows:

Alchemy Level 20: Rank 3, use Cleansed Water

  • Alchemy Level 30: Rank 4, use Filtered Water
  • Alchemy Level 40: Rank 5, use Purified Water
  • Alchemy Level 48: Rank 6, use Cloud Mist
  • Alchemy Level 49: Rank 7, use Star Dew

Keep pumping out the potions until you hit Alchemy Level 50 and unlock the Master Alchemist Achievement. Your potion reagents don’t need to change unless you want to create more useful potions; power-leveling is done to get you to Level 50 as quickly as possible.

Resetting Your Skills

You need six to seven Skill Points to raise your Solvent Proficiency. You also have the option of spending three more Skill Points to raise your Medicinal Use skill to Rank 3 once you hit Alchemy Level 50.

Feel free to re-spec your character at a Rededication Shrine if you aren’t concerned with making any further potions. This removes the Solvent Proficiency Skill Points for use elsewhere. It’s ideal to raise the Medicinal Use skill from Rank 1 to 3 and keep it active, so the effects of your potions last longer.

The Siphoning > Catalyst Passive Ability allows you to gain 6-12 Ultimate (depending upon rank) once you drink a potion—a great trick if you’re a Nightblade.

Master Blacksmith, Clothier, and Woodworker

Leveling up the Blacksmithing, Clothing, and Woodworking trade skills all work pretty much the same way. Simply refining raw materials does not reward you with Inspiration, but there are methods to increase these skills.

Begin by gathering any appropriate materials you see in your adventures. These items might be simply lying around, but are more frequently found on enemies you’ve slain.

Another option is to find guild players willing to give (or sell) you these item types. If you can, work together as a team. Each member should gather and create a variety of items independently. Then swap collections for a greatly increased cache of items available for deconstruction.

Or you can join a trading company and, with enough gold, purchase their selection of items.

You need to amass a large number of these items. Instead of selling them, return to the appropriate crafting station and deconstruct them. Keep deconstructing, and watch your Inspiration Points increase!

You can also craft items. You should be doing this independently of power-leveling, so pick items that don’t use up a lot of raw materials. However, nothing quickens your Inspiration Bar faster than breaking apart a newly discovered item!

Continue to locate different items and deconstruct them, along with researching traits, until you reach Level 50. As you level up, become certified, add a Hireling, and complete writs to obtain more esoteric gems you can imbue into your creations.

Master Enchanter

If you’re hoping for a rapid ascension through the ranks of Enchanting to Level 50, exercise some patience. This trade skill is the most laborious of the lot! Although you’ll spend a lot of time finding and learning the effects of runes, extracting glyphs always yields more Inspiration than creating them. Therefore, it’s imperative you partner with another player, ideally one close to your own Enchanting level, and start to create glyphs of the maximum possible level, based on the Potency Rune table shown earlier in this chapter. Then trade glyphs with each other and extract them. This yields a lot more Inspiration compared to making and deconstructing them yourself. Crafting furnishings is an alternative for Enchanters that does not require a partner.

Master Provisioner

Here’s an efficient plan for leveling up Provisioning quickly and effectively. It enables you to reach Level 50, Master Provisioner status, in the shortest amount of time:

First, be sure you have 13 or more Skill Points you can place into Provisioning Passive Abilities, but don’t pick the abilities yet.

Instead, visit multiple Guild Stores at a frequented Merchant hub (visiting other traders also yields recipes and ingredients). Then peruse the recipes each trader has for sale.

Look for Arcane recipes (blue-colored), as these give you a better rate of return regarding Inspiration gains, compared to other colors. This tactic assumes you’re concentrating solely on quickly leveling up Provisioning. Browse the list of recipes, and pay special attention to the “Ingredients” and “To Create” parts of the recipe information box.

“Ingredients” displays the base materials needed for the food or drink in question. Any you’re carrying are listed in white text. Any missing ingredients are grayed out. Choose recipes with ingredients you have, or that you know are easy to find.

“To Create” lists the skills needed to make the recipe. The skills you have are color-coded green; those you don’t are color-coded red. Though you can stick to creating hundreds of easier recipes and gradually gain Inspiration, a quicker way is to purchase a single recipe that requires the Recipe Improvement skill at Ranks 2-6, even if you haven’t unlocked the whole skill line yet.

If you have Champion Points, be sure to access the Tower and Inspiration Boost for even more Inspiration-accruing while you’re cooking.

At a Cooking Fire, consume all the recipes you’ve bought—assuming you’ve looted enough animals, barrels, drawers, and other scenery, and gathered the ingredients for the recipes you’ve bought.

Note the Provisioning level in your Skills > Craft > Provisioning menu. Make Normal/white recipes until you reach Level 1, then switch to Magic/green, then to Arcane/blue until you reach Level 20. Then switch to purple if you wish.

To start with, look at the Cook menu and choose the food you can create with the highest level, as this gives you the most Inspiration points. Create as many of these as your ingredients allow. As you’re creating the dozens of consumables, keep an eye on your Provisioning rank at the top left of the screen. When this hits the rank numbers listed below, start spending your Skill Points! Here’s what to get:

Provisioning Power-Leveling
Provisioning Rank Abilities to Purchase Actions
0-1 None Normal (White) of highest level
At Rank 1 Recipe Quality Rank 1 Magic (Green) recipes now available
At Rank 1 Recipe Improvement Rank 1 Up to Level 19 recipes
1-10 None Magic (Green) of highest level
At Rank 10 Recipe Quality Rank 2 Arcane (Blue) recipes now available
11-20 None Magic (Green) or Arcane (Blue) of highest level
At Rank 20 Recipe Improvement Rank 2 Up to Level 29 recipes
21-30 None Magic (Green) or Arcane (Blue) of highest level
At Rank 30 Recipe Improvement Rank 3 Up to Level 39 recipes
31-35 None Magic (Green) or Arcane (Blue) of highest level
At Rank 35 Recipe Quality Rank 3 Artifact (Purple) recipes now available*
36-40 None Magic (Green), Arcane (Blue), or Artifact (Purple) of highest level
At Rank 40 Recipe Improvement Rank 4 Up to Level 49 recipes*
41-50 None Magic (Green), Arcane (Blue), or Artifact (Purple) of highest level
At Rank 50 Recipe Quality Rank 4 Legendary (Gold) recipes now available*
At Rank 50 None Congratulations! You’ve reached Master Provisioner!

* Optional. It’s better to spend Skill Points ranking up your Recipe Improvement Passive Ability so you can craft consumables of higher and higher levels.

When you’re creating dozens upon dozens of consumables, try to find recipes at the level you intend to reach. For example, when you reach Level 30, look for Level 35 recipes to quicken the filling of the Inspiration Bar.

Obviously, you’ll need to constantly find ingredients—for the recipes you’re continually creating, as well as new ingredients for recipes you access as your Recipe Improvement skill rank improves. As you purchase additional ranks, switch to the better recipes you’ve purchased earlier. They don’t necessarily need to be purple.

You can spend points on other Provisioning abilities if you wish, but they aren’t necessary if you’re purely focused on leveling up this trade skill to reach Master Provisioner status and access Legendary/gold recipes as soon as possible.

When you reach Level 50, and Master Provisioner, keep creating recipes to unlock the last two ranks (5 and 6) of Recipe Improvement. Also consider purchasing the three ranks of Hireling to receive automatic ingredients. At this point, leave your cooking and become certified, and start a Provisioning crafting writ—a small quest detailed previously.

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