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The Elder Scrolls Online: Morrowind eGuide
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Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › Training › Races and Factions

Character Races

Argonian

Faction: The Ebonheart Pact

Recommended Focus: Magicka

With origins that trace directly to the Hist, Argonians are completely unrelated to the races of men. This accounts not only for their reptilian appearance, but also for their deep connection with the unforgiving wilds of Black Marsh. They’re known to be a resilient people—and uniquely skilled Healers—but the Argonians are considered something of an enigma by the other races of Tamriel.

Sample males.
Sample females.

Racial Passives

Amphibian (Default Passive): Increases your Experience gain with the Restoration Staff skill line by 15%. Increases your swimming speed by 50%.

Resourceful (Rank I/II/III): Increases your Maximum Magicka by 1%/2%/3%. Whenever you drink a potion, you restore 1524/3049/4620 Health, Magicka, and Stamina.

Argonian Resistance (Rank I/II/III): Increases your Maximum Health by 3%/6%/9% and Poison and Disease Resistance by 495/990/1485.

Quick to Mend (Rank I/II/III): Increases your healing done and healing received by 1%/3%/5%.

Class/Build Recommendations

As a whole, Argonian Passives support Magicka builds. The Quick to Mend Passive makes this race a natural choice for a designated Healer, but it also serves to make the Argonian an excellent Tank. In any case, Argonians work particularly well as Templars, Wardens, and siphoning-focused Nightblades.

Breton

Faction: The Daggerfall Covenant

Recommended Focus: Magicka

Due in part to their blood ties with the Altmer, Bretons have a natural affinity for the arcane. They’re gifted spellcasters by any measure, but they’re easily the Daggerfall Covenant’s most talented Magicka users. Bretons are considered intelligent and resourceful, but they also have a reputation as an emotional and quarrelsome people.

Sample males.
Sample females.

Racial Passives

Opportunist (Default Passive): Increases your Experience gain with the Light Armor skill line by 15%. Increases your Alliance Points gained by 1%.

Gift of Magnus (Rank I/II/III): Increases your Maximum Magicka by 4%/7%/10%.

Spell Resistance (Rank I/II/III): Increases your Spell Resistance by 1320/2640/3960.

Magicka Mastery (Rank I/II/III): Reduces the Magicka cost of your abilities by 1%/2%/3%.

Class/Build Recommendations

The Gift of Magnus makes this race a fine choice for any Magicka build, but the mix of power, efficiency, and survivability is what sets the Breton apart from other Magicka-proficient races. Magicka DPS is always an option, but a large Magicka pool combined with reduced Magicka use makes the Breton a reliable Healer, and the Spell Resistance Passive is a boon for Magicka Tanks or PvP builds.

Dark Elf

Faction: The Ebonheart Pact

Recommended Focus: Magicka

Dark Elves, or “Dunmer,” are renowned for their intelligence and physical prowess—qualities that have allowed them to produce some of Tamriel’s most formidable warriors and spellcasters. They also have a well-deserved reputation as a grim and prideful race. Dark Elves are slow to trust and quick to judge, but their prowess in battle is undeniable.

Racial Passives

Ashlander (Default Passive): Increases your Experience gain with the Dual Wield skill line by 15%. Reduces your damage taken from environmental lava by 50%.

Dynamic (Rank I/II/III): Increases your Maximum Magicka and Maximum Stamina by 2%/4%/6%.

Resist Flame (Rank I/II/III): Increases your Maximum Magicka by 1%/2%/3% and Flame Resistance by 693/1386/2080.

Destructive Ancestry (Rank I/II/III): Increases your Flame Damage by 3%/5%/7%. Increases your Frost and Shock Damage by 0%/1%/2%.

Class/Build Recommendations

The Dark Elf is a solid choice for any Magicka build—and the boost to Maximum Stamina presents some intriguing options—but the bonus to Flame Damage makes this race a top pick for Dragonknight casters. It’s also worth noting that the available Flame Resistance helps offset Vampirism’s biggest drawback, making the Dark Elf a particularly good option for builds that include the Vampire skill line.

high Elf

Faction: The Aldmeri Dominion

Recommended Focus: Magicka

The High Elves, or “Altmer,” are the tall, slender, gold-skinned people of the Summerset Isles. Sophisticated and intelligent, High Elves are widely regarded as the most magically gifted race in all of Tamriel. They also see themselves as Tamriel’s ruling race—an assertion that doesn’t always sit well with neighboring provinces.

Sample males.
Sample females.

Racial Passives

Highborn (Default Passive): Increases your Experience gain with the Destruction Staff skill line by 15%. Increases your Experience gained by 1%.

Spellcharge (Rank I/II/III): Increases your Magicka Recovery by 3%/6%/9%.

Gift of Magnus (Rank I/II/III): Increases your Maximum Magicka by 4%/7%/10%.

Elemental Talent (Rank I/II/III): Increases your Flame, Frost, and Shock Damage by 2%/3%/4%.

Class/Build Recommendations

The High Elf’s combination of Maximum Magicka and Magicka Recovery makes this race one of the best options for any Magicka build. Dark Elves have the edge in Flame Damage, but no race can match the High Elf’s potential for Frost Damage and Shock Damage. This advantage makes the High Elf a particularly good choice for Sorcerers and Wardens focusing on Magicka DPS.

Imperial

Faction: None

Recommended Focus: Stamina

The natives of Cyrodiil are known to be well-educated and very diplomatic. They may not be as physically imposing as Nords or Orcs, but a focus on discipline and training has allowed the Imperials to produce some of Tamriel’s finest soldiers—many of whom now find themselves outcasts in their home province. These days, rogue Imperials tend to align themselves with any faction that might drive Molag Bal’s followers from the Ruby Throne.

Sample males.
Sample females.

Racial Passives

Diplomat (Default Passive): Increases your Experience gain with the One-Hand and Shield skill line by 15%. Increases your gold gained by 1%.

Tough (Rank I/II/III): Increases your Maximum Health by 4%/8%/12%.

Conditioning (Rank I/II/III): Increases your Maximum Stamina by 4%/7%/10%.

Red Diamond (Rank I/II/III): Your melee attacks have a 10% chance to restore 2%/4%/6% of your Maximum Health.

Class/Build Recommendations

With the largest available bonuses to Maximum Health and Maximum Stamina, the Imperial is a natural choice for a Stamina Tank—especially when one considers the potential healing effects of the Red Diamond Passive. Of course, this race isn’t limited to a single role; the combination of Health and Stamina makes the Imperial an excellent choice for any Stamina-heavy build.

Khajiit

Faction: The Aldmeri Dominion

Recommended Focus: Stamina

Hailing from the deserts of Elsweyr, the Khajiit are generally counted among Tamriel’s original inhabitants. This feline race is known for cleverness, agility, and a natural talent for stealth. These traits make the Khajiit excellent combatants, but they’ve also earned the cat-folk an unsavory reputation as a race of swindlers and thieves.

Sample males.
Sample females.

Racial Passives

  • Cutpurse (Default Passive): Increases your Experience gain with the Medium Armor skill line by 15%. Increases your chance to successfully pickpocket by 5%.
  • Nimble (Rank I/II/III): Increases your Health Recovery by 6%/13%/20% and Stamina Recovery by 3%/6%/10%.
  • Stealthy (Rank I/II/III): Reduces your detection radius in stealth by 1/2/3 meters. Increases your damage done while in stealth by 3%/6%/10%.
  • Carnage (Rank I/II/III): Increases your Weapon Critical by 2%/5%/8%.

Class/Build Recommendations

Khakiit Passives offer an excellent mix of damage and sustainability, and players prioritizing Stamina DPS would be hard-pressed to find a more suitable race for any class. While other Stamina-focused races have their advantages, the Khajiit’s bonus to Weapon Critical makes it the clear winner for burst damage.

Nord

Faction: The Ebonheart Pact

Recommended Focus: Stamina

As a people, Nords are hardy, brave, and quick to violence, and Nord culture values strength and simplicity over cleverness or diplomacy. Outsiders typically see them as a dull, brutish, and uncivilized people—an image that most Nords are proud to embrace.

Racial Passives

  • Reveler (Default Passive): Increases your Experience gain with the Two-Handed skill line by 15%. Increases the duration of any consumed drink by 15 minutes.
  • Stalwart (Rank I/II/III): Increases your Maximum Stamina by 2%/4%/6% and Health Recovery by 6%/13%/20%.
  • Resist Frost (Rank I/II/III): Increases your Maximum Health by 3%/6%/9% and Frost Resistance by 639/1386/2080.
  • Rugged (Rank I/II/III): Reduces your damage taken by 2%/4%/6%.

Class/Build Recommendations

The Nords’ celebrated hardiness comes from its combination of Maximum Health, Health Recovery, and straightforward damage mitigation. These qualities make the Nord one of the best possible options for a designated Tank. The Nord’s survivability is also great for PvP builds—especially now that a new frost-wielding class has joined the fray.

Orc

Faction: The Daggerfall Covenant

Recommended Focus: Stamina

Long considered savages, the Orcs, or “Orsimer,” have slowly gained acceptance among neighboring races. Powerfully built and fearless in battle, these hardy mountain dwellers live under a simple code by which only the strong survive—a pragmatic creed that has helped the Orcs endure countless hardships.

Racial Passives

  • Craftsman (Default Passive): Increases your Experience gain with the Heavy Armor skill line by 15%. Increases your crafting Inspiration gained by 10%.
  • Brawny (Rank I/II/III): Increases your Maximum Health and Maximum Stamina by 2%/4%/6%.
  • Unflinching (Rank I/II/III): Increases your healing received by 1%/3%/5% and Health Recovery by 6%/13%/20%.
  • Swift Warrior (Rank I/II/III): Increases your damage done with melee attacks by 2%/3%/4%. Reduces the cost of Sprint by 4%/8%/12% and increases the movement speed bonus of Sprint by 3%/6%/10%.

Class/Build Recommendations

With an impressive mix of power and durability, the Orc is a strong option for virtually any Stamina build. Bonuses to Maximum Health, Health Recovery, and healing received make them well-suited to Tanking roles, but boosts in Maximum Stamina and melee damage make the Orc a solid option for DPS builds as well. However, this race’s Sprint-related bonuses arguably provide the largest benefit—this outstanding mobility makes a well-built Orc shine in PvP.

Redguard

Faction: The Daggerfall Covenant

Recommended Focus: Stamina

With a culture built on preserving ancient traditions, the Redguards of Hammerfell prize honor and dignity above all else. Redguards are often suspicious of the arcane, but their natural athleticism and rigid training have made them a race of tireless warriors.

Sample males.
Sample females.

Racial Passives

  • Wayfarer (Default Passive): Increases your Experience gain with the One-Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
  • Exhilaration (Rank I/II/III): Increases your Stamina Recovery by 3%/6%/9%.
  • Conditioning (Rank I/II/III): Increases your Maximum Stamina by 4%/7%/10%.
  • Adrenaline Rush (Rank I/II/III): Your melee attacks restore 261/522/792 Stamina. This effect can occur once every five seconds.

Class/Build Recommendations

When it comes to Stamina use, few races can match the Redguards’ sustainability. The Adrenaline Passive means they’re best suited to melee combat, but the Conditioning Passive means the Redguard works well in any Stamina-focused build.

Wood Elf

Faction: The Aldmeri Dominion

Recommended Focus: Stamina

Wood Elves, or “Bosmer,” are quick and nimble combatants. On the field of battle, Wood Elves often serve as scouts and archers; in the criminal world, they’re renowned thieves and assassins. Because the typical Wood Elf is rather small, they tend to favor wit and agility over brute force.

Sample males.
Sample females.

Racial Passives

  • Acrobat (Default Passive): Increases XP gained with the Bow skill line by 15% and reduces fall damage by 10%.
  • Y’ffre’s Endurance (Rank I/II/III): Increases your Stamina Recovery by 7%/14%/21%.
  • Resist Affliction (Rank I/II/III): Increases your Maximum Stamina by 2%/4%/6% and Poison and Disease Resistance by 495/990/1485.
  • Stealthy (Rank I/II/III): Reduces your detection radius in stealth by 1/2/3 meters. Increases your damage done while in stealth by 3%/6%/10%.

Class/Build Recommendations

Wood Elves feature the highest possible Stamina Recovery, making them a great choice for sustained Stamina DPS, or for builds that rely on mobility for survival. Players looking to invest in the Werewolf skill line would also do well to consider the Wood Elf—the focus on Stamina supports the Werewolf’s greatest strength, while the Wood Elf’s natural Poison Resistance helps offset Lycanthropy’s primary drawback.

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