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Elder Scrolls V: Skyrim Special Edition eGuide
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Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › The Atlas › Soul Cairn

Soul Cairn Minor Locations

[SC1.A] Path of Souls

This winding pathway stretches out in a northeasterly direction, all the way to the Boneyard in Parish 2. The start of it has a baleful, ghostly figure standing on either side, among the dirt and stones. Speak to them and listen to their confused cries if you wish.

[SC1.B] The Black Chapel

  • Related Quest: Side Quest: Impatience of a Saint

The first charcoal structure you’ll come across is this chapel, with tattered banners flapping and a mournful soul standing at the bottom of the steps. Shoot an arrow into each turquoise orb so the bars at the chapel entrance recede. Then head inside, looking for one of Jiub’s pages, as well as the following:

  • Chest
  • Jiub’s Opus (Page 8) [1/10]
  • Loose gear

[SC1.C] Mournful Soul

Farther along the Path of Souls, you’ll periodically encounter more trapped souls that are expressing sorrow, anger, and bewilderment. There are many scattered throughout the Cairn; speak to any you wish, but from this point on, the important ones are flagged. The two sitting on the side of the road are of no help to your cause.

[SC1.D] The Black Church

  • Related Quest: Side Quest: Impatience of a Saint

This ornate structure houses a Boneman on the ground, guarding a chest with another of Jiub’s pages. Outside is a small, circular pool of light. Step into it, and you’re whisked to the rooftop. Step around the grating (so you don’t fall through) and claim a book and items from a second chest.

  • Chest (2)
  • Jiub’s Opus (Page 6) [2/10]
  • Teleporter [1/9]

Note

This is the first teleporter you may find in the Soul Cairn. All are flagged on the main map and are listed throughout.

[SC1.E] Arvak’s Rider

  • Related Regional Activity: Arvak the Spectral Steed

The soul standing ankle-deep in the mist along this part of the pathway pleads with you to find his horse, Arvak. This steed is frightened, loyal, and must be rescued. Agree to help to begin the quest.

[SC1.F] The Barrier Wall

Bisecting the Parishes of the Soul Cairn is a giant black wall constructed by unknown hands. The steps and gap here is the only way through to the larger expanse of land beyond.

[SC1.G] The Black Gatehouse

This structure protrudes from an area of the Barrier Wall and provides an entrance to the small, self-contained area where the Crystal Folly stands. Pry open the chest along the way.

  • Chest

[SC1.H] The Crystal Folly

  • Related Quest: Side Quest: Impatience of a Saint

Guarded by Bonemen, this small hillock has a folly to the Ideal Masters built on it. Deal with the bony foes before you close in, as the giant crystal floating above the chest atop the structure severely damages your energy. One of Jiub’s pages is up here too.

  • Chest
  • Ideal Master Crystal [1/8]
  • Jiub’s Opus (Page 3) [3/10]

[SC1.I] Steps of the Barrier Wall (South)

  • Related Quest: Side Quest: Impatience of a Saint

Farther along the Barrier Wall to the east is a set of steps to a lost soul waiting near a book, a potion, and another of Jiub’s pages. Through the window, you’ll see a chest, on the north side. You can reach it only by trekking around to the wall’s other side.

  • Jiub’s Opus (Page 1) [4/10]

[SC1.J] Totem to the Ideal Masters

A pile of bones arranged to form a strange totem is found among the gnarled trees here. Take the Black Soul Gem if you wish (there are three Bonemen to face if you do).

  • Black Soul Gem

[SC1.K] Heaven’s Arc Point

This stone pavement holds a strange altarlike collection of stones in its middle. Nearby is a Greater Soul Gem. Pick it up and place it in the receptacle of the Lightning Attractor. A crackle of lightning and a clap of thunder echo through the Cairn, transforming the gem into a Black Soul Gem. You’ll find a Soul Husk here too (these aren’t listed but can be collected for the quests listed previously).

  • Greater Soul Gem
  • Lightning Attractor [1/4]
  • Soul Husk

[SC1.L] The Black Sanctuary

A set of half-buried stairs leads up to a teleporter. Check the ground level of the sanctuary structure first (there are Soul Gems among the skeletal rubble). You may wish to attack the Boneman patrolling the roof with a long-range attack, as the teleporter transports you there, to a chest and combat with a Wrathman.

  • Chest
  • Teleporter [2/9]

[SC1.M] The Black Monastery

This sizable structure dominates the southern part of the Cairn. Below the imposing tower is an interior courtyard with a wretched soul and steps to the roof area. Work your way around, past another prone soul, then head down the steps to the southwest and go to the tower. Fight fatigue from an Ideal Master Crystal, above a third soul and a chest.

  • Chest
  • Ideal Master Crystal [2/8]

Tip

You can try using Whirlwind Sprint (Shout) or your Bats (Vampire Lord) powers to dash through the gap to the tower from the upper promontory.

Parish 2: The Cemetery

A large part of the Soul Cairn is given over to the countless piles of bones that have accumulated here throughout the centuries. These piles are everywhere, as are the wandering souls of the banished. This area is dominated by a cluster of large buildings to the northwest, where a Keeper lurks. However, to the north is the largest structure of all: the Boneyard where Valerica is imprisoned.

Major Locations

[SC2.1] The Boneyard (Entrance)

Related Quest: Dawnguard Main Quest: Beyond Death

Related Regional Activities

  • Dark Conjurations*
  • Valerica’s Concoction*
  • The Whole Soul*

Trapped behind a barrier of energy, Valerica spends her time perfecting her alchemy and staving off the madness of loneliness. She is a font of knowledge about this place; speak to her if you want to learn more about her life, the Ideal Masters, and the origins of the Soul Cairn.

  • Alchemy Lab

Boneyard (Interior)

The interior of the Boneyard is accessible only after all the Keepers have released their grip on Valerica, as part of the quest. Once inside, you face a troublesome dragon named Durnehviir, along with several Bonemen called upon by the Ideal Masters.

Exit to Soul Cairn

Boneyard Arena

The battle begins here. Note the five clusters of standing stones around the arena, where four Bonemen (or other foes) are summoned during combat. Deal with them and the dragon.

Dragon Perch

Durnehviir begins his attack from this launching point. You can use the steps on either side to reach cover (away from the Bonemen) if combat isn’t going your way.

Outer Battlements

Surrounding the boneyard (on all five sides) are steps to the upper battlements, where you are afforded some cover. Move up here if the battle in the arena is too hectic.

Valerica’s Alcove

Between the steps to the arena’s east is an alcove where Valerica stores her most precious items. Aside from the books and potions, there is a case containing the most valuable item of all: an Elder Scroll!

  • Alchemy Lab
  • Elder Scroll (Blood)
  • Potions aplenty

[SC2.2] Keeper 1: Tabernacle of the Ideal Masters

  • Related Quest: Dawnguard Main Quest: Beyond Death

This sprawling structure is perhaps the largest outside of the Boneyard. Flanked by two adjoining wings, you can approach from the southeast (heading northwest) after navigating the cemetery, or move through the many gaps around the sides and rear of the structure. This is important, as a Keeper resides here, so cautious maneuvering is advisable.

To the northeast is a sunken courtyard with a teleporter that transports you to the roof. Here you find a Lightning Attractor (and a three-strong Boneman ambush) and a chest. To the southwest is a barred gate (to open it, fire at the two turquoise orbs above and to the right of the gate from the interior courtyard near the Keeper) leading to an exterior foundation area, where two Bonemen guard a chest and an Ideal Master Crystal. Finally, don’t forget the teleporter to the northwest among the standing stones: It transports you to a section of roof you can’t otherwise reach. Here, you’ll find the skeletal remains of an adventurer, along with his gear and potions (and a Boneman to surprise you).

The Keeper sits on a massive throne in a large courtyard in the middle of this place. However, there are plenty of hiding places among the various pillars and structures surrounding him. Or you can attack and use the space provided by the courtyard to avoid his incredibly damaging weapon swings. Defeat the Keeper, claiming a Black Soul Gem (Grand) from the dust he leaves behind.

  • Chest (3)
  • Enemy: The Keeper
  • Ideal Master Crystal [3/8]
  • Lightning Attractor [2/4]
  • Loose gear
  • Potions
  • Reaper Gem Fragment [2/3]
  • Teleporter [3/9]
  • Teleporter [4/9]

Minor Locations

[SC2.A] Black Gatehouse 1

Located on the Soul Path, with a damned spirit waiting at one of the entrances, this provides a landmark and cover as you explore.

[SC2.B] Black Gatehouse 2

This empty gatehouse has a pointed roof. Pass through it on the Soul Path, using it as a visual marker.

[SC2.C] Lost Structure

The unofficial “center” of the Soul Cairn, souls were placed here, at these crossroads, so they couldn’t return to seek revenge on their captors. Now only the foundations and a few bone piles remain. Use this to situate yourself, as all the major roads lead from here.

[SC2.D] Black Gatehouse 3

Located at the foot of the hill on which the Boneyard is situated, you begin your climb up the hill from here. Watch for a few Bonemen to rise up and attack from the bones scattered near the structure to the south.

[SC2.E] Durnehviir’s Rooftop Perch

Related Side Quest: Durnehviir

An enslaved dragon named Durnehviir stops you as you exit the Boneyard. Listen to what he says, and agree to his requests.

  • Word of Power: Curse, Summon Durnehviir
  • Word of Power: Dying, Summon Durnehviir
  • Word of Power: Never, Summon Durnehviir

[SC2.F] The Black Folly

Related Quest: Side Quest: Impatience of a Saint

The occasional home of the enslaved dragon Durnehviir, this area has several crenellations and stairs to explore, but none lead to anything valuable. In fact, the only area of note is a partially destroyed Word Wall (that grants no Words of Power) that Durnehviir sometimes sits on. Below it, you’ll find the following in the ankle-deep mist:

  • Chest
  • Jiub’s Opus (Page 2) [5/10]
  • Lots o’ Gold

[SC2.G] Black Gatehouse 4

Don’t confuse this with Location SC2.D, as the pathway this gatehouse marks takes you toward the second Keeper and into the main cemetery area.

[SC2.H] The Black Bethel

The reward for exploring this dangerous location is a chest guarded by the only Ideal Master Crystal hidden inside a structure. Heading north, approach from the south, past the two columns, and use the subterranean stairs and short tunnel for a fight with two Bonemen; then head inside. Or, clamber in from ground level, ignoring the tunnel. Alternatively, approach from the north (heading south), using your Bats (Vampire Lord) or Whirlwind Sprint (Shout) power to dash across the gap between the stone step slabs and the windowed interior.

  • Chest
  • Ideal Master Crystal [3/8]

[SC2.I] The Dark Battlements (Main)

If you’re using the rudimentary pathway in your exploration, the entrance to the cemetery is via this ruined entrance, now merely half-sunk battlements silent in the stale air. Enter from either the north or south, moving quickly to step out of the Ideal Master Crystal’s range. Engage the Boneman and Wrathmen that rise on the main platform. Remove the bars in the small spire that holds a soul and a chest by firing an arrow or bolt at both of the turquoise orbs (one above the bars, the other half hidden in an inaccessible alcove in the south corner of the platform).

  • Chest
  • Ideal Master Crystal [4/8]

[SC2.J] The Dark Battlements (Skeleton and Soul)

The edge of the battlements holds a soul watching over sprawled skeletal remains and a coin purse.

[SC2.K] The Dark Battlements (Wandering Soul)

If you speak to it, a soul babbles incoherently. It lives out eternity by wandering close to the battlements.

[SC2.L] The Black Mausoleum

A larger, tall structure close to the cemetery, this place coaxes you in with a barred entrance at the top of some steps, which can be removed by firing at the two turquoise orbs within the structure (or you can leap onto the soul pool and circumvent it entirely). The interior has nothing of value, except for a Boneman battle. But unlike the restless souls, only a moment of your time has been wasted.

[SC2.M] The Cemetery Gatehouse 1

One of five gatehouses that surround the cemetery. This is close to the rocky perimeter of the Soul Cairn, to the southwest.

[SC2.N] The Cemetery Gatehouse 2

The second gatehouse offers a path toward the domain of the second Keeper.

[SC2.O] The Cemetery Altar

  • Related Regional Activity: Dark Conjurations*

The eerie graveyard of lost souls dominates this Parish. In the middle is a black altar, upon which rests a Spell Tome you haven’t read before. Take it before the five summoned Bonemen and Wrathman pick you apart.

  • Spell Tome: Conjure Boneman [1/3]

[SC2.P] The Cemetery Gatehouse 3

This gatehouse is on the lower ground and offers a side path toward the large structure known as the Black Minster.

[SC2.Q] The Cemetery Gatehouse 4

Low down with the graves and ceremonial stones on either side, follow the path through this gatehouse.

[SC2.R] The Cemetery Gatehouse 5

The last gatehouse is on the outskirts of the second Keeper’s territory, on the slightly higher ground on the edge of the cemetery.

[SC2.S] The Black Minster

  • Related Quest: Side Quest: Impatience of a Saint

Along the northern edge of this Parish is an ominous maze with an Ideal Master Crystal visible from the perimeter. A quick walk around this place reveals only one entrance, close to a barred section. Keep your wits about you as you work your way through the short maze, pausing to slay any Wrathmen that clamber out of bony piles. There’s a chest in the southwest corner and a foe to face in the dead-end passage to the west.

Pass the Daedra Heart and Soul Husks to reach the middle thoroughfare, then head south and east into the second part of the maze. Follow the corridor until you notice a sack to the east. Then check that corridor for a chest to the south, along with a foe guarding a chest and a book. Find the next enemy near a teleporter. This transports you directly up onto the battlements. From here, sprint to the chest guarded by the Crystal and take another of Jiub’s pages lying by the foot of the chest.

  • Chest (2)
  • Ideal Master Crystal [5/8]
  • Jiub’s Opus (Page 9) [6/10]
  • Teleporter [5/9]

Parish 3: The Blasted Heath

A mist-filled twisting path cuts more scars through this parched and rancid land, where the remnants of forgotten buildings and the spirits of malevolent foes still linger. A shriveled forest dominated by a Keeper’s spire gives way to more rocky ground and a collection of imposing structures to the northeast, dominated by a floating spire where the third Keeper watches over this realm.

Major Locations

[SC3.1] Keeper 2: The Shriveled Forest

  • Related Quest: Dawnguard Main Quest: Beyond Death

Fight through the low hills of scrub and deal with any Wrathmen that appear along the path leading to this location, an imposing spire slowly sinking into the shriveled forest. There are a few structures to hide behind, and the Keeper is visible at a good distance; this is helpful for ranged attacks.

  • Enemy: Keeper

[SC3.2] Keeper 3: The Floating Citadel

  • Related Quest: Dawnguard Main Quest: Beyond Death

The final Keeper resides in an ominous floating citadel offering the most impressive views and deadly plummets available in the Soul Cairn. Expect Boneman and Wrathman combat as you reach a teleporter under the hovering rock; this is the only way up to it. Climb the spire counterclockwise, and face down the third Keeper, who carries a bow that can drop you with a single arrow. Time ranged attacks to strike before the Keeper can fire his bow, or use the scenery as protection. The teleporter to return to the ground is on the uppermost ledge.

  • Enemy: Keeper
  • Teleporter [6/9]

Minor Locations

[SC3.A] Steps of the Barrier Wall (North)

Farther along the Barrier Wall to the east is a set of steps leading up to a chest. Through the window, you’ll see a lost soul waiting near a book, a potion, and another of Jiub’s pages, on the south side. You can reach it only by trekking around to the other side of the wall.

[SC3.B] Morven Stroud, the Soul Husk Merchant

  • Related Quest: Side Quest: Impatience of a Saint
  • Related Regional Activity: The Soul Husk Merchant*

With his remains parked outside the Black Rectory, Morven Stroud is one of the few souls you can converse with. He ended up here after selling an item with suspect ingredients to a necromancer coven. No longer plying his wares in High Rock, he wants only Soul Husks. Return with 25 and you can claim a random leveled item from his collection. A nearby barrel has another one of Jiub’s pages to take.

  • Jiub’s Opus (Page 10) [7/10]
  • Vendor (Morven Stroud): Special Goods [DG1/1] [DG&HF 8/23]

[SC3.C] The Black Rectory

This is a smaller but imposing structure close to the two gatehouses in Parish 2. Access the barred entrance to an interior with a chest by firing an arrow or bolt at the turquoise orbs set into the building on either side. Next, climb the exterior steps to the south, leading to a teleporter up onto the roof. It is empty, but you can drop to the lower roof on the northern side and claim items from a second chest.

  • Chest (2)
  • Teleporter [7/9]

[SC3.D] Heaven’s Wand Point

These foundations are slowly sinking into the heath, but the structure provides some aid; there is a Lightning Attractor to turn your Greater or Grand Soul Gems into Black ones. Note that a Boneman ambush (usually three strong) appear as you do this.

  • Lightning Attractor [3/4]

[SC3.E] The Keeper’s Chapel

East along the path, past a giant unnatural pillar, is a cluster of three buildings near location [SC3.1], the Shriveled Forest. Dominated by the second Keeper’s domain, this side building holds little value, except as a place to hide or snipe from when fighting the Keeper.

[SC3.F] The Keeper’s Altar

  • Related Regional Activity: Dark Conjurations*

The other building adjacent to the Keeper’s throne is a sagged structure with pointed roof and crumbling foundations. Inside is a small altar with a book. Grab it, and prepare for two or three Wrathmen to rise and try to stop you.

  • Spell Tome: Conjure Wrathman [2/3]

[SC3.G] Reaper’s Lair

  • Related Regional Activity: (Don’t Fear) the Reaper*

With scattered foundation stones and a raised foundation forecourt, this structure is short in stature but long on foreboding. You can enter this lair via the double arched doors. Inside is a strange altar crackling with arc lightning. If you have collected all the necessary Reaper Gem Fragments, you can fuse them at this Shard Receptacle and summon the fearsome Reaper himself! He attacks, along with a few Bonemen. Search his ghastly remains for the following:

  • Black Soul Gem (3)
  • Daedra Heart

[SC3.H] The Unwary Adventurer

A helmeted Nord skeleton lies slumped against a rock outcrop. His note tells of his hapless adventuring.

  • Loose gear

[SC3.I] The Black Cloister

Featuring a Lightning Attractor (to turn Greater or Grand Soul Gems to Black) in its center and a five-strong Boneman ambush if you use the attractor, this three-tower ruin is otherwise dormant.

  • Lightning Attractor [4/4]

[SC3.J] Soul Pool Foundation

  • Related Quest: Side Quest: Impatience of a Saint

Easy to find if you follow the paths of the Soul Cairn, this area of flat scrubland has a stone foundation and a circular soul pool. Take Jiub’s page near some loose gear, watching for Wrathmen.

  • Jiub’s Opus (Page 5) [8/10]
  • Loose gear

[SC3.K] Saint Jiub the Eradicator

  • Related Quest: Side Quest: Impatience of a Saint

Previously seen in Morrowind, this Dark Elf now resides here, seemingly oblivious to his fate. Speak to him to begin his Side Quest, and bring all ten of the found pages to him at this location, a small campfire on the path through the heath.

  • Saint Jiub’s Opus
  • Unique Item: Locket of Saint Jiub [DG12/17]

[SC3.L] The Obsidian Hall

  • Related Regional Activity: (Don’t Fear) the Reaper*

This large ruin with huge walled sides is located south of the Boneyard but north of the second Keeper’s location. Beware of foes as you investigate inside, finding a small, circular teleporter that allows you to move to the upper roof (rather than the roof section you can reach via the nearby stairs). Beware of an Ideal Master Crystal hovering above a chest to the south. Among other items, a Reaper Gem Fragment is found here.

  • Ideal Master Crystal [7/8]
  • Reaper Gem Fragment [2/3]
  • Teleporter [8/9]

[SC3.M] Husk Pasture

A doleful farmer and the souls of his two cattle slowly move about this cluster of Soul Husks, lamenting their lot. This is the largest concentration of Soul Husks in the Cairn.

[SC3.N] Arvak’s Altar

  • Related Regional Activity: Arvak the Spectral Steed

The skeletal horse whose ghost you may see galloping across the Cairn from time to time is bound to this spot. The skull of Arvak rests atop the small altar, surrounded by Mistmen. Sometimes, four souls stop and pray from each opening of the stone structure covering the altar. Tackle the foes and claim the skull.

  • Arvak’s Skull

[SC3.O] Soul Pool Camp

Is there no end to this nightmare? Not for the three hapless souls seeking warmth from a soul pool among the thickets. Speak to them for a one-sided conversation.

[SC3.P] The Black Tower

The tallest structure that you can climb—at least, one that is attached to the ground—this tower is guarded by Wrathmen and Bonemen and has a teleporter at its base, transporting you to the top vantage point. Or, you can traipse up the stairs to the top instead. Aside from the views, there are no items to gather here.

  • Teleporter [9/9]

[SC3.Q] Foundation Altar

  • Related Quest: Side Quest: Impatience of a Saint
  • Related Regional Activity: Dark Conjurations*

East and a little north of Arvak’s Skull is a stepped area leading to an open altar just east of the teleporter to Keeper 3. Beware of Bonemen guarding this altar, which has the Spell Tome: Conjure Mistman on it. Below it is Jiub’s Opus (page 7), next to a coin purse and Soul Gem. Watch for a Mistman ambush after you swipe the book.

  • Jiub’s Opus (Page 7) [9/10]
  • Spell Tome: Conjure Mistman [3/3]

[SC3.R] Boneyard Citadel

  • Related Quest: Side Quest: Impatience of a Saint

On the opposite side of the Boneyard exterior wall from where Valerica is imprisoned is a fortification attached to the wall. Clamber up the steep steps, passing the three lost souls to find one of Jiub’s pages beside a chest in the highest of the small spires. Watch for the Mistman guarding it and other foes close by.

  • Chest
  • Jiub’s Opus (Page 4) [10/10]

[SC3.S] The Black Temple

  • Related Regional Activity: (Don’t Fear) the Reaper*

Just west of the floating citadel where the third Keeper lurks is a blocklike temple with an Ideal Master Crystal above the roof. Look for the open doorway on the ground, and climb the steps to reach it. The chest the Crystal guards contains the following:

  • Reaper Gem Fragment [3/3]
  • Ideal Master Crystal [8/8]

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