Prima Games eGuides
primagames.com Browse Redeem a code Help
Elder Scrolls V: Skyrim Special Edition eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › Appendices

The Language of Dragons

The Dragon Alphabet

The Dragon alphabet consists of 34 distinct runic symbols. While most have direct English-letter equivalents, some represent sounds English uses two letters to represent, such as “th” and “ch”. The complete alphabet is as follows:

Tip

Your first (purely optional) challenge is to take the words of the Song of the Dragonborn, at the beginning of this guide, and transcribe the Dragon words into Runes!

Common Words

With a passing familiarity of the alphabet, you can now learn the following common words, which are listed in Dragon first, and then their English equivalent.

Dragon/English

Dragon WordEnglish Word
Aak Guide
Aal May (as in “May his soul”)
Aan a/an
Aar Servant
Aav Join
Aaz Mercy
Ag Burn
Ah Hunter
Ahmik Service
Ahmul Husband
Ahkrin Courage
Ahraan Wound
Ahrk And
Ahst At
Ahtiid Wear
Ahzid Bitter
Al Destroyer
Alok Arise
Alun Ever
Aus Suffer
Bah Wrath
Bahlok Hunger
Bein Foul
Beyn Scorn
Bodiis Borrow
Bolaav Grant/Granted
Bonaar Humble
Bormah Father
Bovul Flee
Boziik Bold(ly)
Brendon Specter
Brii Beauty
Briinah Sister
Brit Beautiful
Brod Clan
Brom North
Bron Nord
Bruniik Savage
Dah Push
Dahmaan Remember
Daal Return
Daar This/These
Deinmaar Keeper
Denek Soil
Denos Decline
Deyra Daedra
Dez Fate
Diin Freeze
Diiv Wyrm
Diivon Swallow
Dilos Deadly
Dir Die
Dinok Death
Dilon Dead
Do Of/About
Dok Hound
Dov Dragonkind (referring to the race of dragons)
Dovah Dragon
Dovahgolz Dragonstone
Dovahkiin Dragonborn
Draal Pray
Dreh Do/Does
Drem Peace
Drey Did (“drey kod”
Drog Lord
Drun Bring
Du Devour
Dukaan Dishonor
Dun Grace
Dur Curse
Dwiin Steel
Dwiirok Carve
Ek Her
Enook Each
Ensosin Bewitch
Eruvos Year
Evenaar Extinguish
Evgir Season
Faad Warmth
Faal The (formal, preceding a proper noun,”Faal Krein” “The Sun”)
Faas Fear
Faasnu Fearless
Fah For
Fahdon Friend
Fahliil Elf
Fahluann Gardener
Faraan Fortune/Wealth
Feim Fade
Fel Feral
Fen Will
Fent Shall
Feykro Forest
Feyn Bane
Fiik Mirror
Filok Escape
Fin The (rarely used)
Fo Frost
Fod When
Fodiiz Hoar
Folaas Wrong
Folook Haunt
Fonaar Charge
Frin Hot
Frod Field
Fron Kin/Related
Frul Ephemeral, Temporary
Ful So
Fun Told
Fundein Unfurl(ed)
Funt Fail
Fus Force
Gaaf Ghost
Gaan Stamina
Gaar Release/Unleash
Gahrot Steal
Galik Pine
Geh Yes
Gein One (a single person or thing)
Geinmaar Oneself
Gogil Goblin
Gol Stone/Earth
Golah Stubborn
Golt Ground
Govey Remove
Graan Rout (verb)
Grah Battle
Gravuun Autumn
Grik Such
Grind Meet
Grohiik Wolf
Gron Bind
Gut Far
Haal Hand
Haalvut Touch (noun or verb)
Haas Health
Hahdrim Mind
Hahkun Axe
Hahnu Dream
Heim Forge
Het Here
Hevno Brutal
Heyv Duty
Hind Wish
Hin Your (formal)
Hokoron Enemy/Enemies
Hon Hear (“nust hon” “they hear”)
Hun Hero
Huzrah Hearken
Iiz Ice
In Master
Jer East
Joor Mortal
Jot Maw
Jul Man/Mankind/Humans
Jun King
Junnesejer The Kings of the East
Kaal Champion
Kaan Kyne
Kaaz Cat/Khajiit
Kah Pride
Kein War
Keizaal Skyrim
Kel Elder Scroll
Kendov Warrior
Kest Tempest
Key Horse
Keyn Anvil
Kiin Born
Kiir Child
Kinbok Leader
Klo Sand
Klov Head
Ko In
Kod Wield
Kol Crag
Kolos In Which
Kodaav Bear
Kogaan Blessing
Kos Be (“fen kos”
Komeyt Issue(d)/let loose (verb)
Konahrik Warlord
Koor Summer
Kopraan Body
Kosill Inner/Within
Kotin Into
Krah Cold
Krasaar Sickness
Kreh Bend
Kren Break
Krent Broken
Krein Sun (see also Shul)
Krif Fight
Krii Kill
Kriid Slayer
Kriin Slay
Kriist Stand
Kril Brave
Krilot Valiant
Krin Courageous
Krivaan Murderer
Kro Sorceror
Kron Win/Conquer
Kroniid Conqueror
Krosis Sorrow
Kruziik Ancient
Kul Son(s)
Kulaan Prince
Kulaas Princess
Laas Life
Laat Last
Lah Magicka
Lahney Live
Lahvu Army
Leh Lest
Lein World (Mundus
Liiv Wither
Lingrah Long (“lingrah vod” = “long ago”)
Lo Deceive
Lok Sky
Loost Hath
Los Is (Combine with other verbs for present tense: “is helping”, “is sworn”)
Lost Have/Was
Lot Great
Lovaas Music/Song
Luft Face
Lumnaar Valley
Lun Leech
Luv Tear(s)
Maar Terror
Mah Fall/Fell
Mahfaeraak Forever
Mal Little
Maltiid Brief
Med Like/Similar To
Mey Fool
Meyz Come (become) (“meyz fundein” = “come unfurled”)
Mid Loyal
Midun Loyalty
Miin Eye(s)
Mindin After
Mir Allegiance
Moro Glory
Morokei Glorious
Motaad Shudder(ed)
Motmah Slip
Mu We
Mul Strong
Mulaag Strength
Mulhaan Unmoving/Unchanging/Still
Mun Man
Munax Cruel
Muz Men (plural of “man”, not “mankind”)
Naak Eat
Naako Eaten
Naal By
Naan Any
Nah Fury
Nahgahdinok Necromancer
Nahkriin Vengeance
Nahl Living (opposite of dead)
Nahlaas Alive
Nahlot Silenced
Nau On
Nax Cruelty
Neh Never
Ney Both
Ni Not
Nid No
Niin Them
Nivahriin Cowardly
Nimaar Itself
Nin Sting
Nir Hunt
Nis Cannot
Nok Lie(s)
Nol From
Nos Strike
Nonvul Noble
Norok Fierce/Fiercest
Nu Now
Nunon Only
Nus Statue
Nust They
Nuz But
Oblaan End
Od Snow
Odus Snowy
Ofaal Receive
Ofan Give
Ogiim Orc
Ok His (used equally with the “ii” form of the possessive)
Ol As
Okaaz Sea
Om Hair
Ond Lo
Onik Wise
Onikaan Wisdom
Onikiv Enlightenment
Ont Once
Orin Even (adverb, meaning “fully” or “quite”)
Osos Some
Ov Trust
Paal Foe/Enemy
Paar Ambition
Paaz Fair
Pah All
Peyt Rose
Pindaar Plain(s)
Piraak Posess
Pogaan Many
Pogaas Much
Pook Stink
Praal Sit/Sat
Praan Rest
Prodah Foretell/Foretold
Pruzah Good
Pruzaan Best
Qah Armor
Qahnaar Vanquish
Qeth Bone
Qethsegol Stone (literally “bone-of-the-earth”)
Qo Lightning
Qolaas Herald
Raan Animal
Rahgol Rage
Rein Roar
Rek She (used equally with the “ii” form of the possessive)
Revak Sacred
Reyliik Race/Races (heritage)
Rii Essence
Riik Gale
Rinik Very
Ro Balance
Rok He
Ronax Regiment
Ronaan Archer
Ronaaz Arrow
Ronit Rival (verb)
Rovaan Wander
Ru Run
Rul When
Ruvaak Raven
Ruz Then (“ahrk ruz” = “and then”)
Sadon Gray
Sah Phantom
Sahlo Weak
Sahqo Red
Sahqon Crimson
Sahrot Mighty
Sahsunaar Villager(s)
Sahvot Faith
Saraan Await
Saviik Savior
Se Of
Shaan Inspire
Shul Sun (Word of Power; see also Krein)
Siiv Find/Found
Sil Soul
Sinak Finger(s)
Sinon Instead
Sivaas Beast
Sizaan Lost
Slen Flesh
Smoliin Passion
Sonaak Priest
Sonaan Bard
Sos Blood
Sot White
Sov Spend/Spent
Sovrahzun Mercenary
Spaan Shield
Staadnau Unbound
Stin Free (adjective)
Strun Storm
Strunmah Mountain
Su Air
Sul Day
Suleyk Power
Suleykaar Powerful
Sunvaar Beast(s)
Tah Pack
Taazokaan Tamriel (the physical land/continent)
Tafiir Thief
Tahrodiis Treacherous
Tey Tale
Thur Overlord
Thu’um Shout (“Storm Voice”)
Tiid Time
Togaat Attempt
Tol That
Toor Inferno
Tu Hammer
Tum Down
Tuz Blade
Ufiik Troll
Ul Eternity
Unahzaal Unending/Ceaseless/Eternal (much less common than Unslaad)
Unslaad Unending/Ceaseless/Eternal
Unt Try
Uznahgaar Unbridled
Vaal Bay (“ahst vaal” = “at bay”)
Vaat Swear/Swore
Vaaz Tear
Vah Spring
Vahdin Maiden
Vahlok Guardian
Vahriin Sworn
Vahrukt Memory
Vahrukiv Commemorate
Vahzah True
Ved Black
Ven Wind
Vey Cut
Veysun Ship
Viik Defeat
Viir Dying
Viintaas Shining
Viing Wing
Vith Serpent
Vo Un- (prefix meaning “opposite of”, e.g. unkind, unlikeable, etc.)
Vod Ago (“lingrah vod”
Vodahmin Unremembered/Forgotten
Vokul Evil (literally “ungood”)
Vokun Shadow
Vol Horror
Voth With
Voth Ahkri Bravely (literally “with courage”)
Vukein Combat
Vul Dark
Vulom Darkness
Vulon Night
Vur Valor
Wah To
Wahl Build/Create (past tense Wahlaan
Wen Whose
Werid Praise
Win Wage
Wo Who
Wuld Whirlwind
Wuth Old
Yah Seek
Yol Fire
Yolos Flame
Yoriik March
Yuvon Gold/Golden (adjective)
Zaan Shout (noun) (meaning yell, not use of Voice power)
Zah Finite
Zahkrii Sword
Zahrahmiik Sacrifice
Zeim Through
Zeymah Brother(s)
Zii Spirit
Zin Honor
Zind Triumph
Zindro Triumph’s
Zohungaar Heroically
Zok Most
Zoor Legend
Zol Zombie
Zul Voice (the actual mortal voice, not the power of the shouting)
Zun Weapon

Word Wall Phrases

The easiest places to find Dragon runes are the enormous Word Walls where you learn new Words of Power. The following section lists all of the phrases you can find inscribed on Word Walls throughout Skyrim, and the Words of Power you learn from each. Both the Dragon and English phrases are given to help you with your translation. Remember that some Shouts are learned from gifted individuals during Quests, not via Walls, and so only their Words of Power are listed here.

Animal Allegiance

Raan (Animal)

Qethsegol vahrukiv key Sarvirra, zok krin Raan alun wah fonaar odus frod, ahrk ofan ok sil fah ok drog.

This stone commemorates the horse Sarvirra, the most courageous Animal ever to charge the snowy battlefields, and give his soul for his lord.

Mir (Allegiance)

Loknir Mal-Tu wahlaan qethsegol aarii vahrukt, bonaar Vakeeza, wo vaat Mir wah jun do Keizaal, ahrk dir ko sadon gravuun.

Loknir Little-Hammer erected this stone in memory of his servant, humble Vakeeza, who swore Allegiance to the kings of Skyrim, and died in the gray autumn.

Tah (Pack)

Het dir bruniik rek-grohiik Ulfeidr, kriid muz ahrk sunvaar, bruniik kinbok Sahqon Tah.

Here died the savage she-wolf Ulfeidr, slayer of men and beasts, and savage leader of the Crimson Pack.

Aura Whisper

Laas (Life)

Nau daar revak golt drey Freda zahrahmiik ek Laas, ful tol ek pogaan kiir filok, ahrk osos sul qahnaar ek hokoron.

On this sacred ground did Freda sacrifice her Life, so that her many children might escape, and some day vanquish her enemies.

Yah (Seek)

Het nok Yngnavar Gaaf-Kodaav, wo drey Yah moro nau Frod do Krosis, nuz sinon siiv dinok ahrk dukaan.

Here lies Yngnavar Ghost-Bear, who did Seek glory on the Battlefield of Sorrows, but instead found death and dishonor.

Nir (Hunt)

Het mah faasnu ronaan Undveld, aar, kriid grohiik, ahrk drog do Lot Nir.

Here fell the fearless archer Undveld, servant, slayer of wolves, and lord of the Great Hunt.

Battle Fury

Mid (Loyal)

Het nok Faal Vahlok, wo kron pogaas moro. Fah ok unslaad mid, rok aav dilon voth lot zin.

Here lies the Guardian, who won much glory. For his eternal loyalty, he joins the dead with great honor. Become Ethereal

Shaan (Inspire)

Nonvul Bron, mahfaeraak dahmaan sahrot Vahlok wen lot ahkrin shaan ney muz ahrk dovah.

Noble Nord, forever remember the mighty Guardian whose great courage inspired both men and dragons.

Vur (Valor)

Qethsegol vahrukiv vur do Faal Vahlok, nonvul aar se dovah wen dez lost wah qahnaar tahrodiis Miraak.

This stone commemorates the valor of the Guardian, noble servant of dragons whose fate it was to vanquish the treacherous Miraak.

Become Ethereal

Feim (Fade)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah - Ni los heyv do enook mun wah lahney voth ahkrin ahrk zin, leh rok Feim vodahmin kotin vulom.

Noble Nord, remember these words of the Hoar Father – It is the duty of each man to live with courage and honor, lest he Fade unremembered into darkness.

Zii (Spirit)

Nafni wahlaan qethsegol bormahii vahrukt, Rognvald, wen Zii fen mahfaeraak aak ok brod, ahrk folook ok hokoron.

Nafni raised this stone for his father, Rognvald, whose Spirit will forever guide his clan, and haunt his enemies.

Gron (Bind)

Het nok bein nahgahdinok Azaran faal Munax, wo unt wah Gron krilot dilon do Sovngarde wah lein do jul, ahrk funt.

Here lies the foul necromancer Azaran the Cruel, who tried to Bind the valiant dead of Sovngarde to the world of man, and failed.

Bend Will

Gol (Stone/Earth)

Qethsegol vahrukiv Bhor fin Golah, wo praal het mulhaan ol Gol saraan onikiv, nunon wah meyz wuth sinon do onik.

This stone commemorates Bhor the Stubborn, who sat here still as Earth awaiting enlightenment, only to become old instead of wise.

Dov (Dragon)

Hah (Mind)

Call Dragon

Od (Snow)

Ah (Hunter)

Viing (Wing)

Call of Valor

Hun (Hero)

Kaal (Champion)

Zoor (Legend)

Clear Skies

Lok (Sky)

Vah (Spring)

Koor (Summer)

Cyclone

Ven (Wind)

Qethsegol vahrukiv Vulgrum fin Zahkrii ko fin Ven, sovrahzun wen moro lost maltiid, nuz ko vahrukt unslaad.

This stone commemorates Vulgrum the Sword in the Wind, the mercenary whose glory was brief, but in memory eternal.

Gaar (Unleash/Release)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah – Kendov krif ok kosill Vokul, nuz kaal Gaar ok jun kosill niin nau ok hokoron.

Noble Nord, remember these words of the Hoar Father – the warrior fights his inner evils, but the king unleashes them on his enemies.

Nos (Strike)

Qethsegol vahrukiv Hrodmir fin Krent, wo sov pah ok eruvos ahrk faraan wah Nos tum krivaan do ok zeymah.

This stone commemorates Hrodmir the Broken, who spent all his years and fortune to Strike down the killer of his brother.

Disarm

Zun (Weapon)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah - Pruzaan Zun ko Keizaal los hahdrim do dwiin-sil kendov.

Noble Nord, remember these words of the Hoar Father - The best Weapon in Skyrim is the mind of a steel-souled warrior.

Haal (Hand)

Brothi wahlaan qethsegol kulii vahrukt, Odrav Keyn-Haal, wo drun pogaas zin wah Brod Sahqo-Strunmah.

Brothi raised this stone for her son Odrav, Anvil-Hand, who brought much honor to Clan Red-Mountain.

Viik (Defeat)

Qethsegol vahrukiv ahzid Viik do Briinahmaar do Sot Peyt, naako wah fin laat naal ufiik do Korvag Kol.

This stone commemorates the bitter Defeat of the Sisterhood of the White Rose, eaten to the last by the Trolls of Korvag Crag.

Dismaying Shout

Faas (Fear)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah - Faas ni Brendon do Dinok, fah rok los qolaas do moro, ahrk hin aak wah lot Sovngarde.

Noble Nord, remember these words of the Hoar Father - Fear not the Specter of Death, for he is the herald of glory, and your guide to great Sovngarde.

Ru (Run)

Het nok kopraan do sonaan Romerius, wo unt Ru nol osos gogil, nuz motmah.

Here lies the body of the bard Romerius, who tried to Run from some goblins, but slipped.

Maar (Terror)

Qethsegol vahrukiv daanik Fahliil kiir do Gravuun Frod, wo bovul ko Maar nol kinzon zahkrii do kruziik hokoron.

This stone commemorates the doomed elf children of the Autumn Field, who fled in Terror from the sharp swords of the ancient enemy.

Dragon Aspect

Mul (Strength)

Pah werid morokei Miraak, zok suleykaar do pah Sonaak wen Mul bolaav naal Fahluaan do Jul.

All praise the glorious Miraak, most powerful of all priests, whose Strength was granted by the Gardener of Men.

Qah (Armor)

Het ont kriist Miraak, wo ahtiid ok sahvot ol Qah, spaan naal Deyra fah ok unslaad midun.

Here once stood Miraak, who wore his faith as Armor, shielded by the Daedra for his unending loyalty.

Diiv (Wyrm)

Qethsegol vahrukiv lot Miraak – sonaak do lot onikaan, aar do faal Diiv, ahrk hokoron do jul.

This stone commemorates the great Miraak – priest of great wisdom, servant of the Wyrm, and enemy of man.

Dragonrend

Joor (Mortal)

Zah (Finite)

Frul (Temporary)

Drain Vitality

Haas (Health)

Het mah Arnvid faal Staadnau, wen Hass denos mindin Kein do Galik, kolos rok ofaal dilos ahraan.

Here fell Arnvid the Unbound, whose Health declined after the War of Pines, in which he received a deadly wound.

Lah (Magicka)

Lungerd wahlaan qethsegol ahmulii vahrukt, Thorgrima, deinmaar do sahqon yolos, ahrk drog do Lah.

Lungerd raised this stone in memory of her husband, Thorgrima, keeper of the crimson flame, and lord of Magicka.

Gaan (Stamina)

Het mah Arnvid faal Staadnau, wen Hass denos mindin Kein do Galik, kolos rok ofaal dilos ahraan.

Here fell Arnvid the Unbound, whose Health declined after the War of Pines, in which he received a deadly wound.

Elemental Fury

Su (Air)

Het nok Fjolmod Bein-Su, wo pook ol pogaas nau gol ol ok kopraan dreh nu ko golt.

Here lies Fjolmod Foul-Air, who stank as much on earth as his body does now in the ground.

Grah (Battle)

Qethsegol vahrukiv kril Thjodrek, wo dir zohungaar ko Grah do Vith Okaaz.

This stone commemorates the brave Thjodrek, who died heroically in the Battle of the Serpent Sea.

Dun (Grace)

Qethsegol vahrukiv paaz kulaas Yrsa, wo ensosin pah do Taazokaan voth ek Dun ahrk brii.

This stone commemorates the fair princess Yrsa, who bewitched all of Tamriel with her Grace and beauty.

Fire Breath

Yol (Fire)

Qethsegol vahrukiv kiir jun Jafnhar, wo los ag nahlaas naal Yol do lot dovah Lodunost.

This stone commemorates the child king Jafnhar, who was burned alive by the Fire of the great dragon Lodunost.

Toor (Inferno)

Aesa wahlaan qethsegol briinahii vahrukt, Thohild fin Toor, wen smoliin ag frin ol Sahqo Heim.

Aesa raised this stone for her sister, Thohild the Inferno, whose passion burned hot as the Red Forge.

Shul (Sun)

Het mah Herfodr Shul-Kriid, sahrot konahrik do Lumnaar do Krent Hahnu.

Here fell Herfodr Sun-Slayer, mighty warlord of the Valley of Broken Dreams.

Frost Breath

Fo (Frost)

Pah werid sonaan Lunerio, wen yuvon lovaas meyz Fo, het ko vulon.

All praise the bard Lunerio, whose golden voice became Frost, here in the night.

Krah (Cold)

Het nok brit kaaz Anurassa, wen faad nis kos evenaar orin naal Krah dinok.

Here lies the beautiful cat Anurassa, whose warmth cannot be extinguished even by the Cold of death.

Diin (Freeze)

Wulfik wahlaan qethsegol judii vahrukt, Hrefna Ruvaak-Om, wen miin Diin sos do naan jul.

Wulfik raised this stone in memory of his queen, Hrefna Raven-Hair, whose eyes could Freeze the blood of any man.

Ice Form

Iiz (Ice)

Het nok kopraan do Iglif Iiz-Sos, wo grind ok oblaan ni ko morokei vukein, nuz ahst munax haalvut do liiv krasaar.

Here lies the body of Iglif Ice-Blood, who met his end not in glorious combat, but at the cruel touch of the withering sickness.

Slen (Flesh)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah – Orin pruzaan dwiin aal kreh ahrk kren, nuz Slen do vahzah muz los sindugahvon.

Noble Nord, remember these words of the Hoar Father – Even the best steel may bend and break, but the Flesh of a true man is unyielding.

Nus (Statue)

Sigruuf wahlaan qethsegol briinahii vahrukt, Lanal, wen brit luft los ol kinzon ahrk sot ol Nus, dwiirok nol nahlaas ozinvey.

Sigruuf raised this stone for his sister, Lanal, whose beautiful face was as sharp and white as a Statue, carved from living ivory.

Kyne’s Peace

Kaan (Kyne)

Het nok kopraan do Hela, Fahdon wah pah sivaas aar do Kaan. Aal rek siiv unahzaal praan ko Feykro do Hahnu.

Here lies the body of Hela, friend to all beasts and servant of Kyne. May she find eternal rest in the Forest of Dreams.

Drem (Peace)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah – Draal ni fah Drem, fah grik los hind do sahlo ahrk nivahriin.

Noble Nord, remember these words of the Hoar Father – Pray not for Peace, for such is the wish of the weak and cowardly.

Ov (Trust)

Het mah spaan vahdin Valkrys, wo krif voth ahkrin, nuz los folaas wah Ov mulaag do bodiis tuz.

Here fell the shield maiden Valkrys, who fought bravely, but was wrong to Trust the strength of a borrowed blade.

Marked for Death

Krii (Kill)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah – Wah Krii ko morokei kein los wah zin geinmaar. Wah dir ko morokei kein los wah zin pah do Keizaal.

Noble Nord, remember these words of the Hoar Father – To Kill in glorious war is to honor oneself. To die in glorious war is to honor all of Skyrim.

Lun (Leech)

Het mah tahrodiis tafiir Skorji Lun-Sinak, wen klov govey naal rinik hahkun rok togaat wah gahrot.

Here fell the treacherous thief Skorji Leech-Fingers, whose head was removed by the very axe he was attempting to steal.

Aus (Suffer)

Thoringar wahlaan qethsegol monii vahrukt, Noomi, wen dez los wah Aus nin do pogaan Ogiim ronaaz.

Thoringar raised this stone for his daughter’s memory, Noomi, whose fate it was to Suffer the sting of many Orc arrows.

Slow Time

Tiid (Time)

Vegunthar wahlaan qethsegol bormahii vahrukt, Hungunthar Tiid-Naak, kriaan se junnesejer, kroniid se Dunkreath.

Literally: Vegunthar built (this) stone (in) his father’s memory, Hungunthar Time-Eater, slayer of the Kings of the East, conqueror of Dunkreath.

More liberally translated: Vegunthar raised this stone in memory of his father, Hungunthar Time-Stealer, who slew the Eastern Kings and won for himself all of Dunkreath.

Klo (Sand)

Het mah sahrot konahrik Aaban, kiin se Klo se Alikr, praan nu denek Keizaal.

Here fell the mighty warlord Aaban, born of the Sand of the Alik’r, at rest now in the soil of Skyrim.

Ul (Eternity)

Qethsegol vahrukiv Kendov se Ved Ronax, Sille nu yoriik pindaar se Sovngarde pah Ul.

This stone commemorates the warriors of the Black Regiment, whose souls now march on the plains of Sovngarde for all Eternity.

Soul Tear

Rii (Essence)

Vaaz (Tear)

Zol (Zombie)

Durnehviir will teach you one word of this Shout each time you summon him, as a part of Dawnguard Side Quest: Durnehviir.

Storm Call

Strun (Storm)

Ahrk ond drey sahrot Heimverlund meyz, nol hevno Brom, med Strun do uznahgaar nahkriin nol Sovngarde nimaar.

And lo did the mighty Heimverlund come, from the brutal North, like a Storm of unbridled vengeance from Sovngarde itself.

Bah (Wrath)

Het mah Hrothmar, Bah Grohiik do bruniik pindaar. Aal ok sil rovaan Sovngarde mahfaeraak.

Here fell Hrothmar, Wrath Wolf of the savage plains. May his soul wander Sovngarde forever.

Qo (Lightning)

Qethsegol vahrukiv sahsunaar do daniik Vundeheim, ag nahlaas naal Qo do Unslaad Krosis.

This stone commemorates the villagers of doomed Vundeheim, burned alive by the Lightning of Unending Sorrow.

Summon Durnehviir

Dur (Curse)

Neh (Never)

Viir (Dying)

Throw Voice

Zul (Voice)

Mey (Fool)

Gut (Far)

Modir fin Gut wahlaan qethsegol zeymahii vahrukt, Oskar fin Mey, wen Zul los sahlo, ahrk ni sahrot Thu’um do ok brod.

Modir the Far raised this stone for his brother, Oskar the Fool, whose Voice was weak, and not the mighty Thu’um of his clan.

Unrelenting Force

Fus (Force)

Het nok Faal Vahlok, deinmaar do Dovahgolz ahrk aan Fus do unslaad rahgol ahrk vulom.

Here lies The Guardian, keeper of the Dragonstone and a Force of eternal rage and darkness.

Ro (Balance)

Dah (Push)

Whirlwind Sprint

Wuld (Whirlwind)

Het nok kopraan do Wynjolf ahrk Wuld, wen viintaas tuz vey zeim lahvu do rahgron Ogiim.

Here lies the body of Wynjolf the Whirlwind, whose shining blades cut through an army of angry Orcs.

Nah (Fury)

Nonvul Bron, dahmaan daar rok do fin Fodiiz Bormah – Oblivion loost nid Nah med spaan vahdin beyn.

Noble Nord, remember these words of the Hoar Father – Oblivion hath no Fury like a shield maiden scorned.

Kest (Tempest)

Bekkhild wahlaan qethsegol ahmulii vahrukt, Eyolf, wen veysun los sizaan ko vul Kest ko Okaaz do Luv.

Bekkhild raised this stone for her husband, Eyolf, whose ship was lost in a dark Tempest in the Sea of Tears.

Keep reading with a free account

The first 3 sections of Elder Scrolls V: Skyrim Special Edition are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousAppendix VII: Other References NextFavored Archetypes