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Elder Scrolls V: Skyrim Special Edition eGuide
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Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › Dragonborn Quests › Solstheim Side Quests

Solstheim Side Quests: Unearthed

Unearthed

PREREQUISITES: 11,000 gold

RELATED QUESTS: Solstheim Side Quests: Black Book: Filament and Filigree, Solstheim Side Quests: Masks of the Acolyte Priests*

LOCATIONS: Kolbjorn Barrow

CHARACTERS: Miner , Ralis Sedarys

ENEMIES: Ahzidal, Draugr

  • OBJECTIVES: Investigate Kolbjorn Barrow, Fund the excavation of Kolbjorn Barrow (1,000 gold), Wait for a message from Ralis, Visit the Kolbjorn Barrow Excavation, Clear the Draugr from Kolbjorn Barrow, Find a way deeper into the Barrow, Speak to Ralis, Fund the next phase of the excavation (2,000 gold), Wait for a message from Ralis, Return to Kolbjorn Barrow, Clear the Draugr from Kolbjorn Barrow, Search for the missing miners, Speak to Ralis, Fund the next phase of the excavation (3,000 gold), Wait for a message from Ralis, Return to Kolbjorn Barrow, Clear the Draugr from Kolbjorn Barrow, Speak to Ralis, Fund the next phase of the excavation (5,000 gold), Wait for a message from Ralis, Return to Kolbjorn Barrow, Locate Ralis, Defeat Ahzidal, Confront Ralis

Uncovering Kolbjorn Barrow

During your travels through Solstheim, you can learn about Kolbjorn Barrow from a variety of sources. There are several ways to begin this quest:

  • Read the book Ahzidal’s Descent. There are a number of copies scattered around Solstheim. For example, in Tel Mithryn, on a table close to the floating lift in Neloth’s chamber, or in Raven Rock, on Glover Mallory’s bedroom shelf, on the second floor of his house.
  • Visit The Retching Netch in Raven Rock and speak to Geldis the innkeeper about rumors. He mentions a Dunmer named Ralis is up at the Barrow.
  • Or, you can simply stumble upon the Barrow, just southeast of Raven Rock, on the upper plateau overlooking the sea.
  • Book: Ahzidal’s Descent
  • OBJECTIVE: Investigate Kolbjorn Barrow

Digging with a Dark Elf

As you approach Kolbjorn Barrow, buried by the ash from Red Mountain, you’ll spot a Dunmer named Ralis Sedarys (and his nearby journal on a bed of hay). Ralis is an explorer from Mournhold who came to Solstheim in search of the Relics of Ahzidal, a set of powerful enchanted items said to have been entombed below.

As you progress with the conversation, asking why he toils with a pickaxe instead of hiring miners, he mentions his lack of funds to secure such workers. This is where a wealthy financier might come in handy. After asking more about the treasure, the quest starts and the objective updates:

  • The Journal of Ralis Sedarys, vol. 19
  • OBJECTIVE: Fund the excavation of Kolbjorn Barrow (1,000 gold)
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Once you have the money, return to Ralis, and ask if he’s looking for a partner. He’s agreeable, as long as you manage the coin and he manages the dig. Offer him the 1,000 gold, giving him enough to hire a few lackeys and dig down deeper. But that will take time, so he’ll send word when the tomb entrance is found.

  • OBJECTIVE: Wait for a message from Ralis
  • TARGET: Courier, any settlement

Tip

Don’t worry, Ralis may be a Dunmer, but he’s an elf of his word: you aren’t throwing your coin away. You will see dividends as the excavation continues...providing your septims keep coming!

Tip

If you return to Kolbjorn Barrow after paying Ralis but before he sends for you, you can watch the miners at work. However, you can’t assist them; just stay out of their way and let them get back to their digging.

Journey away from the Barrow, to any main settlement on the island (such as Tel Mithryn or Raven Rock), and wait three days. Occupy yourself with other quests or simply sleep until the time has passed. Then Fast-Travel to a different settlement. A courier approaches with a parchment for your eyes only. Ralis seemed excited when he handed the message to the courier.

  • Letter from Ralis Sedarys 1
  • OBJECTIVE: Visit the Kolbjorn Barrow Excavation
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Phase 1: Disturbing the Draugr Dead

Upon your return, it appears your money has been spent; there are miner tents and Ralis is on-site, moaning that something managed to wake the Draugr within the crypt. All the miners are dead, and only Ralis escaped. Unless you’re prepared to deal with the draugr, the whole venture is over.

  • OBJECTIVE: Clear the Draugr from Kolbjorn Barrow
  • OBJECTIVE: Find a way deeper into the Barrow
  • TARGET: Kolbjorn Barrow

The miners dug out the entrance, allowing you access down past their bloodied corpses and into an initial burial chamber, where they apparently hit a dead end. Expect at least six Draugr to contend with, both in the main path and from the four raised crypt corners. Once you’ve embedded your preferred weapons into their rotted hides, one of your objectives completes. But you still need to find a way onward.

Locate the main altar in the center of the burial chamber, and study the strange red skull. Lift it from its pressure plate, and a rotating wall arch ahead of you grinds open. Your objective updates, but don’t leave just yet. Head into the newly opened chamber, and you’ll see that a lot more digging is in your future. But Ralis’s information appears to have been correct—a unique pair of boots sits on the pedestal directly ahead of you.

  • Skull
  • Ahzidal’s Boots of Waterwalking (Waterwalking ability, +10 Enchanting if four Relics of Ahzidal are worn)

Tip

Other than Vampire Lord form and the (exceedingly rare) Potions of Waterwalking, Ahzidal’s Boots of Waterwalking are one of the only ways to acquire the Waterwalking ability. Being able to walk, sprint, Whirlwind Sprint, and even jump across the water can make exploring some waterlogged caves and crypts significantly easier. Remember that you can always take the boots off if you need to swim through a submerged passage.

  • OBJECTIVE: Speak to Ralis
  • OBJECTIVE: Fund the next phase of the excavation (2,000 gold)
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Head back to the surface, and inform Ralis that his barrow is Draugr-free. He’s moderately happy but needs to recruit more miners. This won’t be an easy sell, as their friends recently perished here. When you’re prepared (or able) to part with 2,000 gold, hand it to Ralis, who tells you it will take a few days to dig up more laborers. Why not swing back when you get a chance?

  • OBJECTIVE: Wait for a message from Ralis
  • TARGET: Courier, any settlement

Just as you did before, you must head away from the barrow and drum your fingers for three days. After 72 hours of occupying yourself with other tasks, head to a settlement and locate a courier, who has another message from Ralis.

  • Letter from Ralis Sedarys 2
  • OBJECTIVE: Return to Kolbjorn Barrow
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Phase 2: Deeper with the Dead

As you arrive, it seems your cash injection has been spent; there’s a cooking pot and two more tents, and the place is starting to look like an excavation site rather than a hunter’s camp. Ralis isn’t happy, though; more Draugr have emerged. At least six miners are dead, and the rest have fled. Perhaps a few are hiding or trapped down there?

  • OBJECTIVE: Clear the Draugr from Kolbjorn Barrow
  • OBJECTIVE: Search for the missing miners
  • TARGET: Kolbjorn Barrow

Concern yourself first with eradicating the rotting Nords; head into the initial crypt area and lay waste to the foes appearing from the crypt walls and in the main corridor. Then head deeper (northwest) into the barrow. A toughened Draugr attacks from a circular platform; slay the fiend with ranged weapons or spells.

With the Draugr defeated, head under the narrow bridge to locate the two compass targets (the miners) in the crypt ahead. Bradyn is on the lower floor to your left (west). He’s quite dead. However, prepare for more Draugr combat as you reach his corpse; kill three more foes and then venture farther (northwest) into the crypt, yanking the pull chain on the candlelit alcove ahead of you.

This opens a rotating door to your right (east), exposing a tough Draugr to tackle. Once he’s down, pull a second chain in this new chamber’s alcove, which opens a rotating door to the southwest, behind you. This leads to the upper crypt and another Draugr. Slay it, step around the pressure plate so the magic caster trap isn’t triggered, then move to the portcullis puzzle with four handles to the right of it.

Puzzle Solution: The top handle releases the first portcullis. The second releases darts, so ignore it. The third and fourth handles together release the remaining portcullises, so pull them and continue up.

In the upper crypt area are the splattered remains of Mireli. Take the letter on her body if you wish, then inspect the blocked passageways up here. It isn’t long before four additional Draugr show themselves. Wipe them out to complete the remaining objective. Before you leave, you might as well pocket another fabled item. Locate the seeming dead end to the northeast, hunting for a low handle on the protruding wall to your right, which slides open a secret alcove allowing you to pick up Ahzidal’s Ring!

  • Mireli’s Letter to Mother
  • Ahzidal’s Ring of Necromancy (whenever a creature you have reanimated takes damage, they explode for 50 points of Frost Damage and die)

Tip

Is this ring worth it? It depends. Causing a weak creature to explode for 50 points of Frost Damage in a large radius may improve their damage output, but stronger creatures might have done more damage on their own. Also, wearing this ring prevents reanimated (but not summoned) creatures from taking damage on your behalf, since the first hit will kill them instantly.

  • OBJECTIVE: Speak to Ralis
  • OBJECTIVE: Fund the next phase of the excavation (3,000 gold)
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Note

Can you hear the faint chant of a Word Wall? It is in the second chamber, buried under ash and rubble. You can’t reach it yet.

Return to the surface and locate the dour Dunmer, informing him of the death down below. This hazard pay keeps piling up, and he now needs additional (some might say ludicrous) funds to continue this expedition. When your coffers can handle this outlay, hand it over and wait for Ralis to hire some brawny types to keep the new miners safe. Naturally, this will take a few days.

  • OBJECTIVE: Wait for a message from Ralis
  • TARGET: Courier, any settlement

You know the plan by now; move away from the barrow and attempt other tasks or wait for three days. After 72 hours, saunter into a settlement and locate a courier, who has another message from Ralis. Apparently Ralis is starting to scare the letter carriers.

  • Letter from Ralis Sedarys 3
  • OBJECTIVE: Return to Kolbjorn Barrow
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Phase 3: Disturbing More Draugr

Upon your return, the barrow is almost bustling, with more tents and at least one living miner. So that’s encouraging! However, Ralis is less than thrilled as he tells you of yet another disaster: More Draugr have been uncovered! Your objective is as clear as the sunken eyes on Ralis’s face.

  • OBJECTIVE: Clear the Draugr from Kolbjorn Barrow
  • TARGET: Kolbjorn Barrow

Expect two foes in the initial chamber, another in the main chamber by the pedestal, and the excavation to have cleared out much of the room. Cross the bridge and head into the two-story crypt you explored last time and bring death to the Draugr inside. Continue down the stairs to the lower level where a sarcophagus has been uncovered (a Draugr bashes its way out to meet your blades), and a locked iron door blocks your progress [Expert]. Pick this lock to reach a hidden antechamber with spiders to crush and a chest to inspect. Head down the stairs and deal with another foe, and you can see back out to the central chamber.

Press on to explore more of the catacombs. In the newly opened room, locate a wall chain and pull it, which opens a hidden room to the northeast, where you find Ahzidal’s Gauntlets.

  • Ahzidal’s Gauntlets of Warding (your Wards are 25% less effective but absorb 50% of the Magicka from incoming spells)

Tip

Although the gauntlets cause your Wards to block less damage, the increased Magicka absorption allows you to keep them up for longer. In a protracted battle with sorcerous foes, this may give you an edge.

Backtrack to the room with the wall chain and open the iron door. This leads to a wide tunnel with a rockfall trap that can remove Draugr threats ahead of you. Head down the stairs, turn southeast, then go up the steps and into a large sacrificial chamber. Expect to fight two or three Draugr at first, and then another three before you clear the barrow of foes. Before you leave, check the room for dead miners and guards, then look to the left (northeast), into a small antechamber with a pedestal, upon which rests a ring. You can open the portcullis by quickly sprinting across all of the pressure plates so they activate (light up), or simply snatch the ring through the closed grate using the Telekinesis spell.

  • Ahzidal’s Ring of Arcana (allows you to cast the spells Freeze and Ignite)

Tip

Don’t recognize those spells? Freeze and Ignite are unique to this ring and can’t be acquired in any other way. Both have low casting costs and long-duration versions of their element’s secondary effect, slowing or setting foes on fire for quite some time. Use Freeze on melee foes (especially bosses) to slow their movement and attack speed. Use Ignite to inflict heavy fire damage. Multiple castings of Ignite are cumulative, and each does the same damage as the powerful Incinerate spell, just over a longer duration.

Note

Has your objective not updated? You may have missed a Draugr at the entrance or in an earlier chamber. Keep searching until you slay them all.

  • OBJECTIVE: Speak to Ralis
  • OBJECTIVE: Fund the next phase of the excavation (5,000 gold)
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Head up the side steps in the sacrificial room and yank a chain to open the portcullis, watching for a subsequent blade trap and another chain that opens a quicker way back to the second chamber. Climb the wooden walkways and exit the barrow. Ralis is pleased at your Draugr dispatching but fears it’s going to be everything he can do to find more miners. Got any spare change? Dig into your breeches and come up with an amazing amount of gold so he can hire some experienced muscle. Stop back in a few days to see what’s been uncovered.

  • OBJECTIVE: Wait for a message from Ralis
  • TARGET: Courier, any settlement

Execute the “wait around for Ralis” plan once more. After three more days, a courier appears, telling you this is the last time he’s visiting that place.

  • Letter from Ralis Sedarys 4
  • OBJECTIVE: Return to Kolbjorn Barrow
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Phase 4: Curse of the Dragon Acolyte

The camp is more like a small settlement now, with numerous tents but few miners. Optionally, you may want to enter Ralis’s tent and read some of his journals. Volume 23 is most illuminating, as the Dunmer appears to have been in league with (or driven mad by) Lord Ahzidal! No wonder there were so many deaths!

  • The Journal of Ralis Sedarys, vol. 23
  • OBJECTIVE: Locate Ralis
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Descend into this barrow once more. This time, it isn’t necessary to remove all Draugr you encounter, but your rage at paying for Ralis’s sacrificial victims may have sent you into a fury. Gain some reward by descending the second chamber and approaching the Word Wall, learning the Word of Power before continuing and optionally taking the short route back to the sacrificial chamber. Yank the overhead pull chain to reactivate the blade traps and let them deal with some of the Draugr. Then press on and deal with the ones that await you in the sacrificial chamber.

Continue down the newly opened tunnel to a throne chamber with three Draugr to slay as they rise from their seats. After that, ponder a small puzzle:

Puzzle Solution I: There’s a relic sealed in a small alcove here. Face north and south and pull each chain to rotate the wall so a whale petroglyph is exposed in opposite alcoves. Behind the two thrones are rotating pedestals. Shift both of them to the whale and pull the lever between them. The bars retract, allowing you to grab Ahzidal’s Armor.

  • Ahzidal’s Armor of Retribution (enemies who strike you with a melee attack have a small chance of being paralyzed)

Tip

The chance of actually paralyzing a foe in this way is small, but when it occurs, the unlucky enemy will be at your mercy.

Puzzle Solution II: Further progress is stalled. To continue you must open the central trapdoor. Opposite the pedestals are carvings of two hawk petroglyphs. Turn the pedestals so they are both hawks, pull the lever, and the trapdoor opens.

Descend the spiral steps, passing the scattered potions on the ceremonial table, then move into the lower crypts. Remove a Draugr to the right of the entrance before setting the floor ahead ablaze (via magic or a falling oil lamp shot by your bow). This helps remove the four Draugr in the main corridor and stops the forthcoming puzzle from burning you, if you’re incorrect in your choices. Turn right (northeast).

Puzzle Solution: Ahead is a portcullis with a chain and two petroglyph pedestals. If you pull the chain, a fire trap engulfs you. Instead, turn the pedestals so the serpent petroglyph points at the ground marking on each pedestal. This is the third of the puzzles, and two serpents is the only remaining pair that hasn’t been chosen. Pull the chain and claim Ahzidal’s Helm. Watch for another fire trap as you take it!

  • Ahzidal’s Helm of Vision (your Conjuration and Rune spells cost 25% more but can be cast at greater range)

Tip

The helm increases the range at which you can cast these spells by one range increment—about 30 feet. This is less than the increase offered by some Conjuration perks, but every bit helps. Note that you may want to unequip the helm if you regularly use other Conjuration spells (like bound weapons), as it increases their costs without giving you any corresponding benefit.

Pass the sarcophagus with the Stalhrim deposit (which you may want to mine if you have an Ancient Nordic Pickaxe handy), and move to the door opposite (southwest).

Into Ahzidal’s Clutches

  • OBJECTIVE: Defeat Ahzidal
  • OBJECTIVE: Confront Ralis
  • TARGET: Ralis Sedarys, Kolbjorn Barrow

Ralis is either mad or under the influence of an ancient power; he is attempting to summon Ahzidal! Unfortunately, he’s successful! Expect waves of Draugr to crash out of wall crypts, with Ahzidal raising them to fight again when they fall. Concentrate your force on Ahzidal, countering his fire-based attacks and using the columns around the chamber to hide behind. When the fighting ends, check the ashes for his mask.

  • Ahzidal (increases Fire Resistance by 50% and Fire spell damage by 25%)

Quest Conclusion

Ralis sways a little, confused over what just happened. Did he pocket your gold and take you for a fool? Or was he summoned here as a thrall? Did he kill all the miners under the influence of Ahzidal? He doesn’t know for sure. But you can determine whether he lives or not. You can:

  • Believe him but tell him never to return. He agrees. The quest ends.
  • Or tell him he can’t go unpunished. The objective “Kill Ralis” begins. Fight and slay him. The quest ends.

Postquest Activities: The Relics of Ahzidal

Now is the time to return to find any missing Relics of Ahzidal. These are a set of items with unique enchantments:

NameTypeDescriptionFound
Ahzidal Mask Increases your Fire Resistance by 50%, and your Fire Spell damage by 25%. Phase 4. Mask worn by Ahzidal.
Ahzidal’s Helm of Vision Helm Your Conjuration and Rune spells cost 25% more but can be cast at greater range (+1 Range Increment). Phase 4. Use the “Snake, Snake” combination in the lower catacombs.
Ahzidal’s Armor of Retribution Cuirass Enemies who strike you with a melee attack have a small chance of being paralyzed (5%). Phase 4. Use the “Whale, Whale” combination in the puzzle chamber.
Ahzidal’s Gauntlets of Warding Gauntlets Your Wards are 25% less effective but absorb 50% of the Magicka from incoming spells. Phase 3. Behind a secret door in the main catacombs (lower level).
Ahzidal’s Boots of Waterwalking Boots Waterwalking. If you wear any four Relics of Ahzidal, +10 Enchanting. Phase 1. In the second (main) chamber.
Ahzidal’s Ring of Necromancy Ring Whenever a creature you have reanimated takes damage, they explode for 50 points of Frost damage and die. Phase 2. Behind a secret door in the main crypt (upper level).
Ahzidal’s Ring of Arcana Ring Allows you to cast the spells Ignite and Freeze. Phase 3. In the sacrificial chamber with the pressure plate puzzle.
  • Set Bonus: Ahzidal’s Genius (+10 Enchanting while wearing any four Relics of Ahzidal)

Note

You receive this bonus for wearing any four items. Although this ability is listed on the boots, you don’t actually have to be wearing them. Ahzidal’s Mask will count. There’s no extra bonus for wearing more than four pieces.

Interestingly, like the abilities on the individual items, this set bonus is also unique: no other armor confers a bonus to your Enchanting skill.

Postquest Activities: The Fate of Ralis

If you kill Ralis: You’ll find little of the 11,000 septims you’ve spent. In fact, only Hoarfrost, his unique Ancient Nordic Pickaxe, is of any real worth.

If you don’t kill Ralis: You’ll find him in The Retching Netch in Raven Rock. Speak to him and he’ll lend you his expertise as a Follower if you want him. You can pilfer his pickaxe after he joins you.

  • Follower: Ralis
  • Hoarfrost (targets take 15 points of Frost damage to Health and Stamina and have a small chance of being frozen solid.)

Note

Hoarfrost really is an Ancient Nordic Pickaxe, with all that entails. You can use it to mine the veins of Stalhrim you find on Solstheim.

Postquest Activities: Black Books

Leave Kolbjorn Barrow via the gap in the sarcophagus to the southwest, passing a large chest before reaching a pull chain and allowing access into a strange and terrible chamber. Here you find an effigy of Hermaeus Mora, another huge chest and assorted items, and a fabled Black Book. This begins Solstheim Side Quests: Black Book: Filament and Filigree.

  • Black Book: Filament and Filigree

Whether you’re reading this book or not, exit to the northeast, noting the Stalhrim deposit before activating a lever to summon a rotating staircase down to your level. Ascend, and you emerge in the main chamber.

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