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Elder Scrolls V: Skyrim Special Edition eGuide
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Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › Quests › Side Quests

Side Quests: Forbidden Legend

Forbidden Legend

PREREQUISITES: None

INTERSECTING QUESTS: College of Winterhold Quests: Under Saarthal

LOCATIONS: College of Winterhold, Folgunthur, Folgunthur Crypt, Geirmund’s Hall, Reachwater Rock, Saarthal

CHARACTERS: Gauldur, Tolfdir

ENEMIES: Draugr, Draugr Thrall, Frostbite Spider, Jyrik Gauldurson, Mikrul Gauldurson, Sigdis Gauldurson, Skeever

  • OBJECTIVES: Investigate the cryptic message, Investigate the Gauldur legend, Learn the truth from Daynas Valen, Read Daynas Valen’s notes, Find the Gauldur Amulet Fragment in Folgunthur, Find the Gauldur Amulet Fragment in Geirmund’s Hall, Find the Gauldur Amulet Fragment in Saarthal, Reforge the Gauldur Amulet, Take the Gauldur Amulet

This quest can be started in any number of ways. There’s no “optimal” way to begin, and no one to speak to about it. You’re most likely to just stumble across it somewhere as a part of your adventure. Here are some of the possibilities:

  • When exploring any of the locations for this quest, such as Saarthal (in College of Winterhold Quests: Under Saarthal), you may find a cryptic note on the boss that begins this quest. These all point you to copies of the book Lost Legends of Skyrim.
  • Or, you may find the book first. Copies of Lost Legends are all over the world, and reading any of them, such as the one in Farengar’s library in Dragonsreach, will give you some background and direct you to Folgunthur.
  • Or, you may simply enter Folgunthur on your own and find the body of Daynas Valen. His notes provide the clues that guide the rest of your journey.

Note

Below is one of the paths you might take through this quest. There is no “correct” order for the places you visit, but this route allows you to see all the locations in a logical progression.

Do Not Disturb

Deep in the Reach, the southern road follows the river as it winds through the canyons toward Markarth. At one point, the road crosses a bridge with a large waterfall to the south. Head up the rocky slope, onto a dirt path that leads to the rushing stream, and follow the streambed through the falls. Hidden behind is the entrance to Reachwater Rock. The “Rock” in question is inside the cavern: a natural stone island with a single gnarled tree, above a gloomy lake. A dead adventurer lies against the tree, and a pedestal stands nearby. There are two items of interest on the pedestal:

  • Ancient Edict
  • Emerald Dragon Claw

The Edict is particularly worrying; it tells you to leave this place, as whatever was sealed in here was done at a great price. Take the Claw as well, and once you choose to ignore the warning, this quest continues!

  • OBJECTIVE: Investigate the cryptic message
  • TARGET: The dead adventurer

If you haven’t already, check the adventurer’s body. In addition to some potions, he also has a copy of the book Lost Legends of Skyrim, which tells the tale of the Arch-Mage Gauldur and his three sons, all murdered in ages past. Could this sealed tomb be connected to the legend? The book doesn’t say, but it does mention one place that is: Folgunthur, near the foot of Solitude, far to the north.

  • OBJECTIVE: Investigate the Gauldur legend
  • TARGET: Daynas Valen’s Journal, outside Folgunthur

Although the objective is out of the cave, you can see a Nordic Puzzle Door set into the rock wall above the pedestal.

Puzzle Solution: The door consists of three “rings” that rotate when you activate them. Each has three animals plated into the stonework, and the central keyhole is unlocked using the Emerald Dragon Claw; the puzzle is inaccessible without it. The puzzle solution is actually on the palm of the Claw; rotate it in your inventory to see the three circular petroglyph carvings on the Claw’s palm. Move the rings so the Bear, Whale, and Snake appear on the outer, middle, and inner rings, respectively. Then insert the Emerald Dragon Claw into the keyhole.

Through the door, a long hallway greets you, along with three additional doors that grind open one after the other. They lead to a second (and completely sealed) Nordic Puzzle Door. This features different petroglyphs, and your Emerald Dragon Claw doesn’t fit the keyhole. You return here at the zenith of this quest.

Travel to Folgunthur, just southeast of Solitude in the marshes, and inspect the long-abandoned campground outside the barrow. Inside one of the snow-dusted tents is Daynas Valen’s Journal. Read and stow it; the book speaks of his obsession with the Gauldur legend, which he, too, has traced to Folgunthur.

  • Daynas Valen’s Journal

Note

Due to the varied nature of this quest, you can simply head here and read Daynas Valen’s Journal first or obtain the notes from Daynas himself, inside Folgunthur. There are many options for uncovering the history of the hated Gauldersons!

  • OBJECTIVE: Learn the truth from Daynas Valen
  • TARGET: Daynas Valen’s Notes, in Folgunthur

Be Bound Here, Mikrul: Murderer, Betrayer

Open the ominous Iron Doors of Folgunthur, watching for a trigger plate in the initial tunnel; you don’t want to be skewered by the spikes shooting from the dragon busts on either side of you. Note the corpses of the adventurers and Draugr strewn across the passage; you’re far from the first to venture into this tomb. At the bottom of the tunnel steps is a claw keyhole, which seems to have already been opened, and requires the Ivory Claw (which Daynas has, according to his journal).

Inside the entrance room is a Nordic Puzzle. It, too, has already been solved. The exit opposite leads to a pressure plate and fire trap and the first live Draugr in the tomb. The passage continues into an expansive subterranean banquet hall, with Draugr literally peeling away from the walls and oily floors and lamps to roast them with.

Enter the passage on the banquet hall’s far side, where a floor grate drops away as you step near. You are fortunate that the drop onto spikes is filled with water. Carefully step around the grating or use the wall lever to close it and lift you out of the pit; then ascend the spiral steps. This leads to a balcony overlooking the banquet hall and the bloody remains of Daynas Valen, cut down close to another claw keyhole. Search his corpse for two important items:

  • Daynas Valen’s Notes
  • Ivory Dragon Claw
  • OBJECTIVE: Read Daynas Valen’s notes

Grab the items, and leaf through the notes. Daynas’s obsession and years of painstaking research finally led him to the surprising truth about Gauldur and his sons and the powerful amulet that bound the brothers together. It is obviously powerful. But is it worth the danger involved in assembling the pieces? Yes, of course it is!

  • OBJECTIVE: Find the Gauldur Amulet Fragment in Folgunthur
  • TARGET: Mikrul Gauldurson, in Folgunthur
  • OBJECTIVE: Find the Gauldur Amulet Fragment in Geirmund’s Hall
  • TARGET: Sigdis Gauldurson, in Geirmund’s Hall
  • OBJECTIVE: Find the Gauldur Amulet Fragment in Saarthal
  • TARGET: Jyrik Gauldurson, in Saarthal

Insert the Ivory Dragon Claw into the keyhole by Daynas’s corpse. This lowers the bridge, forcing you into combat with the Draugr beyond. Battle through, into a small crypt (watch for a floor trigger and spear trap in the chamber to your left) and around to a Nordic Lever Puzzle.

Puzzle Solution: There are four levers, each moving a particular set of the four portcullises that block your path. Pull the right-front and left-rear levers to open your path.

Head down the steep stairs, watching for a rock-fall trap. Open the wooden door into a guardian chamber with two Draugr near their thrones and a large central grating. Currently, if you pull on the wall chain, you’re pierced by darts. There is a trick to opening this grating:

Puzzle Solution: There are two levers, one by each throne. Both of them rotate walls that block the nearby doors, allowing you to enter the chambers beyond. The right one currently allows you to access a semicircular chamber adjacent to the throne and lever. Battle the Draugr before inspecting the three large stone heads, each with an animal petroglyph in their maws. Working counterclockwise from the first petroglyph you see, the order is Snake, Whale, and Hawk. Return to the grating chamber, and pull the lever by the left throne until the rock wall shifts to open into a second, almost identical chamber. The difference is that there are three pillars. Rotate them so that the Snake faces out from the first pillar (facing the doorway), the Whale faces out from the second, and the Hawk faces from the third, mimicking the petroglyphs in the mirrored room you just came from. Now when you pull the chain, the grate opens.

Wind your way down the long spiral steps to a waterlogged tunnel with Frostbite Spiders to tackle. The open doors at the far end lead to a long hall, flanked with coffins. As you enter the hall, the doors slam shut behind you and the lights go out. Crypts to either side of the room open, and Draugr begin to emerge in the darkness. Quickly use a Nighteye spell or power if you can, then battle the guardians. When the foes are vanquished, the lights come back on. Step up to another Nordic Puzzle Door.

Puzzle Solution: Move the rings so the Hawk, Hawk, and Dragon appear on the outer, middle, and inner rings, respectively. Then insert the Ivory Dragon Claw into the keyhole. Venture forward, and open the doors leading into Folgunthur Crypt.

Brother Battle: Mikrul Gauldurson

The crypt is a massive chamber, flanked with coffins and a main tomb at the far (southeast) end. When you’re about halfway across the crypt, the sarcophagus bursts open, and out clambers the fearsome Mikrul Gauldurson, now a Draugr of considerable power! Aside from his inherent toughness, he also wields the Gauldur Blackblade, a powerful sword with an Absorb Health enchantment. He is accompanied by Draugr Thralls: weak, unarmed Draugr that do little damage but crowd the space, making it hard for you to flee from Mikrul’s reach.

Especially at low levels, you may find it harrowing to fight Mikrul in melee combat, as every blow he delivers rapidly refills his health. Followers and summoned creatures are best left behind, since Mikrul can drain their health just as easily. The safest bet is to refrain from being hit at all. Back away as best you can, dodge his blows, and use a bow or spells to whittle down his health. If desperate measures are called for, you can jump across the sarcophagi along the sides of the room to flee and regroup.

Once Mikrul falls, any surviving thralls also die. Be sure you pry Mikrul’s bony fingers off his vampiric blade, which is an exceptional one-handed weapon. There are two other items of interest, too:

  • Gauldur Blackblade
  • Gauldur Amulet Fragment
  • Writ of Sealing

Don’t be fooled by the “fragment” part: Mikrul’s amulet fragment is a full amulet in its own right and has a solid Fortify Health enchantment. The Writ has a curse against the Gauldurson brother written upon it. To exit the chamber, move to the far (southeast) end and insert the Ivory Dragon Claw into the right-side keyhole (the left leads to a rockfall). This removes the spear bars and allows access to the treasure chamber, which also contains a Word Wall. Now leave Folgunthur out of the southeast Iron Door, push out a sarcophagus lid for a shortcut into the banquet hall crypt, and retrace your steps back out. On your way, use the Ivory Claw in the first puzzle room to open a secret door with a chest.

  • Word of Power: Frost Breath

Be Bound Here, Sigdis: Murderer, Betrayer

Travel to Geirmund’s Hall, east of Ivarstead in the hilly forest close to Lake Geir. Enter the cave and crush the two Skeever; then peer down the massive sinkhole in the center of the room. Drop into the water below. Aside from the submerged crypt passage leading to a chest and a dead end, there are steps up to an Iron Door. Slash your way through Frostbite Spiders, watch for a trigger plate that launches darts, and head down into a waterlogged crypt. Aside from Draugr, there are Nordic puzzle pillars to inspect.

Puzzle Solution: Stand atop the steps and face down into the waterlogged crypt. On the left (south) wall are two small petroglyph plaques showing a Hawk and a Whale. On the right (north) wall, there are plaques showing a Whale and a Snake. Continue along the crypt’s left side, and spin the two pillars to show the Hawk and the Whale. Backtrack, and continue along the crypt’s right side, and spin the two pillars to show the Whale and the Snake (the first of these already shows the Whale and so doesn’t need to be moved). Then pull the lever to open the portcullis doorway.

Head into the ruined hub chamber with a fallen bridge and steps up to an altar. You’ll return here later, so simply check the corpse on the altar for a key and epitaph, where Lord Geirmund keeps his eternal vigil. To open the Iron Door behind the altar (Adept), use the key or pick it. Pass the Arcane Enchanter and turn left (west), as the direct route to Sigdis Gauldurson’s sarcophagus is blocked. Climb the steps, kill the Draugr on the balcony overlooking the hub room, and ignore the easily spotted lever (unless you want spears in your sides). Instead, pull the hidden one just behind you to the right (southwest). This lowers the bridge.

Fight the Draugr as you cross (you can jump to the right and open a locked door [Expert] to reach a small treasure room, then retrace your steps). Use another lever on the middle “island” to lower the second bridge, and fight through into a small passage. Watch the floor trigger, or face swinging axes around the corner. Quickly step to the wall lanterns between the blades to avoid them.

  • Lord Geirmund’s Key
  • Geirmund’s Epitaph

Brother Battle: Sigdis Gauldurson

Follow the passage around and into the tomb of Sigdis Gauldurson. The moment he steps from his sarcophagus, he teleports away, and you suddenly have more than one Sigdis to deal with! His Illusory Duplicates spell means that two of these entities are magical doppelgangers. During the frenzy of combat, it may be difficult to tell, but Sigdis’s duplicates have a few subtle differences:

  • The Gauldur Blackbow Signis uses dishes out significantly more damage and drains your Magicka.
  • The dopplegangers are wreathed in a slight blue glow.
  • The doppelgangers’ helmets don’t have horns, while Sigdis’s helmet does.

The three foes fire from their platforms, forcing you to strike them using your favored weaponry. Sigdis teleports around and summons duplicates again periodically, speeding up if you destroy both duplicates or as his health falls.

Focus your attention on Sigdis, as he’s the only one taking damage. After you kill him, any illusions are dispersed, and an exit doorway behind his coffin slides open once. Be sure you pry Sigdis’s twitching fingers off his bow, which drains Magicka from targets. There are two other items of interest, too.

  • Gauldur Blackbow
  • Gauldur Amulet Fragment
  • Writ of Sealing

Once again, Sigdis’s amulet fragment is a real amulet, this time with a Fortify Stamina enchantment. The Writ has a curse against the Gauldurson brother written upon it. Exit via the newly opened corridor, leading to a large chest and a lever that opens a section of wall, leading you back into the initial chamber with the pit.

Be Bound Here, Jyrik: Murderer, Betrayer

At this point, or whenever you wish to explore Saarthal and face Jyrik Gauldurson, you must visit the College of Winterhold and begin the College of Winterhold questline. Consult the College of Winterhold Quests for all pertinent information. Here’s what you need to do:

  • Complete College of Winterhold Quests: First Lessons, proving your magical aptitude and gaining admittance to the College, where you’ll train with Tolfdir.
  • Begin College of Winterhold Quests: Under Saarthal, and explore the excavation. The route to take, and the Nordic Puzzle solutions, are detailed in that quest. This culminates in the discovery of a giant glowing orb that floats in a bubble of writhing magic, at the opposite end of the room. It is pulsing and made of some strange, unknown material. Tolfdir is transfixed by this but averts his gaze when a ferocious-looking Draugr rises from his eternal throne chair. You’re about to face the third brother, Jyrik Gauldurson!

Brother Battle: Jyrik Gauldurson

Jyrik Gauldurson is coursing with evil magic, and for the first ten seconds of the battle, he is utterly impervious to any attacks. Use this time to step behind cover or let any summoned creatures you may have conjured or Followers bear the brunt of his attacks. Eventually, Tolfdir realizes that all your combined offensive capabilities aren’t having an effect, so he turns to the Eye and focuses his attacks on the crackling globe. A few seconds later, he yells that Jyrik is vulnerable. Attack!

To further complicate matters, Jyrik is bathed in an elemental shield that cycles through the different elements and is impervious to attacks from the same element. So, if he’s bathed in fire, then any Flame-based spells have no effect on him. Use attacks from any other element instead. If you have only one type of elemental magic (i.e., only Fire), wait a few seconds until Jyric’s shielding changes elements, and then strike!

Tip

Jyrik is extremely vulnerable to frost damage when he’s on fire, and when encased in a frost shield, he’s very vulnerable to fire. Use this to your advantage!

With Jyrik Gauldurson gurgling his last curse, turn your attention to his unique weapon, although not one he wields in the battle with you: the Staff of Jyrik Gauldurson, which lies on the altar in front of his throne. Grab it, and the other items of interest on his corpse:

  • Gauldur Amulet Fragment
  • Staff of Jyrik Gauldurson
  • Writ of Sealing

As you might expect, his amulet fragment has a Fortify Magicka enchantment, while the Writ has a curse against him written upon it. Now use the Iron Door behind the orb to exit the chamber, which leads to a fern-filled grotto and an ancient Word Wall. Absorb the power before you exit back into the excavation site, releasing the portcullis with a wall handle and exiting Saarthal.

  • Word of Power: Ice Form

Be Defeated Here, Gauldurson Brothers!

With the three Amulet Fragments in your possession, all that remains is to return to Reachwater Rock and enter the long hall that was sealed when you first visited this tomb. (If this is your first visit, see above for directions to the cave.)

Puzzle Solution: Move the rings so the Hawk, Hawk, and Dragon appear on the outer, middle, and inner rings, respectively. Then take the Ivory Dragon Claw you found on Daynas Valen’s corpse in Folgunthur, and insert it into the keyhole. Continue down the steps beyond and enter the Arch-Mage Gauldur’s tomb. Approach the altar at the far (northwest) end of the elaborately constructed room. Here you’ll find three Amulet Pedestals.

As you set the final Amulet Fragment down on the pedestal, three spectral forms congeal from the ether on an inaccessible balcony above you. The power of the Gauldurson Brothers is strong enough to defy death—twice! Now you must face Mikrul, Sigdis, and Jyrik again, only this time they attack one after the other!

Mikrul is the first to step forward, teleporting to the room’s far end as sarcophagi burst open around him. His thralls are back, stronger than before and now fully armed. This time, your best bet is to avoid Mikrul and go after the thralls first; you don’t want to be surrounded by weapon-swinging Draugr. Once you slay them, Mikrul should be easier to defeat. Again, you may be better off attacking him from range: That strategy is even more effective here, since you can leap across the gaps in the platforms, but he must walk around them. When Mikrul falls, he returns to the upper platform and drops to a knee.

Sigdis steps forward next, this time joined by three ghostly duplicates. Again, their helmets are a telltale clue: The real Sigdis has curled horns on his helmet, while the duplicates have vertical horns. Ignore the duplicates and crush Sigdis as quickly as you can.

Finally, Jyrik steps forward. He is not invincible here, but he’s still a powerful sorcerer. At several points in the battle, he teleports away to regain a little composure before attacking again. Use the same strategies as before to target his elemental weaknesses and bring him down.

After you deliver the final blow to Jyrik, the three brothers regroup at the altar. Suddenly, the sarcophagus behind them opens. The brothers turn, Sigdis lets out a shout, and a brilliant blast of light wipes them from existence. When the dust settles, a spectral figure (could this be Gauldur?) appears and grants you what you seek: In a flash of light, the Amulet Fragments combine!

  • OBJECTIVE: Take the Gauldur Amulet

Quest Conclusion

Claim the reforged amulet and wear it proudly—you’ve earned it. While you may never wield its unique abilities as the brothers once did, the amulet is still immensely powerful, fortifying your Health, Magicka, and Stamina all in one.

  • Gauldur Amulet

Postquest Activities

After claiming the amulet, jump up to the high platform and inspect the newly opened sarcophagus. Search Gauldur’s skeleton, and you can find a sizable gold reward as well.

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