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Elder Scrolls V: Skyrim Special Edition eGuide
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Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › Training › Inventory

Crafting: Enchantments

Crafting: Enchantments

Table VII: Soul Gems

A list of soul gems and their properties. Note that the Filled Soul Gems listed here are the ‘standard’ filled soul gems you can find in the world. If you Soul Trap a weaker creature into a larger gem, the resulting value will be reduced.

NameWeightValueCapacityNotes
Petty Soul Gem 0.1 10 250 Can hold creature souls below Lv4.
Lesser Soul Gem 0.2 25 500 Can hold creature souls below Lv16.
Common Soul Gem 0.3 50 1000 Can hold creature souls below Lv28.
Greater Soul Gem 0.4 100 2000 Can hold creature souls below Lv38.
Grand Soul Gem 0.5 200 3000 Can hold any creature soul.
Black Soul Gem 1 500 3000 Can hold any human soul.
Petty Soul Gem (Filled) 0.1 40 250 Holds a petty soul.
Lesser Soul Gem (Filled) 0.2 80 500 Holds a lesser soul.
Common Soul Gem (Filled) 0.3 150 1000 Holds a common soul.
Greater Soul Gem (Filled) 0.4 350 2000 Holds a greater soul.
Grand Soul Gem (Filled) 0.5 500 3000 Holds a grand soul.
Black Soul Gem (Filled) 1 1200 3000 Holds a human soul.

Table VIII: Base Enchantments

The two tables below list all of the base weapon and armor enchantments.

When Disenchanting an item, you always learn its Base Enchantment.

  • So disenchanting a Daedric Mace of the Inferno teaches you ‘Fire Damage’.
  • But disenchanting an Iron Sword of Embers also teaches you ‘Fire Damage’. Despite the cheaper item, you learn the same effect.

When Enchanting an item:

  • You can apply any weapon enchantment to any weapon.
  • You can apply armor enchantments only to a subset of armor pieces, as shown below.

Examples:

  • You can apply Waterbreathing to any Helm, Ring, or Necklace.
  • You can put Muffle on any pair of Boots, but only on Boots.

Standard Armor Enchantments

ModifierBase EnchantmentHeadChestHandsFeetShieldRingNecklace
Fortify Alchemy Potions and poisons you craft are #% stronger. X X X X
Fortify Alteration Alteration spells cost #% less to cast. X X X X
Fortify Archery Increases bow damage by #%. X X X X
Fortify Block When blocking, you block #% more damage. X X X X
Fortify Carry Weight +# Carry Weight X X X X
Fortify Conjuration Conjuration spells cost #% less to cast. X X X X
Fortify Destruction Destruction spells cost #% less to cast. X X X X
Fortify Healing Rate Increases your health regeneration rate by #%. X X X
Fortify Health +# Health X X X X
Fortify Heavy Armor Increases your Heavy Armor skill by #. X X X X
Fortify Illusion Illusion spells cost #% less to cast. X X X X
Fortify Light Armor Increases your Light Armor skill by #. X X X X
Fortify Lockpicking Locks are #% easier to pick. X X X X
Fortify Magicka +# Magicka X X X X
Fortify Magicka Rate Increases your magicka regeneration rate by #%. X X X
Fortify One-Handed Increases one-handed weapon damage by #%. X X X X
Fortify Pickpocket Pickpocketing items is #% easier. X X X X
Fortify Restoration Restoration spells cost #% less to cast. X X X X
Fortify Smithing Weapons and armor improvements are #% stronger. X X X X
Fortify Sneak Sneaking is #% easier. X X X X
Fortify Speech Prices you get are #% better. X
Fortify Stamina +# Stamina X X X X
Fortify Stamina Rate Increases your stamina regeneration rate by #%. X X X
Fortify Two-Handed Increases two-handed weapon damage by #%. X X X X
Muffle You move silently when sneaking. X
Resist Disease +#% Disease Resistance X X X X
Resist Fire +#% Fire Resistance X X X X
Resist Frost +#% Frost Resistance X X X X
Resist Magic +#% Magic Resistance (all forms of magic) X X X
Resist Poison +#% Poison Resistance X X X X
Resist Shock +#% Shock Resistance X X X X
Waterbreathing You do not drown when swimming. X X X

Weapon Base Enchantments

Base EnchantmentEffect
Absorb Health Absorb # Health.
Absorb Magicka Absorb # Magicka.
Absorb Stamina Absorb # Stamina.
Banish Banishes summoned daedra below level #.
Chaos 50% chance each of +# fire, +# frost, and +# shock damage
Fear Creatures below level # flee for 30s.
Fire Damage +# fire damage.
Frost Damage +# frost damage.
Magicka Damage +# magicka damage.
Paralyze Paralyzes creatures below level #.
Shock Damage +# shock damage.
Soul Trap Soul traps creatures that die within # seconds.
Stamina Damage +# magicka damage.
Turn Undead Undead below level # flee for 30s.

Table IX: Derived Enchantments

This table lists all of the Enchantments that can appear on items you find in the world.

Derived Enchantments Key

Modifier: The item suffix (or, occasionally, prefix) that identifies the enchantment.

Base Enchantment: The enchantment that you learn if you disenchant the item. Cross-reference this with the Base Enchantments Table for a complete description of the enchantment.

Ench Level: The level of this particular enchantment. Cross-reference this with the General Data Table to identify which material types this enchantment can appear on.

Magnitude: The “strength” of this particular enchantment, which might be expressed as a percentage, duration, level, or raw modifier. Plug this into the “#” in the base enchantment’s description.

Not every possible combination of weapon, material, and enchantment permitted under this system exists in Skyrim… but the vast majority do.

For Example: You find an Elven Mace of Enervating. Looking it up on this table, you find that its Base Enchantment is “Magicka Damage”, and its magnitude is “50”. Cross-referencing this with the Base Enchantments Table tells you that it does “+50 Magicka Damage”.

Note that the College of Winterhold Robes work a little differently:

There are five basic robes: Novice, Apprentice, Adept, Expert, Master. Each of these robes has a specific Fortify Magicka Rate enchantment on it, as listed on the Armor page.

In addition to that enchantment, these robes may also have an additional enchantment related to one of the five schools of magic. The modifier is just the name of the school, since the magnitude is determined by the type of robe. So, for example, you can find:

Novice Robes of Conjuration [+50% Magicka Regen; 12% Conjuration]

Apprentice Robes of Conjuration [+75% Magicka Regen; 15% Conjuration]

Apprentice Robes of Destruction [+75% Magicka Regen; 15% Destruction]

Standard Weapon Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
of Absorption Absorb Health 2 5
of Consuming Absorb Health 3 10
of Devouring Absorb Health 4 15
of Leeching Absorb Health 5 20
of the Vampire Absorb Health 6 25
of Siphoning Absorb Magicka 2 10
of Harrowing Absorb Magicka 3 15
of Winnowing Absorb Magicka 4 20
of Evoking Absorb Magicka 5 25
of the Sorcerer Absorb Magicka 6 30
of Gleaning Absorb Stamina 2 10
of Reaping Absorb Stamina 3 15
of Harvesting Absorb Stamina 4 20
of Garnering Absorb Stamina 5 25
of Subsuming Absorb Stamina 6 30
of Banishing Banish 4 Lv12
of Expelling Banish 5 Lv20
of Annihilating Banish 6 Lv36
of Chaos Chaos 3 15
of High Chaos Chaos 4 20
of Extreme Chaos Chaos 5 25
of Ultimate Chaos Chaos 6 30
of Dismay Fear 1 Lv5
of Cowardice Fear 2 Lv7
of Fear Fear 3 Lv10
of Despair Fear 4 Lv13
of Dread Fear 5 Lv16
of Terror Fear 6 Lv20
of Embers Fire Damage 1 5
of Burning Fire Damage 2 10
of Scorching Fire Damage 3 15
of Fire / Flames Fire Damage 4 20
of the Blaze Fire Damage 5 25
of the Inferno Fire Damage 6 30
of Cold / Chills Frost Damage 1 5
of Frost Frost Damage 2 10
of Ice Frost Damage 3 15
of Freezing Frost Damage 4 20
of Blizzards Frost Damage 5 25
of Winter Frost Damage 6 30
of Sapping Magicka Damage 1 10
of Draining Magicka Damage 2 20
of Diminishing Magicka Damage 3 30
of Depleting Magicka Damage 4 40
of Enervating Magicka Damage 5 50
of Nullifying Magicka Damage 6 60
of Stunning Paralyze 4 2s
of Immobilizing Paralyze 5 4s
of Petrifying Paralyze 6 6s
of Sparks Shock Damage 1 5
of Arcing Shock Damage 2 10
of Shocks Shock Damage 3 15
of Thunderbolts Shock Damage 4 20
of Lightning Shock Damage 5 25
of Storms Shock Damage 6 30
of Souls Soul Trap 1 3s
of Soul Snares Soul Trap 2 5s
of Binding Soul Trap 3 7s
of Animus Soul Trap 4 10s
of Malediction Soul Trap 5 15s
of Damnation Soul Trap 6 20s
of Fatigue Stamina Damage 1 5
of Weariness Stamina Damage 2 10
of Torpor Stamina Damage 3 15
of Debilitation Stamina Damage 4 20
of Lethargy Stamina Damage 5 25
of Exhaustion Stamina Damage 6 30
Blessed Turn Undead 1 Lv3
Sanctified Turn Undead 2 Lv7
Reverent Turn Undead 3 Lv13
Hallowed Turn Undead 4 Lv21
Virtuous Turn Undead 5 Lv30
Holy Turn Undead 6 Lv40

Standard Armor Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
of Minor Alchemy Fortify Alchemy 1 12%
of Alchemy Fortify Alchemy 2 15%
of Major Alchemy Fortify Alchemy 3 17%
of Eminent Alchemy Fortify Alchemy 4 20%
of Extreme Alchemy Fortify Alchemy 5 22%
of Peerless Alchemy Fortify Alchemy 6 25%
of Minor Alteration Fortify Alteration 1 12%
of Alteration Fortify Alteration 2 15%
of Major Alteration Fortify Alteration 3 17%
of Eminent Alteration Fortify Alteration 4 20%
of Extreme Alteration Fortify Alteration 5 22%
of Peerless Alteration Fortify Alteration 6 25%
of Minor Blocking Fortify Block 1 15%
of Blocking Fortify Block 2 20%
of Major Blocking Fortify Block 3 25%
of Eminent Blocking Fortify Block 4 30%
of Extreme Blocking Fortify Block 5 35%
of Peerless Blocking Fortify Block 6 40%
of Lifting Fortify Carry Weight 1 25
of Hauling Fortify Carry Weight 2 30
of Strength Fortify Carry Weight 3 35
of Brawn Fortify Carry Weight 4 40
of the Ox Fortify Carry Weight 5 45
of the Mammoth Fortify Carry Weight 6 50
of Minor Conjuring / Conjuration Fortify Conjuration 1 12%
of Conjuring / Conjuration Fortify Conjuration 2 15%
of Major Conjuring / Conjuration Fortify Conjuration 3 17%
of Eminent Conjuring / Conjuration Fortify Conjuration 4 20%
of Extreme Conjuring / Conjuration Fortify Conjuration 5 22%
of Peerless Conjuring / Conjuration Fortify Conjuration 6 25%
of Minor Destruction Fortify Destruction 1 12%
of Destruction Fortify Destruction 2 15%
of Major Destruction Fortify Destruction 3 17%
of Eminent Destruction Fortify Destruction 4 20%
of Extreme Destruction Fortify Destruction 5 22%
of Peerless Destruction Fortify Destruction 6 25%
of Remedy Fortify Healing Rate 3 20%
of Mending Fortify Healing Rate 4 30%
of Regeneration Fortify Healing Rate 5 40%
of Revival Fortify Healing Rate 6 50%
of Minor Health Fortify Health 1 20
of Health Fortify Health 2 30
of Major Health Fortify Health 3 40
of Eminent Health Fortify Health 4 50
of Extreme Health Fortify Health 5 60
of Peerless Health Fortify Health 6 70
of the Minor Knight Fortify Heavy Armor 1 12
of the Knight Fortify Heavy Armor 2 15
of the Major Knight Fortify Heavy Armor 3 17
of the Eminent Knight Fortify Heavy Armor 4 20
of the Extreme Knight Fortify Heavy Armor 5 22
of the Peerless Knight Fortify Heavy Armor 6 25
of Minor Illusion Fortify Illusion 1 12%
of Illusion Fortify Illusion 2 15%
of Major Illusion Fortify Illusion 3 17%
of Eminent Illusion Fortify Illusion 4 20%
of Extreme Illusion Fortify Illusion 5 22%
of Peerless Illusion Fortify Illusion 6 25%
of the Minor Squire Fortify Light Armor 1 12
of the Squire Fortify Light Armor 2 15
of the Major Squire Fortify Light Armor 3 17
of the Eminent Squire Fortify Light Armor 4 20
of the Extreme Squire Fortify Light Armor 5 22
of the Peerless Squire Fortify Light Armor 6 25
of Minor Lockpicking Fortify Lockpicking 1 15%
of Lockpicking Fortify Lockpicking 2 20%
of Major Lockpicking Fortify Lockpicking 3 25%
of Eminent Lockpicking Fortify Lockpicking 4 30%
of Extreme Lockpicking Fortify Lockpicking 5 35%
of Peerless Lockpicking Fortify Lockpicking 6 40%
of Magicka Fortify Magicka 1 20
of Magicka Fortify Magicka 2 30
of Major Magicka Fortify Magicka 3 40
of Eminent Magicka Fortify Magicka 4 50
of Extreme Magicka Fortify Magicka 5 60
of Peerless Magicka Fortify Magicka 6 70
of Recharging Fortify Magicka Rate 3 40%
of Replenishing Fortify Magicka Rate 4 60%
of Resurgence Fortify Magicka Rate 5 80%
of Recovery Fortify Magicka Rate 6 100%
of Minor Archery Fortify Archery 1 15%
of Archery Fortify Archery 2 20%
of Major Archery Fortify Archery 3 25%
of Eminent Archery Fortify Archery 4 30%
of Extreme Archery Fortify Archery 5 35%
of Peerless Archery Fortify Archery 6 40%
of Minor Wielding Fortify One-Handed 1 15%
of Wielding Fortify One-Handed 2 20%
of Major Wielding Fortify One-Handed 3 25%
of Eminent Wielding Fortify One-Handed 4 30%
of Extreme Wielding Fortify One-Handed 5 35%
of Peerless Wielding Fortify One-Handed 6 40%
of Minor Deft Hands Fortify Pickpocket 1 15%
of Deft Hands Fortify Pickpocket 2 20%
of Major Deft Hands Fortify Pickpocket 3 25%
of Eminent Deft Hands Fortify Pickpocket 4 30%
of Extreme Deft Hands Fortify Pickpocket 5 35%
of Peerless Deft Hands Fortify Pickpocket 6 40%
of Minor Restoration Fortify Restoration 1 12%
of Restoration Fortify Restoration 2 15%
of Major Restoration Fortify Restoration 3 17%
of Eminent Restoration Fortify Restoration 4 20%
of Extreme Restoration Fortify Restoration 5 22%
of Peerless Restoration Fortify Restoration 6 25%
of Minor Smithing Fortify Smithing 1 12%
of Smithing Fortify Smithing 2 15%
of Major Smithing Fortify Smithing 3 17%
of Eminent Smithing Fortify Smithing 4 20%
of Extreme Smithing Fortify Smithing 5 22%
of Peerless Smithing Fortify Smithing 6 25%
of Minor Sneaking Fortify Sneak 1 15%
of Sneaking Fortify Sneak 2 20%
of Major Sneaking Fortify Sneak 3 25%
of Eminent Sneaking Fortify Sneak 4 30%
of Extreme Sneaking Fortify Sneak 5 35%
of Peerless Sneaking Fortify Sneak 6 40%
of Minor Haggling Fortify Speech 1 12%
of Haggling Fortify Speech 2 15%
of Major Haggling Fortify Speech 3 17%
of Eminent Haggling Fortify Speech 4 20%
of Extreme Haggling Fortify Speech 5 22%
of Peerless Haggling Fortify Speech 6 25%
of Minor Stamina Fortify Stamina 1 20
of Stamina Fortify Stamina 2 30
of Major Stamina Fortify Stamina 3 40
of Eminent Stamina Fortify Stamina 4 50
of Extreme Stamina Fortify Stamina 5 60
of Peerless Stamina Fortify Stamina 6 70
of Recuperation Fortify Stamina Rate 3 20%
of Rejuvenation Fortify Stamina Rate 4 30%
of Invigoration Fortify Stamina Rate 5 40%
of Renewal Fortify Stamina Rate 6 50%
of Minor Sure Grip Fortify Two-Handed 1 15%
of Sure Grip Fortify Two-Handed 2 20%
of Major Sure Grip Fortify Two-Handed 3 25%
of Eminent Sure Grip Fortify Two-Handed 4 30%
of Extreme Striking Fortify Two-Handed 5 35%
of Peerless Sure Grip Fortify Two-Handed 6 40%
of Muffling Muffle 3 & 4 ---
of Disease Resistance Resist Disease [Neck Only] 50%
of Disease Immunity Resist Disease [Neck Only] 100%
of Resist Fire Resist Fire 1 15%
of Waning Fire Resist Fire 2 30%
of Dwindling Fire / Flames Resist Fire 3 40%
of Fire / Flame Suppression Resist Fire 4 50%
of Fire Abatement Resist Fire 5 60%
of the Firewalker Resist Fire 6 70%
of Resist Frost Resist Frost 1 15%
of Waning Frost Resist Frost 2 30%
of Dwindling Frost Resist Frost 3 40%
of Frost Suppression Resist Frost 4 50%
of Frost Abatement Resist Frost 5 60%
of Warmth Resist Frost 6 70%
of Resist Magic Resist Magic 1 10%
of Waning Magic Resist Magic 2 12%
of Dwindling Magic Resist Magic 3 15%
of Magic Suppression Resist Magic 4 17%
of Magic Abatement Resist Magic 5 20%
of Nullification Resist Magic 6 22%
of Poison Resistance Resist Poison [Neck Only] 50%
of Poison Immunity Resist Poison [Neck Only] 100%
of Resist Shock Resist Shock 1 15%
of Waning Shock Resist Shock 2 30%
of Dwindling Shock Resist Shock 3 40%
of Shock Suppression Resist Shock 4 50%
of Shock Abatement Resist Shock 5 60%
of Grounding Resist Shock 6 70%
of Waterbreathing Waterbreathing 3 & 4 ---

College of Winterhold Robe Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
[Novice Robes] of Alteration Fortify Alteration 12%
[Apprentice Robes] of Alteration Fortify Alteration 15%
[Adept Robes] of Alteration Fortify Alteration 17%
[Expert Robes] of Alteration Fortify Alteration 20%
[Master Robes] of Alteration Fortify Alteration 22%
[Novice Robes] of Conjuration Fortify Conjuration 12%
[Apprentice Robes] of Conjuration Fortify Conjuration 15%
[Adept Robes] of Conjuration Fortify Conjuration 17%
[Expert Robes] of Conjuration Fortify Conjuration 20%
[Master Robes] of Conjuration Fortify Conjuration 22%
[Novice Robes] of Destruction Fortify Destruction 12%
[Apprentice Robes] of Destruction Fortify Destruction 15%
[Adept Robes] of Destruction Fortify Destruction 17%
[Expert Robes] of Destruction Fortify Destruction 20%
[Master Robes] of Destruction Fortify Destruction 22%
[Novice Robes] of Illusion Fortify Illusion 12%
[Apprentice Robes] of Illusion Fortify Illusion 15%
[Adept Robes] of Illusion Fortify Illusion 17%
[Expert Robes] of Illusion Fortify Illusion 20%
[Master Robes] of Illusion Fortify Illusion 22%
[Novice Robes] of Restoration Fortify Restoration 12%
[Apprentice Robes] of Restoration Fortify Restoration 15%
[Adept Robes] of Restoration Fortify Restoration 17%
[Expert Robes] of Restoration Fortify Restoration 20%
[Master Robes] of Restoration Fortify Restoration 22%

Warlock Robe Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
All Warlock Robes have an additional [Fortify Magicka Rate 50%] enchantment that can't be learned by disenchanting the robe. The only robes you can learn that enchantment from are the [Fortify Magicka Rate] ones below, which have their stated rate instead of this default.
of Minor Alteration Fortify Alteration 12%
of Alteration Fortify Alteration 15%
of Major Alteration Fortify Alteration 17%
of Eminent Alteration Fortify Alteration 20%
of Extreme Alteration Fortify Alteration 22%
of Peerless Alteration Fortify Alteration 25%
of Minor Conjuration Fortify Conjuration 12%
of Conjuration Fortify Conjuration 15%
of Major Conjuration Fortify Conjuration 17%
of Eminent Conjuration Fortify Conjuration 20%
of Extreme Conjuration Fortify Conjuration 22%
of Peerless Conjuration Fortify Conjuration 25%
of Minor Destruction Fortify Destruction 12%
of Destruction Fortify Destruction 15%
of Major Destruction Fortify Destruction 17%
of Eminent Destruction Fortify Destruction 20%
of Extreme Destruction Fortify Destruction 22%
of Peerless Destruction Fortify Destruction 25%
of Minor Illusion Fortify Illusion 12%
of Illusion Fortify Illusion 15%
of Major Illusion Fortify Illusion 17%
of Eminent Illusion Fortify Illusion 20%
of Extreme Illusion Fortify Illusion 22%
of Peerless Illusion Fortify Illusion 25%
of Minor Restoration Fortify Restoration 12%
of Restoration Fortify Restoration 15%
of Major Restoration Fortify Restoration 17%
of Eminent Restoration Fortify Restoration 20%
of Extreme Restoration Fortify Restoration 22%
of Peerless Restoration Fortify Restoration 25%
of Quickening Fortify Magicka Rate 75%
of Recharging Fortify Magicka Rate 100%
of Replenishing Fortify Magicka Rate 125%
of Resurgence Fortify Magicka Rate 150%

Table X: Staff Enchantments

This table lists all of the Staffs you can create using the Staff Enchanter in Tel Mithryn on the isle of Solstheim. In order to use this device, you must complete Solstheim Side Quest: Reluctant Steward for Neloth. Note that unenchanted staffs are given to you by Neloth, and must be imbued with Heart Stones.

Alteration Staffs

IngredientsProducesWeightValue
1 Unenchanted Alteration Staff, 2 Heart Stones Staff of Magelight 8 239
1 Unenchanted Alteration Staff, 4 Heart Stones Staff of Paralysis 8 3965

Conjuration Staffs

IngredientsProducesWeightValue
1 Unenchanted Conjuration Staff, 1 Heart Stones Staff of Zombies 8 449
1 Unenchanted Conjuration Staff, 1 Heart Stones Staff of the Familiar 8 926
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of Reanimation 8 949
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of the Flame Atronach 8 727
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of Soul Trapping 8 986
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of the Frost Atronach 8 1106
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of Revenants 8 824
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of Banishing 8 926
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of the Storm Atronach 8 1656
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Dread Zombies 8 1248
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Expulsion 8 2092
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Daedric Command 8 2307

Destruction Staffs

IngredientsProducesWeightValue
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Flames 8 183
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Frostbite 8 198
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Sparks 8 218
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Lightning Bolts 8 538
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Firebolts 8 456
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Ice Spikes 8 511
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Fireballs 8 1309
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Chain Lightning 8 1494
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Ice Storms 8 1401
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Icy Spear 8 2931
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Inceration 8 2750
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Flame Wall 8 1310
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Frost Wall 8 1468
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Storm Wall 8 1531
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Thunderbolts 8 778

Illusion Staffs

IngredientsProducesWeightValue
1 Unenchanted Illusion Staff, 1 Heart Stones Staff of Courage 8 79
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Fear 8 2443
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Calm 8 1153
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Fury 8 803
1 Unenchanted Illusion Staff, 3 Heart Stones Staff of Frenzy 8 1149
1 Unenchanted Illusion Staff, 3 Heart Stones Staff of Inspiration 8 317
1 Unenchanted Illusion Staff, 4 Heart Stones Staff of Vanquishment 8 1807

Restoration Staffs

IngredientsProducesWeightValue
1 Unenchanted Restoration Staff, 2 Heart Stones Staff of the Healing Hand 8 198
1 Unenchanted Restoration Staff, 2 Heart Stones Minor Staff of Turning 8 556
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Repulsion 8 675
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Mending 8 613
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Turning 8 1036
1 Unenchanted Restoration Staff, 4 Heart Stones Grand Staff of Repulsion 8 1289
1 Unenchanted Restoration Staff, 4 Heart Stones Grand Staff of Turning 8 1520

A list all of the Daedric Artifacts and their abilities. Daedric Artifacts can only be obtained by completing the relevant Daedric Quest. See the Daedric Quests chapter or the Atlas for more details.

Daedric Artifacts - Other Items

NameItem TypeDamageWeightValueEnchantmentNotes
Azura's Star Soul Gem 0 1000 Reusable Grand Soul Gem
Oghma Infinium Book 1 2500 Once only, +5 Skill Increases to your choice of Combat, Magic, or Stealth Skills. Black Soul Gems store human souls.
Skeleton Key Lockpick 0.5 0 Unbreakable Lockpick
The Black Star Soul Gem 0 1000 Reusable Black Soul Gem

Daedric Artifacts - Armor

NameItem TypeDamageWeightValueEnchantmentNotes
Ebony Mail Armor 45 28 5000 Muffle while sneaking, Poison Cloak when in combat
Ring of Hircine Ring 0 0.3 400 +1 Werewolf Transform / Day Must already be a werewolf to use this.
Ring of Namira Ring 0 0.3 870 +50 Stamina. Feeding from NPC corpses raises Health by 50 and Health Regen by 50% for 4 hours
Savior's Hide Armor 26 6 2679 Resist Magic 15%, Resist Poison 50%
Spellbreaker Shield 38 12 277 Automatic Strength-50 spell ward while blocking

Daedric Artifacts - Weapons

NameItem TypeDamageWeightValueEnchantmentNotes
Dawnbreaker Sword 12 10 740 +10 Fire Damage; Casts Bane of the Undead on killing an undead
Ebony Blade Sword 13 10 2000 Absorb Health 10-30.
Mace of Molag Bal Mace 16 18 1257 25 Magicka Damage, 25 Stamina Damage, Soul Trap Begins at 10, increases to 30 as you kill 10 friends.
Mehrunes' Razor Dagger 11 3 860 1% Instant Kill
Sanguine Rose Staff 0 10 2087 Summons a Dremora for 60s.
Skull of Corruption Staff 0 10 1680 20 Damage, or 50 if powered with dreams from sleeping people A Dremora Lord.
Volendrung Warhammer 25 26 1843 Absorb Stamina 50
Wabbajack Staff 0 10 1565 Change target creature into another random creature

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