Prima Games eGuides Elder Scrolls V: Skyrim Special Edition eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Elder Scrolls V: Skyrim Special Edition Guide Training Inventory

Crafting: Enchantments

Crafting: Enchantments

Table VII: Soul Gems

A list of soul gems and their properties. Note that the Filled Soul Gems listed here are the ‘standard’ filled soul gems you can find in the world. If you Soul Trap a weaker creature into a larger gem, the resulting value will be reduced.

NameWeightValueCapacityNotes
Petty Soul Gem 0.1 10 250 Can hold creature souls below Lv4.
Lesser Soul Gem 0.2 25 500 Can hold creature souls below Lv16.
Common Soul Gem 0.3 50 1000 Can hold creature souls below Lv28.
Greater Soul Gem 0.4 100 2000 Can hold creature souls below Lv38.
Grand Soul Gem 0.5 200 3000 Can hold any creature soul.
Black Soul Gem 1 500 3000 Can hold any human soul.
Petty Soul Gem (Filled) 0.1 40 250 Holds a petty soul.
Lesser Soul Gem (Filled) 0.2 80 500 Holds a lesser soul.
Common Soul Gem (Filled) 0.3 150 1000 Holds a common soul.
Greater Soul Gem (Filled) 0.4 350 2000 Holds a greater soul.
Grand Soul Gem (Filled) 0.5 500 3000 Holds a grand soul.
Black Soul Gem (Filled) 1 1200 3000 Holds a human soul.

Table VIII: Base Enchantments

The two tables below list all of the base weapon and armor enchantments.

When Disenchanting an item, you always learn its Base Enchantment.

  • So disenchanting a Daedric Mace of the Inferno teaches you ‘Fire Damage’.
  • But disenchanting an Iron Sword of Embers also teaches you ‘Fire Damage’. Despite the cheaper item, you learn the same effect.

When Enchanting an item:

  • You can apply any weapon enchantment to any weapon.
  • You can apply armor enchantments only to a subset of armor pieces, as shown below.

Examples:

  • You can apply Waterbreathing to any Helm, Ring, or Necklace.
  • You can put Muffle on any pair of Boots, but only on Boots.

Standard Armor Enchantments

ModifierBase EnchantmentHeadChestHandsFeetShieldRingNecklace
Fortify Alchemy Potions and poisons you craft are #% stronger. X X X X
Fortify Alteration Alteration spells cost #% less to cast. X X X X
Fortify Archery Increases bow damage by #%. X X X X
Fortify Block When blocking, you block #% more damage. X X X X
Fortify Carry Weight +# Carry Weight X X X X
Fortify Conjuration Conjuration spells cost #% less to cast. X X X X
Fortify Destruction Destruction spells cost #% less to cast. X X X X
Fortify Healing Rate Increases your health regeneration rate by #%. X X X
Fortify Health +# Health X X X X
Fortify Heavy Armor Increases your Heavy Armor skill by #. X X X X
Fortify Illusion Illusion spells cost #% less to cast. X X X X
Fortify Light Armor Increases your Light Armor skill by #. X X X X
Fortify Lockpicking Locks are #% easier to pick. X X X X
Fortify Magicka +# Magicka X X X X
Fortify Magicka Rate Increases your magicka regeneration rate by #%. X X X
Fortify One-Handed Increases one-handed weapon damage by #%. X X X X
Fortify Pickpocket Pickpocketing items is #% easier. X X X X
Fortify Restoration Restoration spells cost #% less to cast. X X X X
Fortify Smithing Weapons and armor improvements are #% stronger. X X X X
Fortify Sneak Sneaking is #% easier. X X X X
Fortify Speech Prices you get are #% better. X
Fortify Stamina +# Stamina X X X X
Fortify Stamina Rate Increases your stamina regeneration rate by #%. X X X
Fortify Two-Handed Increases two-handed weapon damage by #%. X X X X
Muffle You move silently when sneaking. X
Resist Disease +#% Disease Resistance X X X X
Resist Fire +#% Fire Resistance X X X X
Resist Frost +#% Frost Resistance X X X X
Resist Magic +#% Magic Resistance (all forms of magic) X X X
Resist Poison +#% Poison Resistance X X X X
Resist Shock +#% Shock Resistance X X X X
Waterbreathing You do not drown when swimming. X X X

Weapon Base Enchantments

Base EnchantmentEffect
Absorb Health Absorb # Health.
Absorb Magicka Absorb # Magicka.
Absorb Stamina Absorb # Stamina.
Banish Banishes summoned daedra below level #.
Chaos 50% chance each of +# fire, +# frost, and +# shock damage
Fear Creatures below level # flee for 30s.
Fire Damage +# fire damage.
Frost Damage +# frost damage.
Magicka Damage +# magicka damage.
Paralyze Paralyzes creatures below level #.
Shock Damage +# shock damage.
Soul Trap Soul traps creatures that die within # seconds.
Stamina Damage +# magicka damage.
Turn Undead Undead below level # flee for 30s.

Table IX: Derived Enchantments

This table lists all of the Enchantments that can appear on items you find in the world.

Derived Enchantments Key

Modifier: The item suffix (or, occasionally, prefix) that identifies the enchantment.

Base Enchantment: The enchantment that you learn if you disenchant the item. Cross-reference this with the Base Enchantments Table for a complete description of the enchantment.

Ench Level: The level of this particular enchantment. Cross-reference this with the General Data Table to identify which material types this enchantment can appear on.

Magnitude: The “strength” of this particular enchantment, which might be expressed as a percentage, duration, level, or raw modifier. Plug this into the “#” in the base enchantment’s description.

Not every possible combination of weapon, material, and enchantment permitted under this system exists in Skyrim… but the vast majority do.

For Example: You find an Elven Mace of Enervating. Looking it up on this table, you find that its Base Enchantment is “Magicka Damage”, and its magnitude is “50”. Cross-referencing this with the Base Enchantments Table tells you that it does “+50 Magicka Damage”.

Note that the College of Winterhold Robes work a little differently:

There are five basic robes: Novice, Apprentice, Adept, Expert, Master. Each of these robes has a specific Fortify Magicka Rate enchantment on it, as listed on the Armor page.

In addition to that enchantment, these robes may also have an additional enchantment related to one of the five schools of magic. The modifier is just the name of the school, since the magnitude is determined by the type of robe. So, for example, you can find:

Novice Robes of Conjuration [+50% Magicka Regen; 12% Conjuration]

Apprentice Robes of Conjuration [+75% Magicka Regen; 15% Conjuration]

Apprentice Robes of Destruction [+75% Magicka Regen; 15% Destruction]

Standard Weapon Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
of Absorption Absorb Health 2 5
of Consuming Absorb Health 3 10
of Devouring Absorb Health 4 15
of Leeching Absorb Health 5 20
of the Vampire Absorb Health 6 25
of Siphoning Absorb Magicka 2 10
of Harrowing Absorb Magicka 3 15
of Winnowing Absorb Magicka 4 20
of Evoking Absorb Magicka 5 25
of the Sorcerer Absorb Magicka 6 30
of Gleaning Absorb Stamina 2 10
of Reaping Absorb Stamina 3 15
of Harvesting Absorb Stamina 4 20
of Garnering Absorb Stamina 5 25
of Subsuming Absorb Stamina 6 30
of Banishing Banish 4 Lv12
of Expelling Banish 5 Lv20
of Annihilating Banish 6 Lv36
of Chaos Chaos 3 15
of High Chaos Chaos 4 20
of Extreme Chaos Chaos 5 25
of Ultimate Chaos Chaos 6 30
of Dismay Fear 1 Lv5
of Cowardice Fear 2 Lv7
of Fear Fear 3 Lv10
of Despair Fear 4 Lv13
of Dread Fear 5 Lv16
of Terror Fear 6 Lv20
of Embers Fire Damage 1 5
of Burning Fire Damage 2 10
of Scorching Fire Damage 3 15
of Fire / Flames Fire Damage 4 20
of the Blaze Fire Damage 5 25
of the Inferno Fire Damage 6 30
of Cold / Chills Frost Damage 1 5
of Frost Frost Damage 2 10
of Ice Frost Damage 3 15
of Freezing Frost Damage 4 20
of Blizzards Frost Damage 5 25
of Winter Frost Damage 6 30
of Sapping Magicka Damage 1 10
of Draining Magicka Damage 2 20
of Diminishing Magicka Damage 3 30
of Depleting Magicka Damage 4 40
of Enervating Magicka Damage 5 50
of Nullifying Magicka Damage 6 60
of Stunning Paralyze 4 2s
of Immobilizing Paralyze 5 4s
of Petrifying Paralyze 6 6s
of Sparks Shock Damage 1 5
of Arcing Shock Damage 2 10
of Shocks Shock Damage 3 15
of Thunderbolts Shock Damage 4 20
of Lightning Shock Damage 5 25
of Storms Shock Damage 6 30
of Souls Soul Trap 1 3s
of Soul Snares Soul Trap 2 5s
of Binding Soul Trap 3 7s
of Animus Soul Trap 4 10s
of Malediction Soul Trap 5 15s
of Damnation Soul Trap 6 20s
of Fatigue Stamina Damage 1 5
of Weariness Stamina Damage 2 10
of Torpor Stamina Damage 3 15
of Debilitation Stamina Damage 4 20
of Lethargy Stamina Damage 5 25
of Exhaustion Stamina Damage 6 30
Blessed Turn Undead 1 Lv3
Sanctified Turn Undead 2 Lv7
Reverent Turn Undead 3 Lv13
Hallowed Turn Undead 4 Lv21
Virtuous Turn Undead 5 Lv30
Holy Turn Undead 6 Lv40

Standard Armor Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
of Minor Alchemy Fortify Alchemy 1 12%
of Alchemy Fortify Alchemy 2 15%
of Major Alchemy Fortify Alchemy 3 17%
of Eminent Alchemy Fortify Alchemy 4 20%
of Extreme Alchemy Fortify Alchemy 5 22%
of Peerless Alchemy Fortify Alchemy 6 25%
of Minor Alteration Fortify Alteration 1 12%
of Alteration Fortify Alteration 2 15%
of Major Alteration Fortify Alteration 3 17%
of Eminent Alteration Fortify Alteration 4 20%
of Extreme Alteration Fortify Alteration 5 22%
of Peerless Alteration Fortify Alteration 6 25%
of Minor Blocking Fortify Block 1 15%
of Blocking Fortify Block 2 20%
of Major Blocking Fortify Block 3 25%
of Eminent Blocking Fortify Block 4 30%
of Extreme Blocking Fortify Block 5 35%
of Peerless Blocking Fortify Block 6 40%
of Lifting Fortify Carry Weight 1 25
of Hauling Fortify Carry Weight 2 30
of Strength Fortify Carry Weight 3 35
of Brawn Fortify Carry Weight 4 40
of the Ox Fortify Carry Weight 5 45
of the Mammoth Fortify Carry Weight 6 50
of Minor Conjuring / Conjuration Fortify Conjuration 1 12%
of Conjuring / Conjuration Fortify Conjuration 2 15%
of Major Conjuring / Conjuration Fortify Conjuration 3 17%
of Eminent Conjuring / Conjuration Fortify Conjuration 4 20%
of Extreme Conjuring / Conjuration Fortify Conjuration 5 22%
of Peerless Conjuring / Conjuration Fortify Conjuration 6 25%
of Minor Destruction Fortify Destruction 1 12%
of Destruction Fortify Destruction 2 15%
of Major Destruction Fortify Destruction 3 17%
of Eminent Destruction Fortify Destruction 4 20%
of Extreme Destruction Fortify Destruction 5 22%
of Peerless Destruction Fortify Destruction 6 25%
of Remedy Fortify Healing Rate 3 20%
of Mending Fortify Healing Rate 4 30%
of Regeneration Fortify Healing Rate 5 40%
of Revival Fortify Healing Rate 6 50%
of Minor Health Fortify Health 1 20
of Health Fortify Health 2 30
of Major Health Fortify Health 3 40
of Eminent Health Fortify Health 4 50
of Extreme Health Fortify Health 5 60
of Peerless Health Fortify Health 6 70
of the Minor Knight Fortify Heavy Armor 1 12
of the Knight Fortify Heavy Armor 2 15
of the Major Knight Fortify Heavy Armor 3 17
of the Eminent Knight Fortify Heavy Armor 4 20
of the Extreme Knight Fortify Heavy Armor 5 22
of the Peerless Knight Fortify Heavy Armor 6 25
of Minor Illusion Fortify Illusion 1 12%
of Illusion Fortify Illusion 2 15%
of Major Illusion Fortify Illusion 3 17%
of Eminent Illusion Fortify Illusion 4 20%
of Extreme Illusion Fortify Illusion 5 22%
of Peerless Illusion Fortify Illusion 6 25%
of the Minor Squire Fortify Light Armor 1 12
of the Squire Fortify Light Armor 2 15
of the Major Squire Fortify Light Armor 3 17
of the Eminent Squire Fortify Light Armor 4 20
of the Extreme Squire Fortify Light Armor 5 22
of the Peerless Squire Fortify Light Armor 6 25
of Minor Lockpicking Fortify Lockpicking 1 15%
of Lockpicking Fortify Lockpicking 2 20%
of Major Lockpicking Fortify Lockpicking 3 25%
of Eminent Lockpicking Fortify Lockpicking 4 30%
of Extreme Lockpicking Fortify Lockpicking 5 35%
of Peerless Lockpicking Fortify Lockpicking 6 40%
of Magicka Fortify Magicka 1 20
of Magicka Fortify Magicka 2 30
of Major Magicka Fortify Magicka 3 40
of Eminent Magicka Fortify Magicka 4 50
of Extreme Magicka Fortify Magicka 5 60
of Peerless Magicka Fortify Magicka 6 70
of Recharging Fortify Magicka Rate 3 40%
of Replenishing Fortify Magicka Rate 4 60%
of Resurgence Fortify Magicka Rate 5 80%
of Recovery Fortify Magicka Rate 6 100%
of Minor Archery Fortify Archery 1 15%
of Archery Fortify Archery 2 20%
of Major Archery Fortify Archery 3 25%
of Eminent Archery Fortify Archery 4 30%
of Extreme Archery Fortify Archery 5 35%
of Peerless Archery Fortify Archery 6 40%
of Minor Wielding Fortify One-Handed 1 15%
of Wielding Fortify One-Handed 2 20%
of Major Wielding Fortify One-Handed 3 25%
of Eminent Wielding Fortify One-Handed 4 30%
of Extreme Wielding Fortify One-Handed 5 35%
of Peerless Wielding Fortify One-Handed 6 40%
of Minor Deft Hands Fortify Pickpocket 1 15%
of Deft Hands Fortify Pickpocket 2 20%
of Major Deft Hands Fortify Pickpocket 3 25%
of Eminent Deft Hands Fortify Pickpocket 4 30%
of Extreme Deft Hands Fortify Pickpocket 5 35%
of Peerless Deft Hands Fortify Pickpocket 6 40%
of Minor Restoration Fortify Restoration 1 12%
of Restoration Fortify Restoration 2 15%
of Major Restoration Fortify Restoration 3 17%
of Eminent Restoration Fortify Restoration 4 20%
of Extreme Restoration Fortify Restoration 5 22%
of Peerless Restoration Fortify Restoration 6 25%
of Minor Smithing Fortify Smithing 1 12%
of Smithing Fortify Smithing 2 15%
of Major Smithing Fortify Smithing 3 17%
of Eminent Smithing Fortify Smithing 4 20%
of Extreme Smithing Fortify Smithing 5 22%
of Peerless Smithing Fortify Smithing 6 25%
of Minor Sneaking Fortify Sneak 1 15%
of Sneaking Fortify Sneak 2 20%
of Major Sneaking Fortify Sneak 3 25%
of Eminent Sneaking Fortify Sneak 4 30%
of Extreme Sneaking Fortify Sneak 5 35%
of Peerless Sneaking Fortify Sneak 6 40%
of Minor Haggling Fortify Speech 1 12%
of Haggling Fortify Speech 2 15%
of Major Haggling Fortify Speech 3 17%
of Eminent Haggling Fortify Speech 4 20%
of Extreme Haggling Fortify Speech 5 22%
of Peerless Haggling Fortify Speech 6 25%
of Minor Stamina Fortify Stamina 1 20
of Stamina Fortify Stamina 2 30
of Major Stamina Fortify Stamina 3 40
of Eminent Stamina Fortify Stamina 4 50
of Extreme Stamina Fortify Stamina 5 60
of Peerless Stamina Fortify Stamina 6 70
of Recuperation Fortify Stamina Rate 3 20%
of Rejuvenation Fortify Stamina Rate 4 30%
of Invigoration Fortify Stamina Rate 5 40%
of Renewal Fortify Stamina Rate 6 50%
of Minor Sure Grip Fortify Two-Handed 1 15%
of Sure Grip Fortify Two-Handed 2 20%
of Major Sure Grip Fortify Two-Handed 3 25%
of Eminent Sure Grip Fortify Two-Handed 4 30%
of Extreme Striking Fortify Two-Handed 5 35%
of Peerless Sure Grip Fortify Two-Handed 6 40%
of Muffling Muffle 3 & 4 ---
of Disease Resistance Resist Disease [Neck Only] 50%
of Disease Immunity Resist Disease [Neck Only] 100%
of Resist Fire Resist Fire 1 15%
of Waning Fire Resist Fire 2 30%
of Dwindling Fire / Flames Resist Fire 3 40%
of Fire / Flame Suppression Resist Fire 4 50%
of Fire Abatement Resist Fire 5 60%
of the Firewalker Resist Fire 6 70%
of Resist Frost Resist Frost 1 15%
of Waning Frost Resist Frost 2 30%
of Dwindling Frost Resist Frost 3 40%
of Frost Suppression Resist Frost 4 50%
of Frost Abatement Resist Frost 5 60%
of Warmth Resist Frost 6 70%
of Resist Magic Resist Magic 1 10%
of Waning Magic Resist Magic 2 12%
of Dwindling Magic Resist Magic 3 15%
of Magic Suppression Resist Magic 4 17%
of Magic Abatement Resist Magic 5 20%
of Nullification Resist Magic 6 22%
of Poison Resistance Resist Poison [Neck Only] 50%
of Poison Immunity Resist Poison [Neck Only] 100%
of Resist Shock Resist Shock 1 15%
of Waning Shock Resist Shock 2 30%
of Dwindling Shock Resist Shock 3 40%
of Shock Suppression Resist Shock 4 50%
of Shock Abatement Resist Shock 5 60%
of Grounding Resist Shock 6 70%
of Waterbreathing Waterbreathing 3 & 4 ---

College of Winterhold Robe Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
[Novice Robes] of Alteration Fortify Alteration 12%
[Apprentice Robes] of Alteration Fortify Alteration 15%
[Adept Robes] of Alteration Fortify Alteration 17%
[Expert Robes] of Alteration Fortify Alteration 20%
[Master Robes] of Alteration Fortify Alteration 22%
[Novice Robes] of Conjuration Fortify Conjuration 12%
[Apprentice Robes] of Conjuration Fortify Conjuration 15%
[Adept Robes] of Conjuration Fortify Conjuration 17%
[Expert Robes] of Conjuration Fortify Conjuration 20%
[Master Robes] of Conjuration Fortify Conjuration 22%
[Novice Robes] of Destruction Fortify Destruction 12%
[Apprentice Robes] of Destruction Fortify Destruction 15%
[Adept Robes] of Destruction Fortify Destruction 17%
[Expert Robes] of Destruction Fortify Destruction 20%
[Master Robes] of Destruction Fortify Destruction 22%
[Novice Robes] of Illusion Fortify Illusion 12%
[Apprentice Robes] of Illusion Fortify Illusion 15%
[Adept Robes] of Illusion Fortify Illusion 17%
[Expert Robes] of Illusion Fortify Illusion 20%
[Master Robes] of Illusion Fortify Illusion 22%
[Novice Robes] of Restoration Fortify Restoration 12%
[Apprentice Robes] of Restoration Fortify Restoration 15%
[Adept Robes] of Restoration Fortify Restoration 17%
[Expert Robes] of Restoration Fortify Restoration 20%
[Master Robes] of Restoration Fortify Restoration 22%

Warlock Robe Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
All Warlock Robes have an additional [Fortify Magicka Rate 50%] enchantment that can't be learned by disenchanting the robe. The only robes you can learn that enchantment from are the [Fortify Magicka Rate] ones below, which have their stated rate instead of this default.
of Minor Alteration Fortify Alteration 12%
of Alteration Fortify Alteration 15%
of Major Alteration Fortify Alteration 17%
of Eminent Alteration Fortify Alteration 20%
of Extreme Alteration Fortify Alteration 22%
of Peerless Alteration Fortify Alteration 25%
of Minor Conjuration Fortify Conjuration 12%
of Conjuration Fortify Conjuration 15%
of Major Conjuration Fortify Conjuration 17%
of Eminent Conjuration Fortify Conjuration 20%
of Extreme Conjuration Fortify Conjuration 22%
of Peerless Conjuration Fortify Conjuration 25%
of Minor Destruction Fortify Destruction 12%
of Destruction Fortify Destruction 15%
of Major Destruction Fortify Destruction 17%
of Eminent Destruction Fortify Destruction 20%
of Extreme Destruction Fortify Destruction 22%
of Peerless Destruction Fortify Destruction 25%
of Minor Illusion Fortify Illusion 12%
of Illusion Fortify Illusion 15%
of Major Illusion Fortify Illusion 17%
of Eminent Illusion Fortify Illusion 20%
of Extreme Illusion Fortify Illusion 22%
of Peerless Illusion Fortify Illusion 25%
of Minor Restoration Fortify Restoration 12%
of Restoration Fortify Restoration 15%
of Major Restoration Fortify Restoration 17%
of Eminent Restoration Fortify Restoration 20%
of Extreme Restoration Fortify Restoration 22%
of Peerless Restoration Fortify Restoration 25%
of Quickening Fortify Magicka Rate 75%
of Recharging Fortify Magicka Rate 100%
of Replenishing Fortify Magicka Rate 125%
of Resurgence Fortify Magicka Rate 150%

Table X: Staff Enchantments

This table lists all of the Staffs you can create using the Staff Enchanter in Tel Mithryn on the isle of Solstheim. In order to use this device, you must complete Solstheim Side Quest: Reluctant Steward for Neloth. Note that unenchanted staffs are given to you by Neloth, and must be imbued with Heart Stones.

Alteration Staffs

IngredientsProducesWeightValue
1 Unenchanted Alteration Staff, 2 Heart Stones Staff of Magelight 8 239
1 Unenchanted Alteration Staff, 4 Heart Stones Staff of Paralysis 8 3965

Conjuration Staffs

IngredientsProducesWeightValue
1 Unenchanted Conjuration Staff, 1 Heart Stones Staff of Zombies 8 449
1 Unenchanted Conjuration Staff, 1 Heart Stones Staff of the Familiar 8 926
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of Reanimation 8 949
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of the Flame Atronach 8 727
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of Soul Trapping 8 986
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of the Frost Atronach 8 1106
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of Revenants 8 824
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of Banishing 8 926
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of the Storm Atronach 8 1656
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Dread Zombies 8 1248
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Expulsion 8 2092
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Daedric Command 8 2307

Destruction Staffs

IngredientsProducesWeightValue
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Flames 8 183
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Frostbite 8 198
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Sparks 8 218
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Lightning Bolts 8 538
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Firebolts 8 456
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Ice Spikes 8 511
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Fireballs 8 1309
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Chain Lightning 8 1494
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Ice Storms 8 1401
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Icy Spear 8 2931
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Inceration 8 2750
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Flame Wall 8 1310
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Frost Wall 8 1468
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Storm Wall 8 1531
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Thunderbolts 8 778

Illusion Staffs

IngredientsProducesWeightValue
1 Unenchanted Illusion Staff, 1 Heart Stones Staff of Courage 8 79
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Fear 8 2443
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Calm 8 1153
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Fury 8 803
1 Unenchanted Illusion Staff, 3 Heart Stones Staff of Frenzy 8 1149
1 Unenchanted Illusion Staff, 3 Heart Stones Staff of Inspiration 8 317
1 Unenchanted Illusion Staff, 4 Heart Stones Staff of Vanquishment 8 1807

Restoration Staffs

IngredientsProducesWeightValue
1 Unenchanted Restoration Staff, 2 Heart Stones Staff of the Healing Hand 8 198
1 Unenchanted Restoration Staff, 2 Heart Stones Minor Staff of Turning 8 556
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Repulsion 8 675
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Mending 8 613
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Turning 8 1036
1 Unenchanted Restoration Staff, 4 Heart Stones Grand Staff of Repulsion 8 1289
1 Unenchanted Restoration Staff, 4 Heart Stones Grand Staff of Turning 8 1520

A list all of the Daedric Artifacts and their abilities. Daedric Artifacts can only be obtained by completing the relevant Daedric Quest. See the Daedric Quests chapter or the Atlas for more details.

Daedric Artifacts - Other Items

NameItem TypeDamageWeightValueEnchantmentNotes
Azura's Star Soul Gem 0 1000 Reusable Grand Soul Gem
Oghma Infinium Book 1 2500 Once only, +5 Skill Increases to your choice of Combat, Magic, or Stealth Skills. Black Soul Gems store human souls.
Skeleton Key Lockpick 0.5 0 Unbreakable Lockpick
The Black Star Soul Gem 0 1000 Reusable Black Soul Gem

Daedric Artifacts - Armor

NameItem TypeDamageWeightValueEnchantmentNotes
Ebony Mail Armor 45 28 5000 Muffle while sneaking, Poison Cloak when in combat
Ring of Hircine Ring 0 0.3 400 +1 Werewolf Transform / Day Must already be a werewolf to use this.
Ring of Namira Ring 0 0.3 870 +50 Stamina. Feeding from NPC corpses raises Health by 50 and Health Regen by 50% for 4 hours
Savior's Hide Armor 26 6 2679 Resist Magic 15%, Resist Poison 50%
Spellbreaker Shield 38 12 277 Automatic Strength-50 spell ward while blocking

Daedric Artifacts - Weapons

NameItem TypeDamageWeightValueEnchantmentNotes
Dawnbreaker Sword 12 10 740 +10 Fire Damage; Casts Bane of the Undead on killing an undead
Ebony Blade Sword 13 10 2000 Absorb Health 10-30.
Mace of Molag Bal Mace 16 18 1257 25 Magicka Damage, 25 Stamina Damage, Soul Trap Begins at 10, increases to 30 as you kill 10 friends.
Mehrunes' Razor Dagger 11 3 860 1% Instant Kill
Sanguine Rose Staff 0 10 2087 Summons a Dremora for 60s.
Skull of Corruption Staff 0 10 1680 20 Damage, or 50 if powered with dreams from sleeping people A Dremora Lord.
Volendrung Warhammer 25 26 1843 Absorb Stamina 50
Wabbajack Staff 0 10 1565 Change target creature into another random creature