Prima Games eGuides Elder Scrolls V: Skyrim Special Edition eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Elder Scrolls V: Skyrim Special Edition Guide The Atlas Hold 3: The Pale

[3.10] Fort Dunstad

[3.10] Fort Dunstad

Related Quests

  • Civil War Quest: Reunification of Skyrim
  • Civil War Quest: The Battle for Fort Dunstad

Recommended Level: 6

Habitation: Military Fort

  • Bandit or Civil War Soldiers

Crafting

  • Alchemy Labs (2)
  • Blacksmith Forge
  • Grindstone
  • Workbench

Dangers

Collectibles

  • Skill Book [Heavy Armor]: 2920, MidYear, V6 [A2/10]
  • Chest(s)
  • Potions aplenty
  • Loose gear

This Imperial fort was constructed around the Pale’s main road as a highly effective checkpoint station and served as a prison for some of the worst criminals in Skyrim. Unfortunately, it’s been overrun by vicious bandits! However, during the Civil War quest line, the bandits are banished from Fort Dunstad, and the place becomes a point of contention between the Stormcloaks and Imperials.

Exterior

Secure the exterior compound and tavern before breaching the keep, and snag a potion hidden inside a bucket atop the southern exterior watchtower.

  • Crafting: Blacksmith Forge, Workbench
  • Potion
  • Loose gear

Stumbling Sabrecat (Tavern)

A pair of bandits lurk in this small tavern’s basement. Clear out the place, then raid the basement chest.

  • Chest (Locked: Apprentice)

Fort Dunstad (Interior)

Breach the stronghold’s interior using either the main door or the second-story trapdoor. Inside, wipe out a host of bandits on the first floor, and optionally pull a lever to release a caged Skeever. Three more caged Skeevers are found upstairs, but beware of bear traps on the floor.

  • Danger! Bear Traps
  • Chest (Locked: Novice)
  • Potion
  • Loose gear

Commander’s Quarters

This small barracks is loaded with potions of every sort, but a dangerous mage defends the place.

Prison

Enter the prison from the ground floor, and spy a potion that’s mixed in with the booze on the wall. A large oil spill in the following hall gives you an opportunity to set the corridor ablaze with a fire-based attack. Loot a chest and free some caged Skeevers in the next room. If you wish, you can use the Wall Trap there by pulling a nearby lever. The chief of these villainous outlaws lurks upstairs, as does a ladder that leads up to a large chest.

  • Danger! Oil Pool Trap, Wall Trap (lever)
  • Crafting: Alchemy Lab, Grindstone
  • Skill Book [Heavy Armor]: 2920, MidYear, V6 [A2/10]
  • Chest (Locked: Apprentice)
  • Potions
  • Loose gear