Elder Scrolls V: Skyrim Special Edition Guide Dragonborn Quests
Important Locations
Raven Rock
Raven Rock is a settlement located in the remains of the Hirstaang Forest. It’s situated strategically in a small cove on the southern end of Solstheim. In Raven Rock’s glory days, a pair of large docks jutted out into the cove, which provided access to the cargo ships the East Empire Company needed to send ebony out of and bring supplies into the colony. Now, only a single rickety dock remains. The eastern end of the city is dominated by the Bulwark, a massive stone fortification used to defend the town. A long, tall cliff protects the town’s northern side, sheltering it from Solstheim’s harsh conditions. Ever since Red Mountain’s eruption, the once-lush pine forest has been transformed into ash waste. The Bulwark now serves as a different kind of barrier—protecting Raven Rock’s inhabitants from ash storms.
Tel Mithryn
Dominated by the Telvanni tower along the island’s southern coast, this Dunmeri settlement sits a little east of the ruins of Fort Frostmoth. It has a classic mushroom shape, with a fungal growth hollowed out into a top floor and a stalk holding it up off the ground. Currently, one section of it appears to be withered and dying. At the base of the stalk are bulbous growths that form secondary buildings. Tel Mithryn is home to Neloth, a Telvanni wizard who survived the Red Year of Vvardenfell. Neloth has been experimenting with the ash and other debris, such as heart stones, from the eruption of Red Mountain. He has multiple goals, but all of them involve returning to Vvardenfell and becoming Arch-Mage, although sometimes it just looks like accumulating power for power’s sake.
Skaal Village
Skaal Village is located along the Felsaad Coast. The terrain is flat but rocky and dotted with pine trees and low scrub. There is no real economy here, as money has little value to the self-sufficient Skaal. Hunting is the main source of sustenance, as the Horkers on the northern coast and nearby Lake Fjalding are relative easy and lucrative prey. More adventurous Skaal seek the elusive Snow Wolf or Snow Bear, whose pelts are highly valued among their people.
The All-Maker Stones
The animistic Skaal hold these ancient carved stones to be evidence of their deity, part of a simple cosmology in which the All-Maker created all matter and the world. While these notions may seem primitive to Nords of Skyrim, the magic that courses through these stones is very real—so much so that Miraak seeks to siphon it and has tainted them with evil, compelling the weaker-willed people of Solstheim into constructing strange arched shrines for this purpose.
Temple of Miraak
In the distant past, one of the great temples of the Dragon Cult stood atop Solstheim’s central mountains. It was destroyed by the dragons long ago, in the war fought over Miraak’s betrayal, and forgotten. Now it is the site of the Tree Stone, one of the five All-Maker Stones sacred to the Skaal people. But a new temple is rising, with strange arches and an ornate. Its architects are the ordinary people of Solstheim, who have unknowingly fallen under the control of Miraak.
Nchardak
The dwarven city of Nchardak was built on a series of platforms extending out into the Sea of Ghosts. Thousands of years of disuse, and the cataclysmic Red Year, have decimated the ruin, causing most of it to sink into the sea. Only the tops of a few towers and the walkways connecting them still rise above the waterline. Many are tilted at precarious angles or have been ruined entirely, but a few, such as the domed Reading Room, remain intact.
Apocrypha
Amid a black ocean filled with writhing tentacles lies the endless library of forbidden knowledge. This realm of Oblivion is the domain of Hermaeus Mora. Black-covered books adorn every edifice. Pages flitter as if pulled by invisible string. And grotesque creatures malformed by Mora stalk the constantly elongating and retracting halls, feeding off the ghosts of those seeking knowledge. The laws of the mortal world hold no power here.