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Elder Scrolls V: Skyrim Special Edition Guide The Atlas Hold 3: The Pale

[3.06] Nightcaller Temple

[3.06] Nightcaller Temple

Related Quests

  • Daedric Quest: Waking Nightmare
  • Dungeon Activity

Recommended Level: 18

Dungeon: Falmer Hive

  • Animal
  • Orcish Invader
  • Thorek
  • Vaermina Devotee
  • Veren Duleri

Services

  • Follower: Erandur [8/47]

Crafting

  • Alchemy Labs (3)
  • Arcane Enchanter

Quest Items

  • The Dreamscape
  • Skull of Corruption
  • Vaermina’s Torpor

Collectibles

  • Skill Book [Alchemy]: Mannimaro, King of Worms [D1/10]
  • Unique Weapon: Skull of Corruption [12/80]

Special Objects

  • Shrine of Mara [2/5]
  • Area Is Locked (quest required)
  • Chest(s)
  • Potions aplenty
  • Loose gear

Just southeast of the Pale’s capital city of Dawnstar, the single tower of an ancient temple rises up from the frozen rock. You visit this temple with Erandur as part of Daedric Quest: Waking Nightmare, hoping to solve the mystery of why Dawnstar’s townsfolk have been suffering nightmares. Slay the beasts that guard the temple’s entrance, then head inside.

Exit to Skyrim

Shrine Chamber

The temple’s entry chamber features a small shrine that instantly cures you of all diseases when touched. When you visit the temple as part of the “Waking Nightmare” quest, Erandur will open the way forward, allowing you to explore beyond this first room.

  • Shrine of Mara [2/5]
  • Chest (Locked: Novice)

Inner Sanctum

The Skull of Corruption is located here, which Erandur insists you must destroy to end the townsfolk’s nightmares. Follow Erandur downstairs and slay the Orcish Invaders that awaken and attack. A barrier halts your progress; follow Erandur back upstairs and into the library.

  • Skull of Corruption

Library

The library is in a terrible state. Cross a fallen pillar to locate a unique tome entitled The Dreamstride, which Erandur seeks.

  • The Dreamstride

Laboratory

Secure the lab, then find a Skill Book near one of its three Alchemy Lab stations. Find the potion you seek downstairs, then speak to Erandur to advance the quest. Drink the potion to be whisked away to a vision of the past.

  • Crafting: Alchemy Labs (3)
  • Skill Book [Alchemy]: Mannimarco, King of Worms [D1/10]
  • Vaermina’s Torpor
  • Apothecary’s Satchels (2)
  • Potions

Torpor Tantrum

After drinking Vaermina’s Torpor, you must race through these rooms and passages to locate your objective: the Miasma release controls. At the end of the passage, pull the chain to release the Miasma and awaken from the dream.

  • Potions aplenty
  • Loose gear

Inner Sanctum Revisited

You emerge from the Torpor’s effects back at the inner sanctum. Somehow you’ve gotten past the barriers. Take the Soul Gem that feeds them to deactivate the obstacles so that Erandur may join you. Follow Erandur to [5].

Passage to Sleeping Quarters

Use an Arcane Encanter and loot a chest as you navigate this passage.

  • Crafting: Arcane Enchanter
  • Chest
  • Potions

Sleeping Quarters

Loot a chest on the balcony as you enter this room, and find another down below, near the stairs. Grab potions off a table and find more in the dining room that follows.

  • Chest
  • Chest (Locked: Adept)
  • Potions
  • Loose gear

Inner Sanctum, Third Visit

At last, you’ve reached the Skull of Corruption. Slay the final pair of priests after their brief chat with Erandur, then loot a large chest that’s tucked away near the Skull’s platform as your partner begins his ritual. A voice urges you to slay Erandur before the ritual is complete. If you do, the Skull of Corruption, an incredibly powerful and valuable staff, will be yours. Allowing Erandur to complete his ritual destroys the Skull and earns you Erandur’s services as a follower.

  • Unique Weapon: Skull of Corruption [12/80]
  • Chest