Prima Games eGuides Elder Scrolls V: Skyrim Special Edition eGuide

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Elder Scrolls V: Skyrim Special Edition Guide Training Training Part 1: Character Creation

Magic Skills: The Path of Magic – Conjuration

Magic Skills: The Path of Magic – Conjuration

Conjuration spells allow you to raise the dead, summon creatures from Oblivion, draw powerful bound weapons from thin air, and trap the souls of your defeated foes. Your Conjuration skill increases when you cast a Conjuration spell and use it effectively, such as sending your summoned creature into battle, doing damage with a bound weapon, or successfully trapping a soul.

  • Constellation: Path of Magic
  • Available Perks: 16

Available Conjuration Perks

1. Novice Conjuration ★
  • Cast Novice-level Conjuration spells for half Magicka.
  • Requires: None
2. Mystic Binding
  • Bound weapons do more damage.
  • Requires: Conjuration 20, Novice Conjuration

Improves the damage of bound weapons by 50%. If you use them, that’s a noticeable improvement.

3. Conjuration Dual Casting
  • Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
  • Requires: Conjuration 20, Novice Conjuration

Dual Casting increases the duration of your Conjuration spells, not their strength. This is useful if you raise undead frequently—you’ll get more use from your zombies before they turn to ash—but it’s less effective if you primarily conjure creatures, since you can always conjure them again if the battle is taking a long time to conclude.

4. Apprentice Conjuration ★
  • Cast Apprentice-level Conjuration spells for half Magicka.
  • Requires: Conjuration 25, Novice Conjuration
5–6. Summoner (2 ranks)
  • Rank 1: Can summon Atronachs or raise undead twice as far away.
  • Requires: Conjuration 30, Novice Conjuration
  • Rank 2: Can summon Atronachs or raise undead three times as far away.
  • Requires: Conjuration 70, Summoner 1

This perk allows you to summon Atronachs or raise undead at a distance. This is less useful in the tight confines of many dungeons but works very well outdoors, where you can “throw” an Atronach well out ahead of you and let it wreak havoc on your enemies before you even get close (or remain in cover and let your minion fight for you).

7. Soul Stealer
  • Bound weapons cast Soul Trap on targets.
  • Requires: Conjuration 30, Mystic Binding

Casts Soul Trap on targets hit with your bound weapons. If you’re interested in Enchanting and keep a ready supply of empty Soul Gems on hand, this is a great combination. But make sure you have a gem appropriate to the creature you’re killing; don’t trap that Skeever soul in your Grand Soul Gem. Check the Enchanting section for more information on Soul Gems.

8. Atromancy
  • Double duration for conjured Atronachs.
  • Requires: Conjuration 40, Summoner 1

Again, the duration of your conjured creatures is rarely an issue, since you can just resummon them if necessary.

9. Necromancy
  • Greater duration for reanimated undead.
  • Requires: Conjuration 40, Novice Conjuration

Since undead disintegrate when your spell wears off, Necromancy significantly increases the effectiveness of these spells. For best results, take Conjuration Dual Casting and dual cast your spell for an even longer duration!

10. Adept Conjuration ★
  • Cast Adept-level Conjuration spells for half Magicka.
  • Requires: Conjuration 50, Apprentice Conjuration
11. Oblivion Binding
  • Bound weapons will banish summoned creatures and turn raised ones.
  • Requires: Conjuration 50, Soul Stealer

Oblivion Binding works like a powerful Turn Undead or Expel Daedra spell. It’s a good alternative to the single-target versions of those spells, since it works repeatedly and without any Magicka cost.

12. Dark Souls
  • Reanimated undead have 100 points more health.
  • Requires: Conjuration 70, Necromancy

Increases the health of your undead, allowing you to squeeze more “life” out of them before they collapse.

13. Expert Conjuration ★
  • Cast Expert-level Conjuration spells for half Magicka.
  • Requires: Conjuration 75, Adept Conjuration
14. Elemental Potency ★
  • Conjured Atronachs are 50% more powerful.
  • Requires: Conjuration 80, Atromancy

Elemental Potency makes all Atronachs, including the top-tier Elemental Thralls, dramatically more powerful without increasing their casting cost.

15. Master Conjuration ★
  • Cast Master-level Conjuration spells for half Magicka.
  • Requires: Conjuration 100, Expert Conjuration
16. Twin Souls ★
  • You can have two Atronachs or reanimated zombies.
  • Requires: Conjuration 100, Dark Souls OR Elemental Potency

Twin Souls allows you to have two summoned or reanimated creatures (or one of each) active at once. Add a Follower to your adventuring party, and few enemies will be able to get close to you!

Racial Benefits

  • +10 Conjuration
  • Breton
  • +5 Conjuration
  • High Elf

Trainers

  • Journeyman: Runil, Priest of Arkay, in Falkreath.
  • Expert: Phinis Gestor, of The College of Winterhold.
  • Master: Falion, wizard of Morthal.
  • Master: Talvas Fathryon, conjurer of Tel Mithryn, Solstheim.

Other Resources