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Elder Scrolls V: Skyrim Special Edition eGuide
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Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › Training › Training Part 2: Combat, Development, and Crafting

Other Crafting Activities

Other Crafting Activities

Cooking

Note

Cooking meats, soups, and stews does not increase any skill.

Throw the meat, plants, and other ingredients (often mead-related) into a pot. Stir and stave off the hunger pangs.

Cooking allows you to transform meat, vegetables, and other ingredients into better-tasting, higher-quality food. Cooking is a rudimentary method of living off the land and is far surpassed by alchemy (which is a skill and creates potions that are much more potent).

Cooking requires a cooking pot or cooking spit, which can easily be found in every town and village across Skyrim—almost every house has one by the fireplace. You can also find them in other inhabited locations like forts or bandit camps.

Interact with a cooking pot (or cooking spit) to bring up the Cooking menu, which lists the food you can cook. All of the cooking recipes are readily available at any cooking pot or spit, as long as you have the ingredients for them. If you’re missing ingredients, the recipe is still shown but grayed out.

Most of the food you can cook isn’t all that helpful, typically restoring 5 to 10 points of Health or Stamina—less than you’d receive from even the cheapest of potions. Moreover, the ingredients are often the same price or more expensive than the resulting food and can often be put to better use in alchemy instead.

However, for a new adventurer embarking on their travels across the realm and scrabbling to get by, cooked food is a way to recover a little health in a pinch. For those who wish to live as the Nords do, killing their own meats, harvesting their own vegetables, and cooking the resulting ingredients into a somewhat murky-looking stew, this is an authentic way to satiate hunger and fatigue. But for everyone else, alchemy is a better bet, as it helps to advance your level and makes significantly better restorative items...with one delicious exception: the Elsweyr Fondue is excellent.

A Cooking Example: The Elsweyr Fondue

Approach a cooking pot to learn the recipe for Elsweyr Fondue. It requires:

    • Moon Sugar, an extremely rare ingredient. Your best bet is to buy this from one of the traveling Khajiit caravans.
    • An Eidar Cheese Wheel. This is the full wheel of moldy white cheese—the sliced and wedge versions of the cheese won’t do. You can’t buy a full wheel in any shop, so keep an eye out for it when exploring towns, settlements, and other inhabited locations.
    • Ale, found in most inhabited locations and sold in almost any inn or tavern.

After gathering all three components, return to a cooking pot, activate it, and create the amazing Elsweyr Fondue (Fortify Magicka 100, +25% Magicka Regeneration, lasts 12 minutes). This is by far the best nonalchemic consumable you can craft.

Hearthfire and Dragonborn: Cooking

Recipes

Hearthfire adds the following additions to your cooking:

  • Cooking Recipes: There are two new recipes (Steamed Mudcrab Legs and Clam Chowder) that can be made at any cookpot.
  • Baking Recipes: When you build your own house, you can construct a kitchen in the east wing addition. One of its unique furnishings is an oven. This allows you to bake any of these recipes (including the delicious apple pie and the ubiquitous sweetroll). The oven is the only place you can bake. The only way you can gain access to one is to build it.
  • Milling Recipes: If you purchase land in the Pale and build Heljarchen Hall, you can construct the unique mill outbuilding. The mill allows you to convert wheat into a sack of flour. Flour is required for most baking recipes, so you might want to add a kitchen (and oven) to Heljarchen Hall and make it the epicenter of your pastry-based antics.

Cooking Recipes

The following tables show every recipe you can make, including the ingredients and the effects of the food once mixed together. After that is a table of baking recipes (requiring the Hearthfire Oven) and the single milling recipe (requiring the Hearthfire Flour Mill).

IngredientsProducesWeightValueEffect
Cabbage, Red Apple, Salt Pile Apple Cabbage Stew 0.5 8 Restore Health 10, Restore Stamina 15
Carrot, Garlic, Raw Beef, Salt Pile Beef Stew 0.5 8 Fortify Stamina 25/12m, Regenerate Stamina 2/12m
Cabbage, Leek, Potato, Salt Pile Cabbage Potato Soup 0.5 5 Restore Health 10, Restore Stamina 10
1 Cabbage, 1 Salt Pile Cabbage Soup 0.5 5 Restore Health 10, Restore Stamina 8
1 Clam Meat, 1 Potato, 1 Jug of Milk, 1 Butter Clam Chowder 0.5 5 Restore Health 10, Restore Stamina 10
Raw Beef, Salt Pile Cooked Beef 0.5 5 Restore Health 10
Ale, Eidar Cheese Wheel, Moon Sugar Elsweyr Fondue 0.5 5 Fortify Magicka 100/12m, Regenerate Magicka 25%/12m
Chicken Breast, Salt Pile Grilled Chicken Breast 0.2 4 Restore Health 5
1 Ash Yam, 1 Garlic, 1 Horker Meat Horker and Ash Yam Stew 0.5 8 Restore Health 15, Restore Stamina 15, Regenerate Health 1/12m
Horker Meat, Salt Pile Horker Loaf 1 4 Restore Health 10
Garlic, Horker Meat, Lavender, Tomato Horker Stew 0.5 8 Restore Health 15, Restore Stamina 15, Regenerate Health 1/12m
Horse Meat, Salt Pile Horse Haunch 2 4 Restore Health 10
Leg of Goat, Salt Pile Leg of Goat Roast 1 4 Restore Health 10
Mammoth Snout, Salt Pile Mammoth Steak 2 8 Restore Health 10
Pheasant Breast, Salt Pile Pheasant Roast 0.2 4 Restore Health 5
Raw Rabbit Leg, Salt Pile Rabbit Haunch 0.1 3 Restore Health 5
Salmon Meat, Salt Pile Salmon Steak 0.1 4 Restore Health 5
1 Mudcrab Legs, 1 Butter Steamed Mudcrab Legs 0.1 4 Restore Health 12
Garlic, Leek, Tomato, Salt Pile Tomato Soup 0.5 5 Restore Health 10, Restore Stamina 10
Cabbage, Leek, Potato, Tomato Vegetable Soup 0.5 5 Regenerate Health 1/12m, Regenerate Stamina 1/12m
Venison, Salt Pile Venison Chop 2 5 Restore Health 5
Leek, Potato, Salt Pile, Venison Venison Stew 0.5 8 Restore Stamina 15, Regenerate Health 1/12m, Regenerate Stamina 1/12m

Baking Recipes (Requires Hearthfire Oven)

IngredientsProducesWeightValueEffect
1 Sack of Flour, 1 Green Apple, 1 Red Apple Apple Dumpling 0.1 2 Restore Health 5, Fortify Archery 5%/60s
1 Sack of Flour, 1 Salt Pile, 1 Butter, 1 Chicken’s Egg, 2 Green Apples, 2 Red Apples Apple Pie 0.5 5 Restore Health 10
1 Sack of Flour, 1 Salt Pile Braided Bread 0.2 2 Restore Health 2, Fortify Carry Weight 5/30s
1 Sack of Flour, 1 Salt Pile, 1 Jug of Milk, 1 Chicken’s Egg Bread 0.2 2 Restore Health 2
1 Sack of Flour, 1 Salt Pile, 1 Chicken Meat, 1 Garlic, 1 Leek Chicken Dumpling 0.1 2 Restore Health 15, Regenerate Health 1/2m
1 Loaf of Bread, 1 Butter, 1 Garlic Garlic Bread (2) 0.1 2 Restore Health 1, Cure Disease
1 Sack of Flour, 2 Jazbays, 1 Butter Jazbay Crostata 0.2 2 Restore Health 10, Fortify Magicka 4/60s
1 Sack of Flour, 3 Juniper Berries, 1 Butter Juniper Berry Crostata 0.2 2 Restore Health 4, Regen Health 2/60s
1 Sack of Flour, 1 Moon Sugar, 2 Snowberries, 1 Lavender Lavender Dumpling 0.1 2 Restore Health 5, Fortify Magicka 10/60s, Resist Magic 10%/60s
1 Sack of Flour, 1 Jug of Milk, 1 Salt Pile, 1 Potato, 1 Chicken’s Egg Potato Bread 0.2 2 Restore Health 3
1 Sack of Flour, 2 Snowberries, 1 Butter Snowberry Crostata 0.2 2 Restore Health 10, Resist Fire 4%/60s
1 Sack of Flour, 1 Jug of Milk, 1 Salt Pile, 1 Butter, 1 Chicken’s Egg Sweetroll 0.1 2 Restore Health 5

Milling Recipes (Requires Hearthfire Flour Mill)

IngredientsProducesWeightValueEffect
3 Wheat Sack of Flour 0.5 1 Restore Health 1

Construct an Oven in your Hearthfire abode and bake some delicious treats!

Mining

Note

Mining minerals and gems does not increase any skill.

Assaulting an ore vein with dual-wielded pickaxes is the quickest (and craziest) way to mine.

Throughout Skyrim, there are a variety of natural mineral deposits, concentrated in ore veins. Extracting minerals and gems from these veins can make you a small amount of gold, but more importantly, it helps you gather raw materials for smithing (which can save you a huge amount of money if you aim to craft your own items). To extract the ore, you first need a pickaxe. You can purchase one from almost any Blacksmith or general store merchant, or find them (for free) in any mine.

To mine ore, approach an ore vein with a pickaxe in your inventory and interact with it. Typically, a vein produces around three pieces of ore before becoming depleted. Along with each piece of ore, you also have a 10% chance of extracting a (random) gemstone.

Tip

Ore attack! Instead of activating an ore vein and waiting for your character to mine the ore, you can also attack the ore with a pickaxe instead, which mines it at a slightly faster rate. Dual-wield pickaxes for even faster ore removal, if you really must.

Once mined, ore can be sold for a (generally small) amount of gold, or smelted down to make ingots (a slightly better way to earn money from your digging).

Tip

Have you exhausted all the veins in a mine? Then wait about a month, and the veins will reset and can be mined again.

A Mining Example: Orichalcum at Mor Khazgur

After becoming blood-kin with the Orcs of Mor Khazgur, enter the mine above their longhouse and grab a pickaxe from the table. Approach an Orichalcum ore vein and activate it. After a few seconds, you’ll mine three pieces of Orichalcum Ore (each Weight 1, Value 20). Then use the smelter just outside the mine to smelt two pieces of ore into an Orichalcum Ingot (Weight 1, Value 45).

Where to Mine?

You can look for minerals in the wilderness of Skyrim’s windswept Holds, though the best and most reliable sources can be found inside the realm’s many mines. A few general tips if you plan to delve into mining:

  • Keep a pickaxe handy. You never know where you might run into some valuable ore, whether out in the wilds or in the depths of a dungeon.
  • Look for mines. Many settlements have mines, which give you easy access to a specific type of ore. When you befriend the Orc strongholds, you also get access to their rich Orichalcum and Ebony mines.
  • Plan your return trip. Every in-game month or so, ore veins that have been depleted will replenish. Check back occasionally to strip them of their new ore.

The Holds of Skyrim and Beyond

If you’re scouring the landscape, here are some general tips for finding ore deposits:

  • Falkreath Hold (near Helgen and Riverwood) has a slightly higher concentration of iron ore veins than usual.
  • The central tundra of Whiterun Hold is a good place to look for Corundum ore.
  • More valuable ores (Gold, Silver, Moonstone, Oricalchum, and Quicksilver) are most often found in more extreme environments, such as deep in the mountains or along the northern coast.

The Forgotten Vale has deposits of rarer minerals (such as Gold and Quicksilver), as well as Shellbugs (Falmer beasts bred for their hard coatings). Check the Atlas for further information.

Dragonborn: Mining

Dragonborn adds several new types of materials to mine:

  • Geodes are a special type of ore vein that produces gems of a particular type. You can find Amethyst, Emerald, Ruby, and Sapphire Geodes on Solstheim.
  • Heart Stone is a rare material used in Staff Enchanting (see above) and as a reagent for the Ash Guardian spell.

Stalhrim is a type of elemental ice found in the tombs of the ancient Nords buried on Solstheim. The Skaal of northern Solstheim use it in crafting weapons and armor.

In order to mine it, you need an Ancient Nord Pickaxe—normal pickaxes won’t work. These can be found randomly in chests or obtained as part of Solstheim Regional Activity: Take Your Pick* (which sends you to fetch one) or Solstheim Side Quest: Unearthed (Ralis’s unique pickaxe, Hoarfrost, is one).

The Minerals of Skyrim and Solstheim

The following tables reveal locations where minerals can be mined from veins, as well as where ore appears (having already been mined). Only the major locations, usually with two or more deposits, are shown. Note that some veins may be in the immediate vicinity of the location, and may require you to search for them.

Minerals

Iron Veins and Ore

HoldLocationVeinsOre
Whiterun Halted Stream Camp 16 4
Winterhold Fort Fellhammer 10 10
Falkreath Hold Embershard Mine 9 2
The Rift Treva’s Watch 1 3
Falkreath Hold Knifepoint Ridge 6 3
The Reach Blind Cliff Cave 6 0
Eastmarch Gloombound Mine 6 0
The Pale Iron-Breaker Mine 6 1
The Reach Left Hand Mine 5 0
The Reach Nchuand-Zel 4 0
Hjaalmarch Rockwallow Mine 4 0
Eastmarch Lost Knife Hideout 3 0
The Rift Northwind Mine 3 0
Solstheim Damphall Mine 2 0

Orichalcum Veins and Ore

HoldLocationVeinsOre
Falkreath Hold Bilegulch Mine 9 6
The Reach Dushnikh Yal Mine 7 6
The Reach Mor Khazgur Mine 7 1
The Rift Giant’s Grove 4 0
Winterhold Blackreach 3 0
Solstheim Highpoint Tower 3 0
Hjaalmarch Skyborn Altar 3 0
The Rift Fallowstone Cave 2 0
Hjaalmarch Chillwind Depths 2 0
The Pale High Gate Ruins 2 0
Solstheim Haknir’s Shoal 2 0
The Pale Nightgate Inn 2 0
Whiterun Hold Guldun Rock 2 0
The Rift Largashbur 1 2

Silver Veins and Ore

HoldLocationVeinsOre
The Reach Sanuarach Mine 7 4
Markarth Cidhna Mine 6 0
Solstheim Benkongerike 4 0
Falkreath Hold Sunderstone Gorge 4 0
The Rift Fallowstone Cave 3 0
Whiterun Hold Silent Moons Camp 2 0
Solstheim Secondary Location: Shrine of Zenithar 2 0

Corundum Veins and Ore

HoldLocationVeinsOre
Falkreath Hold Knifepoint Ridge 19 0
Winterhold Blackreach 14* 2
Eastmarch Goldenrock Mine 4 6
The Reach Liar’s Retreat 4 0
The Rift Broken Helm Hollow 3 0
The Reach Gloomreach 3 0
Eastmarch Lost Knife Hideout 3 0
Whiterun Hold Battle-Born Farm 2 0
Whiterun Hold Cold Rock Pass 2 0
Eastmarch Eldergleam Sanctuary 2 0
Haafingar Ironback Hideout 2 0
Hjaalmarch Ustengrav 2 0
Solstheim Secondary Location: Shrine of Zenithar 1 2

Note

* There are 13 more Geode Ore Veins in Blackreach that can be mined for Corundum.

Ebony Veins and Ore

HoldLocationVeinsOre
Eastmarch Gloombound Mine 16 16
Solstheim Raven Rock Mine 9 0
Winterhold Blackreach 6 0
The Rift Redbelly Mine 3 3
Whiterun Hold Throat of the World 2 0

Gold Veins and Ore

HoldLocationVeinsOre
The Reach Kolskeggr Mine 17 3
Hjaalmarch Labyrinthian 2 6
The Pale Raldbthar 5 2
Whiterun Hold Darkshade 4 0
Solstheim Frossel 4 0
Winterhold Blackreach 3 1
Solstheim Fort Frostmoth 3 0
The Rift Lost Prospect Mine 3 0
The Reach Bthardamz 3 0
Solstheim Secondary Location: The Miner’s Lament 2 5
Solstheim Secondary Location: Gold Miners’ Floodgate 0 6

Heart Stone Deposits (Solstheim only)

LocationDeposits
Brodir Grove 3
Broken Tusk Mine 2
Fort Frostmoth 2
Hrodulf’s House 2
White Ridge Barrow 2
Secondary Location: Impact Crater (Burnt Spriggan) 2
Secondary Location: Miner Immolation 2
Secondary Location: Impact Crater (Tel Mithryn) 1
Secondary Location: Reavers’ Folly 1

Malachite Veins and Ore

HoldLocationVeinsOre
Eastmarch Steamscorch Mine 7 2
Whiterun Hold Throat of the World 2 0
The Pale Dimhollow Crypt 8 0
Solstheim Nchardak 4 0
The Rift Ruunvald Excavation 4 0
Solstheim Glacial Cave 2 0

Moonstone Veins and Ore

HoldLocationVeinsOre
The Reach Soljund’s Sinkhole 5 3
Eastmarch Mzulft 7 0
Falkreath Hold Southfringe Sanctum 3 0
Winterhold Blackreach 2 0
The Reach Darkfall Cave 2 0
Eastmarch Kagrenzel 2 0
Whiterun Hold Silent Moons Camp 2 0
Eastmarch Stony Creek Cave 2 0

Quicksilver Veins and Ore

HoldLocationVeinsOre
The Pale Quicksilver Mine 5 2
The Reach Blind Cliff Cave 3 0
Winterhold Blackreach 3 0
Solstheim Altar of Thrond 2 0
The Rift Arcwind Point 2 0
Falkreath Hold Bloodlet Throne 2 0
The Reach Druadach Redoubt 2 0
Whiterun Hold Shimmermist Cave 2 0
The Pale Silverdrift Lair 2 0
The Rift Tolvald’s Cave 2 0
Winterhold The Tower Stone 2 0

Shellbugs (Dawnguard only)

HoldLocationShellbugs
Forgotten Vale Forgotten Vale Cave 1
Forgotten Vale Sharpslope Cave 1

Gem Geodes (Solstheim only)

LocationTypeGeodes
Highpoint Tower Amethyst 1
Secondary Location: The Miner’s Lament Emerald 2
Highpoint Tower Emerald 1
Kolbjorn’s Barrow Emerald 1
White Ridge Barrow Ruby 13
Fort Frostmoth Ruby 3
Highpoint Tower Ruby 2
Secondary Location: Spider Nest (Kagrumez) Ruby 1
Highpoint Tower Sapphire 4
White Ridge Barrow Sapphire 2
Secondary Location: Shrine of Zenithar Sapphire 2
Secondary Location: White Ridge Barrow Hut Sapphire 2

Stalhrim Deposits (Solstheim only)

LocationTypeGeodes
Stalhrim Source 10 0
Gyldenhul Barrow 2 0
Kolbjorn Barrow 2 0
Secondary Location: Horker Iceberg 2 0

Smelting

Note

Smelting ore and scrap metal into ingots does not increase any skill.

Approach the domed smelter, withstand the great heat, and transform your ore into ingots.

You can purchase ore from most Blacksmiths, or mine it yourself if money is a concern. But what do you do with the ore?

Raw ore isn’t useful on its own and doesn’t sell for many gold pieces. However, if you bring your ore to a smelter, you can smelt it into metal ingots, which you can then sell for more gold pieces or use it to smith your own weapons and armor.

An Ebony Ingot, smelted from two clumps of Ebony Ore.

Tip

Make sure you mine and smelt the minerals you’re proficient in making items with!

Tip

Also, scour Dwarven Ruins in search of scrap metal. You can find a lot of loose metal lying around, and even more in the remains of Dwarven Automatons (such as Dwarven Spheres) once you’ve reduced them to scrap. Dwarven scrap can be smelted down into Dwarven Metal Ingots. This may cause Calcelmo, the Dwarven researcher in Markarth, a slight case of conniptions, but it increases their value significantly. Pick up everything you can carry and haul it back to town. You can forge weapons and armor with the ingots to rapidly improve your Smithing skill, or sell it to recoup the cost of other materials.

Note

Ingots can be found in your Misc Inventory menu.

Smelting Recipes

The following table lists all of the available smelting recipes and the type of ingots produced by each. All of these recipes are available to you immediately; you just need the ore or scrap metal required for them.

IngredientsProducesWeightValue
2 Corundum Ore Corundum Ingot 1 40
Large Decorative Dwemer Strut Dwarven Metal Ingot (2) 1 30
Small Dwemer Plate Metal Dwarven Metal Ingot (3) 1 30
Bent Dwemer Scrap Metal Dwarven Metal Ingot (3) 1 30
Large Dwemer Strut Dwarven Metal Ingot (3) 1 30
Large Dwemer Plate Metal Dwarven Metal Ingot (3) 1 30
Solid Dwemer Metal Dwarven Metal Ingot (5) 1 30
2 Ebony Ore Ebony Ingot 1 150
2 Gold Ore Gold Ingot 1 100
1 Iron Ore Iron Ingot 1 7
2 Orichalcum Ore Orichalcum Ingot 1 45
2 Quicksilver Ore Quicksilver Ingot 1 60
2 Malachite Ore Refined Malachite 1 100
2 Moonstone Ore Refined Moonstone 1 75
2 Silver Ore Silver Ingot 1 50
2 Iron Ore Steel Ingot 1 20

Tanning

Note

Tanning animal hides into leather and leather strips does not increase any skill.

Approach a tanning rack and transform a wild animal hide into leather or leather strips.

Tanning is a simple process; it allows you to transform animal hides into leather or leather strips. These can then be sold or used in your own smithing. Larger pelts produce more leather...but are often more valuable as pelts, rather than broken down into their leather components. Therefore, it is wise to think twice before tanning everything you’ve skinned!

Tip

Keep an eye on value. Depending on your Speech skill, you may be better off selling a valuable pelt and then buying leather from a merchant, rather than tanning that same pelt into leather.

Tanning Recipes

The following table lists all of the available tanning recipes. All of these recipes are available to you immediately; you just need the hides for them.

IngredientsProducesWeightValue
Leather Leather Strips (4) 0.1 10
2 Goat Hide Leather 2 10
Fox Pelt Leather 2 10
Snow Fox Pelt Leather 2 10
Wolf Pelt Leather 2 10
Ice Wolf Pelt Leather 2 10
Deer Hide Leather (2) 2 10
Cow Hide Leather (3) 2 10
Horse Hide Leather (3) 2 10
Bear Pelt Leather (4) 2 10
Cave Bear Pelt Leather (4) 2 10
Sabre Cat Pelt Leather (4) 2 10
Sabre Cat Snow Pelt Leather (4) 2 10
Snow Bear Pelt Leather (4) 2 10
Vale Deer Hide Leather (2) 2 10
Vale Sabre Cat Hide Leather (4) 2 10

Wood Chopping

Note

This manual labor does not increase any skill.

Swing a woodcutter’s axe, cleaving a small log in twain. Now repeat until you’ve had enough.

There are several wood-chopping blocks throughout Skyrim, which allow you to execute this most simple of all crafting exercises: chopping wood. For this, you need a woodcutter’s axe, which you can purchase from almost any general store merchant or find (for free) at any lumber mill. Simply approach the wood-chopping block, interact with it, and you begin chopping. For each chop, two pieces of firewood are added to your Misc Inventory. When you’re finished, sell the firewood to any lumber foreman for 5 gold per piece of wood. You won’t get a better deal from any merchant.

Note

Chopping firewood is a slow and methodical way to earn a tiny amount of gold. While it is something you can do to eke out the last few coins you need for a piece of armor, it’s mostly just a small way of interacting with the world. You can also load lumber logs onto the wooden conveyor belt at lumber mills and watch as they’re sliced with a vertical saw. This manual labor is free, just something to pass the time.

Lumber Mill Locations

If you’re determined to sell your firewood for the best possible prices, do so at the following locations, where you can speak to (and obtain payment from) the lumber mill owner or operator. Note that not all of these lumber mills have a wood-chopping block.

Lumber MillLocation (Hold)
Dragon Bridge Haafingar
Solitude Sawmill Haafingar
Morthal Hjaalmarch
Anga’s Mill The Pale
Riverwood Whiterun
Mixwater Mill Eastmarch
Falkreath Falkreath
Half-moon Mill Falkreath
Heartwood Mill The Rift

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