Prima Games eGuides Elder Scrolls V: Skyrim Special Edition eGuide

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Elder Scrolls V: Skyrim Special Edition Guide Training Training Part 3: Adventuring Across Skyrim

Books

Books

Voracious readers will be pleased to learn that a wealth of knowledge is located in dozens of different books. These fall into one of six general categories: Skill Books, Spell Tomes, functional books, common books, notes and journals, and Black Books of Hermaeus Mora.

Skill Books

The Doors of Oblivion (Conjuration), one of only five copies of this rare book.

When read, these books increase one of your skills by a single point. There are five different Skill Books associated with each skill (meaning 90 different book titles), but there are multiple copies of each book (usually 3 to 5 each), bringing the total number of Skill Books to well over 400. However, you only receive a skill increase the first time you read any particular title; rereading that book or any of its copies has no further effect. This means you can only use Skill Books to increase each skill by a maximum of five points.

For example: Those interested in the Sneak skill should look for Three Thieves (four copies), 2920, Last Seed, v8 (four copies), Sacred Witness (four copies), Legend of Krately House (three copies), and The Red Kitchen Reader (five copies). This means there are 20 Sneak Skill Books and five points you can add to your Sneak from reading the first copy you encounter of each tome.

Spell Tomes

Spell Tome: Ice Storm (Destruction), which is located in the world or purchased from select vendors.

Spell Tomes are books of magic with the sigil of their school embossed on the front cover. When you read them, the book is consumed and you instantly learn the spell it contained. If you later find another copy of the same Spell Tome, sell it, as it isn’t of any use to you anymore. You can purchase Spell Tomes from a few select vendors, the Court Wizards in each of the major Hold capitals, and the mages of the College of Winterhold. You can also find Spell Tomes randomly in dungeons.

Functional Books

Lost Legends of Skyrim hints at an ancient mystery.

Functional books describe actual locations, legends, or mysteries to be discovered in the wilds of Skyrim. When read, they add locations to your world map and might trigger a quest or objective related to the contents of the book. There are seven of these types of books, each with several copies. Once you’ve read one copy, you never need to read another copy of the same book, as the information is identical.

Common Books

The Lusty Argonian Maid, v2, one of only three copies of this scandalous work.

There are a wide variety of other books in Skyrim. They provide stories, histories, advice on battle, fiction, and many other types of reading material to add a little flavor to your adventure. Many of these books provide interesting asides to locations you visit. However, none of these books grant you any kind of bonus; they are simply there to be read. Across Skyrim and Solstheim, there are 263 different books to read (or collect, if you like). Some are quite common, while others are rare and valuable.

Notes and Journals

A Note from Falk Firebeard of Solitude, delivered by courier during Side Quest: The Wolf Queen Awakened.

In addition to books, there are a wide variety of notes and journals used throughout your adventure to convey shorter or more personal messages, from the important to the trivial. Some are given or found during quests, while others can be picked up in houses and dungeons. Quest notes are listed in the appropriate quests, while most other notes simply aren’t important enough to be tracked in this guide. But they’re all worth a read, if you have the time.

Black Books and Apocrypha Powers

One of seven known Black Books, with the power to transport you into a realm of Oblivion.

On the isle of Solstheim, you may come across one of seven Black Books—tomes of forbidden knowledge that transport you into the realm of Oblivion controlled by the Daedric Prince Hermaeus Mora. This realm is known as Apocrypha. Two of these are found and used as part of the Dragonborn Main Quest.

The other five are located in specific dungeons across the island and can be found through normal exploration (even before the Dragonborn Main Quest). For example, the Black Book: Filament and Filigree can be found in Kolbjorn Barrow.

If you are on Solstheim (and not Skyrim), and you aren’t engaged in combat, reading a Black Book will transport you to the book’s corresponding Apocrypha realm. If you are not on Solstheim or are in combat, the book doesn’t work.

Each book takes you to a specific Apocrypha realm (a dungeon you can explore). While all seven of these dungeons are known as “Apocrypha,” they are all distinct areas. For clarity, this guide has subtitled each distinct area with the name of the book that sends you there. For example, when you read Black Book: Filament and Filigree, you are transported to a specific part of Apocrypha. You cannot move into areas served by other Black Books.

Consult the Apocrypha section of the Solstheim Atlas for further details, and search out Dragonborn Main Quests and Solstheim Side Quests for more information on these locations.

Your arrival into the churning, burning skies of Apocrypha, where all forbidden knowledge is learned...

Upon arriving in Apocrypha, you receive a quest to finish the Black Book you’ve just read. Exactly what happens next varies depending on the book you opened (which you can open as many times as you like by accessing it in your inventory). The variations are as follows:

  • For the Main Quest book Waking Dreams..., you read the book as part of Dragonborn Main Quest: The Temple of Miraak, but you don’t obtain a quest because Miraak confronts you and throws you out of the realm. You can’t complete this book until you do so as a part of Dragonborn Main Quest: At the Summit of Apocrypha.
  • For the Main Quest book Epistolary Acumen, you read the book as part of Dragonborn Main Quest: The Gardener of Men. Completing it is required by that quest.
  • For the other five books, you receive the corresponding Solstheim Side Quest (named the same as the book) as a reminder that you need to complete it.

When you appear in Apocrypha for the first time, you are confronted by an apparition of Hermaeus Mora, who beckons you into the realm, explaining it a little more clearly. This occurs only once.

As you progress through each Apocrypha realm, specific checkpoints are invisibly set as you complete certain actions or events. If you leave the realm and return, you will arrive at the last checkpoint—you don’t have to start all over again. These checkpoints are never seen or known, but you’re likely to appear just after the chapter you’ve reached in a previous exploration.

To leave Apocrypha and return to Solstheim, you can:

  • Die. Dying in Apocrypha simply transports you out; it doesn’t actually kill you.
  • Read any Black Book in your inventory.
  • Complete the Apocrypha realm, reach the Reward Book, claim your reward, and then interact with the Reward Book again to leave.

When you leave Apocrypha, you return to Solstheim exactly where you were when you read the Black Book.

At the end of each Apocrypha realm, you will find a Reward Book. There are large tomes matching the name of the book you read to enter the realm. Interacting with the book opens it, causing three orbs to emerge, each representing a power or ability that the book can bestow.

Each book has a specific and distinct set of rewards. Some are passive abilities that are always “on” while you have them. Some are powers, which you can use only once a day. Some are lesser powers, which you can use as often as you like.

Once you select a reward, interacting with the Reward Book again will return you to Solstheim. However, since you can always read the Black Book in your inventory to return to Apocrypha, you can return here and choose a different power whenever you want. You can have only one power from each book at a time.

Dragonborn Black Books and Apocrypha Powers List

The following table shows the rewards for each of the seven Black Books available in Apocrypha.

Black Book: Epistolary Acumen

Black Book Located InBlack Book DungeonAssociated Quest(s)
[S.S14] Nchardak [S.A01] Apocrypha: Epistolary Acumen Dragonborn Main Quest: The Gardener of Men
Power Name Description Notes and Tips
Dragonborn Force Passive Ability. Your Unrelenting Force Shout does more damage, and using all three words may disintegrate enemies. Increases the damage of Unrelenting Force to 10/25/50. Enemies will only be disintegrated if you use the complete shout (all three words), and only if the damage would have killed them anyway.
Dragonborn Flame Passive Ability. When your Fire Breath Shout kills an enemy, a fire wyrm emerges from their corpse to fight for you for 60s. Fire Wyrms fight in melee, doing modest damage and setting foes on fire; see the Bestiary for complete details. They do not count as or replace any summoned creatures you may have. They remain at the spot where they were created (instead of following you), making this much more useful early in a battle.
Dragonborn Frost Passive Ability. Your Frost Breath Shout encases foes in ice for 15s. Foes encased in ice are paralyzed and unable to attack (just as with the Ice Form Shout), although it’s worth noting that, unlike Ice Form, they do not take additional damage over time. Enemies immune to paralysis are immune to this effect as well.

Black Book: Waking Dreams

Black Book Located InBlack Book DungeonAssociated Quest(s)
[S.N24] Temple of Miraak [S.A07] Apocrypha: Waking Dreams of a Starless Sky Dragonborn Main Quest: The Temple of Miraak, At the Summit of Apocrypha
Power Name Description Notes and Tips
Shadow Constellations Activated Object. You may spend a Dragon Soul to reset all of the Perks in a skill constellation. You can spend as many Dragon Souls in this way as you like, allowing you to completely retool your character’s perks whenever you want. This is great for experimenting with different combinations of perks, or for changing the feel of the game when you want a new challenge.

Black Book: Filament and Filigree

Black Book Located InBlack Book DungeonAssociated Quest(s)
[S.S04] Kolbjorn Barrow [S.A02] Apocrypha: Filament and Filigree Solstheim Side Quest: Black Book: Filament and Filigree, Solstheim Side Quest: Unearthed
Power Name Description Notes and Tips
Secret of Strength Power. Power attacks cost no Stamina for 30s. Combined with a good weapon and the Elemental Fury Shout, this power allows you to inflict incredible amounts of damage.
Secret of Arcana Power. Spells cost no Magicka for 30s. This power actually reduces the cost of all of your spells to 0, potentially allowing you to cast high-cost Ritual spells you normally couldn’t afford at all. Care to summon a Storm Thrall? Or maybe blast your enemy with Lightning Storm for 30 seconds straight?
Secret of Protection Power. You take half damage for 30s from all physical and most magical attacks. If you prefer defense to offense, Secret of Protection can make a huge difference against enemies with a high damage output (such as dragons or Karstaag), halving all incoming damage for its duration.

Black Book: The Hidden Twilight

Black Book Located InBlack Book DungeonAssociated Quest(s)
[S.S00] Tel Mithryn [S.A03] Apocrypha: The Hidden Twilight Solstheim Side Quest: Black Book: The Hidden Twilight, Solstheim Side Quest: The Reluctant Steward
Power Name Description Notes and Tips
Mora’s Agony Power. Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it. In addition to poisoning foes (5dmg/s for 3s), the tentacles also stagger enemies, who may stumble into them repeatedly and suffer the poison effect multiple times. This makes Mora’s Agony an effective way of stopping humanoid pursuers in their tracks (though don’t expect it to stop a Dragon or a Mammoth). Consult the Bestiary to make sure your foes are not immune to poison.
Mora’s Grasp Power. Target is frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage. Mora’s Grasp affects a much wider range of targets than most paralysis-type spells: only Dragons and some boss enemies are unaffected by it. Just be careful not to miss-- you only get one shot per day.
Mora’s Boon Power. Fully restores your Health, Magicka, and Stamina. It may not be flashy, but having a full heal on hand can make all the difference if you find yourself in a close battle and run out of potions.

Black Book: The Sallow Regent

Black Book Located InBlack Book DungeonAssociated Quest(s)
[S.N17] White Ridge Barrow [S.A04] Apocrypha: The Sallow Regent Solstheim Side Quest: Black Book: The Sallow Regent
Power Name Description Notes and Tips
Seeker of Might Passive Ability. Improves all of your combat skills by 10%. This ability increases the damage you do with all weapons by 10%, increases the amount of damage blocking will prevent by 10%, increases the armor rating of your Heavy Armor by 10%, and increases the bonuses you get from tempering items by 10%.
Seeker of Sorcery Passive Ability. Improves all of your magic skills by 10%. This ability reduces the cost of all spells by 10%, and increases the strength of your enchantments by 10%.
Seeker of Shadows Passive Ability. Improves all of your stealth skills by 10%. This ability increases the armor rating of your Light Armor by 10%, makes it 10% easier to sneak, pick locks, or pick pockets, and improves the prices you get from buying or selling items by 10%.

Black Book: The Winds of Change

Black Book Located InBlack Book DungeonAssociated Quest(s)
[S.S00] Raven Rock (Mine) [S.A06] Apocrypha: The Winds of Change Solstheim Side Quest: Black Book: The Winds of Change
Power Name Description Notes and Tips
Scholar’s Insight Passive Ability. Reading Skill Books gives you an extra Skill Point. Scholar’s Insight is great for getting maximum value out of the Skill Books you find. For best results, avoid reading skill books until you hit 90 in a skill, then read all five for a quick boost to 100.
Companion’s Insight Passive Ability. Your attacks, shouts, and destruction spells do no damage to your followers in combat. If you prefer ranged combat or (especially) spells with large areas of effect, you may have accidentally killed your own followers on occasion. Take this ability, and you’ll never have to worry about that again.
Lover’s Insight Passive Ability. Do 10% more damage and get 10% better prices from people of the opposite sex. This is a more subtle bonus, but its effects do add up over time. Consult the Traders list in the appendix to identify vendors of the opposite sex.

Black Book: Untold Legends

Black Book Located InBlack Book DungeonAssociated Quest(s)
[S.N16] Benkongerike [S.A05] Apocrypha: Untold Legends Solstheim Side Quest: Black Book: Untold Legends
Power Name Description Notes and Tips
Black Market Lesser Power. Summons a Dremora merchant for 15s. Black Market allows you to summon a merchant anytime, anywhere. The Dremora Merchant has 2000 gold and a small selection of rare and enchanted items to sell. However, he drives a hard bargain-- expect to pay more, and get less, than you would from any other merchant.
Secret Servant Lesser Power. Summons a Dremora butler for 15s. If you’d prefer to save your loot and sort it out when you get back to town, Secret Servant summons a dremora butler who can carry up to 150-weight of items for you.
Bardic Knowledge Lesser Power. Summons a spectral drum to play for you, increasing Stamina regenration for you and nearby allies for 240s. More of a fun choice, the drum summoned by Bardic Knowledge just follows you around and plays instrumental music. It does provide a significant (50%) boost to your Stamina regeneration, and doesn’t count as or replace any summoned creatures you may have.

Apocrypha Fonts

A font of Magicka
A font of Stamina

In Apocrypha, you can find sculptures with blue and green orbs set into them. Interacting with them will fully restore your Magicka or Stamina, respectively. You can use each font only once per visit to Apocrypha.