Elder Scrolls V: Skyrim Special Edition Guide The Atlas Hold 3: The Pale
Overview
Topographical Overview
Dominated by ice fields and glacial deposits, especially along its northern shore, the Pale (named for the pallid Tundra and pigmentation of its Nord inhabitants) is one of the four oldest Holds in Skyrim. The harsh environment here makes life a chore rather than a joy, and the shape of the Hold has led some to refer to it as “the old boot.” Ragged peaks, snow-covered ground, and little sunshine means most of the Nords congregate at the city of Dawnstar, a popular port and mining town. The Pale lacks waterways, save for Lake Yorgrim, located in the southeastern part of the Hold.
Routes and Pathways
Possessing fewer roads and pathways than most other Holds, there is still a reasonable road connecting the Pale to Hjaalmarch, which continues past Fort Dunstad and eventually heads east into Eastmarch and Windhelm or south below the snow line into Whiterun Hold. This Hold's perimeters are dominated by mountains that run north to south along the western edge, and the Sea of Ghosts runs along the northern coast. To the east are the Winterhold Mountains, which follow the perimeter south and then east, to the partially frozen Lake Yorgrim. The River Yorgrim begins from here, merging with the mighty White River just east of Anga's Mill, this Hold's most easterly location. The rest of the dwarven ruins, barrows, and windswept catacombs are nestled between crags and the jutting, unforgiving mountains. Follow the often-elusive minor paths to find some of these locations, or venture off into the snow to locate them all.
Available Services, Crafting, and Collectibles
Services
- Followers: [2/47]
- Houses for Sale: [0/5]
- Marriage Prospects: [1/62]
- Skill Trainers: [1/50]
- Alchemy: [0/3]
- Alteration: [0/3]
- Archery: [0/3]
- Block: [0/2]
- Conjuration: [0/3]
- Destruction: [0/3]
- Enchanting: [0/2]
- Heavy Armor: [0/3]
- Illusion: [0/2]
- Light Armor: [0/3]
- Lockpicking: [0/2]
- One-Handed: [0/3]
- Pickpocket: [0/3]
- Restoration: [1/3]
- Smithing: [0/3]
- Sneak: [0/3]
- Speech: [0/4]
- Two-Handed: [0/2]
- Traders [8/133]:
- Apothecary [1/12]
- Bartender [0/5]
- Blacksmith [4/33]
- Carriage Driver [0/5]
- Fence [0/10]
- Ferryman [1/3]
- Fletcher [0/3]
- Food Vendor [0/9]
- General Goods [0/19]
- Innkeeper [2/15]
- Jeweler [0/2]
- Special [0/3]
- Spell Vendor [1/12]
- Stablemaster [0/5]
Collectibles
- Captured Critters: [1/5]
- Dragon Claws: [1/10]
- Dragon Priest Masks: [2/10]
- Larceny Targets: [1/7]
- Skill Books: [16/180]
- Alchemy: [1/10]
- Alteration: [0/10]
- Archery: [2/10]
- Block: [0/10]
- Conjuration: [1/10]
- Destruction: [3/10]
- Enchanting: [1/10]
- Heavy Armor: [2/10]
- Illusion: [0/10]
- Light Armor: [0/10]
- Lockpicking: [1/10]
- One-Handed: [0/10]
- Pickpocket: [1/10]
- Restoration: [0/10]
- Smithing: [1/10]
- Sneak: [3/10]
- Speech: [0/10]
- Two-Handed: [0/10]
- Treasure Maps: [1/11]
- Unique Items: [16/112]
- Unique Weapons: [9/80]
- Unusual Gems: [0/24]
Special Objects
- Shrines: [6/69]
- Akatosh: [0/6]
- Arkay: [0/12]
- Dibella: [0/8]
- Julianos: [1/5]
- Kynareth: [1/6]
- Mara: [2/5]
- Stendarr: [1/5]
- Talos: [1/17]
- Zenithar: [0/5]
- Standing Stones: [1/13]
- The Lord Stone
- Word Walls: [7/42]
- Animal Allegiance: [0/3]
- Aura Whisper: [1/3]
- Become Ethereal: [0/3]
- Disarm: [1/3]
- Dismaying Shout: [0/3]
- Elemental Fury: [0/3]
- Fire Breath: [0/2]
- Frost Breath: [0/3]
- Ice Form: [1/3]
- Kyne's Peace: [0/3]
- Marked for Death: [1/3]
- Slow Time: [1/3]
- Storm Call: [1/3]
- Throw Voice: [1/1]
- Unrelenting Force: [0/1]
- Whirlwind Sprint: [0/2]
Crafting Stations: The Pale
| Type | Location A | Location B |
|---|---|---|
| Alchemy Lab | Dawnstar (The Mortar and Pestle) [3.00] | Hall of the Vigilant [3.09] |
| Arcane Enchanter | Dawnstar (The White Hall) [3.00] | — |
| Anvil or Blacksmith Forge | Dawnstar (Rustleif's House) [3.00] | Fort Dunstad (Exterior) [3.10] |
| Cooking Pot and Spit | Dawnstar (Rustleif's House) [3.00] | Raldbthar [3.32] |
| Grindstone | Dawnstar (Windpeak Inn) [3.00] | Fort Dunstad (Exterior) [3.10] |
| Smelter | Dawnstar (Iron-Breaker Mine) [3.00] | Dawnstar (Quicksilver Mine) [3.00] |
| Tanning Rack | Dawnstar (Rustleif's House) [3.00] | Hall of the Vigilant [3.09] |
| Wood Chopping Block | Dawnstar (Windpeak Inn) [3.00] | Hall of the Vigilant [3.09] |
| Workbench | Fort Dunstad (Exterior) [3.10] | Raldbthar [3.32] |
Primary Locations
Total—35: Hold Capital and 34 Hold Locations
[3.00] Hold Capital City: Dawnstar
Jarl: Skald the Elder
[3.02] Wreck of the Brinehammer
[3.11] Shrine of Mehrunes Dagon
[3.26] Blackreach Elevator (Alftand)
[3.33] Blackreach Elevator (Raldbthar)
Secondary Locations
Total—17 Points of Interest
[3.A] Horker Standing Stones
[3.B] Sunken Treasures
[3.C] Bandit's Hovel
[3.D] Dragon Mound: Sea Shore Foothills
[3.E] Barnacle Boat
[3.F] Shoreline Bandit Camp
[3.G] Dawnstar Frost Troll Den
[3.H] Shoreline Lovers' Tent
[3.I] A Bloody Trail
[3.J] Border Corner: Roadside Shrine of Mara
[3.K] Mammoth Graveyard
[3.L] Ice Shard Wild Animal Den
[3.M] Dragon Mound: Shimmermist Hills
[3.N] Julianos's Fallen
[3.O] Yorgrim Forest Spider Trap
[3.P] Wayward Peak Summit
[3.Q] Dragon Mound: Yorgrim Resurrection
Additional Locations
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[DG.01]Dimhollow Crypt
[DG.15] Raldbthar (Updated)
[DG.19] Hall of the Vigilant (Updated)
[HF.03] Heljarchen Hall