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Elder Scrolls V: Skyrim Special Edition Guide The Atlas Hold 6: Whiterun Hold

[6.15] Fort Greymoor

[6.15] Fort Greymoor

Related Quests

  • Dark Brotherhood Quest: Side Contract: Agnis

Recommended Level: 6

Habitation: Military Fort

  • Agnis
  • Bandit
  • Soldier (Stormcloak/Imperial, depending on your allegiance during the Civil War)

Crafting

  • Blacksmith Forge
  • Tanning Rack
  • Workbench

Dangers

  • Bear Traps
  • Flail Trap (trip wire)
  • Oil Pool Trap

Collectibles

  • Skill Book [Light Armor]: Rislav The Righteous [C1/10]
  • Chest(s)
  • Potions
  • Loose gear

Near the heart of Whiterun stands an imposing fortress that’s been overrun by lawless bandits. Fort Greymoor also serves as a point of contention between the Stormcloaks and Imperials during the Civil War quest line, and therefore may be found populated by soldiers instead of bandits. A friendly old maid named Agnis also resides here—she’s a person of interest to the Dark Brotherhood.

Exterior

Fight hard to secure the fort’s exterior, then search the grounds thoroughly to find a chest tucked away near some hay to the east, along with a potion and coin purse near the west wooden lookout. A locked grate can be used to enter covertly from outside the walls. Enter the north tower to find another chest.

  • Crafting: Blacksmith Forge, Tanning Rack, Workbench
  • Chest
  • Potion

Fort Greymoor (Interior)

The fort’s interior consists of three multifloor towers. Find a chest in the middle tower’s main floor, and avoid a trip wire and several bear traps as you head downstairs to explore its lower level. Take the passage to the north tower next, slaying bandits as you head upstairs to chat with a friendly maid named Agnis. Cut across to the south tower afterward and go upstairs to discover a large chest and a Skill Book.

  • Danger! Bear Traps, Oil Pool Trap, Flail Trap (trip wire)
  • Skill Book [Light Armor]: Rislav The Righteous [C1/10]
  • Chest
  • Chest (Locked: Novice)
  • Potions
  • Loose gear

Fort Greymoor Prison

Dispatch rugged bandits as you fight your way toward a chest that lies at the bottom of the prison. None of the cells are worth opening, unless you’re simply after some lockpicking practice.

  • Chest
  • Loose gear