Elder Scrolls V: Skyrim Special Edition Guide Dragonborn Quests Dragonborn Main Quest
Dragonborn Main Quest: Cleansing The Stones
Cleansing the Stones
Before the Cleansing
- OBJECTIVE: Cleanse the Sun Stone
- OBJECTIVE: Cleanse the Beast Stone
- OBJECTIVE: Cleanse the Earth Stone
- OBJECTIVE: Cleanse the Water Stone
The following information may prove pertinent as you reach each of the All-Maker Stones:
- The encounters at each of the Stones can be attempted in any order.
- Once you utter the Bend Will Shout, the construction around the Stone glows brightly and explodes.
- Immediately afterward, a Lurker is summoned. Slay it to complete the objective.
- Some battles may involve additional Lurkers or other foes. However, you need slay only the Lurker indicated by the objective arrow for the objective to complete.
- These can be difficult fights, so bring a Follower or summoned creature to assist you. You can also take advantage of the landscape around the Stone (and even the Stone itself) for cover opportunities.
- The enthralled workers at each site sometimes help you by engaging the Lurkers. But do your best to protect them, as they can die and may cause you to miss out on some minor Favors.
- Once the Stones are freed of Miraak’s disruptions, you can gain power from each of them. For complete details, consult page 52.
Sun Stone: Purging the Ashen and the Elvish
The Sun Stone is just north of Tel Mithryn. Bellow the Bend Will Shout, and prepare for combat with one (or more) Lurkers. The following information may prove helpful:
- The Dark Elf Ulves Romoran, who works in the kitchens of Tel Mithryn, is currently enslaved here. Keep him alive if you wish to speak with him afterward.
- The other stone workers are Reavers and are expendable.
- Beware of Ash Spawn and Ash Hoppers in the vicinity: remove these threats first or your chances of victory are further hindered.
- Watch your wild attacks when engaging Lurkers; accidentally slaying the Dark Elves helping your battle can increase your bounty on Solstheim.
- All-Maker Power: Sun Flare.
Beast Stone: Freeing the Weakling Rieklings
The Beast Stone is west of the Thirsk Mead Hall and southeast of the Temple of Miraak. Yell the Bend Will Shout, and ready your weapons for a Lurker incursion. Remember the following as you approach:
- There are a small number of Rieklings working at the building site. They are expendable.
- Beware of a Cultist or two in this area. They join in the battle against you, so try and place the Lurker between you and them. If you get lucky, their attacks may strike the beast, causing them to turn on each other.
- All-Maker Power: Conjure Werebear.
Earth Stone: Horror Near Raven Rock
The Earth Stone is southwest of Raven Rock, on the overlook where you may have met Neloth during Dragonborn Main Quest: Dragonborn. Call upon the Bend Will Shout, then face the Lurker that emerges. Heed the following at this juncture:
- Citizens of Raven Rock are working at this Stone. During daytime hours, expect Bralsa Drel and Rirns Llervu (both incidental during Solstheim Side Quests: The Final Descent) here.
- During nighttime hours, expect to find Cindiri Arano (Raven Rock Favor), Dreyla Alor (incidental), Fethis Alor (merchant and Solstheim Side Quests: The Great Solstheim Strongbox Hunt*), Glover Mallory (merchant and Raven Rock Favors), and Milore Ienth (merchant and Raven Rock Favors). Since there is a high risk that some (or most) of these civilians will die, it’s safer to cleanse this stone during the day.
- There are two or three Redoran Guards working here during the day. They are expendable.
- Although there are many Raven Rock citizens within fleeing distance, beware of who is attacking (and being slain by) the Lurkers.
- All-Maker Power: Bones of the Earth.
Water Stone: Untangling the Final Bonds
The Water Stone is north of Raven Rock and due west of Fahlbtharz, on a steep cliff path. Demolish the masonry with your Bend Will Shout, but watch for the following difficulties:
- There are four sailors—Benkum, Hjalfar, Liesl, and Palevius Lex—enslaved at this Stone. Once freed, they may help in a fight but are expendable. Should any survive, they wander to the shore to wait for a ship and their freedom. They aren’t involved in any other quests.
- Expect a Cultist or two, and a dragon will fly in from a nearby island to the west. This can hamper your progress or help out considerably (if the Lurker and dragon end up fighting each other). But beware of lengthening odds if you’re facing all three foes.
- All-Maker Power: Waters of Life.
Quest Conclusion
When all but the Tree Stone has been cleansed of Miraak’s influence, this quest concludes. You should now continue with your Dragonborn Main Quest tasks (as completing this allows you to finish that quest line).