Weapons, Armor, and Items
Table II: General Data
Weapon Base Properties
This section lists the relative speed and stagger chance for each type of weapon, allowing you to choose the one best suited to your needs.
Standard Weapon, Heavy Armor, and Light Armor Progression
This section lists the standard weapon and armor materials in order of increasing value and damage/armor rating.
For each material, the table identifies the level at which it normally begins to appear.
You can obtain items earlier than the indicated level in a variety of ways, such as aggressively increasing your Smithing Skill, discovering an exceptional item in a treasure chest, or clearing a dungeon well above your current level.
Non-enchanted items show up at lower levels than their enchanted versions. Typically, enchanted items show up ~1-5 levels after the stated ‘Commonly Available’ level.
For each material, the level of the enchantments typically found on it are also listed. This is always a range, corresponding to the ‘Enchantment Level’ column in the Derived Enchantments Table. So, for example:
Orcish Swords can be found with Ench Level 2-4 enchantments. So you might find an Orcish Sword of Flames (Fire Damage Ench Level 4), but never an Orcish Sword of the Inferno (Fire Damage Ench Level 6).
Dragonscale Boots can be found with level 4-6 enchantments. So you might find a Dragonscale Boots of the Ox (Carry Weight Ench Level 5), but never a Dragonscale Boots of Lifting (Carry Weight Ench Level 1).
This range does not restrict the kinds of items you can enchant. So while you’re never given an Orcish Sword of the Inferno, you could enchant an Orcish Sword with a comparable fire enchantment if you really wanted to.
Standard Weapon Progression
Iron
Lv 1
1-3
Steel
Lv 2
1-3
Orcish
Lv 6
2-4
Dwarven
Lv 12
2-4
Nordic
Lv 18
3-5
Elven
Lv 19
3-5
Glass
Lv 27
3-5
Stalhrim
Lv 35
4-6
Ebony
Lv 36
4-6
Daedric
Lv 46
4-6
Dragonbone
Lv 46
None
Standard Heavy Armor Progression
Iron
Lv 1
1-3
Bonemold
Lv 1
1-3
Steel
Lv 6
1-3
Dwarven
Lv 12
2-4
Chitin Heavy
Lv 17
2-4
Steel Plate
Lv 18
2-4
Nordic
Lv 24
3-5
Orcish
Lv 25
3-5
Ebony
Lv 32
3-5
Stalhrim
Lv 39
4-6
Dragonplate
Lv 40
4-6
Daedric
Lv 48
4-6
Standard Light Armor Progression
Hide
Lv 1
1-3
Leather
Lv 6
1-3
Chitin
Lv 11
2-4
Elven
Lv 12
2-4
Scaled
Lv 27
2-4
Stalhrim Light
Lv 35
3-5
Glass
Lv 36
3-5
Dragonscale
Lv 48
4-6
Weapon Base Properties
Dagger
Fastest
None
Sword
Lowest
War Axe
Mace
Greatsword
Battleaxe
Warhammer
Slowest
Highest
Table III: Weapons
This section lists all of the weapons in the game and their properties.
The critical damage of all weapons is always equal to half their base damage, rounded down.
Weapons marked “Uses [Material] enchant list” have the same enchantment levels as an item of the indicated material type.
Enchanted weapons will have a higher value than shown here. The additional value added by the enchantment depends on the type and strength of the enchantment.
Weapons marked “Leveled” have several different leveled variants; you will always receive the one most appropriate to your level. Higher-level versions may have better statistics and stronger enchantments than the example listed here.
All weapons with the exception of Unique Weapons (of any type) can be found in a variety of locations throughout the world. Unique Weapons are tracked in the Atlas Chapter and Appendices of this guide. Note that unique items typically can’t be disenchanted unless their enchantment is one of the base enchantments.
Arrows
Iron Arrow
8
0
1
Steel Arrow
10
0
2
Orcish Arrow
12
0
3
Nordic Arrow
12
0
3
Dwarven Arrow
14
0
4
Elven Arrow
16
0
5
Glass Arrow
18
0
6
Ebony Arrow
20
0
7
Stalhrim Arrow
20
0
7
Daedric Arrow
24
0
8
Dragonbone Arrow
25
0
9
Bolts
Steel Bolt
10
0
1
Exploding Steel Bolt of Fire
10
0
5
*Note: Explodes for 10 points of fire damage.
Exploding Steel Bolt of Ice
10
0
5
*Note: Explodes for 10 points of frost damage to Health and Stamina.
Exploding Steel Bolt of Shock
10
0
5
*Note: Explodes for 10 points of shock damage to Health and half that to Magicka.
Dwarven Bolt
14
0
3
Exploding Dwarven Bolt of Fire
14
0
15
*Note: Explodes for 15 points of fire damage.
Exploding Dwarven Bolt of Ice
14
0
15
*Note: Explodes for 15 points of frost damage to Health and Stamina.
Exploding Dwarven Bolt of Shock
14
0
15
*Note: Explodes for 15 points of shock damage to Health and half that to Magicka.
Crossbows
Crossbow
19
14
120
*Note: Uses Iron enchant list.
Enhanced Crossbow
19
15
200
*Note: Attacks with this crossbow ignore 50% of armor. Can still be enchanted.
Dwarven Crossbow
22
20
350
*Note: Uses Elven enchant list.
Enhanced Dwarven Crossbow
22
21
550
*Note: Attacks with this crossbow ignore 50% of Armor. Can still be enchanted.
Enemy / Faction-Specific Weapons
Ancient Nord Battle Axe*
18
22
28
Ancient Nord Greatsword*
17
18
35
Ancient Nord Sword*
8
12
13
Ancient Nord War Axe*
9
14
15
Ancient Nord Bow*
8
12
45
Dawnguard War Axe
11
13
55
*Note: Does additional damage to vampires (+5). Can still be enchanted.
Dawnguard Warhammer
22
26
110
*Note: Does additional damage to vampires (+5). Can still be enchanted.
Honed Ancient Nord Battle Axe*
21
25
50
Honed Ancient Nord Greatsword*
20
21
63
Honed Ancient Nord Sword*
11
15
23
Honed Ancient Nord War Axe*
12
16
27
Supple Ancient Nord Bow*
14
18
235
*Note: Uses Iron enchant list.
Ancient Nord Arrow
10
0
1
Dragon Priest Dagger
6
5
9
Falmer Bow
12
15
135
Falmer Sword
10
18
67
Falmer War Axe
11
21
82
Falmer Supple Bow
15
20
410
Falmer Arrow
7
0
1
Honed Falmer Sword
12
18
205
Honed Falmer War Axe
13
21
245
Forsworn Axe
14
14
81
Forsworn Bow
8
9
95
Forsworn Sword
8
12
5
Forsworn Arrow
7
0
1
Riekling Spear
10
0
2
Silver Greatsword
17
12
160
Silver Sword
8
7
100
Imperial Bow*
9
8
90
Imperial Sword*
8
10
23
*Note: Uses Iron enchant list.
Skyforge Weapons
Skyforge Steel Battleaxe*
23
23
150
Skyforge Steel Dagger*
8
2.5
25
Skyforge Steel Greatsword*
19
17
140
Skyforge Steel Sword*
10
10
70
Skyforge Steel War Axe*
14
12
80
*Note: Sold only at Skyforge.
Nord Hero Battle Axe*
18
22
28
Nord Hero Bow*
8
12
45
Nord Hero Greatsword*
17
18
35
Nord Hero Sword*
8
12
13
Nord Hero War Axe*
9
14
15
*Note: Can forge at Skyforge after Glory of the Dead.
Standard Bows
Long Bow
6
5
30
Hunting Bow
7
7
50
Orcish Bow
10
9
150
Dwarven Bow
12
10
270
Elven Bow
13
12
470
Nordic Bow
13
11
580
Glass Bow
15
14
820
Ebony Bow
17
16
1440
Stalhrim Bow
17
15
1800
Daedric Bow
19
18
2500
Dragonbone Bow
20
20
2725
Standard One-Handed Weapons
Iron Dagger
4
2
10
Iron Mace
9
13
35
Iron Sword
7
9
25
Iron War Axe
8
11
30
Steel Dagger
5
2.5
18
Steel Mace
10
14
65
Steel Sword
8
10
45
Steel War Axe
9
12
55
Orcish Dagger
6
3
30
Orcish Mace
11
15
105
Orcish Sword
9
11
75
Orcish War Axe
10
13
90
Dwarven Dagger
7
3.5
55
Dwarven Mace
12
16
190
Dwarven Sword
10
12
135
Dwarven War Axe
11
14
165
Elven Dagger
8
4
95
Elven Mace
13
17
330
Elven Sword
11
13
235
Elven War Axe
12
15
280
Nordic Dagger
8
3.5
115
Nordic Mace
13
16
410
Nordic Sword
11
12
290
Nordic War Axe
12
14
350
Glass Dagger
9
4.5
165
Glass Mace
14
18
575
Glass Sword
12
14
410
Glass War Axe
13
16
490
Ebony Dagger
10
5
290
Ebony Mace
16
19
1000
Ebony Sword
13
15
720
Ebony War Axe
15
17
865
Stalhrim Dagger
10
4.5
395
Stalhrim Mace
16
18
1375
Stalhrim Sword
13
14
985
Stalhrim War Axe
15
16
1180
Daedric Dagger
11
6
500
Daedric Mace
16
20
1750
Daedric Sword
14
16
1250
Daedric War Axe
15
18
1500
Dragonbone Dagger
12
6.5
600
Dragonbone Mace
17
22
2000
Dragonbone Sword
15
19
1500
Dragonbone War Axe
16
21
1700
Standard Two-Handed Weapons
Iron Battleaxe
16
20
55
Iron Greatsword
15
16
50
Iron Warhammer
18
24
60
Steel Battleaxe
18
21
100
Steel Greatsword
17
17
90
Steel Warhammer
20
25
110
Orcish Battleaxe
19
25
165
Orcish Greatsword
18
18
75
Orcish Warhammer
21
26
180
Dwarven Battleaxe
20
23
300
Dwarven Greatsword
19
19
270
Dwarven Warhammer
22
27
325
Elven Battleaxe
21
24
520
Elven Greatsword
20
20
470
Elven Warhammer
23
28
565
Nordic Battleaxe
21
23
650
Nordic Greatsword
20
19
585
Nordic Warhammer
23
27
700
Glass Battleaxe
22
25
900
Glass Greatsword
21
22
820
Glass Warhammer
24
29
985
Ebony Battleaxe
23
26
1585
Ebony Greatsword
22
22
1440
Ebony Warhammer
25
30
1725
Stalhrim Battleaxe
24
25
2150
Stalhrim Greatsword
23
21
1970
Stalhrim Warhammer
26
29
2850
Daedric Battleaxe
25
27
2750
Daedric Greatsword
24
23
2500
Daedric Warhammer
27
31
4000
Dragonbone Battleaxe
26
30
3000
Dragonbone Greatsword
25
27
2725
Dragonbone Warhammer
28
33
4275
Children’s Toys (Hearthfire)
Other Weapons & Tools
Ancient Nordic Pickaxe
5
10
500
Blades Sword
11
10
300
Pickaxe
5
10
5
Note: Required to mine ore.
Scimitar
11
10
5
Woodcutter's Axe
5
10
5
Note: Required to chop wood.
Staffs
Forsworn Staff
0
8
183
Flames
Grand Staff of Charming
0
8
1393
Calm
Grand Staff of Repulsion
0
8
1289
Repel Undead
Grand Staff of Turning
0
8
1520
Turn Greater Undead
Minor Staff of Turning
0
8
556
Turn Lesser Undead
Staff of Banishing
0
8
926
Banish Daedra
Staff of Chain Lightning
0
8
1494
Chain Lightning
Staff of Chain Lightning, Falmer
0
8
1,494
Chain Lightning
Staff of Calm
0
8
1153
Calm
Staff of Courage
0
8
79
Courage
Staff of Daedric Command
0
8
2307
Command Daedra
Staff of Dread Zombies
0
8
1248
Dread Zombie
Staff of Expulsion
0
8
2092
Expel Daedra
Staff of Fear
0
8
2443
Fear
Staff of Fireballs
0
8
1309
Fireball
Staff of Fireballs, Falmer
0
8
1,309
Fireball
Staff of Firebolts
0
8
456
Firebolt
Staff of Firebolts, Falmer
0
8
396
Firebolt
Staff of the Flame Atronach, Falmer
0
8
727
Conjure Flame Atronach
Staff of Flames
0
8
183
Flames
Staff of Frenzy
0
8
1149
Frenzy
Staff of Frostbite
0
8
198
Frostbite
Staff of Fury
0
8
803
Fury
Staff of Ice Spikes
0
8
511
Ice Spike
Staff of Ice Storms
0
8
1401
Ice Storm
Staff of Icy Spear
0
8
2931
Icy Spear
Staff of Ice Spikes, Falmer
0
8
511
Ice Spike
Staff of Ice Storms, Falmer
0
8
1,401
Ice Storm
Staff of Incineration
0
8
2750
Incinerate
Staff of Inspiration
0
8
317
Rally
Staff of Lightning Bolts
0
8
538
Lightning Bolt
Staff of Lightning Bolts, Falmer
0
8
538
Lightning Bolt
Staff of Magelight
0
8
239
Magelight
Staff of Mending
0
8
613
Heal Other
Staff of Paralysis
0
8
3965
Paralyze
Staff of Reanimation
0
8
949
Reanimate Corpse
Staff of Repulsion
0
8
675
Repel Lesser Undead
Staff of Revenants
0
8
824
Revenant
Staff of Soul Trapping
0
8
986
Soul Trap
Staff of Sparks
0
8
218
Sparks
Staff of the Familiar
0
8
926
Conjure Familiar
Staff of the Flame Atronach
0
8
727
Conjure Flame Atronach
Staff of the Flame Wall
0
8
1310
Wall of Flames
Staff of the Frost Atronach
0
8
1106
Conjure Frost Atronach
Staff of the Frost Atronach, Falmer
0
8
1,106
Conjure Frost Atronach
Staff of the Frost Wall
0
8
1468
Wall of Frost
Staff of the Healing Hand
0
8
198
Healing Hands
Staff of the Storm Atronach
0
8
1656
Conjure Storm Atronach
Staff of the Storm Wall
0
8
1531
Wall of Storms
Staff of Thunderbolts
0
8
778
Thunderbolt
Staff of Turning
0
8
1036
Turn Undead
Staff of Vanquishment
0
8
1807
Rout
Staff of Zombies
0
8
449
Raise Zombie
Unique Weapons - Dungeons
Aegisbane
18
24
135
Frost Damage 5
Angi's Bow
7
7
50
Bloodthorn
5
2.5
183
Soul Trap
Bolar's Oathblade
11
10
1014
Damage Stamina 25, Fear
Borvir's Dagger
8
4
18
Bow of the Hunt
10
7
434
+20 Damage to Animals
Ceremonial Axe
9
14
5
Ceremonial Sword
8
12
5
Dragon Priest Staff
0
8
1570
Wall of Flames
Dragon Priest Staff
0
8
1431
Wall of Storms
Drainblood Battleaxe
21
5
266
Absorb Health 15
Drainheart Sword
11
3
73
Absorb Stamina 15
Drainspell Bow
14
6
458
Absorb Magicka 15
Eduj
11
9
300
Frost Damage 10
Eye of Melka
0
8
1234
Fireball
Froki's Bow
6
5
307
Damage Stamina 10
Gadnor's Staff of Charming
0
8
803
Fury
Gauldur Blackblade
8
12
234
Absorb Health
Leveled
Gauldur Blackbow
14
18
750
Absorb Magicka
Leveled
Ghostblade
8
1
300
+3 Damage (Ignores Armor)
Halldir's Staff
0
8
1874
Calm & Soul Trap
Hevnoraak's Staff
0
8
1791
Wall of Storms
Lunar Iron Mace
9
13
99
Bonus Fire Damage at Night
Leveled
Lunar Iron Sword
7
9
89
Bonus Fire Damage at Night
Leveled
Lunar Iron War Axe
8
11
94
Bonus Fire Damage at Night
Leveled
Lunar Steel Mace
10
14
129
Bonus Fire Damage at Night
Leveled
Lunar Steel Sword
8
10
69
Bonus Fire Damage at Night
Leveled
Lunar Steel War Axe
9
12
119
Bonus Fire Damage at Night
Leveled
Notched Pickaxe
5
10
303
Fortify Smithing 5, Shock Damage 5
Can be used to mine ore.
Okin
12
11
320
Frost Damage 10
Poacher's Axe
5
10
31
+3 Damage to Animals
Red Eagle's Bane
11
15
345
Burn Undead, Turn Undead
Red Eagle's Fury
8
12
97
Fire Damage 5
Rundi's Dagger
5
2.5
18
Spider Control Rod
1
8
153
Place Spider Beacon
Staff of Hag's Wrath
0
8
1310
Wall of Flames
Staff of Jyrik Gauldurson
0
8
594
Lightning Bolt
Steel Battleaxe of Fiery Souls
18
21
320
Soul Trap, Fire Damage 10
The Longhammer
21
18
90
Faster swings
The Pale Blade
8
12
169
Frost Damage, Fear
Leveled
The Woodsman's Friend
17
20
28
Trollsbane
20
25
121
Fire Damage 15 to Trolls
Windshear
11
10
40
Knockdown on Bash 60%
Unique Weapons - Dawnguard
Aetherial Staff
0
8
1,970
Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing.
Auriel’s Bow
13
11
1,436
Undead take 20 points of sun damage; other targets take half that. Bloodcursed Arrows also cause you to absorb health from your victim.
Bloodcursed Elven Arrow
16
0
6
Shrouds the sun in darkness if shot with Auriel’s Bow.
Sunhallowed Elven Arrow
16
0
16
Causes sunburst attacks to nearby targets if shot at the sun with Auriel’s Bow.
Dawnguard Rune Axe
11
13
175
For every 10 undead you kill with this axe, the axe will do +10 Sun Damage to undead (up to +100).
Dawnguard Rune Hammer
22
26
500
Bashing places a rune on a nearby surface; the rune explodes for 50 points of fire damage when enemies come near.
Harkon’s Sword
8
9
1,472
Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire.
Staff of Ruunvald
0
8
1,393
Calm targets up to Lv 8 for 30s.
Zephyr
12
10
670
Fires 30% faster than a standard bow.
Unique Weapons - Dragonborn
Bloodscythe
13
10
1859
When dual-wielded with Soulrender, Absorb Health 15, 25% chance of Reduce Armor 100 for 15s
Bloodskal Blade
21
16
500
Power Attacks release an energy blast that does 30 Magic Damage
Glass Bow of the Stag Prince
16
14
375
+5 Health and Stamina per 20 Animals Killed, up to +25
Champion's Cudgel
24
27
1767
50% chance each of +25 fire, +25 frost, and +25 shock damage
Dwarven Black Bow of Fate
13
10
1446
50% chance each of Absorb Health 25, Absorb Magicka 25, Absorb Stamina 25
Hoarfrost
5
10
946
Frost Damage 15, 3% chance of Ice Form Paralysis
Counts as an Ancient Nordic Pickaxe
Horksbane
10
14
250
+20 Damage vs. Horkers
Miraak's Staff
0
8
1130
Summons tentacles that stagger and poison foes
Leveled
Miraak's Sword
12
3
427
Tentacle Lash, Absorb Stamina
Leveled
Soulrender
13
10
1892
When dual wielded with Bloodscythe, Absorb Magicka 15, 25% chance of Dispel Magic
Stormfang
17
17
1175
Shock Damage 30
Unique Weapons - Quest Items
Alessandra's Dagger
5
1
10
Amren's Family Sword
7
9
25
Balgruuf's Greatsword
17
17
200
Blade of Sacrifice
10
4
144
Broken Staff
17
10
5
Dravin's Bow
8
7
50
Ghorbash's Ancestral Axe
8
11
30
Grimsever
12
14
727
Frost Damage 15
Headsman's Axe
17
11
15
Hjalti's Sword
8
12
13
Kahvozein's Fang
6
5
9
Nettlebane
6
10
5
Queen Freydis's Sword
8
10
45
Rusty Mace
7
13
5
Shagrol's Warhammer
21
26
200
Staff of Arcane Authority
0
8
2443
Fear
Staff of Tandil
0
8
2530
Mass Calm
Steel Sword
8
10
23
Unique Weapons - Quest Rewards
Blade of Woe
12
7
880
Absorb Health 10
Chillrend
10
11
552
Frost Damage, Paralyze
Leveled
Dragonbane
10
10
789
Shock Damage, Bonus Damage to Dragons
Leveled
Firiniel's End
13
12
785
Frost Damage 20
Keening
8
4
13
Absorb Health, Magicka, Stamina 10
Nightingale Blade
10
11
426
Absorb Health, Absorb Stamina
Leveled
Nightingale Bow
12
9
493
Frost Damage, Shock Damage
Leveled
Shiv
5
2
5
Staff of Magnus
0
8
1468
Absorb Magicka, then Health
The Rueful Axe
22
10
1183
Damage Stamina 20
Valdr's Lucky Dagger
5
2.5
15
25% Critical Hit Chance
Wuuthrad
25
25
2000
1.2x Damage to Elves
Table IV: Armor
This section lists all of the armor, robes, and other clothing available to you, and their properties.
Armor and Clothing marked “Uses [Material] enchant list” has the same enchantment levels as an item of the indicated material type.
Circlets, Rings, and Necklaces may appear with armor enchantments of any level.
Enchanted armor will have a higher value than shown here. The additional value added by the enchantment depends on the type and strength of the enchantment.
Armor and Clothing marked “Leveled” has several different leveled variants; you will always receive the one most appropriate to your level. Higher-level versions may have better statistics and stronger enchantments than the example listed here.
All shields are listed as being ‘Heavy Armor’. However, they don’t count as Heavy Armor for the purposes of skills or perks. For example:
Your Heavy Armor skill doesn’t make you any better with a shield.
If you have perks that only work if you’re wearing a full set of light armor or no armor, holding a shield doesn’t count against you.
Clothing often comes in a variety of appearances that aren’t distinguished by name (there are at least a half-dozen ‘boots’, for example). So a representative item from each set has been listed here. Be aware that an item’s appearance and properties may vary slightly between instances of these items.
All Armor and Clothing, with the exception of Unique Armor (of any type) can be found in a variety of locations throughout the world. Unique Armor and Outfits are tracked in the Atlas Chapter and Appendices of this guide.
Standard Light Armor Sets
Hide Armor
20
5
50
Light
Hide Boots
5
1
10
Light
Hide Bracers
5
1
10
Light
Hide Helmet
10
2
25
Light
Hide Shield
15
4
25
Light
Leather Armor
26
6
125
Light
Leather Boots
7
2
25
Light
Leather Bracers
7
2
25
Light
Leather Helmet
12
2
60
Light
Chitin Armor
30
4
240
Light
Chitin Boots
9
1
50
Light
Chitin Bracers
9
2
50
Light
Chitin Helmet
14
1
125
Light
Chitin Shield
25
8
215
Light
Elven Armor
29
4
225
Light
Elven Boots
8
1
45
Light
Elven Gauntlets
8
1
45
Light
Elven Helmet
13
1
110
Light
Elven Shield
21
4
115
Light
Scaled Armor
32
6
350
Light
Scaled Horn Armor
32
6
350
Light
Scaled Boots
9
2
70
Light
Scaled Bracers
9
2
70
Light
Scaled Helmet
14
2
175
Light
Stalhrim Light Armor
39
7
925
Light
Stalhrim Light Boots
12
2
215
Light
Stalhrim Light Bracers
12
2
215
Light
Stalhrim Light Helmet
17
2
465
Light
Stalhrim Shield
30
10
600
Light
Glass Armor
38
7
900
Light
Glass Boots
11
2
190
Light
Glass Gauntlets
11
2
190
Light
Glass Helmet
16
2
450
Light
Glass Shield
27
6
450
Light
Dragonscale Armor
41
10
1500
Light
Dragonscale Boots
12
3
300
Light
Dragonscale Gauntlets
12
3
300
Light
Dragonscale Helmet
17
4
750
Light
Dragonscale Shield
29
6
750
Light
Dawnguard Armor
Enemy / Faction-Specific Armor
Ancient Nord Armor
25
28
125
Heavy
Ancient Nord Boots
10
5
25
Heavy
Ancient Nord Gauntlets
10
4
25
Heavy
Ancient Nord Helmet
15
4
60
Heavy
Blades Armor
44
45
400
Heavy
Blades Boots
13
10
85
Heavy
Blades Gauntlets
13
8
85
Heavy
Blades Helmet
18
12
200
Heavy
Blades Shield
26
12
225
Heavy
Cultist Mask
17
5
50
Heavy
Cultist Robes
0
1
331
Enchantment: Magicka regenerates 75% faster.
Cultist Boots
0
1
25
Cultist Gloves
7
1.5
30
Light
Dented Iron Shield
15
12
30
Heavy
Falmer Armor
31
20
275
Heavy
Falmer Boots
12
4
55
Heavy
Falmer Gauntlets
12
4
55
Heavy
Falmer Helmet
10
5
25
Heavy
Falmer Hardened Armor
34
40
250
Heavy
Falmer Hardened Boots
13
8
50
Heavy
Falmer Hardened Gauntlets
13
7
60
Heavy
Falmer Hardened Helm
18
10
150
Heavy
Falmer Heavy Armor
43
35
1,200
Heavy
Falmer Heavy Boots
16
6
225
Heavy
Falmer Heavy Gauntlets
16
6
225
Heavy
Falmer Heavy Helm
21
8
600
Heavy
Falmer Shield
28
15
10
Heavy
Forsworn Armor
26
6
100
Light
Forsworn Boots
7
2
20
Light
Forsworn Gauntlets
7
2
20
Light
Forsworn Headdress
12
2
50
Light
Fur Armor
23
6
50
Light
Fur Bracers
6
1
10
Light
Fur Helmet
11
1
23
Light
Fur Shoes
6
2
4
Light
Morag Tong Armor
26
5
150
Light
Morag Tong Boots
8
2
35
Light
Morag Tong Bracers
7
2
25
Light
Morag Tong Hood
12
1.5
2
Light
Penitus Oculatus Armor
23
6
75
Light
Penitus Oculatus Boots
6
1
15
Light
Penitus Oculatus Bracers
6
1
15
Light
Penitus Oculatus Helmet
11
1
35
Light
Thalmor Boots
5
1
10
Thalmor Gloves
5
1
10
Thalmor Hood
5
1
10
Thalmor Robes*
0
4
410
Hooded Thalmor Robes*
20
5
410
*Note: Destruction spells cost 12% less to cast.
Elven Light Armor
26
4
125
Light
Elven Light Boots
7
1
25
Light
Elven Light Gauntlets
7
1
25
Light
Elven Light Helmet
12
1
60
Light
Wolf Armor
31
20
55
Heavy
Wolf Boots
12
4
11
Heavy
Wolf Gauntlets
12
4
11
Heavy
Wolf Helmet
17
4
125
Heavy
Vaermina Robes
8
5
10
Soldier and Guard Armor
Imperial Light Armor*
23
6
75
Light
Imperial Light Boots*
6
2
15
Light
Imperial Light Bracers*
6
1
15
Light
Imperial Light Helmet*
11
2
35
Light
Imperial Light Shield*
19
4
40
Light
Studded Imperial Armor*
23
6
125
Light
*Note: Uses Leather enchant list.
Imperial Armor*
25
35
100
Heavy
Imperial Boots*
10
8
20
Heavy
Imperial Bracers*
10
4
15
Heavy
Imperial Helmet*
15
5
50
Heavy
*Note: Uses Steel enchant list.
Imperial Helmet
18
5
30
Heavy
Imperial Officer's Helmet
17
4
30
Heavy
Imperial Shield
20
12
50
Heavy
Stormcloak Cuirass
21
8
25
Light
Stormcloak Helmet
10
2
12
Light
Fur Boots
5
2
5
Light
Fur Gauntlets
5
2
5
Light
Stormcloak Officer Armor
27
8
35
Light
Stormcloak Officer Boots
7
2
7
Light
Stormcloak Officer Bracers
7
2
7
Light
Stormcloak Officer Helmet
12
2
15
Light
Eastmarch Guard Helmet
12
2
12
Light
Falkreath Guard's Armor
23
6
75
Light
Falkreath Guard's Helmet
11
2
35
Light
Falkreath Guard's Shield
17
3
40
Heavy
Hjaalmarch Guard's Armor
23
6
75
Light
Hjaalmarch Guard's Helmet
11
2
35
Light
Hjaalmarch Guard's Shield
17
3
40
Heavy
Markarth Guard's Armor
23
6
75
Light
Markarth Guard's Helmet
11
2
35
Light
Markarth Guard's Shield
17
3
40
Heavy
Pale Guard's Armor
23
6
75
Light
Pale Guard's Helmet
11
2
35
Light
Pale Guard's Shield
17
3
40
Heavy
Riften Guard's Armor
23
6
75
Light
Riften Guard's Helmet
11
2
35
Light
Riften Guard's Shield
17
3
40
Heavy
Solitude Guard's Armor
23
6
75
Light
Solitude Guard's Helmet
11
2
35
Light
Solitude Guard's Shield
17
3
40
Heavy
Whiterun Guard's Armor
23
6
75
Light
Whiterun Guard's Helmet
11
2
35
Light
Whiterun Guard's Shield
17
3
40
Heavy
Windhelm Guard's Shield
17
3
40
Heavy
Winterhold Guard's Armor
23
6
75
Light
Winterhold Guard's Helmet
11
2
35
Light
Winterhold Guard's Shield
17
3
40
Heavy
Standard Armor Pieces
These pieces are not part of a complete set, but use enchantments from the standard list.
Banded Iron Armor
28
35
200
Heavy
Note: Uses Iron enchant list.
Banded Iron Shield
22
12
100
Heavy
Note: Uses Iron enchant list.
Studded Armor
23
6
75
Light
Note: Uses Leather enchant list.
Elven Gilded Armor
35
4
550
Light
Note: Uses Glass enchant list.
Vampire Armor
Vampire Robes
0
1
5
Vampire Gloves
0
0.5
1
Vampire Hood
0
0.5
1
Vampire Boots
0
1
2
Vampire Armor
25
5
175
Light
Vampire Boots
7
2
25
Light
Vampire Gauntlets
8
1.5
25
Light
Vampire Armor of Minor Conjuration
25
5
195
Light
Note: +50% Magicka Regen, Fortify Conjuration 12%
Vampire Armor of Conjuration
25
5
225
Light
Note: +50% Magicka Regen, Fortify Conjuration 15%
Vampire Armor of Major Conjuration
25
5
250
Light
Note: +50% Magicka Regen, Fortify Conjuration 17%
Vampire Armor of Eminent Conjuration
25
5
275
Light
Note: +50% Magicka Regen, Fortify Conjuration 20%
Vampire Armor of Extreme Conjuration
25
5
325
Light
Note: +50% Magicka Regen, Fortify Conjuration 22%
Vampire Armor of Peerless Conjuration
25
5
375
Light
Note: +50% Magicka Regen, Fortify Conjuration 25%
Vampire Armor of Minor Destruction
25
5
195
Light
Note: +50% Magicka Regen, Fortify Destruction 12%
Vampire Armor of Destruction
25
5
225
Light
Note: +50% Magicka Regen, Fortify Destruction 15%
Vampire Armor of Major Destruction
25
5
250
Light
Note: +50% Magicka Regen, Fortify Destruction 17%
Vampire Armor of Eminent Destruction
25
5
275
Light
Note: +50% Magicka Regen, Fortify Destruction 20%
Vampire Armor of Extreme Destruction
25
5
325
Light
Note: +50% Magicka Regen, Fortify Destruction 22%
Vampire Armor of Peerless Destruction
25
5
375
Light
Note: +50% Magicka Regen, Fortify Destruction 25%
Vampire Armor of Quickening
25
5
225
Light
Note: +75% Magicka Regen
Vampire Armor of Recharging
25
5
250
Light
Note: +100% Magicka Regen
Vampire Armor of Replenishing
25
5
275
Light
Note: +125% Magicka Regen
Vampire Armor of Resurgence
25
5
325
Light
Note: +150% Magicka Regen
Jewelry - Circlets
Copper and Onyx Circlet
0
2
50
Copper and Moonstone Circlet
0
2
100
Copper and Ruby Circlet
0
2
150
Copper and Sapphire Circlet
0
2
200
Silver and Moonstone Circlet
0
2
250
Jade and Sapphire Circlet
0
2
300
Jade and Emerald Circlet
0
2
350
Silver and Sapphire Circlet
0
2
400
Gold and Ruby Circlet
0
2
450
Gold and Emerald Circlet
0
2
500
Jewelry - Divines Amulets
Amulet of Akatosh
0
1
89
+25% Magicka Regen
Amulet of Arkay
0
1
114
+10 Health
Amulet of Dibella
0
1
118
+15 Speechcraft
Amulet of Julianos
0
1
108
+10 Magicka
Amulet of Kynareth
0
1
96
+10 Stamina
Amulet of Mara
0
1
316
Restoration spells cost 10% less to cast.
Amulet of Stendarr
0
1
196
Shields block 10% more damage.
Amulet of Talos
0
1
25
Time between Shouts reduced by 20%.
Amulet of Zenithar
0
1
511
Prices are 10% better.
Jewelry - Necklaces & Amulets
Silver Necklace
0
0.5
60
Gold Necklace
0
0.5
120
Silver Jeweled Necklace
0
0.5
380
Gold Jeweled Necklace
0
0.5
485
Gold Ruby Necklace
0
0.5
550
Silver Sapphire Necklace
0
0.5
580
Silver Emerald Necklace
0
0.5
830
Gold Diamond Necklace
0
0.5
1200
Ancient Nord Amulet
0
1
100
Jewelry - Rings
Silver Ring
0
0.25
30
Gold Ring
0
0.25
75
Silver Garnet Ring
0
0.25
160
Silver Amethyst Ring
0
0.25
180
Silver Ruby Ring
0
0.25
260
Gold Sapphire Ring
0
0.25
500
Gold Emerald Ring
0
0.25
700
Gold Diamond Ring
0
0.25
900
Standard Robes & Hoods
Some robes come in several visual styles that do not affect their names or other properties.
Black Robes
0
1
5
Blue Robes
0
1
5
College Robes
0
1
10
Hooded Black Robes
0
1
5
Hooded Blue Robes
0
1
5
Mantled College Robes
0
1
5
Black Mage Robes*
0
1
153
Hooded Black Mage Robes*
0
1
55
Necromancer Robes*
0
1
55
Hooded Necromancer Robes*
0
1
55
*Note: +50% Magicka Regen.
Robes
0
1
5
Note: Uses Warlock Robes enchant list.
Novice Robes
0
1
153
Note: +50% Magicka Regen; additionally uses College Robes enchant list.
Apprentice Robes
0
1
539
Note: +75% Magicka Regen; additionally uses College Robes enchant list.
Adept Robes
0
1
977
Note: +100% Magicka Regen; additionally uses College Robes enchant list.
Expert Robes
0
1
1517
Note: +125% Magicka Regen; additionally uses College Robes enchant list.
Master Robes
0
1
2298
Note: +150% Magicka Regen; additionally uses College Robes enchant list.
Novice Hood
0
1
305
Note: +30 Magicka
Apprentice Hood
0
1
415
Note: +40 Magicka
Adept Hood
0
1
528
Note: +50 Magicka
Unique Armor - Dragon Priest Masks
Hevnoraak
23
9
891
Heavy
+40 Heavy Armor
Konahrik
24
7
3200
Heavy
Heal wearer and damage enemies when health is low. Chance to summon a Dragon Priest.
Krosis
21
5
1615
Light
Improve Lockpicking 20%, Archery 20%, Alchemy 20%
Morokei
5
4
637
Light
+100% Magicka Regen
Nahkriin
23
9
2173
Heavy
+50 Magicka; Improve Destruction 20%, Restoration 20%
Otar
23
9
1521
Heavy
Resist Fire 30%, Resist Frost 30%, Resist Shock 30%
Rahgot
23
9
962
Heavy
+70 Stamina
Vokun
23
9
2182
Heavy
Improve Conjuration 20%, Illusion 20%, Alteration 20%
Volsung
23
9
4611
Light
+20 Carry Weight, Improve Prices 20%, Waterbreathing
Wooden Mask
2
2
40
Light
Timeshift the Labyrinthian Sanctuary
Unique Armor - Dungeon Rewards
Ancient Helmet of the Unburned
15
4
841
Heavy
Resist Fire 40%
Diadem of the Savant
7
4
1201
Light
All spells cost 5% less to cast.
Fjola's Wedding Band
0
0.3
150
Gloves of the Pugilist
5
2
194
Light
+10 Unarmed damage
Helm of Yngol
21
8
565
Heavy
Resist Frost 30%
Ironhand Gauntlets
12
4
444
Heavy
Improve Two-Handed 15%
Kyne's Token
0
1
325
Improve Archery 5%, Damage from Animals -10%
Movarth's Boots
5
1
792
Light
Improve Sneaking 15
Predator's Grace
5
1
117
Light
Muffle, Stamina Regenerates Faster
Targe of the Blooded
20
8
300
Heavy
Bashes do 3 Bleeding Damage / 5s.
Unique Armor - Quest Items
Andurs' Amulet of Arkay
0
1
294
+10 Health
Calcelmo's Ring
0
0.3
20
Charmed Necklace
0
0.5
790
+25 Carry Weight
Cursed Ring of Hircine
0
0.3
50
Random werewolf transformations.
Note: No effect except on werewolves .
Enchanted Ring
0
0.3
207
+20 Health
Execution Hood
0
0.5
5
Fjotli's Silver Locket
0
0.5
30
Focusing Gloves
0
0
0
Hrolfdir's Shield
24
12
60
Heavy
Ilas-Tei's Ring
0
0.3
40
Jagged Crown
23
9
5000
Heavy
Leather Hood
0
1
10
Madesi's Silver Ring
0
0.3
10
Moon Amulet
0
0.5
250
Noster's Helmet
11
2
35
Light
Ogmund's Amulet of Talos
0
1
25
Time between Shouts reduced by 20%
Party Boots
0
0
25
Party Clothes
0
1
25
Raerek's Inscribed Amulet of Talos
0
1
205
Time between Shouts reduced by 20%
Reyda's Necklace
0
0.5
30
Ring of Pure Mixtures
0
0.3
337
Improve Alchemy 12%
Roggi's Ancestral Shield
20
12
60
Heavy
Saarthal Amulet
0
0.8
184
Spells cost 3% less to cast.
Shahvee's Amulet of Zenithar
0
1
691
Improve Prices 10%
Strange Amulet
0
0
1000
The Forgemaster's Fingers
10
5
394
Heavy
Improve Smithing 15%
Viola's Gold Ring
0
0.3
75
Yisra's Necklace
0
0.5
50
Unique Armor - Quest Rewards
Amulet of Articulation
2
1
1067
Light
Improve Speech, Persuade checks always succeed
Ancient Shrouded Armor
33
5
617
Light
Resist Poison 100%
Ancient Shrouded Boots
12
0.5
355
Light
Muffle
Ancient Shrouded Cowl
15
1
1199
Light
Improve Archery 35%
Ancient Shrouded Gloves
12
1
175
Light
Double One-Handed sneak attack damage
Archmage's Robes
0
1
2409
All spells cost 15% less to cast
Armor of the Old Gods
24
3
611
Light
Destruction spells cost 15% less to cast
Asgeir's Wedding Band
0
0.3
100
Boots
0
1
603
Resist Shock 40%
Boots of the Old Gods
7
1.5
1104
Light
Improve Sneak 20%
Cicero's Boots
0
0.5
355
Muffle
Cicero's Clothes
0
1
1946
Improve One-Handed 20%, Improve Prices 20%
Cicero's Gloves
0
0.5
175
Double One-Handed sneak attack damage
Cicero's Hat
0
0.5
2168
Improve Sneak 35%
Gauldur Amulet Fragment (Folgunthur)
0
0.5
816
+30 Health
Gauldur Amulet Fragment (Geirmund's Hall)
0
0.5
753
+30 Stamina
Gauldur Amulet Fragment (Saarthal)
0
0.5
795
+30 Magicka
Gauntlets of the Old Gods
8
0.5
592
Light
Improve Archery 20%
Guild Master's Armor
38
10
1779
Light
+50 Carry Weight
Guild Master's Boots
11
2
649
Light
Improve Pickpocket 35%
Guild Master's Gloves
11
2
599
Light
Improve Lockpick 35%
Guild Master's Hood
16
3
1252
Light
Improve Speech 20%
Helm of Winterhold
17
5
125
Heavy
Helmet of the Old Gods
12
1
345
Light
+30 Magicka
Jester's Boots
0
1
305
Muffle
Jester's Clothes
0
1
1163
Improve One-Handed 12%, Improve Prices 12%
Jester's Gloves
0
0.5
125
Double One-Handed sneak attack damage
Jester's Hat
0
0.5
1806
Improve Sneak 30%
Jeweled Amulet
0
0.5
1000
Linwe's Armor
31
8
368
Light
+15 Stamina
Linwe's Boots
11
2
837
Light
Improve Sneak 15%
Linwe's Gloves
11
2
483
Light
Improve One-Handed 15%
Linwe's Hood
16
2
563
Light
Improve Archery 15%
Mage's Circlet
0
2
509
Improve Magicka
Muiri's Ring
0
0.3
434
Improve Alchemy 15%
Necromancer Amulet
0
0.5
2635
+50 Magicka, Improve Conjuration 25%, -75% Health and Stamina Regen
Nightingale Armor*
34
12
1249
Light
#NAME?
Nightingale Boots*
10
2
295
Light
Muffle
Nightingale Gloves*
10
2
819
Light
Improve Lockpick, Improve One-Handed
Nightingale Hood*
15
2
804
Light
Imrove Illusion
Nightweaver's Band
0
0.3
1131
Improve Sneak 10%, Destruction 10%
Savos Aren's Amulet
0
1
818
+50 Magicka
Shield of Solitude
26
12
555
Heavy
Resist Magic, Improve Block
Note: Leveled
Shield of Ysgramor
30
12
1715
Heavy
+20 Health, Resist Magic 20%
Shrouded Armor
29
7
373
Light
Resist Poison 50%
Shrouded Boots
8
2
305
Light
Muffle
Shrouded Cowl
13
2
677
Light
Improve Archery 20%
Shrouded Cowl Maskless
13
2
677
Light
Improve Archery 20%
Shrouded Gloves
8
2
125
Light
Backstab does double damage
Shrouded Hand Wraps
0
0.5
50
Light
Double One-Handed sneak attack damage
Shrouded Hood
0
0.5
1485
Light
Improve Sneak 25%
Shrouded Robes
0
0.5
711
Light
Improve Destruction 15%
Shrouded Shoes
0
0.5
150
Muffle
Silver-Blood Family Ring
0
0.3
772
Improve Smithing 20%
The Bond of Matrimony
0
0.3
496
Improve Restoration 10%
The Gauldur Amulet
0
0
1864
+30 Health, +30 Magicka, +30 Stamina
Thieves Guild Armor
29
7
665
Light
+20 Carry Weight
Thieves Guild Armor (Improved)
30
6
1299
Light
+35 Carry Weight
Thieves Guild Boots
9
1.5
241
Light
Improve Pickpocket 15%
Thieves Guild Boots (Improved)
10
1
479
Light
Improve Pickpocket 25%
Thieves Guild Gloves
9
1
222
Light
Improve Lockpick 15%
Thieves Guild Gloves (Improved)
10
1
445
Light
Improve Lockpick 25%
Thieves Guild Hood
13
1.5
551
Light
Improve Prices 10%
Thieves Guild Hood (Improved)
15
1
967
Light
Improve Prices 15%
Tumblerbane Gloves
7
2
325
Light
Improve Lockpick 20%
Vittoria's Wedding Band
0
0.3
100
Worn Shrouded Armor
20
6
80
Light
Worn Shrouded Boots
3
2
45
Light
Worn Shrouded Cowl
8
2
50
Light
Worn Shrouded Gloves
4
2
50
Light
Backstab does double damage
Unique Armor - Dawnguard
Aetherial Crown
0
2
2,250
Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.
Aetherial Shield
26
12
2,000
Enemies struck by this shield become ethereal for 15 seconds, making them unable to attack or be attacked.
Amulet of Bats
0
0.5
1,000
Your Bats Power drains life from nearby enemies.
Note: No effect unless you are in Vampire Lord Form.Note:
Amulet of the Gargoyle
0
0.5
1,000
Your Summon Gargoyle spell summons an additional gargoyle for 30 seconds.
Note: No effect unless you are in Vampire Lord Form.
Ancient Falmer Boots
9
2
190
Light
Ancient Falmer Cuirass
32
5
900
Light
Ancient Falmer Gauntlets
9
2
190
Light
Auriel’s Shield
32
14
755
Stores the energy of blocked attacks. Performing a power bash will release the stored energy.
Bone Hawk Amulet
0
1
100
Bone Hawk Ring
0
0.3
75
Dawnguard Rune Shield
27
6
450
+10 Bash damage against vampires , and sustained blocking creates a minor sun shield doing 10 points of damage while draining the wielder’s stamina.
Locket of Saint Jiub
5
0.5
2,422
+50 Stamina, +50 Carry Weight
Ring of the Beast
0
0.3
1,927
+100 Health. Unarmed attacks do an additional 20 damage.
Note: No effect unless you are in Vampire Lord Form.
Ring of the Erudite
0
0.3
1,803
+100 Magicka, Regenerate +2 Magicka/second.
Note: No effect unless you are in Vampire Lord Form.
Shellbug Helmet
22
6
600
Heavy
Taron Dreth’s Robes
0
1
1,113
+75% Magicka Regen, Fortify Destruction 15%
Vampire Royal Armor
30
9
655
Light
+125% Magicka Regen
Unique Armor - Dragonborn Acolyte Priest Masks
Ahzidal
23
9
1165
Heavy
-Ahzidal: "Increases Fire Resistance by 50% and Fire spell damage by 25%".
Dukaan
23
9
1202
Heavy
-Dukaan: "Increases Frost Resistance by 50% and Frost spell damage by 25%".
Zahkriisos
23
9
1239
Heavy
-Zahkriisos: "Increases Shock Resistance by 50% and Shock spell damage by 25%".
Unique Armor - Dragonborn Dungeon Rewards
Visage of Mzund
24
12
1542
Heavy
+60 Stamina, Breath of Nchuak Power
Unique Armor - Dragonborn Quest Rewards
Ahzidal's Armor of Retribution
40
38
2750
Heavy
5% chance of paralyzing enemies when struck in melee
Ahzidal's Boots of Waterwalking
14
9
1125
Heavy
Waterwalking
Ahzidal's Gauntlets of Warding
14
6
1750
Heavy
Wards are 25% weaker, absorb 50% of magicka from incoming spells
Ahzidal's Helm of Vision
19
6
1250
Heavy
Conjuration and Rune spells cost 25% more, but can be cast at +1 Range Increment
Ahzidal's Ring of Arcana
0
0.3
1425
Allows you to cast Ignite and Freeze
Ahzidal's Ring of Necromancy
0
0.3
1100
Reanimated creatures explode for 50 Frost Damage when hit
Blackguard's Armor
33
7
2079
Light
+50 Carry Weight
Blackguard's Boots
13
2
836
Light
Improve Pickpocket 40%
Blackguard's Gloves
8
2
778
Light
Improve Lockpick 40%
Blackguard's Hood
18
2
1745
Light
Improve Prices 25%
Deathbrand Armor
39
7
1600
Light
+15 Stamina per Deathbrand Item
Deathbrand Boots
12
2
2000
Light
+10 Carry Weight per Deathbrand Item
Deathbrand Gauntlets
12
2
3571
Light
+10% Dual Wielding per Deathbrand Item
Deathbrand Helm
16.5
2
750
Light
Waterbreathing; +100 Armor if wearing all Deathbrand Items
Miraak's Boots
11
2
25
When worn with Miraak's Gloves and Robes, increases Magicka Absorbtion to 15%.
Miraak's Gloves
7
1.5
30
Light
When worn with Miraak's Boots and Robes, increases Magicka Absorbtion to 15%.
Miraak's Mask
23
9
739
Heavy
Magic Resistance
Note: Leveled
Miraak's Robes
0
1
100
Absorb Magicka 5% from Spells and Dragon Breath Shouts, Chance of Tentacle Explosions when struck in melee
Ring of Bloodlust
0
0.3
1500
While in Beast Form, +50% Outgoing Damage, +50% Incoming Damage
Ring of Instinct
0
0.3
3000
When entering Beast Form, Slow Time 20s
Ring of the Hunt
0
0.3
3500
While in Beast Form, your health regenerates
Ring of the Moon
0
0.3
2250
While in Beast Form, +50% Howl Duration
Telvanni Robes
0
2
75
Magicka regenerates 75% faster.
Unique Armor - Dragonborn Quest Items
Bera's Necklace
0
0.5
580
Neloth's Ring of Tracking
0
0.3
100
Light Armor: Fur Armor
Clothing - Standard Outfits
Common clothes worn by people throughout Skyrim. Most outfits have several visual styles, but similar or identical names.
Common clothes worn by people throughout Skyrim. Most outfits have several visual styles, but similar or identical names.
Arm Bandages
0
0.5
1
Belted Tunic
0
1
2
Blacksmith's Apron
0
1
8
Boots
0
1
3
Brown Robes
0
1
5
Child's Clothes
0
1
4
Clothes
0
1
5
College Boots
8
0
0
Light
Cowl
0
1
1
Cuffed Boots
0
1
25
Dunmer Outfit
0
2
75
+75% Magicka Regen
Dunmer Shoes
0
2
25
Embellished Robes
2
3
100
Embroidered Garment
0
1
100
Fine Armguards
7
0.5
25
Light
Fine Boots
0
0
20
Fine Boots
0
1
25
Fine Clothes
0
1
50
Fine Clothes
0
1
35
Fine Hat
0
0.5
25
Fine Raiment
0
1
100
Footwraps
0
1
1
Fur-lined Boots
0
1
25
Fur-Trimmed Cloak
0
1
100
Gilded Wristguards
7
0.5
21
Light
Gloves
0
0.5
1
Green Robes
0
1
5
Grey Robes
0
1
5
Hammerfell Garb
0
1
5
Hat
0
0.5
1
Head bandages
5
0
0
Hooded Brown Robes
0
1
5
Hooded Green Robes
0
1
5
Hooded Grey Robes
0
1
5
Hooded Monk Robes
0
1
5
Hooded Necromancer Robes
0
1
5
Hooded Red Robes
0
1
5
Mage Hood
0
1
1
Mantled College Robes
0
1
5
Miner's Clothes
0
1
2
Monk Robes
0
1
5
Necromancer Robes
0
1
5
Moth Priest Robes
0
1
5
Moth Priest Sandals
0
1
5
Noble Clothes
2
3
100
Pleated Shoes
0
1
25
Radiant Raiment Fine Clothes
0
1
55
Ragged Boots
0
1
1
Ragged Cap
0
0.5
1
Ragged Robes
1
1
1
Ragged Trousers
0
1
1
Red Robes
0
1
5
Redguard Boots
0
1
3
Refined Tunic
2
3
100
Roughspun Tunic
0
1
1
Shoes
1
0
2
Skaal Boots
7
1.5
30
Light
Skaal Coat
26
5
100
Light
Skaal Gloves
7
1.5
30
Light
Skaal Hat
6
1.5
400
Light
Temple Priest Boots
0
1
25
Temple Priest Hood
0
2
25
Temple Priest Robes
0
2
75
+75% Magicka Regen
Chef's Tunic
0
1
8
Chef's Hat
0
0.5
1
Mourner's Hat
0
0.5
1
Mourner's Clothes
0
1
2
Alik'r Hood
0
0.5
2
Quest / Unique Outfits
Unique outfits worn by important characters or during special events.
Unique outfits worn by important characters or during special events.
Emperor's Robes
0
1
100
Mythic Dawn Boots
0
1
15
Mythic Dawn Gloves
0
1
25
Mythic Dawn Robes
0
2
25
Mythic Dawn Robes
0
2
25
Ulfric's Clothes
0
1
100
Ulfric's Boots
0
1
25
Ulfric's Bracers
5
0.5
25
Light
Wedding Dress
0
1
50
Wedding Sandals
0
1
20
Wedding Wreath
0
0.5
10
General Tullius' Armor
31
18
65
Heavy