Elder Scrolls V: Skyrim Special Edition Guide The Atlas Hold 6: Whiterun Hold
[6.28] Shimmermist Cave
[6.28] Shimmermist Cave
Recommended Level: 18
Dungeon: Falmer Hive
- Animal
- Dwarven Centurion
- Falmer
Dangers
- Swinging Wall Trap (trip wire)
Quest Items
- Ebony Blade
- Chest(s)
- Loose gear
This sizeable cave is found at the foot of mountains that lie northeast of Whiterun’s capital.
Shimmermist Cave (Interior)
Slay an overgrown Frostbite Spider in the first watery cavern, and beware the trip wire that’s stretched across the end of the following passage. Slay a lone Falmer Archer in the next cavern with the Falmer tent, then proceed along the upper passage, dispatching another Falmer and looting an unusual chest on your way to the cave’s inner grotto.
- Swinging Wall Trap (trip wire)
- Chest
- Loose gear
Shimmermist Grotto
Pick off more Falmer in the grotto’s first tall cavern, and raid a tent to loot a chest before descending to the cavern’s bottom. Dispatch an overgrown Chaurus in the passage that leads to the second chamber, where yet more Chaurus lurk. Loot a chest that rests near the mouth of the following passage, which leads to some long-forgotten dwarven ruins. Defeat a powerful Falmer here, along with a lumbering Dwarven Centurion, then loot one last chest before taking the east passage back to the cave’s entrance.
- Chests (3)