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Elder Scrolls V: Skyrim Special Edition eGuide
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Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › The Atlas › Forgotten Vale

Forgotten Vale Minor Locations

[FV1.A] Forgotten Vale: Pilgrim’s Path

After centuries of neglect, only a few fragments of Snow Elf masonry remains, forming a faint path northwest through the Vale. Watch for Vale Sabre Cats attacking from the sides as you head through the arch and up the steps.

[FV1.B] Vale Sabre Cat Lair

Above the frozen pond along the rocky outcrops on the Vale’s eastern side is a shallow cave with a Vale Sabre Cat watching your progress, ready to pounce. Just beyond is a small vein of silver.

  • Silver Ore Vein

[FV1.C] Frost Troll Den

Clamber up a steep rise to the southwest to engage a Frost Troll, the blood of his last Vale Deer meal still smattering his lips. He’s standing near a Silver Ore Vein (and a collection of carcasses).

  • Silver Ore Vein

[FV1.D] Southwest Vale Scar

You may wish to maneuver along the ridge above the Vale floor to negate a Vale Sabre Cat ambush. If you do, bring a pickaxe with you:

  • Silver Ore Vein (2)
  • Gold Ore Vein

[FV1.E] Forgotten Vale Cave

Expect a brief battle with a Falmer on the glade slope outside this cave entrance. Once inside, navigate past the bone trap that alerts the Chaurus in the pen, and slay them. Head to the back of the cave, pausing to step onto the deck and pull a rope release. This reveals a hidden chamber in the back (west) wall of the hatchery. Then tackle any additional hunters before investigating the cave. Mine Shellbug Chitin from the rotund Shellbug mass back here.

  • Danger: Bone Trap
  • Shellbug Chitin

[FV1.F] Pilgrim’s Path: Frostbite Spider Attack

To progress deeper into the Vale, you must head through the narrow gorge to the west. Prepare for a few Frostbite Spiders, followed by a larger one. Check the desiccated corpses as you go for a little loot.

  • Gold Ore Vein

Area 2: Snow Lake and Frozen Lake

The main area of the Vale consists of two bodies of water: an upper Frozen Lake where two dragons may lurk and a lower Snow Lake that has more free-flowing water and two ferocious Frost Giants. Explore as much or as little of this area as you wish, but be sure to enter both Wayshrines en route to the fissure to the north.

Major Locations

[FV2.1] Wayshrine of Learning

  • Related Quest: Dawnguard Main Quest: Touching the Sky
  • Prelate Celegriath

Prelate Celegriath welcomes you to this Wayshrine (the third of the five to find), where you can scoop water into your ewer and continue your pilgrimage. Eventually, you can teleport to five locations from here, depending on the other Wayshrines you have opened. Here’s where you can warp toward:

  • Darkfall Passage
  • Shrine of Radiance
  • Shrine of Resolution
  • Shrine of Sight
  • Temple Balcony
  • Wayshrine [3/5]

[FV2.2] Wayshrine of Resolution

  • Related Quest: Dawnguard Main Quest: Touching the Sky
  • Prelate Nirilor

Prelate Nirilor grants you safe passage through this Wayshrine (the fourth of the five to find), where your ewer becomes ever more full and your pilgrimage continues. Eventually, you can teleport to five locations from here, depending on the other Wayshrines you have opened. Here’s where you can seek out:

  • Darkfall Passage
  • Shrine of Learning
  • Shrine of Radiance
  • Shrine of Sight
  • Temple Balcony
  • Wayshrine [4/5]

Minor Locations

[FV2.A] Snow Lake Entrance: The Sprawled Skeleton

  • Related Regional Activity: Ancient Falmer Tomes*

Head south down the slope toward the water’s edge. Between three ruined pillars is a skeleton sprawled across a chest. Just out of its reach is a tome written in an ancient language, one of four Falmer texts you can collect.

  • Chest
  • Unknown Book, Vol. I [1/4]

[FV2.B] Ice Falls Alcove (North)

Across the southwestern side of the Snow Lake, below the partly frozen falls, is an alcove where a skeleton lies close to a chest [Novice] and a satchel. Watch for an Ice Wraith attack as you emerge on the lake bank. Then check farther along the bank for a Malachite Ore Vein.

  • Chest (2)
  • Malachite Ore Vein

[FV2.C] Ice Falls Alcove (South)

On the opposite bank of the Snow Lake from the Wayshrine of Learning is a skeleton slumped on a rock. A satchel and chest [Apprentice] are nearby. Beware of an Ice Wraith attack after you inspect it. Then check farther northwest for a Malachite Ore Vein.

  • Chest (2)
  • Loose gear
  • Malachite Ore Vein

[FV2.D] Waterfall to Darkfall Grotto

  • Related Regional Activity: Paragons of the Frost Giants*

At the southern end of Snow Lake, the lake plunges into a terrifying maw. Fall into the hole, and you plummet past a Paragon Portal exit (where you teleport to if you enter the Paragon Portal using the Amethyst Paragon), and land in the water below. On the right bank is a Falmer camp with Feral Falmers, driven mad in this tiny cleft between the Vale and Grotto.

Follow the river (by letting the current take you), choosing either of the small river tunnels as they both spit you out into a second, lower river tunnel that drops you out over the main Darkfall Grotto area (Location [DG.11]), close to where you found the first Wayshrine.

  • Chest (3)

Amethyst Paragon Portal: Step out onto the tall stalagmite island and claim a potion and items from a chest.

  • Chest

[FV2.E] Snow Path to Frozen Lake

A steep path up through the rocks is the quickest way to reach the Frozen Lake from the south. Step through the archway at the top.

  • Malachite Ore Vein

[FV2.F] Snowbound Skeletons

Two skeletons are half-buried in the snow, close to the arch. The potions are usually helpful if the lake dragons are readying their attacks.

  • Loose gear
  • Potions

[FV2.G] Emerald Paragon Portal

  • Related Regional Activity: Paragons of the Frost Giants*

If you use the Emerald Paragon at the portal, you emerge at the highest point in Forgotten Vale—a rushing river tumbling from a waterfall.

[FV2.H] Forgotten Vale Overlook: Vista

  • Related Regional Activity: Paragons of the Frost Giants*

Follow the river downstream from the portal to the edge of a second waterfall that plunges into the Frozen Lake. From the vista, you can check out the temple balcony of Auriel’s Chapel. Look east to a small pillar ruin with a skeleton and the following:

  • Chest
  • Loose Gear
  • Unknown Book, Vol. II [2/4]

[FV2.I] Waterfall Chest

At the base of the second waterfall from the Overlook is a hole in the ice. Plunge into the icy lake and search for a submerged chest.

  • Chest

[FV2.J] Frozen Lakeshore

Far below the temple balcony, and periodically dotted around the edge of the lake, are a number of ore veins to mine.

  • Malachite Ore Vein

[FV2.K] Lake Bed: 
The Heavy Chest

A swim along the base of the lake reveals that this area may have been dry land at one point; numerous Snow Elf ruins from the old pilgrim path are dotted throughout. Check this area in particular for a skeleton, crushed beneath a chest.

  • Chest

[FV2.L] The Frozen Lake

  • Related Main Quest: Dragon Rising

The Frozen Lake is sometimes quiet and serene. However, if you’ve completed Main Quest: Dragon Rising, two dragons—Naaslaarum and Voslaarum—burst up through the lake and begin their attack, dive-bombing the ice only to emerge from it a moment later! This combat is tricky, as you have two dragons to face, but it is otherwise the same as your previous experience defeating them (aside from the limited locations you can hide in).

  • Dragon Soul (2)

Note

These two dragons appear only if you’ve defeated your first dragon during Main Quest: Dragon Rising.

Tip

Having problems avoiding these two monstrous flying fiends? You can always avoid their attacks by diving into the lake water and hiding while your Stamina, Health, or Magicka replenish.

[FV2.M] Word Wall: Frozen Lake

Perched on the edge of a lake is a carved rock with a single Word of Power set into it. Learn the Word, then search the skeletal remains for the following:

  • Chest
  • Potions
  • Word of Power: Drain Vitality [DG1/3]

[FV2.N] Pilgrim’s Path: Frozen Lake

At the north end of the Frozen Lake, the pilgrim’s path begins again. Follow the rudimentary path under the arch, toward Area 3. At the start is a skeleton under the arch.

  • Potions

Tip

Stop! There is a significant shortcut that circumvents almost all of Area 3, if you don’t wish to traverse Forgotten Vale Fissure. Simply climb the hill, following the guide map over a ridge to Location [3.O]: Frozen Lake Ridge (Shortcut), and then down to the Glacial Crevice entrance! However, you’ll miss out on the cave that has the Shellbug in it!

[FV2.O] Frost Giant Lair (Lower Lake)

  • Related Regional Activity: Paragons of the Frost Giants*

The lake’s northwest end has a waterfall with a Frost Giant close to it, in a shallow cave. There’s a snowy path northwest of here. Defeat the giant, then claim the following from its corpse.

  • Unique Item: Amethyst Paragon [1/5]

[FV2.P] Frost Giant Lair (Paragon Portal Platform)

  • Related Regional Activity: Paragons of the Frost Giants*

Located at a shallow cave close to the rushing river above the Snow Lake waterfall. Take the Paragon from its body.

  • Unique Item: Sapphire Paragon [2/5]

[FV2.Q] Paragon Portal Platform

  • Related Regional Activity: Paragons of the Frost Giants*

This arch connects you to five other locations within the Forgotten Vale, allowing you to visit otherwise-inaccessible areas. Provided you have a Paragon (taken from each of the five Frost Giants), you can insert one into the socket, activate the Paragon Portal, and step through to the following locations:

ParagonLocation
Amethyst [DG.11] Darkfall Grotto (Paragon Portal)
Sapphire [FV5.1] Inner Sanctum (Paragon Portal)
Emerald [FV2.G] Forgotten Vale Overlook (Paragon Portal)
Diamond [FV3.1] Glacial Crevice (Paragon Portal)
Ruby [FV6.A] Forgotten Vale Forest (Paragon Portal)

[FV2.R] Natural Bridge to Forgotten Vale Fissure

Enter Area 3 by crossing this natural rock bridge, then begin your trek through a large and twisting series of ledges and bridges all the way to the Glacial Crevice.

Area 3: Forgotten Vale Fissure and Glacial Crevice

Once you’ve explored the lake, you can make your way toward the lengthy and dangerous fissure, carved by the fast-flowing river. Here, you’ll encounter numerous Falmer, cross bridges, and follow narrow ledges until you reach the Glacial Crevice (the Major Location, listed after the Minor ones in this case). You will traverse even more ledges until you reach the other side of the Forgotten Vale.

Note

The Glacial Crevice is Area 3’s only major location. You enter this location after traversing through all of the minor locations. Look for the Glacial Crevice Interior map after the minor locations of Area 3.

Minor Locations

[FV3.A] Fissure Ledges

Cross from Area 2 and head down the ledge, the first of many you’ll navigate on your journey to the Glacial Crevice.

[FV3.B] Falmer Camp (River)

Down at the river is a small Falmer camp with two huts. From here you can head along the river, or travel up through the gate, toward the next natural bridge.

  • Potions

[FV3.C] Falmer Camp and Graveyard

Atop the short, steep path is another hut, with a chest in it. Above that is a small Falmer graveyard with a few weapons to scavenge.

  • Chest
  • Loose gear

[FV3.D] Natural Fissure Bridge (North)

The real expedition into the fissure begins now, as Falmer on the upper rock islands can see and fire down at you. Cross this bridge to begin your journey.

  • Loose gear

[FV3.E] Path Ascent and Mining Remains

Continue up the natural ledges and bridges toward the entrance to Sharpslope Cave. Below it are skeletal remains, some Rock Warbler Eggs in a basket, and gold to grab.

  • Gold Ore Vein and Gold Ore (2)
  • Loose gear
  • Lots o’ Gold!

[FV3.F] Sharpslope Cave Entrance (Upper)

This connects to Location [3.G] via the Sharpslope Cave. This area is optional and leads to a large hole with a Falmer tower in the middle of it and a curved path that leads to a small cave camp with a hut and Falmer and Chaurus to face before exiting at Location [3.G]. However, halfway down the curved tower path is an easily missed opening in the perimeter wall. Step through into a side chamber with a Shellbug to mine.

  • Chest
  • Shellbug Chitin

[FV3.G] Sharpslope Cave Entrance (River)

This entrance to the cave is located close to the river rapids, where a number of Chaurus Hunters may hatch. You can also force your way up the river (south) and ignore the upper fissure area entirely.

  • Orichalcum Ore Vein (3)

[FV3.H] Steep Slope

After crossing the Falmer bridge, check the hut (with potions inside) before ascending the steep rock path, past a chest.

  • Chest
  • Potions

[FV3.I] Frost Giant Lair: Falmer Cliffs

  • Related Regional Activity: Paragon of the Frost Giants*

At the top of the steep rocky path is a circular path to the right (south) that leads counterclockwise past the shallow cave with the third Frost Giant to tackle. Watch your step, as this path is precarious! If you wish, you can climb atop the mountain the curved platform is fixed to and attack from range.

  • Chest
  • Unique Item: Emerald Paragon [3/5]

[FV3.J] Falmer Village: Rock Island (North)

A lone hut (usually with a shaman) is at the end of the natural bridge. Nearby is a Falmer bridge to the south.

  • Chest
  • Loose gear

[FV3.K] Falmer Village: Rock Island (South)

The collection of huts continues at the south end of the Falmer bridge. There are two huts (and a troll skull with gems above it on a high rock). After navigating the next Falmer bridge, there is a third hut and pen directly underneath. As always, Falmer are here to be thwarted.

  • Loose gear
  • Lots o’ Gold

[FV3.L] Natural Bridges

The last part of the fissure consists of natural stone bridges down to the river level. Expect more Falmer trouble as you descend.

[FV3.M] Falmer Hut, Dead-End Ledge

  • Related Regional Activity: Ancient Falmer Tomes*

Head across the two bridges (one natural, one made by the Falmer) to a hut with a mammoth skull on it. There’s an Unknown Book to collect on the table, near some potions.

  • Unique Item: Unknown Book, Vol. III [3/4]

[FV3.N] Fledgling Nest and River Rapids (River)

Below the final part of the pathway throughout the fissure is an optional area to investigate or to reach if you’ve slogged along the riverbed instead. Expect Chaurus Hunters to hatch and attack close to the rapids.

[FV3.O] Frozen Lake Ridge (Shortcut)

To circumvent almost this entire area, use this snowy slope to a ridge overlooking the Frozen Lake, if approached from the lake. Along the way, you can mine some Moonstone Ore.

  • Moonstone Ore Vein (3)

[FV3.P] Entrance to Glacial Crevice

At the end of this exterior fissure, step into the river and fight two Falmer before heading through the open gate and into Area 4: Falmer Fissure (which is inside the mountain you’re entering). The Forgotten Vale exterior continues on the other side of the Crevice.

[3.1] Glacial Crevice (Interior)

Related Quests

  • Dawnguard Main Quest: Touching the Sky
  • Regional Activity: Paragons of the Frost Giants

Recommended Level: 18

Faction: Falmer

  • Chaurus
  • Falmer
  • Frost Troll

Dangers

  • Claw Trap

Miscellaneous

  • Chest
  • Loose gear

A glacial crevice formed during tens of thousands of years of water flow from the high peaks of the Haafingar Mountains, this area is now populated by Falmer and provides a critical path between two of the areas of Forgotten Vale.

Interior

Exit to Forgotten Vale

Iceberg Cavern (Lower)

This expansive cavern has a Frost Troll and a couple of Falmer to tackle along the icy ledges to the south (Location 6). This is the optimal path through the Crevice, although there’s a lower river tunnel (Locations 3, 4, and 5) and a smaller, underwater tunnel to the west, which leads to Location 5.

Water Tunnel (Lower)

Swim through this narrow tunnel from either Location 1 or 5. There’s a small cave with a dead Falmer, a chest, and loose gear to the west of the tunnel entrance.

  • Chest
  • Loose gear

Crevice River (Lower)

If you swim along the river’s surface from Location 1, you pass by a Falmer tent and a small (inaccessible) boat. Check the hut, then optionally continue along the base of the crevice to Location 4. Directly above are the ledges (Locations 7 and 8).

  • Chest

Lower Tunnel

Almost directly under the main exit tunnel from the first crevice is a tunnel leading up from the water’s edge. It leads directly to Location 5.

Falmer Hole (Lower)

This large ice hole with Falmer bridges across it is accessible from the lower or middle levels. The middle level is Location 10. From here you can head farther east, up and into the deeper crevice areas.

Iceberg Cavern Promontory (Middle)

Check the tents before exiting along to the ledges above the river (Location 7).

  • Chest
  • Loose gear

Crevice Ledge (Middle)

Enter the narrow crevice ledges above Location 3, and watch for a trip wire as you enter. Continue along the ledge, fighting a Chaurus and Falmer as you go.

  • Danger! Claw Trap

Crevice Outlook (Middle)

Halfway along the ledge, the fissure ledges connect. Investigate the ledge to the east on the opposite side to engage another Falmer.

  • Chest

Crevice Falmer Hut (Middle)

The far end of the crevice holds a connecting tunnel to Location 10, a short bridge to a hut, a Falmer, and a chest. Enter the tunnel, watching for a trip wire as you step around the corner.

  • Chest
  • Danger! Claw Trap

Falmer Hole (Middle)

This large ice hole with Falmer bridges across it is accessible from the lower or middle levels. The lower level is Location 5. From here you can head farther east, up and into the deeper crevice areas. You can also access a small tunnel below you (Location 11). As you climb the ledge, enter a tunnel.

Falmer Tunnel (Middle)

A small tunnel with a hut and a Falmer at the end.

  • Chest (2)

Falmer Lair (Middle and Upper)

Watch for foes, and climb the ledge up and around. Enter the narrow tunnel to the east, leading out to Location 13.

  • Chest

Iceberg Cavern Ledge (Upper)

This ledge is actually above the first chamber you entered. Navigate a long ledge with four Falmers (and nests). Check one of the tents for a chest.

  • Chest

Ruined Snow Elf Arch (Upper)

The remains of a stone arch marks the exit back to the next part of Forgotten Vale.

Exit to Forgotten Vale

Diamond Paragon Portal (Upper)

Enter the Paragon Portal (see Regional Activity: Paragons of the Frost Giants), and you’re transported to a small, high ledge near the ceiling of the Glacial Crevice. Aside from a dangerous jump down, there’s a single chest to ransack before you return.

  • Chest

Area 4: Falmer Fissure

This is a tight and narrow fissure where the Falmer have made their home. Expect combat all along the maze of snaking bridgework, a long subterranean cave leading up to the final Wayshrine, and a final crossing above the fissure to the Snow Elf Inner Sanctum, where only those pilgrims who have attained enlightenment can enter.

Major Locations

[FV4.1] Wayshrine of Radiance

  • Related Quest: Dawnguard Main Quest: Touching the Sky
  • Prelate Edhelbor

Prelate Edhelbor allows you to commune with this Wayshrine (the fifth and final one to find), where your ewer is filled to brimming. Eventually, five locations can be accessed from here, depending on the other Wayshrines you have opened. Here’s where you can be:

  • Darkfall Passage
  • Shrine of Learning
  • Shrine of Resolution
  • Shrine of Sight
  • Temple Balcony
  • Wayshrine [5/5]

[FV4.2] Entrance to the Inner Sanctum

  • Related Quest: Dawnguard Main Quest: Touching the Sky

The imposing Snow Elf Inner Sanctum, accessed at the end of this area, is a marvel of Snow Elf construction. Stride through the grand arch, and you’re greeted by a towering statue of the great Auriel. To enter the Sanctum, ascend the steps, pour the water you’ve collected from the five Wayshrines into the receptacle, and the door will open. There are no other ways to pry open this door.

Minor Locations

[FV4.A] Glacial Crevice Exit

The main fissure route between here and Location [4.E] (along the ground) has you checking two raised Falmer Huts (one with a chest) and navigating a couple of trip wires along the ground as you pass under a third hut. The path splits here and has two stone ramps on either side at Location [4.E].

  • Chest
  • Danger! Claw Trap (2)

[FV4.B] Frost Giant Lair (North Falmer Fissure)

  • Related Regional Activity: Paragon of the Frost Giants*

After navigating the bone trap strung across the path, head through the gate and engage the Falmer, or wait for them to perish as they battle a Frost Giant. Defeat anything left alive, as the giant carries the Diamond Paragon you’re after.

  • Danger! Bone Trap
  • Unique Item: Diamond Paragon [4/5]

[FV4.C] Upper Fissure Walls

If you continue to climb from the Frost Giant’s location, past the mammoth skull to the remains of a Snow Elf arch, you reach the upper fissure. The going here is treacherous, but you can edge along above the Falmer huts, all the way to Location [4.D].

  • Quicksilver Ore Vein (2)

[FV4.D] The Overexuberant Ore Extractor

With some careful maneuvering from Location [4.C], you can slowly step along the fissure walls, using Bats (Vampire Lord) or Whirlwind Sprint (Shout) to dash across to the opposite side if you’re in the habit of gathering Bird Nests (there are 13 to find all along here). The real prize is under the Sanctum Bridge: a nook with a Gold Ore Vein and the skeletal remains of a miner who came a cropper here. Gather two Flawless Diamonds too!

  • Bird’s Nest (13)
  • Diamond
  • Flawless Diamond (2)
  • Gold Ore (2)
  • Gold Ore Vein
  • Loose Gear
  • Lots o’ Gold!

[FV4.E] Falmer Fissure Village (Part 1)

[FV4.F] Falmer Fissure Village (Part 2)

Expect Falmer battles throughout. Two stone ramps appear along the bottom of the fissure; check each one. The left (north) ramp leads to a hut. The right (south) one enables you to reach the bridges crossing the huts, and the path on the ground leads to a Quicksilver Ore Vein. Check each hut (one has an Emerald, for example). Then the path narrows through to the second village area.

  • Alchemy Lab
  • Danger! Bone Trap
  • Lots o’ Gold!
  • Potions
  • Quicksilver Ore (2)
  • Quicksilver Ore Vein

[FV4.G] Falmer Fissure Village (Part 3)

  • Related Regional Activity: Ancient Falmer Tomes*

Expect Falmer battles throughout. This narrower fissure leads to a subterranean tunnel at Location [4.H], with huts to search along the ramped area and a Chaurus Hunter or three to fight on the ground below. Once you’ve secured the last Unknown Book from the farthest hut, drop down and enter the tunnel.

  • Chest
  • Potions
  • Unique Item: Unknown Book Vol. IV [4/4]

[FV4.H] Fissure Tunnel (Part 1)

[FV4.I] Fissure Tunnel (Part 2)

This lengthy, uphill tunnel has Falmer burrows throughout and a trip wire to avoid (unless you wish to be buffeted by rocks). The tunnel’s exit is close to the final Wayshrine [4.1].

  • Danger! Falling Rocks
  • Quicksilver Ore Vein (4)

[FV4.J] Wayshrine Falmer Camp

Above the last Wayshrine are a few bridges and Falmer huts to search through. Try the top one for the following:

  • Potions aplenty

[FV4.K] Bridge to the Inner Sanctum

One of the few pieces of Snow Elf architecture that remain intact, this bridge spans the fissure you’ve just crossed. Optionally, you can take your life into your hands and try Whirlwind Sprinting to the bird nest on the broken column nearby. Or try some mining.

  • Bird Nest
  • Quicksilver Ore Vein

[FV4.L] Auriel’s Lookout

A rocky promontory with a Snow Elf arch leads to a half-buried skeleton of a person who was once of some stature, as evidenced by the remains of a crown with three valuable gems. Keep the gems from rolling into the fissure! Then continue to Location [4.2].

  • Flawless Ruby (2)
  • Flawless Sapphire
  • Loose Gear
  • Lots o’ Gold!

Area 5: Falmer Temple: Inner Sanctum and Chapel

These two interior areas (with their own maps) are the culmination of your expedition.

Major Locations

[5.1] Falmer Temple

Related Quests

  • Dawnguard Main Quest: Touching the Sky
  • Regional Activity: Paragons of the Frost Giants

Recommended Level: 20

Faction: Falmer Hive

  • Ancient Frost Atronach
  • Arch-Curate Vyrthur
  • Frozen Chaurus
  • Frozen Falmer
  • Frozen Shaman

Special Area

  • Shrine of Auriel [2/2]

Dangers

  • Falling Ceiling

Collectibles

  • Unique Item: Ancient Falmer Boots [DG5/17]
  • Unique Item: Ancient Falmer Cuirass [DG6/17]
  • Unique Item: Ancient Falmer Gauntlets [DG7/17]
  • Unique Weapon: Auriel’s Bow [DG5/7]
  • Unique Item: Ruby Paragon

Miscellaneous

  • Area is locked
  • Chest
  • Loose gear
  • Lots o’ Gold
  • Potions aplenty

Inner Sanctum

The most sacred temple of the Snow Elves, the Inner Sanctum is now reduced to a ruin and the lair of Arch-Curate Vyrthur. This is the culmination of your lengthy expedition across the Forgotten Vale and Dawnguard Main Quest: Touching the Sky.

Exit to Forgotten Vale

Sanctum of the Betrayed

A host of frozen Falmer are gathered around a Shrine of Auriel. Seek the blessing of the shrine if you wish, and gather the numerous items still held by frozen foes and those you find around the room. But be warned: Taking these items may cause them to awaken. The doors to the north are your way forward, but there is a hidden chamber to the left (west). Place the ewer on the pedestal to reach it.

  • Loose gear
  • Potions
  • Shrine of Auriel [2/2]

Frost Giant Lair

After a short corridor, the temple gives way to a cave where a Frost Giant lurks. It carries the last of the Paragons. Be sure to pick it up before inspecting the chests by the four skeletons.

  • Chest
  • Unique Item: Ruby Paragon

Hidden Antechamber

A pedestal in the northern wall (accessed with the ewer; return to claim it if you don’t have it) unlocks a hidden chamber with the following items:

  • Chest
  • Loose gear
  • Potions

Connecting Corridor

A corridor connecting the north and south sections of the Sanctum contains several frozen Falmer and skeletons. Collect the following along the way:

  • Loose gear
  • Potions

Northern Corridor

Visit the southeast corner of this area, which has an antechamber with a chest and potions. Then head north, passing a table and more frozen Falmer as the Sanctum gives way to an ice cave. Take the tunnel to the northwest.

  • Chest
  • Loose gear
  • Potions

Ice Tunnel

On your way out of the Sanctum, take the side tunnel to the left (south) to reach a hidden area with a chest to open.

  • Chest
  • Potions

Exit to Auriel’s Chapel

Sapphire Paragon Portal

Hidden Passage

The only way to reach this side chamber is to enter via the portal, having opened it using the Sapphire Paragon. Inside is a ruined passage with the following:

  • Chest (3)
  • Loose gear
  • Lots o’ Gold

[5.2] Auriel’s Chapel and Temple Balcony

Exit to Inner Sanctum

Chapel Passage

A narrow passage leading into the chapel. You can also use this as a place to hide during the next battle.

Great Chapel

The battle within the chapel (which soon goes from indoors to outdoors) begins here. Expect heavy concentrations of foes, including Frozen Falmer and an Ancient Storm Atronach.

Temple Balcony

This is where you face Vyrthur in a battle to the death. Once the fight is over, the final Wayshrine opens, and you can claim Auriel’s Bow from within. If you have Elven Arrows, you can ask Gelebor for a blessing (creating Sunhallowed Arrows) or ask Serana for her blood (creating Bloodcursed Arrows). Then spend a moment looking over the frozen lake from the vista balcony.

  • Unique Item: Ancient Falmer Boots [DG5/17]
  • Unique Item: Ancient Falmer Cuirass [DG6/17]
  • Unique Item: Ancient Falmer Gauntlets [DG7/17]
  • Unique Weapon: Auriel’s Bow [DG5/7]

Wayshrine Portal to Forgotten Vale

Area 6: Forgotten Vale Forest

  • Related Regional Activity: Paragons of the Frost Giants*

This sacred glade is unknown to all but the most meticulous of adventurers; it is accessible only after inserting the Ruby Paragon into the Paragon Platform socket. There are no critical Major Locations to find here.

Minor Locations

[FV6.A] Ruby Paragon Portal

This Snow Elf arch provides instant transportation between the Paragon Portal Platform and here, provided you have the Ruby Paragon.

[FV6.B] Frost Troll Den

If Frost Trolls haven’t lumbered out of the thick woodland to intercept you, they can be found here, in a shallow cave with little debris but well hidden in this glade.

[FV6.C] Falmer Warmonger

To the southwest, a powerful Falmer clad in fancy armor is finishing off the Frost Troll threat. Face the Falmer Warmonger in battle. After you best him, peel off his armor and take the powerful artifact he was carrying. Auriel’s Shield stores the energy of blocked attacks. Performing a power bash will release the stored energy.

  • Chest
  • Unique Item: Auriel’s Shield [DG8/17]

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