Elder Scrolls V: Skyrim Special Edition Guide Training Training Part 1: Character Creation
Magic Skills: The Path of Magic – Enchanting
Magic Skills: The Path of Magic – Enchanting
Enchanting allows you to enchant your own magic arms and armor. Your Enchanting skill increases whenever you enchant or disenchant an item (based on the value of the enchantment) and when you recharge an enchanted item.
While initially more difficult to level than Smithing or Alchemy, Enchanting is especially powerful in allowing you to maximize your potential with the right combination of enchantments. If you plan to explore Enchanting later in your adventure, it’s worth disenchanting the magic items you find early on to build up your Enchanting skill and learn a wide variety of effects. You may also want to develop your Smithing skill to ensure you have a ready supply of weapons and armor to work with. See the Crafting section for more details.
In addition, Neloth of Tel Mithryn (in Solstheim) has constructed a Staff Enchanter; augmenting staffs at this crafting station also increases your Enchanting skill.
- Constellation: Path of Magic
- Available Perks: 13
Available Enchanting Perks
1–5. Enchanter (5 ranks) ★
- Rank 1: New enchantments are 20% stronger.
- Requires: None
- Rank 2: New enchantments are 40% stronger.
- Requires: Enchanting 20, Enchanter 1
- Rank 3: New enchantments are 60% stronger.
- Requires: Enchanting 40, Enchanter 2
- Rank 4: New enchantments are 80% stronger.
- Requires: Enchanting 60, Enchanter 3
- Rank 5: New enchantments are 100% stronger.
- Requires: Enchanting 80, Enchanter 4
The Enchanter perks increase the strength of your Enchantments across the board, making weapons use fewer charges per hit and armor enchantments more powerful. At +20% per rank, it’s almost as effective as the other Enchanting perks and much more broadly useful. Take ranks in this whenever your skill level permits.
6. Soul Squeezer
- Soul Gems provide 250 extra energy for recharging items.
- Requires: Enchanting 20, Enchanter 1
7. Fire Enchanter
- Fire enchantments on weapons and armor are 25% stronger.
- Requires: Enchanting 30, Enchanter 1
The Fire, Frost, and Storm Enchanter perks enhance enchantments of their element. While these effects appear on both weapons and armor, they’re most important on weapons. Because you need only one weapon at a time, you may want to take the Fire Enchanter perk early and save the other two for later.
8. Frost Enchanter
- Frost enchantments on weapons and armor are 25% stronger.
- Requires: Enchanting 40, Fire Enchanter
9. Soul Siphon
- Death blows to creatures but not people trap 5% of the victim’s soul, recharging the weapon.
- Requires: Enchanting 40, Soul Squeezer
10. Insightful Enchanter
- Skill enchantments on armor are 25% stronger.
- Requires: Enchanting 50, Enchanter 1
11. Storm Enchanter
- Shock enchantments on weapons and armor are 25% stronger.
- Requires: Enchanting 50, Frost Enchanter
12. Corpus Enchanter
- Health, Magicka, and Stamina enchantments on armor are 25% stronger.
- Requires: Enchanting 70, Insightful Enchanter
13. Extra Effect ★
- Can put two enchantments on the same item.
- Requires: Enchanting 100, Storm Enchanter OR Corpus Enchanter
Extra Effect allows you to apply two enchantments to any item. Double-enchant everything you have, and you’ll notice a tremendous leap in your power level!
Racial Benefits
- +5 Enchanting
- Imperial
- High Elf
- Orc
Trainers
- Expert: Sergius Turrianus, instructor at The College of Winterhold.
- Master: Hamal, priestess of Dibella, in Markarth.
- Master: Neloth, enchanter of Tel Mithryn, Solstheim.
Other Resources
- The following quests can also increase this skill:
- Other Factions Quest: Pantea’s Flute.
- Daedric Quest: Discerning the Transmundane.