Elder Scrolls V: Skyrim Special Edition Guide Dawnguard Quests Dawnguard Faction Quests
Dawnguard Faction Quest: Hunting The Monster
Hunting the Monster
Quest Giver: Gunmar. This quest can occur more than once.
Gunmar has learned of a possible vampire, and while he doesn’t know its exact whereabouts, he has information on someone who does. You’re to pay a visit to the beast’s last known contact and “urge” them to reveal the vampire’s location.
Visit the person indicated in your quest log (or the place where they usually reside), and attempt one of the following:
- Get straight to the point; tell them you’re looking for a vampire. The friend doesn’t know what you’re talking about. Now you can:
- (Persuade) Ask them to tell you what you need to know.
- (Bribe) Offer some coin to jog their memory.
- (Intimidate) Threaten to get rough.
- (Brawl) Or bring out your fists and actually get rough.
- One of these options is likely to work. Otherwise, you can:
- Pickpocket the friend for the information you need, or
- Search their residence for proof, which is sometimes found in one of their chests.
- Letter from the Vampire
Locate the lair mentioned in the vampire’s letter, and journey there ready to defeat this foul presence, along with any bandits or warlocks aligned with the monster. Once you kill the Master Vampire, your quest updates.
Quest Conclusion
After the bloody battle, head back to Fort Dawnguard for a meeting with Gunmar. For those who cherish memories of loved ones, their compassion often conceals the beast. But your compassion compels you to destroy it. Good work!
- Leveled Weapon or Item
Postquest Activities
You may now speak with another resident of Fort Dawnguard and take on a new Faction Quest.