Elder Scrolls V: Skyrim Special Edition Guide The Atlas Hold 4: Winterhold Hold
[4.28] Snow Veil Sanctum
[4.28] Snow Veil Sanctum
Related Quests
- Thieves Guild Quest: Speaking With Silence
- Thieves Guild Radiant Quest: Larceny Targets*
Recommended Level: 6
Dungeon: Draugr Crypt
Dangers
- Bone Alarm Trap
- Bear Traps
- Dart Trap (wall chain)
- Oil Lamp Traps
- Oil Lamp Traps (pedestal pressure plate)
- Oil Lamp Traps (trip wires)
- Oil Pool Traps
- Swinging Wall Trap (wall chain)
Collectibles
- Larceny Target: Model Ship [3/7]
- Skill Book [Light Armor]: Ice and Chitin
- Skill Book [Sneak]: Three Thieves [E1/10]
Special Objects
- Word Wall: Disarm [3/3]
- Area Is Locked (quest required)
- Chest(s)
- Potions
- Loose gear
This frigid temple is found within Winterhold’s eastern barrens, just inland from the coastline. A collection of standing stones call attention to a round stone depression dug into the earth. Descend the stairs to discover the door that leads into the Snow Veil Catacombs. You can’t enter unless you’re participating in Thieves Guild Quest: Speaking With Silence. Then Mercer Frey opens the door for you.
Exit to Skyrim
Entry Chamber
Slay the Draugr that ambush you in this small chamber, then loot the central chest and pull a wall chain to raise a portcullis and access some potions.
- Chest
Swinging Wall Trap Chamber
Pull a wall chain to open this chamber’s portcullis, and immediately run toward the portcullis after pulling the chain; otherwise you’ll soon be struck by a lethal trap that triggers after a slight delay.
- Danger! Swinging Wall Trap (wall chain)
Burial Passages
Sneak through these twisting passages to avoid rousing Draugr. Unlock an Adept-level iron door along the way to access a small alcove with valuable potions. Safely deactivate a few bear traps around the next corner.
- Danger! Bear Traps
- Potions
- Loose gear
Draugr Halls
Continue to sneak through these passages, or risk waking several more Draugr. Should the undead awaken, look to knock down hanging lamps and ignite the oily floor. Do this easily by triggering either of the two trip wires stretched across the corridor. Loot a chest here before pulling a wall chain to raise a portcullis and advance.
- Danger! Oil Lamp Traps (tripwires), Oil Pool Trap
- Chest
Treasure Nook
Unlock an iron door to access this small storage room. If you like, fire ranged attacks through the barred window to thin out the Draugr in [7].
- Area Is Locked (Apprentice)
- Chest
Hanging Rattle Chamber
Avoid the hanging rattles in this chamber—they can alert nearby undead. Claim a valuable Skill Book and nab some potions before pulling another wall chain to advance.
- Danger! Bone Alarm Trap
- Skill Book [Sneak]: Three Thieves [E1/10]
- Potions
Draugr Den
A hoard of fearsome undead lurk in this large cavern. Let Mercer Frey take the lead in battle. Scale the south wooden stairs and take the southeast passage to [8] before heading up the west stone stairs to reach an elevated walkway that leads to the Snow Veil Sanctum.
Model Ship Chamber
Take a southwest passage from [7] to reach this oily overlook, where a unique Model Ship sits atop a pedestal. Stand back and knock down the hanging lamps from a safe range to burn up the oil before taking the Model Ship; otherwise the lamps will fall when you take the item. Delvin will be interested in buying this unique item when you return to the Thieves Guild.
- Danger! Oil Lamp Traps (pedestal pressure plate), Oil Pool Trap
- Larceny Target: Model Ship [3/7]
- Potions
- Loose gear
Door to Snow Veil Sanctum
Door to Snow Veil Catacombs
Sanctum Entry Passage
Sneak through the Sanctum’s first twisting passage, or risk stirring a legion of bloodthirsty undead. Leap over low-hanging rattles to reach a pair of chests as you go. When you reach the far portcullis, pull the nearby wall chain to raise it, then take cover from a slew of arrows that fly out from the passage beyond. This is a result of the clay jars stacked against the portcullis tumbling onto a nearby pressure plate. Quickly dart into the passage after the arrows stop flying and pull another wall chain to close the portcullis again, thereby cutting off any Draugr that might be in pursuit.
- Danger! Bone Alarm Trap, Dart Trap (pressure plate)
- Chest
- Chest (Locked: Adept)
Word Wall Room
Opening the door that leads into this sizable chamber knocks over several jars, rousing a slew of vicious Draugr. Inspect a book on a stone table to increase your Light Armor skill and follow the sound of chanting to locate a Word Wall that grants a new Word of Power. Scale the central stairs to raid a giant chest before pulling the wall chain near the east portcullis and advancing.
- Skill Book [Light Armor]: Ice and Chitin
- Word Wall: Disarm [3/3]
- Chest
Puzzle Door Passage
Don’t worry that you haven’t found the claw that unlocks the Nordic Puzzle Door in this hall—Mercer Frey kindly opens the door for you!
Inner Sanctum
The plot thickens when you enter this room, but we won’t reveal any story-based spoilers here. When you’re ready, proceed through the far door to quickly exit out to Skyrim.
Exit to Skyrim