Prima Games eGuides Elder Scrolls V: Skyrim Special Edition eGuide

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Elder Scrolls V: Skyrim Special Edition Guide Training Training Part 4: Hearthfire

Part 6: Furnishing Your Home

Part 6: Home Is Where the Hearth Is (Advice)

Furnish your grand manor with fine furniture or complete clutter.

Turn a bare floor and walls (1) into an inviting interior for yourself and your family (2).

Now that the outside of your manor has been covered, it’s time to head inside. Poke around inside your dwelling, and you’ll notice it’s rather sparse, with only a chest and workbench to be found in the small house and another workbench in each addition. The moment you complete the small house, you can furnish it with objects. This involves the use of the small interior workbench. Step over to it and inspect the menu. You have a variety of objects (such as containers, furniture, shelves, and the like) that you can construct in the same way as the structure you’re standing in—by collecting components.

The tables that follow reveal every interior object you can create for each room. If you don’t see them in your Workbench menu, it usually means you need to create other objects first. Continue to choose and create objects until the room you’re in is staged to your satisfaction or you’ve constructed every furnishing available (remember that your main hall has more than one workbench). The actual components needed vary wildly: While locks and fittings can be easily crafted at any forge, you may need to scour Skyrim for other items.

Some of the more unhinged Skyrim adventurers decorate their rooms entirely in refuse, scavenged bric-a-brac, and even gore and body parts. These people aren’t well.

Some of the objects you make have particular properties; for example, some rooms include crafting stations such as cooking pots or alchemy labs. Mounted heads require the pelt of a slain animal. You can sit on chairs and sleep in beds. Wardrobes, chests, bookcases, and safes can be stuffed with items you’ve collected. Mannequins and racks hold your apparel and weapons. Lighting is important to the ambience of your room. Trophies are displays even more impressive than mounted heads. Cellar shrines can be built and blessings received from them.