Elder Scrolls V: Skyrim Special Edition Guide The Atlas Hold 2: Hjaalmarch
[2.14] Wreck of the Icerunner
[2.14] Wreck of the Icerunner
Related Quests
- Side Quest: Lights Out!
Recommended Level: 6
Dungeon: Shipwreck
- Blackblood Marauder
- Deeja
Collectibles
- Area Is Locked (quest required)
- Potions
- Loose gear
This unique location exists only after you extinguish the Solitude Lighthouse as part of Side Quest: Lights Out! Without the Lighthouse to guide it, the Icerunner, an Imperial supply ship, runs aground on the reefs in this area. There’s nothing of particular interest at this site until the shipwreck occurs.
Exterior
The ship’s deck is full of plunder, and there are potions stashed in a nearby rowboat—but anything you take on the way in to meet Deeja is considered theft by the marauders, who will turn on you without hesitation.
- Potions
- Loose gear
The Icerunner (Interior)
The thieves have nearly finished looting the ship’s interior, but there are still a few valuables to be found. Make your way down to the cargo hold and speak with Deeja, who suddenly double-crosses you. Slay the villain and inspect the note she carries to advance your quest, then fight your way back outside, claiming any loot you might have left alone before.
- Apothecary’s Satchel
- Satchels (2)
- Potions
- Loose gear