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Elder Scrolls V: Skyrim Special Edition Guide The Atlas Solstheim: Northern Mountains

[S.N03] Fahlbtharz

[S.N03] Fahlbtharz

Related Quests

  • Solstheim Side Quest: The Challenges of Kagrumez*

Recommended Level: 25

Dungeon: Dwarven City

  • Albino Spider
  • Dwarven Ballista
  • Dwarven Centurion
  • Dwarven Sphere
  • Dwarven Spider
  • Oil Spider
  • Riekling

Dangers

  • Dwarven Fire Pillar Trap
  • Dwarven Swinging Trap

Puzzle

  • Dwarven Puzzle

Collectibles

  • Kagrumez Resonance Gem [DB2/5]
  • Unique Item: Visage of Mzund [DB20/31]

Miscellaneous

  • Chest
  • Loose gear
  • Lots o’ gold

Exterior

This extensive Dwarven dungeon complex is guarded by new squatters, appropriated by Rieklings. Head through the high mountains to the northwest and approach the Rieklings heading north, or south from the sagging rooftops of the ruins. The nearby Fahlbtharz Elevator to the south is where you exit. Defeat the rider and three or four spear-throwing foes on the rickety battlements, check the area for a chest, then enter the door to the north.

  • Chest
  • Mounted Riekling
  • Riekling

Interior

Door to Solstheim

Riekling Camp

Enter the sloping stone corridor, fight through a Riekling camp with three or four foes, and descend south, passing the Riekling corpses and engaging Automatons farther down.

  • Riekling
  • Dwarven Sphere

Control Room

Besides a locked door [Novice] with some items behind it, this chamber features barred windows overlooking the gigantic cranking mechanisms of the waterlogged chamber, and also a shut gate. Activate the gate at the bank of buttons; look for the second button from the right side, along the bottom row, to open it (the rest launch traps or nothing at all).

  • Danger: Dwarven fire pillar trap
  • Loose gear

Connecting Passage

Check the dead end before you open the door for a chest.

Kinetic Resonator

Hit the Kinetic Resonator with a weapon or arrow to unlock the gate around the corner. Then continue, looting a wall chest [Expert] as you wind around and down.

  • Chest [Expert]

Leaking Oil Corridor

This is an oil-filled corridor with scuttling Oil Spiders to squash. Light the trail of oil first to avoid any potential dangers. Slash a second Kinetic Resonator encased in cobwebs to open a subsequent gate and access a lower set of chambers.

  • Oil Spider

Fungal Chambers

These chambers contain glowing fungi and Dwarven Automatons. Deal with them, then head to the south, opening the door to reach the Water Chamber.

  • Chest
  • Dwarven Automaton

Water Chamber (First Visit: Entrance)

This area is initially bewildering, so stop and work out where you are in this chamber (check the adjacent map). Face south, and check your location; ahead is a pointed gatehouse with a gap you can’t reach. So head right (west) and through a second (open) gatehouse to peer down to a set of giant cogs.

Water Chamber (First Visit: Lower Cogs)

Initially you can’t access these from the water, so face south and drop down onto the cogs, heading southwest (ignoring or fighting the Automatons). Stay on the cogs until you reach the door to Fahlbtharz Corridor.

  • Dwarven Automation

Door to Fahlbtharz Corridor

Fahlbtharz Corridor

Door to Fahlbtharz

Corridor Stairs and Storage

Ascend the steps, watching for the pressure plate that releases a swinging trap. Pass the gate [Adept] leading to an alcove chest, and ascend back to the door to Fahlbtharz.

  • Danger! Dwarven swinging trap
  • Chest
  • Loose gear

Door to Fahlbtharz

Fahlbtharz

Door to Fahlbtharz Corridor

Water Chamber (Second Visit: Western Balcony)

Turn left (north), up the steps to a valve that lowers a ramp, allowing you quicker access back here if you fall. Pull the adjacent lever, opening up a bridge to the east.

Water Chamber (Second Visit: Connecting Bridges)

Head along the connecting bridges and gatehouses, then turn left (north) and engage a ballista. Now face east.

Water Chamber (Second Visit: Second Cogs)

Look down at the whirring cogs and drop to the bloody remains of a bandit adventurer named Eydis. Her journal reveals she was searching for an enchanted Dwarven Helm with her friend Ulyn. Head east along the cogs to the edge of the Water Chamber and up the steps to a door leading to Fahlbtharz Boilery.

  • Dwarven Ballista
  • Eydis’s Journal

Water Chamber (Second Visit: Eastern Balcony)

Ignore the door for the moment, and head to the end of the balcony you’re on to activate a valve that lowers two more ramps. This allows you to come back here if need be.

Door to Fahlbtharz Boilery

Fahlbtharz Boilery

Door to Fahlbtharz

Boilery Entrance Corridor

Enter the Boilery door, heading east, then north, and east again.

  • Loose gear
  • Dwarven Automaton

Boilery Piston Gate

Move around to the south through a strange chamber of pistons, pipes, and embedded machinery. Slay the ballista and climb the steps in the southeast corner. This leads to a balcony with a corpse clutching a bow; arrows are nearby. These are the remains of Ulyn, and his journal reveals clues to the secrets of the boilery puzzle you face.

Puzzle Solution: Face the circular piston lock to the west, and view the six kinetic resonators (the propeller devices glowing turquoise, three on either side of the main lock). To open the subsequent gate, you must pull all 20 fuel cylinders into place, activating the boiler. This is achieved by shooting an arrow at some of the resonators. Each resonator activates a specific number of cylinders. Shoot too few and nothing happens. Shoot too many and you release an increasingly dangerous number of Automatons and must defeat them. Each resonator has a set number of cylinders that it releases:

Cylinders ReleasedResonator
3 Far left
4 Middle Left
6 Near Left
9 Near Right
13 Middle Right
18 Far Right

To reach 20 fuel cylinders, you need to shoot the far left (3), middle left (4), and middle right (13) tonal locks.

  • Ulyn’s Journal
  • Dwarven Automation
  • Loose gear

Boilery Exit Corridor

Exit via the open gate to the southwest, climbing the stairs and swiping another resonator to open the adjacent gate (saving time if you have to retake this route), and move back into the Water Chamber of Fahlbtharz.

oor to Fahlbtharz

Fahlbtharz

Door to Fahlbtharz Boilery

Water Chamber (Third Visit: Upper Western Alcove)

Activate the lever and head across the bridge that grinds your way, moving west to the edge of the bridge, then turning right (north).

Water Chamber (Third Visit: Upper Cogs)

Jump onto the cogs, moving west.

Water Chamber (Third Visit: Second Bridge and Tonal Lock)

Leap to a second bridge and gatehouse section, heading west to a battle with a ballista near a chest and a resonator (in the gatehouse with a skeleton) to shoot (there’s a bow by the skeleton in case you don’t have ranged magic or weapons). This aligns the bridges you were on at the previous lever.

Wait! Make sure you’re standing on the bridge section facing west, with the kinetic resonator diagonally left (southwest) of you! When you hit the resonator, ride the bridge. If you aren’t standing correctly, you need to retrace your steps. Now turn and run south across the bridges to the Fahlbtharz Grand Hall.

  • Dwarven Ballista
  • Chest

Door to Fahlbtharz Grand Hall

Fahlbtharz Grand Hall

Door to Fahlbtharz

Grand Hall

Clear away the Albino and Oil Spiders, and battle two Dwarven Ballistas immediately. There are two Centurions in this chamber; it is wise to weed out your foes before you face them! Move to the walkway on the upper level and inspect three pedestals (known as Dynamo Actuators) that require a core to operate. If you already have two Dynamo Actuators, you can bypass the Dwarven Centurions; if not, you will need to wrench them from their corpses. Attack the nearby Centurions and scrounge a Centurion Dynamo Core from each, allowing you to raise the steps and remove two sets of bars to the treasure room.

  • Albino Spider
  • Oil Spider
  • Dwarven Ballista
  • Dwarven Centurion
  • Centurion Dynamo Core (2)

Grand Hall Treasure Room

Inspect the treasure room thoroughly. Aside from piles of gold, chests, and the unique dwarven helm Visage of Mzund, a Kagrumez Resonance Gem is on a plate. Take what you wish, then leave via the dwarven elevator to the left (east), appearing outside at the Fahlbtharz Elevator.

  • Unique Item: Visage of Mzund [DB20/31]
  • Kagrumez Resonance Gem [DB2/5]
  • Loose gear
  • Lots o’ gold

Elevator to Solstheim