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Elder Scrolls V: Skyrim Special Edition eGuide
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Contents

  • Song of the Dragonborn
    • Introduction
  • Training
    • Training Part 1: Character Creation
      • Welcome to Skyrim
      • The Races of Skyrim
      • Racial Advantages
      • Skills Overview
      • Legendary Difficulty and Skills
      • The Trainers of Skyrim and Solstheim
      • Improving Skills: Skill Books
      • Improving Skills: Augmentations
      • Skill Constellations Overview
      • Combat Skills: The Path of Might – Smithing
      • Combat Skills: The Path of Might – Heavy Armor
      • Combat Skills: The Path of Might – Block
      • Combat Skills: The Path of Might – Two-Handed
      • Combat Skills: The Path of Might – One-Handed
      • Combat Skills: The Path of Might – Archery
      • Stealth Skills: The Path of Shadow – Light Armor
      • Stealth Skills: The Path of Shadow – Sneak
      • Stealth Skills: The Path of Shadow – Lockpicking
      • Stealth Skills: The Path of Shadow – Pickpocket
      • Stealth Skills: The Path of Shadow – Speech
      • Stealth Skills: The Path of Shadow – Alchemy
      • Magic Skills: The Path of Magic – Illusion
      • Magic Skills: The Path of Magic – Conjuration
      • Magic Skills: The Path of Magic – Destruction
      • Magic Skills: The Path of Magic – Restoration
      • Magic Skills: The Path of Magic – Alteration
      • Magic Skills: The Path of Magic – Enchanting
      • Character Archetypes
    • Training Part 2: Combat, Development, and Crafting
      • Character Advancement
      • Combat Improvement
      • Shouts and Other Powers
      • Diseases
      • Lycanthropy
      • Vampirism
      • Crafting
      • Enchanting
      • Smithing
      • Other Crafting Activities
    • Training Part 3: Adventuring Across Skyrim
      • Overview
      • Holds of Skyrim
      • Dungeon Exploration
      • Other Sites of Interest
      • Shadowmarks
      • Books
      • Improving Your Standing in Skyrim
      • Followers
      • Horses
      • Carriages and Ferries
      • Dragon Mounts
      • Services, Collectibles, and Items of Interest
      • Dogs
    • Training Part 4: Hearthfire
      • Overview
      • Part 1: Purchasing Land
      • Part 2: Building Your House
      • Part 3: Building Components
      • Part 4: Additional Structures
      • Part 5: Items Needed to Create Structures
      • Part 6: Furnishing Your Home
      • Part 7: Items Needed to Create Furnishings
      • Part 8: Hiring a Steward
      • Part 9: Home Security
      • Part 10: Spouse and Children
      • Part 11: Radiant Quests
    • Training Part 5: Hearthfire: Adoption
      • Overview
      • Part 1: Readying Your Home
      • Part 2: Choosing an Orphan
      • Part 3: Caring for a Child
      • Part 4: Animal Adoption
    • Inventory
      • Overview
      • Spells
      • Weapons, Armor and Items
      • Crafting: Alchemy
      • Crafting: Enchantments
      • Other Items
    • Bestiary
      • Overview
      • Afflicted
      • Alik’r
      • Animals
      • Apocrypha Keepers
      • Ash Spawn
      • Bandits
      • Chaurus
      • Cultists
      • Daedra
      • Dawnguard
      • Death Hounds
      • Dragons
      • Draugr
      • Dwarven Automatons
      • Ebony Warrior
      • Falmer
      • Forgotten Vale Animals
      • Forgotten Vale Frozen Creatures
      • Forsworn
      • Gargoyles
      • Giants
      • Hagravens
      • Horses
      • Hunters
      • Morag Tong
      • Netch
      • Penitus Oculatus
      • Reavers
      • Rieklings
      • Sailor
      • Skeletons
      • Soldiers and Guards
      • Soul Guards
      • Spiders
      • Spriggan
      • Thalmor
      • Trolls
      • Vampires
      • Vigilants of Stendarr
      • Warlocks
      • Werebears
      • Werewolves
      • Wisps
      • Witches
  • Quests
    • Overview
    • Available Quests
    • Act I
      • Main Quest: Unbound
      • Main Quest: Before the Storm
      • Main Quest: Bleak Falls Barrow
      • Main Quest: Dragon Rising
      • Main Quest: The Way of the Voice
      • Main Quest: The Horn of Jurgen Windcaller
      • Main Quest: A Blade in the Dark
    • Act II
      • Main Quest: Diplomatic Immunity
      • Main Quest: A Cornered Rat
      • Main Quest: Alduin’s Wall
      • Main Quest: The Throat of the World
      • Main Quest: Elder Knowledge
      • Main Quest: Alduin’s Bane
    • Act III
      • Main Quest: The Fallen
      • Main Quest: Paarthurnax
      • Main Quest: Season Unending
      • Main Quest: The World-Eater’s Eyrie
      • Main Quest: Sovngarde
      • Main Quest: Dragonslayer
      • Main Quest: Epilogue
    • The Companions Quests
      • Overview
      • Companions Quests: Take Up Arms
      • Companions Quests: Proving Honor
      • Companions Quests: The Silver Hand
      • Companions Quests: Blood’s Honor
      • Companions Quests: Purity of Revenge
      • Companions Quests: Glory of the Dead
    • The Companions Radiant Quests
      • Companions Radiant Quests: Initial Wave: Animal Extermination (I)
      • Companions Radiant Quests: Initial Wave: Animal Extermination (II)
      • Companions Radiant Quests: Initial Wave: Hired Muscle
      • Companions Radiant Quests: Initial Wave: Trouble in Skyrim
      • Companions Radiant Quests: Initial Wave: Family Heirloom
      • Companions Radiant Quests: Initial Wave: Escaped Criminal
      • Companions Radiant Quests: Initial Wave: Rescue Mission
      • Companions Radiant Quests: Second Wave: Striking the Heart
      • Companions Radiant Quests: Second Wave: Stealing Plans
      • Companions Radiant Quests: Second Wave: Retrieval
      • Companions Radiant Quests: Final Wave: Totems of Hircine
      • Companions Radiant Quests: Final Wave: Purity
      • Companions Radiant Quests: Final Wave: Dragon Seekers
    • The College of Winterhold Quests
      • Overview
      • College of Winterhold Quests: First Lessons
      • College of Winterhold Quests: Under Saarthal
      • College of Winterhold Quests: Hitting the Books
      • College of Winterhold Quests: Good Intentions
      • College of Winterhold Quests: Revealing the Unseen
      • College of Winterhold Quests: Containment
      • College of Winterhold Quests: The Staff of Magnus
      • College of Winterhold Quests: The Eye of Magnus
    • The College of Winterhold Radiant Quests
      • Overview
      • College of Winterhold Radiant Quests: Rejoining the College
      • College of Winterhold Radiant Quests: Tolfdir’s Alembic
      • College of Winterhold Radiant Quests: Out of Balance
      • College of Winterhold Radiant Quests: An Enchanted Journey
      • College of Winterhold Radiant Quests: Restocking Soul Gems
      • College of Winterhold Radiant Quests: Valuable Book Procurement
      • College of Winterhold Radiant Quests: Shalidor’s Insights
      • College of Winterhold Radiant Quests: The Atronach Forge
      • College of Winterhold Radiant Quests: Forgotten Names
      • College of Winterhold Radiant Quests: Aftershock
      • College of Winterhold Radiant Quests: Rogue Wizard
      • College of Winterhold Radiant Quests: Arniel’s Endeavors
    • Apprentice Radiant Quests
      • Apprentice Radiant Quests: Brelyna’s Practice
      • Apprentice Radiant Quests: J’Zargo’s Experiment
      • Apprentice Radiant Quests: Onmund’s Request
    • Ritual Spell Radiant Quests
      • Ritual Spell Quests: Destruction Ritual Spell
      • Ritual Spell Quests: Illusion Ritual Spell
      • Ritual Spell Quests: Conjuration Ritual Spell
      • Ritual Spell Quests: Restoration Ritual Spell
      • Ritual Spell Quests: Alteration Ritual Spell
    • Thieves Guild Quests
      • Overview
      • An Influx of Immigrants
      • Training
      • Other Advantages
      • Available Quests
      • Thieves Guild Quests: A Chance Arrangement
      • Thieves Guild Quests: Taking Care of Business
      • Thieves Guild Quests: Loud and Clear
      • Thieves Guild Quests: Dampened Spirits
      • Thieves Guild Quests: Scoundrel’s Folly
      • Thieves Guild Quests: Speaking With Silence
      • Thieves Guild Quests: Hard Answers
      • Thieves Guild Quests: The Pursuit
      • Thieves Guild Quests: Trinity Restored
      • Thieves Guild Quests: Blindsighted
      • Thieves Guild Quests: Darkness Returns
    • Thieves Guild Radiant Quests
      • Overview
      • Thieves Guild Radiant Quests: No Stone Unturned
      • Thieves Guild Radiant Quests: Reparations
      • Thieves Guild Radiant Quests: Shadowmarks
      • Thieves Guild Radiant Quests: Moon Sugar Rush
      • Thieves Guild Radiant Quests: Armor Exchange
      • Thieves Guild Radiant Quests: Larceny Targets
    • Additional Jobs
      • An Overview
      • Delvin’s Additional Jobs
      • Vex’s Additional Jobs
    • City Influence Quests
      • Growing the Guild and Gaining Influence
      • City Influence Quests: Silver Lining
      • City Influence Quests: The Dainty Sload
      • City Influence Quests: Imitation Amnesty
      • City Influence Quests: Summerset Shadows
      • City Influence Quests: Ultimate Rewards
      • Leadership Quest: Under New Management
    • Dark Brotherhood Quests
      • Overview
      • Assassinations: A Tactical Overview
      • Training
      • Available Quests and Tasks
      • Dark Brotherhood Quests: Delayed Burial
      • Dark Brotherhood Quests: Innocence Lost
      • Dark Brotherhood Quests: With Friends Like These...
      • Dark Brotherhood Quests: Sanctuary
      • Dark Brotherhood Quests: Mourning Never Comes
      • Dark Brotherhood Quests: Whispers in the Dark
      • Dark Brotherhood Quests: The Silence Has Been Broken
      • Dark Brotherhood Quests: Bound Until Death
      • Dark Brotherhood Quests: Breaching Security
      • Dark Brotherhood Quests: The Cure for Madness
      • Dark Brotherhood Quests: Recipe for Disaster
      • Dark Brotherhood Quests: To Kill an Empire
      • Dark Brotherhood Quests: Death Incarnate
      • Dark Brotherhood Quests: Hail Sithis!
      • Dark Brotherhood Quests: Destroy the Dark Brotherhood!
      • Dark Brotherhood Quests: Where You Hang Your Enemy’s Head...
    • Dark Brotherhood Quests: Side Contracts
      • Overview
      • Side Contracts: Part 1
      • Side Contracts: Part 2
      • Side Contracts: Part 3
      • Side Contracts: Part 4
      • Side Contracts: Part 5
      • Side Contracts: Part 6
    • Dark Brotherhood Radiant Quests
      • Dark Brotherhood Radiant Quests: Honor Thy Family
      • Dark Brotherhood Radiant Quests: The Feeble Fortune
      • Dark Brotherhood Radiant Quests: Welcome to the Brotherhood
      • Dark Brotherhood Radiant Quests: Cicero’s Return
      • Dark Brotherhood Radiant Quests: The Dark Brotherhood Forever!
      • Dark Brotherhood Radiant Quests: The Torturer’s Treasure: Parts I, II, III, IV*
    • Civil War Quests
      • General Overview
      • Overview: Imperial Legion
      • Overview: Stormcloak Rebellion
      • Sieges: A Tactical Overview
    • Civil War Quests: Imperial
      • Civil War Quests: Joining the Legion
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Defense of Whiterun
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Dunstad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Greenwall
      • Civil War Quests: Rescue from Fort Kastav
      • Civil War Quests: The Battle for Fort Amol
      • Civil War Quests: Battle for Windhelm
    • Civil War Quests: Stormcloak
      • Civil War Quests: Joining the Stormcloaks
      • Civil War Quests: The Jagged Crown
      • Civil War Quests: Message to Whiterun
      • Civil War Quests: Battle For Whiterun
      • Civil War Quests: Rescue from Fort Neugrad
      • Civil War Quests: Compelling Tribute
      • Civil War Quests: The Battle for Fort Sungard
      • Civil War Quests: A False Front
      • Civil War Quests: The Battle for Fort Snowhawk
      • Civil War Quests: The Battle for Fort Hraggstad
      • Civil War Quests: Battle for Solitude
    • Daedric Quests
      • Overview
      • Daedric Quests: The Black Star
      • Daedric Quests: Boethiah’s Calling
      • Daedric Quests: A Daedra’s Best Friend
      • Daedric Quests: Discerning the Transmundane
      • Daedric Quests: Ill Met by Moonlight
      • Daedric Quests: The Cursed Tribe
      • Daedric Quests: Pieces of the Past
      • Daedric Quests: The Whispering Door
      • Daedric Quests: The Break of Dawn
      • Daedric Quests: The House of Horrors
      • Daedric Quests: The Taste of Death
      • Daedric Quests: The Only Cure
      • Daedric Quests: A Night to Remember
      • Daedric Quests: The Mind of Madness
      • Daedric Quests: Waking Nightmare
    • Other Factions Quests
      • Overview
      • Available Quests
    • The Greybeards Quests
      • Overview
      • Greybeards Quests: Word Wall Revelations
    • The Blades Quests
      • Overview
      • Blades Quests: Meditations on Words of Power
      • Blades Quests: Rebuilding the Blades
      • Blades Quests: Dragon Research
      • Blades Quests: Dragonslayer’s Blessing
      • Blades Quests: Dragon Hunting
    • The Bards College Quests
      • The Bards College
      • Bards College Quests: Tending the Flames
      • Bards College Quests: Finn’s Lute
      • Bards College Quests: Pantea’s Flute
      • Bards College Quests: Rjorn’s Drum
    • Temple Quests
      • Overview
      • Temple Quests: The Heart of Dibella
      • Temple Quests: The Book of Love
      • Temple Quests: The Blessings of Nature
    • Other Factions Quests: Side Quests
      • Side Quests: The Bonds of Matrimony
    • Side Quests
      • Overview
      • Side Quests: Blood on the Ice
      • Side Quests: The Ebony Warrior
      • Side Quests: Forbidden Legend
      • Side Quests: The Forsworn Conspiracy
      • Side Quests: No One Escapes Cidhna Mine
      • Side Quests: The Golden Claw
      • Side Quests: In My Time of Need
      • Side Quests: Kyne’s Sacred Trials
      • Side Quests: Laid to Rest
      • Side Quests: Lights Out!
      • Side Quests: Lost to the Ages
      • Side Quests: The Man Who Cried Wolf
      • Side Quests: The Wolf Queen Awakened
      • Side Quests: Missing in Action
      • Side Quests: Promises to Keep
      • Side Quests: A Return to Your Roots
      • Side Quests: Rise in the East
      • Side Quests: Rising at Dawn
      • Side Quests: Unfathomable Depths
      • Side Quests: The White Phial
      • Side Quests: Repairing the Phial
      • Side Quests: Captured Critters
      • Side Quests: The Forgemaster’s Fingers
      • Side Quests: The Great Skyrim Treasure Hunt
      • Side Quests: Masks of the Dragon Priests
    • Dungeon Quests and Other Activities
      • Overview
      • Angarvunde: Medresi Dran and the Wandering Dead
      • Ansilvund: A Love Beyond Death
      • Angi’s Camp: Composure, Speed, and Precision
      • Bard’s Leap Summit: Leap Before You Look
      • Blind Cliff Cave: Melka and Petra
      • Darklight Tower: Repentance
      • Forelhost: Siege on the Dragon Cult
      • Frostflow Lighthouse: What Lies Beneath
      • Frostmere Crypt: The Pale Lady
      • High Gate Ruins: A Scroll for Anska
      • Hillgrund’s Tomb: Ancestral Worship
      • Mistwatch: Forgetting About Fjola
      • Moss Mother Cavern: Hunter and Hunted
      • Nchuand-Zel: The Lost Expedition
      • Nilheim: The Nilheim Scam
      • Ragnvald: Otar’s Mad Guardians
      • Rebel’s Cairn: The Legend of Red Eagle
      • Shroud Hearth Barrow: Wilhelm’s Specter
      • Sleeping Tree Camp: The Secret at the Sleeping Tree
      • Southfringe Sanctum: The Savior of Selveni Nethri
      • Treva’s Watch: Infiltration
      • Valthume: Evil in Waiting
      • Volunruud: Silenced Tongues
      • Yngol Barrow: Ashore in a Sea of Ghosts
      • Dungeon Activities
    • Miscellaneous Objectives
      • Overview
      • Miscellaneous Objectives: Innkeepers
      • Miscellaneous Objectives: Haafingar Hold
      • Miscellaneous Objectives: Hjaalmarch Hold
      • Miscellaneous Objectives: The Pale
      • Miscellaneous Objectives: Winterhold
      • Miscellaneous Objectives: The Reach
      • Miscellaneous Objectives: Whiterun Hold
      • Miscellaneous Objectives: Eastmarch Hold
      • Miscellaneous Objectives: Falkreath Hold
      • Miscellaneous Objectives: The Rift
    • Favors
      • Overview
      • Part 1: Activity Favors
      • Part 2: Favors for Citizens
      • Crafting Tutorials
      • Part 3: Thane Tasks
  • Dawnguard Quests
    • Overview
    • The Dawnguard
    • Dawnguard Trainers And Vendors
    • The Vampires
    • Vampire Trainers And Vendors
    • Important Characters (Neutral)
    • Available Quests And Tasks
    • Dawnguard Main Quest
      • Dawnguard Main Quest: Dawnguard
      • Dawnguard Main Quest: Awakening
      • Dawnguard Main Quest: Bloodline
      • Dawnguard Main Quest: Power Of The Blood
      • Dawnguard Main Quest: The Bloodstone Chalice
      • Dawnguard Main Quest: A New Order
      • Dawnguard Main Quest: Prophet
      • Dawnguard Main Quest: Seeking Disclosure
      • Dawnguard Main Quest: Scroll Scouting
      • Dawnguard Main Quest: Chasing Echoes
      • Dawnguard Main Quest: Beyond Death
      • Dawnguard Main Quest: Unseen Visions
      • Dawnguard Main Quest: Touching The Sky
      • Dawnguard Main Quest: Kindred Judgment
    • Postquest Activities
      • Overview
      • Postquest Activity: Elder Scrolls For Sale
      • Postquest Activity: Repairing The Castle
      • Postquest Activity: Serana’s Cure
      • Postquest Activity: Valerica’s Return
    • Dawnguard Faction Quests
      • Overview
      • Dawnguard Faction Quest: Ancient Technology
      • Dawnguard Faction Quest: Bolstering The Ranks
      • Dawnguard Faction Quest: Cleansing Light
      • Dawnguard Faction Quest: Hide And Seek
      • Dawnguard Faction Quest: Hunting The Monster
      • Dawnguard Faction Quest: A Jarl’s Justice
      • Dawnguard Faction Quest: Lost Relic
      • Dawnguard Faction Quest: Preemptive Strike
    • Vampire Faction Quests
      • Overview
      • Vampire Faction Quest: Rescue
      • Vampire Faction Quest: Amulets Of Night Power
      • Vampire Faction Quest: Ancient Power
      • Vampire Faction Quest: Culling The Beast
      • Vampire Faction Quest: Deceiving The Herd
      • Vampire Faction Quest: Destroying The Dawnguard
      • Vampire Faction Quest: The Gift
      • Vampire Faction Quest: The Hunt
      • Vampire Faction Quest: New Allegiances
      • Vampire Faction Quest: Protecting The Bloodline
      • Vampire Faction Quest: Rings Of Blood Magic
    • Dawnguard Side Quests
      • Overview
      • Side Quests: Durnehviir
      • Side Quests: Face To Face
      • Side Quests: Impatience of a Saint
      • Side Quests: The Great Skyrim Cache Grab
    • Dawnguard Regional Activities: Soul Cairn
      • Overview
      • Regional Activity: Arvak The Spectral Steed*
      • Regional Activity: Dark Conjurations
      • Regional Activity: (Don’t Fear) The Reaper
      • Regional Activity: The Soul Husk Merchant
      • Regional Activity: Valerica’s Concoction
      • Regional Activity: The Whole Soul
    • Dawnguard Regional Activities: Forgotten Vale
      • Regional Activity: Ancient Falmer Tomes
      • Regional Activity: Paragons of the Frost Giants
  • Dragonborn Quests
    • Overview
    • Important Locations
    • Important Characters
    • Available Quests
    • Dragonborn Main Quest
      • Dragonborn Main Quest: Dragonborn
      • Dragonborn Main Quest: The Temple Of Miraak
      • Dragonborn Main Quest: The Fate Of The Skaal
      • Dragonborn Main Quest: Cleansing The Stones
      • Dragonborn Main Quest: The Path of Knowledge
      • Dragonborn Main Quest: The Gardener of Men
      • Dragonborn Main Quest: At the Summit of Apocrypha
    • Solstheim Side Quests
      • Overview
      • Solstheim Side Quests: Azra’s Staffs
      • Solstheim Side Quests: Black Book: Filament And Filigree
      • Solstheim Side Quests: Black Book: The Hidden Twilight
      • Solstheim Side Quests: Black Book: The Sallow Regent
      • Solstheim Side Quests: Black Book: The Winds Of Change
      • Solstheim Side Quests: Black Book: Untold Legends
      • Solstheim Side Quests: Briarheart Necropsy
      • Solstheim Side Quests: The Chief Of Thirsk Hall
      • Solstheim Side Quests: Deathbrand
      • Solstheim Side Quests: Experimental Subject
      • Solstheim Side Quests: Filial Bonds
      • Solstheim Side Quests: The Final Descent
      • Solstheim Side Quests: From The Ashes
      • Solstheim Side Quests: Healing A House
      • Solstheim Side Quests: Heart Stones
      • Solstheim Side Quests: Lost Knowledge
      • Solstheim Side Quests: Lost Legacy
      • Solstheim Side Quests: March Of The Dead
      • Solstheim Side Quests: A New Source Of Stalhrim
      • Solstheim Side Quests: Old Friends
      • Solstheim Side Quests: Reluctant Steward
      • Solstheim Side Quests: A New Debt
      • Solstheim Side Quests: Retaking Thirsk
      • Solstheim Side Quests: Served Cold
      • Solstheim Side Quests: Telvanni Research
      • Solstheim Side Quests: Unearthed
      • Solstheim Side Quests: Wind And Sand
      • Solstheim Side Quests: The Challenges Of Kagrumez
      • Solstheim Side Quests: The Great Solstheim Strongbox Hunt
      • Solstheim Side Quests: Karstaag’s Resurrection
      • Solstheim Side Quests: Masks of the Acolyte Priests
      • Solstheim Side Quests: Rings of the Werewolves
      • Solstheim Side Quests: Spider Crafting
    • Solstheim Regional Activities
      • Overview
      • Raven Rock Regional Activities
      • Skaal Village Regional Activities
      • Tel Mithryn Regional Activities
      • Thirsk Mead Hall Regional Activities
  • World Interactions and Encounters
    • Overview
    • World Interactions
    • World Encounters
    • Dawnguard World Interactions
    • Dawnguard World Encounters
    • Dragonborn World Interactions
    • Dragonborn World Encounters
  • The Atlas
    • Atlas of Skyrim
    • Hold 1: Haafingar
      • Overview
      • Hold Capital: Solitude
      • [1.01] Northwatch Keep
      • [1.02] Rimerock Burrow
      • [1.03] Pinefrost Tower
      • [1.04] Volskygge
      • [1.05] Steepfall Burrow and Lower Steepfall Burrow
      • [1.06] Lost Echo Cave
      • [1.07] Orphan's Tear
      • [1.08] Fort Hraggstad
      • [1.09] Widow's Watch Ruins
      • [1.10] Pinemoon Cave
      • [1.11] Clearpine Pond
      • [1.12] Ravenscar Hollow
      • [1.13] The Steed Stone
      • [1.14] Ironback Hideout
      • [1.15] Wolfskull Cave
      • [1.16] Statue to Meridia and Kilkreath Ruins
      • [1.17] Dragon Bridge
      • [1.18] Haafingar Stormcloak Camp
      • [1.19] Broken Oar Grotto
      • [1.20] Shadowgreen Cavern
      • [1.21] Thalmor Embassy
      • [1.22] Solitude Sawmill
      • [1.23] Katla's Farm
      • [1.24] East Empire Company Warehouse
      • [1.25] Brinewater Grotto
      • [1.26] Solitude Lighthouse
      • [1.27] Dainty Sload
      • [1.28] The Katariah
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Overview
      • Hold Capital: Morthal
      • [2.01] Meeko's Shack
      • [2.02] Chillwind Depths
      • [2.03] Robber's Gorge
      • [2.04] Dead Men's Respite
      • [2.05] Crabber's Shanty
      • [2.06] Orotheim
      • [2.07] Talking Stone Camp
      • [2.08] Folgunthur
      • [2.09] The Apprentice Stone
      • [2.10] Fort Snowhawk
      • [2.11] Brood Cavern
      • [2.12] North and South Cold Rock Pass
      • [2.13] Eldersblood Peak
      • [2.14] Wreck of the Icerunner
      • [2.15] Abandoned Shack
      • [2.16] Ustengrav
      • [2.17] Hjaalmarch Stormcloak Camp
      • [2.18] Mzinchaleft
      • [2.19] Great Lift at Mzinchaleft
      • [2.20] Movarth's Lair
      • [2.21] Hjaalmarch Imperial Camp
      • [2.22] Kjenstag Ruins
      • [2.23] Stonehills
      • [2.24] Labyrinthian
      • [2.25] Lost Valkygg
      • [2.26] Skyborn Altar
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Overview
      • Hold Capital: Dawnstar
      • [3.01] High Gate Ruins
      • [3.02] Wreck of the Brinehammer
      • [3.03] Pale Imperial Camp
      • [3.04] Windward Ruins
      • [3.05] Dawnstar Sanctuary
      • [3.06] Nightcaller Temple
      • [3.07] Red Road Pass
      • [3.08] Frostmere Crypt
      • [3.09] Hall of the Vigilant
      • [3.10] Fort Dunstad
      • [3.11] Shrine of Mehrunes Dagon
      • [3.12] The Lord Stone
      • [3.13] Volunruud
      • [3.14] Stonehill Bluff
      • [3.15] Tower of Mzark
      • [3.16] Loreius Farm
      • [3.17] Blizzard Rest
      • [3.18] Weynon Stones
      • [3.19] Duskglow Crevice
      • [3.20] Silverdrift Lair
      • [3.21] Shrouded Grove
      • [3.22] Korvanjund
      • [3.23] Tumble Arch Pass
      • [3.24] Shearpoint
      • [3.25] Nightgate Inn
      • [3.26] Blackreach Elevator (Alftand)
      • [3.27] Forsaken Cave
      • [3.28] Yorgrim Overlook
      • [3.29] Bronze Water Cave
      • [3.30] Pale Stormcloak Camp
      • [3.31] Irkngthand
      • [3.32] Raldbthar
      • [3.33] Blackreach Elevator (Raldbthar)
      • [3.34] Anga's Mill
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Overview
      • Hold Capital: Winterhold
      • [4.01] Hela's Folly
      • [4.02] Yngvild
      • [4.03] The Tower Stone
      • [4.04] Winterhold Imperial Camp
      • [4.05] Hob's Fall Cave
      • [4.06] Frostflow Lighthouse
      • [4.07] Driftshade Refuge
      • [4.08] Fort Fellhammer
      • [4.09] Snowpoint Beacon
      • [4.10] Pilgrim's Trench
      • [4.11] Ysgramor's Tomb
      • [4.12] Saarthal
      • [4.13] Alftand
      • [4.14] Wayward Pass
      • [4.15] Ironbind Barrow
      • [4.16] Mount Anthor
      • [4.17] Sightless Pit
      • [4.18] Shrine of Azura
      • [4.19] Fort Kastav
      • [4.20] Septimus Signus's Outpost
      • [4.21] Skytemple Ruins
      • [4.22] Wreck of the Pride of Tel Vos
      • [4.23] The Serpent Stone
      • [4.24] Bleakcoast Cave
      • [4.25] Whistling Mine
      • [4.26] Journeyman's Nook
      • [4.27] Stillborn Cave
      • [4.28] Snow Veil Sanctum
      • [4.29] Winterhold Stormcloaks Camp
      • [4.30] Yngol Barrow
      • [4.31] Wreck of the Winter War
      • Secondary Locations
    • Hold 5: The Reach
      • Overview
      • Hold Capital: Markarth
      • [5.01] Mor Khazgur
      • [5.02] Deepwood Redoubt
      • [5.03] Hag's End
      • [5.04] Deep Folk Crossing
      • [5.05] Bruca's Leap Redoubt
      • [5.06] Bthardamz
      • [5.07] Druadach Redoubt
      • [5.08] Dragontooth Crater
      • [5.09] Harmugstahl
      • [5.10] Reach Stormcloak Camp
      • [5.11] Liar's Retreat
      • [5.12] Cliffside Retreat
      • [5.13] Dragon Bridge Overlook
      • [5.14] Ragnvald
      • [5.15] Reach Imperial Camp
      • [5.16] Shrine of Peryite
      • [5.17] Karthwasten
      • [5.18] Broken Tower Redoubt
      • [5.19] Markarth Stables
      • [5.20] Salvius Farm
      • [5.21] Left Hand Mine
      • [5.22] Kolskeggr Mine
      • [5.23] The Lover Stone
      • [5.24] Blind Cliff Cave
      • [5.25] Four Skull Lookout
      • [5.26] Red Eagle Redoubt
      • [5.27] Sundered Towers
      • [5.28] Rebel's Cairn
      • [5.29] Karthspire Camp
      • [5.30] Karthspire
      • [5.31] Sky Haven Temple
      • [5.32] Soljund's Sinkhole
      • [5.33] Bleakwind Bluff
      • [5.34] Old Hroldan
      • [5.35] Hag Rock Redoubt
      • [5.36] Dead Crone Rock
      • [5.37] Purewater Run
      • [5.38] Dushnikh Yal
      • [5.39] Reachwater Rock
      • [5.40] Reachwind Eyrie
      • [5.41] Reachcliff Cave
      • [5.42] Valthume
      • [5.43] Gloomreach
      • [5.44] Lost Valley Redoubt
      • [5.45] Bard's Leap Summit
      • [5.46] Cradle Stone Tower
      • [5.47] Fort Sungard
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Overview
      • Hold Capital: Whiterun
      • [6.01] Lund's Hut
      • [6.02] Rorikstead
      • [6.03] Serpent's Bluff Redoubt
      • [6.04] Whiterun Imperial Camp
      • [6.05] Swindler's Den
      • [6.06] Gjukar's Monument
      • [6.07] Broken Fang Cave
      • [6.08] Sleeping Tree Camp
      • [6.09] Rannveig's Fast
      • [6.10] Drelas' Cottage
      • [6.11] Greenspring Hollow
      • [6.12] Dustman's Cairn
      • [6.13] Hamvir's Rest
      • [6.14] Redoran's Retreat
      • [6.15] Fort Greymoor
      • [6.16] Silent Moons Camp
      • [6.17] Halted Stream Camp
      • [6.18] Bleakwind Basin
      • [6.19] Western Watchtower
      • [6.20] Whiterun Stables
      • [6.21] Pelagia Farm
      • [6.22] Honningbrew Meadery
      • [6.23] Chillfurrow Farm
      • [6.24] Battle-Born Farm
      • [6.25] Whitewatch Tower
      • [6.26] White River Watch
      • [6.27] Riverwood
      • [6.28] Shimmermist Cave
      • [6.29] Fellglow Keep
      • [6.30] Graywinter Watch
      • [6.31] The Ritual Stone
      • [6.32] Whiterun Stormcloak Camp
      • [6.33] Valtheim Towers
      • [6.34] Darkshade
      • [6.35] Guldun Rock
      • [6.36] Hillgrund's Tomb
      • [6.37] High Hrothgar
      • [6.38] Throat of the World
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Overview
      • Hold Capital: Windhelm
      • [7.01] Uttering Hills Cave
      • [7.02] Gallows Rock
      • [7.03] Mara's Eye Pond
      • [7.04] Morvunskar
      • [7.05] Kynesgrove
      • [7.06] Windhelm Stables
      • [7.07] Brandy-Mug Farm
      • [7.08] Hlaalu Farm
      • [7.09] Hollyfrost Farm
      • [7.10] Traitor's Post
      • [7.11] Refugees' Rest
      • [7.12] Sacellum of Boethiah
      • [7.13] Cradlecrush Rock
      • [7.14] Abandoned Prison
      • [7.15] Mixwater Mill
      • [7.16] Broken Limb Camp
      • [7.17] Cronvangr Cave
      • [7.18] Riverside Shack
      • [7.19] Witchmist Grove
      • [7.20] Bonestrewn Crest
      • [7.21] Steamcrag Camp
      • [7.22] Narzulbur
      • [7.23] Gloombound Mine
      • [7.24] Cragwallow Slope
      • [7.25] Mzulft
      • [7.26] Lost Knife Hideout
      • [7.27] Fort Amol
      • [7.28] Darkwater Pass
      • [7.29] Snapleg Cave
      • [7.30] Eldergleam Sanctuary
      • [7.31] Darkwater Crossing
      • [7.32] The Atronach Stone
      • [7.33] Mistwatch
      • [7.34] Eastmarch Imperial Camp
      • [7.35] Kagrenzel
      • [7.36] Stony Creek Cave
      • [7.37] Cragslane Cavern
      • [7.38] Ansilvund
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Overview
      • Hold Capital: Falkreath
      • [8.01] Bilegulch Mine
      • [8.02] Sunderstone Gorge
      • [8.03] Glenmoril Coven
      • [8.04] Falkreath Imperial Camp
      • [8.05] Moss Mother Cavern
      • [8.06] Hunter's Rest
      • [8.07] Knifepoint Ridge
      • [8.08] Twilight Sepulcher
      • [8.09] Bannermist Tower
      • [8.10] Evergreen Grove
      • [8.11] Half-Moon Mill
      • [8.12] Bloated Man's Grotto
      • [8.13] North Brittleshin Pass
      • [8.14] South Brittleshin Pass
      • [8.15] Ilinalta's Deep
      • [8.16] The Lady Stone
      • [8.17] Secunda's Kiss
      • [8.18] Bleak Falls Barrow
      • [8.19] Anise's Cabin
      • [8.20] Cracked Tusk Keep
      • [8.21] Halldir's Cairn
      • [8.22] Dark Brotherhood Sanctuary
      • [8.23] Roadside Ruins
      • [8.24] Falkreath Watchtower
      • [8.25] North Shriekwind Bastion
      • [8.26] South Shriekwind Bastion
      • [8.27] Peak's Shade Tower
      • [8.28] Pinewatch
      • [8.29] Angi's Camp
      • [8.30] The Guardian Stones
      • [8.31] Embershard Mine
      • [8.32] Helgen
      • [8.33] South Skybound Watch
      • [8.34] North Skybound Watch
      • [8.35] Orphan Rock
      • [8.36] Falkreath Stormcloak Camp
      • [8.37] Haemar's Shame
      • [8.38] Bonechill Passage
      • [8.39] Ancient's Ascent
      • [8.40] Bloodlet Throne
      • [8.41] Greywater Grotto
      • [8.42] Fort Neugrad
      • [8.43] Southfringe Sanctum
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Overview
      • Hold Capital: Riften
      • [9.01] Ivarstead
      • [9.02] Shroud Hearth Barrow
      • [9.03] Pinepeak Cavern
      • [9.04] Geirmund's Hall
      • [9.05] Nilheim
      • [9.06] Sarethi Farm
      • [9.07] Rift Stormcloak Camp
      • [9.08] Rift Watchtower
      • [9.09] Alchemist's Shack
      • [9.10] Honeystrand Cave
      • [9.11] Rift Imperial Camp
      • [9.12] Ruins of Bthalft
      • [9.13] Arcwind Point
      • [9.14] Autumnwatch Tower
      • [9.15] Froki's Shack
      • [9.16] Treva's Watch
      • [9.17] Angarvunde
      • [9.18] Avanchnzel
      • [9.19] Clearspring Tarn
      • [9.20] Boulderfall Cave
      • [9.21] Northwind Mine
      • [9.22] Northwind Summit
      • [9.23] Tolvald's Cave
      • [9.24] Shor's Watchtower
      • [9.25] Shor's Stone
      • [9.26] Fort Greenwall
      • [9.27] Heartwood Mill
      • [9.28] Faldar's Tooth
      • [9.29] Goldenglow Estate
      • [9.30] Autumnshade Clearing
      • [9.31] Merryfair Farm
      • [9.32] Riften Stables
      • [9.33] Fallowstone Cave and Giant's Grove
      • [9.34] Lost Prospect Mine
      • [9.35] Black-Briar Lodge
      • [9.36] Largashbur
      • [9.37] Darklight Tower
      • [9.38] Ruins of Rkund
      • [9.39] Crystaldrift Cave
      • [9.40] Lost Tongue Overlook
      • [9.41] Snow-Shod Farm
      • [9.42] The Shadow Stone
      • [9.43] Nightingale Hall
      • [9.44] Broken Helm Hollow
      • [9.45] Forelhost
      • [9.46] Stendarr's Beacon
      • Secondary Locations
      • Additional Locations
    • Blackreach
      • Overview
      • [10.00] Khajiit Caravans
      • [10.01] Azura's Star
      • [10.02] Blackreach
      • [10.03] Blue Palace Pelagius Wing
      • [10.04] Japhet's Folly
      • [10.05] Skuldafn
      • [10.06] Sovngarde
    • Soul Cairn
      • Overview
      • [SC1.1] Portal to Volkihar Ruins
      • Soul Cairn Minor Locations
    • Forgotten Vale
      • Overview
      • Area 1: Hidden Vale
      • [FV1.1] Portal to Darkfall Passage and Cave Entrance
      • [FV1.2] Wayshrine of Sight
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Overview
      • Skaal Village
      • [S.N01] Damphall Mine
      • [S.N02] Water Stone
      • [S.N03] Fahlbtharz
      • [S.N04] Hvitkald Peak
      • [S.N05] Abandoned Lodge
      • [S.N06] Bristleback Cave
      • [S.N07] Northshore Landing
      • [S.N08] Broken Tusk Mine
      • [S.N09] Stalhrim Source
      • [S.N10] Castle Karstaag Ruins
      • [S.N11] Castle Karstaag Caverns
      • [S.N12] Glacial Cave
      • [S.N13] Mortrag Peak
      • [S.N14] Frykte Peak
      • [S.N15] Saering's Watch
      • [S.N16] Benkongerike
      • [S.N17] White Ridge Barrow
      • [S.N18] Hrothmund's Barrow
      • [S.N19] Moesring Pass
      • [S.N20] Snowclad Ruins
      • [S.N21] Mount Moesring
      • [S.N22] Frostmoon Crag
      • [S.N23] Altar of Thrond
      • [S.N24] Temple of Miraak (Tree Stone)
      • [S.N25] Beast Stone
      • [S.N26] Thirsk Mead Hall
      • [S.N27] Headwaters of Harstrad
      • [S.N28] Wind Stone
      • [S.N29] Haknir's Shoal
      • [S.N30] Frossel
      • [S.N31] Bujold's Retreat
      • [S.N32] Gyldenhul Barrow
      • [S.N33] Horker Island
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Overview
      • Raven Rock
      • Tel Mithryn
      • [S.S01] Earth Stone
      • [S.S02] Bloodskal Barrow
      • [S.S03] Old Attius Farm
      • [S.S04] Kolbjorn Barrow
      • [S.S05] Wreck of the Strident Squall
      • [S.S06] Hrodulf's House
      • [S.S07] Brodir Grove
      • [S.S08] Kagrumez
      • [S.S09] Ramshackle Trading Post
      • [S.S10] Highpoint Tower
      • [S.S11] Fort Frostmoth
      • [S.S12] Ashfallow Citadel
      • [S.S13] Vahlok's Tomb
      • [S.S14] Nchardak
      • [S.S15] Sun Stone
      • Secondary Locations
    • Apocrypha
      • Overview
      • [S.A01] Apocrypha: Epistolary Acumen
      • [S.A02] Apocrypha: Filament and Filigree
      • [S.A03] Apocrypha: The Hidden Twilight
      • [S.A04] Apocrypha: The Sallow Regent
      • [S.A05] Apocrypha: Untold Legends
      • [S.A06] Apocrypha: The Winds of Change
      • [S.A07] Apocrypha: Waking Dreams of a Starless Sky
  • Interactive World Map
    • Skyrim Atlas
  • Appendices
    • Overview
    • Appendix I: Achievements and Trophies
    • Appendix II: Traders
    • Appendix III: Shrines
    • Appendix IV: Unique Weapons
    • Appendix V: Unique Armor and Items
    • Appendix VI: Skill Books
    • Appendix VII: Other References
    • The Language of Dragons
  • Bonus Content Videos
    • Favored Archetypes
    • Favored Followers
    • Top 5 Shouts
    • Traps
  • Extras
    • Choosing the Correct Attire
    • The Path of the Undeath
    • The Path of the Lycanthrope
    • Advanced Crafting
    • Hearthfire: Owning a Home
    • Top Ten Inventory Items
    • Places to See in Solstheim

Elder Scrolls V: Skyrim Special Edition Guide › Training › Training Part 2: Combat, Development, and Crafting

Shouts and Other Powers

Shouts and Other Powers

Note

Watch videos of our five favorite shouts in Bonus Content Videos, and learn how to get them.

The Nords have long practiced a unique, spiritual form of magic known as “the Way of the Voice.” Nords consider themselves to be the children of the sky, and their breath and voice are their vital essence. Through the use of the Voice, this power can be articulated into a Thu’um, or Shout. Use Shouts to sharpen blades, strike enemies at a distance, or command time to stand still. Masters of the Voice are known as Tongues, and their power is legendary. The most powerful Tongues cannot speak without causing destruction and must remain gagged at all times, communicating through sign language and the scribing of runes.

Note

The Words of Power used in Shouts are actual words from the ancient language of the dragons; for example, the Kyne’s Peace Shout invokes the Words for “Kyne” “Peace” “Trust.” You will learn these Words in context from ancient inscriptions found on Word Walls throughout Skyrim. To learn more about the meaning behind these words and to read translated versions of the inscriptions, see “The Language of Dragons.”

The Rule of Thu’um

A Shout is the utterance of one or more Words of Power in order to achieve a specific magical effect. Each Shout has a unique effect, such as summoning or commanding a creature, striking foes with a blast of force to stun or disarm them, or calling down a powerful lightning storm. You should frequently use these powerful special abilities; as the Dragonborn, you have an incredible gift that few heroes have ever possessed!

There are some important general points to remember regarding Shouts:

  • Each Shout consists of three Words of Power.
  • You will learn the vast majority of these Words by absorbing them, one at a time, from Word Walls found throughout Skyrim. A few Shouts are also taught to you during the Main Quest, mostly by the Greybeards of High Hrothgar. You always collect Words of Power in the order of the three-word final phrase, so it doesn’t matter which Word Wall you visit first.
  • After you learn a Word, you must unlock it, which requires a Dragon Soul. You can only obtain Dragon Souls by slaying dragons. Since the return of the dragons only begins in earnest after Main Quest: Dragon Rising, you must complete that quest in order to begin unlocking Words and using Shouts.
  • You need one Dragon Soul for each Word you want to unlock. You can begin using a Shout after learning and unlocking only its first Word, but each additional Word allows you to invoke a more powerful version of the Shout.
  • Do you know all three Words for five Shouts? Then you’ll need to slay and absorb the souls of 15 dragons to fully unlock them all. That’s a tall order, so consider carefully which Shouts you really need, and spend your Dragon Souls wisely. For example, the Aura Whisper Shout (which tracks a foe’s movement) is great for an assassin but is less useful for a berserker who simply charges into the fray.
  • Shouts can be added to your Favorites, making switching between them (and employing them for different situations) quick and easy.
  • Each Shout has up to three levels, corresponding to the Words of Power you’ve unlocked:
  • Level 1: Tap the button. One word. Exhale. This is the weakest Shout but takes the shortest amount of time to recharge.
  • Level 2: Briefly hold, then release the button. Two words. Inhale, then exhale. This is the midlevel Shout.
  • Level 3: Hold the button. Three words. Inhale, inhale, then exhale. This is the highest level Shout and the most powerful, but it takes the longest to recharge.
  • The longer you hold the Shout button, the more powerful the shout. When you bellow a Shout, you drain your Thu’um (Shouting power), which slowly rebuilds across your compass. When the compass changes from a pulsing blue back to its regular gray, you can Shout again.

Tip

If you don’t have (or haven’t unlocked) all three Words, holding the button uses the strongest Shout you’ve unlocked.

A Shout Example: Frost Breath

You begin by learning “Fo” (Frost), the first Word of this Shout, from a Word Wall. After scouring the lands for the second syllable “Krah” (Cold) and the third syllable “Diin” (Freeze), you spend three Dragon Souls to unlock all three Words. You can now use the weak, average, or strong version of this Shout.

Weak Shout: Bellow “Fo!” by tapping the Shout button.

Medium Shout: Bellow “Fo, Krah!” by briefly holding the Shout button, then releasing it.

Strong Shout: Bellow “Fo, Krah, Diin!” by holding the Shout button.

Words to Live By

Some Word Walls are set in Skyrim’s exterior, such as this Wall at Shearpoint.
But most Word Walls are hidden in long-forgotten dungeons, such as the Wall in Labyrinthian.
Dawnguard and Dragonborn Word Walls are sometimes new to Skyrim’s exterior, such as this Wall at Arcwind Point.
But most are learned during or after your time in other realms or during specific quests, such as this dragon summon in the Soul Cairn.

There are three additional Shouts to obtain during Dawnguard, and four additional Shouts to obtain during Dragonborn.

This section lists all of the available Shouts. Each Shout’s name is followed by its three Words, the locations where you can learn them, any quests related to those locations, and some notes and tips on using each Shout. A complete table of Shouts with detailed statistics appears at the end of this section.

Animal Allegiance

  • Words of Power: Raan (Animal), Mir (Allegiance), Tah (Pack)
  • Word Wall Locations: Angarvunde (the Rift): Dungeon Quest: Medresi Dran and the Wandering Dead
  • Ancient’s Ascent (Falkreath Hold): This is a dragon lair.
  • Ysgramor’s Tomb (Winterhold Hold): The Companions Quest: Glory of the Dead
  • Description: A Shout for help from the beasts of the wild, who come to fight in your defense.
  • Notes: This Shout “charms” all nearby animals, who fight for you for a short time. You can attack them without breaking this effect, so it’s easy to kill them before the Shout wears off. Note that this Shout does not affect summoned creatures (like Familiars) or creatures already under the control of someone else (like animals controlled by Spriggans).

Aura Whisper

Top 5 Shouts - Aura Whisper

  • Words of Power: Laas (Life), Yah (Seek), Nir (Hunt)
  • Word Wall Locations: Northwind Summit (the Rift): This is a dragon lair.
  • Valthume (the Reach): Dungeon Quest: Evil in Waiting. This is a dragon priest’s lair.
  • Volunruud (the Pale): Dark Brotherhood Quest: The Silence Has Been Broken; Dungeon Quest: Silenced Tongues
  • Description: Your Voice is not a Shout but a whisper, revealing the life forces of any and all.
  • Notes: For a short time, this Shout allows you to see an aura around all living or undead creatures, even through walls. The Shout is silent, so it won’t create a sound that would cause enemies to detect you. Great for thieves, archers, and assassins!

Battle Fury

  • Words of Power: Mid (Loyal), Vur (Valor), Shaan (Inspire)
  • Word Wall locations: Vahlok’s Tomb (Solstheim): Only accessible during Solstheim Side Quest: Lost Legacy.
  • Description: Your Thu’um enchants your nearby allies’ weapons, allowing them to attack faster.
  • Notes: This Shout increases the attack speed of your allies, including followers and summoned creatures. The second and third words increase its potency, allowing your companions to attack up to 70% faster-- and thus do up to 70% more damage for its duration. A great choice if you find yourself with several followers, or ally with a high-damage melee follower.

Become Ethereal

Top 5 Shouts - Become Ethereal

  • Words of Power: Feim (Fade), Zii (Spirit), Gron (Bind)
  • Word Wall Locations: Ironbind Barrow (Winterhold Hold) Lost Valley Redoubt (the Reach)
  • Ustengrav (Hjaalmarch): Main Quest: The Horn of Jurgen Windcaller
  • Description: The Thu’um reaches out to the Void, changing your form to one that cannot harm or be harmed.
  • Notes: While Ethereal, you are invulnerable, you can’t attack or cast spells, and you recover Magicka and Stamina. This Shout gives you a few seconds to safely retreat or reposition yourself during a difficult battle. You can also use it to bypass most traps without fear of taking damage.

Bend Will

  • Words of Power: Gol (Stone/Earth), Hah (Mind), Dov (Dragon)
  • Word Wall locations:
  • Saering’s Watch (Solstheim): The first Word of this Shout is always learned here.
  • Hermaeus Mora (Apocrypha): The second and third Words of this Shout are always learned from this Daedric Prince, during Dragonborn Main Quest: The Gardener of Men.
  • Description: Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding.
  • Notes: The first Word of this Shout is used during Dragonborn Main Quest: Cleansing the Stones to remove the traces of Miraak’s construction around the ancient All-Makers Stones of Solstheim. The second Word forces those around you (neutral characters and creatures) to ally themselves against an enemy you’re fighting for 30 seconds. But the third Word of this Shout is the most precious, enabling you to tame and ride dragons!

Call Dragon

  • Words of Power: Od (Snow), Ah (Hunter), Viing (Wing)
  • Word Wall Locations: None. You learn this Shout during Main Quest: The Fallen.
  • Description: Odahviing! Hear my Voice and come forth. I summon you in my time of need.
  • Notes: This Shout summons the dragon Odahviing to battle during Main Quest: The Fallen. After you complete the main quest, you can summon Odahviing to aid you (in most exterior areas). Note that this Shout has no effect unless all three words are used.

Call of Valor

  • Words of Power: Hun (Hero), Kaal (Champion), Zoor (Legend)
  • Word Wall Locations:
  • None. You learn this Shout at the end of the main quest.
  • Description: The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend their aid.
  • Notes: Each level of this Shout summons a different hero from Sovngarde, each with unique equipment and abilities. Choose the one that best meets your needs for the current battle.
  • “Hun” summons Gormlaith Golden-Hilt, who wields a bow, sword, shield, and a few Shouts.
  • “Hun, Kaal” summons Felldir the Old, who wields a greatsword and has a number of damaging Shouts.
  • “Hun, Kaal, Zoor” summons Hakon One-Eye, who wields a battle-ax and uses melee Shouts.

Clear Skies

  • Words of Power: Lok (Sky), Vah (Spring), Koor (Summer)
  • Word Wall Locations: None. You learn this Shout from the Greybeards during Main Quest: The Throat of the World.
  • Description: Skyrim itself yields before the Thu’um, as you clear away fog and inclement weather.
  • Notes: This clears the weather and disperses fog, and it dispels poison gas traps.

Cyclone

  • Words of Power: Ven (Wind), Gaar (Unleash/Release), Nos (Strike)
  • Word Wall locations:
  • Benkongerike (Solstheim) White Ridge Barrow (Solstheim) Kolbjorn Barrow (Solstheim): During Solstheim Side Quest: Unearthed
  • Description: Your Thu’um creates a whirling cyclone that sows chaos among your enemies.
  • Notes: This Shout conjures up a maelstrom of wind that departs your presence, striking enemies and throwing them up into the skies, where they’re inflicted with blasts of wind and damage as they land. The pain caused and range increases as you learn the Words. This is helpful when facing foes you wish to keep from close combat (like Giants) or multiple foes bunched together.

Disarm

  • Words of Power: Zun (Weapon), Haal (Hand), Viik (Defeat)
  • Word Wall Locations: Eldersblood Peak (Hjaalmarch): This is a dragon lair. Silverdrift Lair (the Pale) Snow Veil Sanctum
  • (Winterhold Hold): Thieves Guild Quest: Speaking with Silence
  • Description: Shout defies steel as you rip the weapon from an opponent’s grasp.
  • Notes: This Shout only affects enemies up to a specific level, with higher levels of the Shout allowing you to disarm higher-level foes. Refer to the chart at the end of this section for details. Note that some enemies cannot be disarmed.

Dismaying Shout

  • Words of Power: Faas (Fear), Ru (Run), Maar (Terror)
  • Word Wall Locations: Dead Crone Rock (the Reach): Daedric Quest: Pieces of the Past Labyrinthian (Hjaalmarch): In Shalidor’s Maze Lost Tongue Overlook (the Rift): This is a dragon lair.
  • Description: And the weak shall fear the Thu’um, and flee in terror.
  • Notes: This Shout only affects enemies up to a specific level, with higher levels of the Shout allowing you to affect higher-level foes. See the chart at the end of this section for details.

Dragonrend

  • Words of Power: Joor (Mortal), Zah (Finite), Frul (Temporary)
  • Word Wall Locations:
  • None. You learn this shout during Main Quest: Alduin’s Bane.
  • Description: Your Voice lashes out at a dragon’s very soul, forcing the beast to land.
  • Notes: This Shout is extremely useful for fighting Alduin or other dragons if you prefer to face them in melee combat.

Dragon Aspect

  • Words of Power: Mul (Strength), Qah (Armor), Diiv (Wyrm)
  • Word Wall locations:
  • Raven Rock Mine (Solstheim): During Solstheim Side Quest: The Final Descent Temple of Miraak (Solstheim): During Dragonborn Main Quest: The Temple of Miraak Waking Dreams of a Starless Sky (Apocrypha): During Dragonborn Main Quest: At the Summit of Apocrypha
  • Description: Once a day, take on the mighty aspect of a dragon, delivering colossal blows and possessing an armored hide and more powerful Shouts.
  • Notes: You are bound in ethereal armor for 300 seconds, and once you learn two or three Words, an Ancient Dragonborn appears by you when your Health is reduced to half or lower. Your Armor Rating (+25) and Power Attacks are increased (+25%), and at two Words, +25% Fire and Frost Resistance is available, as well as an increased Armor Rating (+100). The third Word reduces your Shout regeneration time by 20%. You may use this powerful Thu’um only once per day.

Elemental Fury

Top 5 Shouts - Elemental Fury

  • Words of Power: Su (Air), Grah (Battle), Dun (Grace)
  • Word Wall Locations:
  • Dragontooth Crater (the Reach): This is a dragon lair. Kilkreath Ruins (Haafingar): Daedric Quest: The Break of Dawn Shriekwind Bastion (Falkreath Hold)
  • Description: The Thu’um imbues your arms with the speed of wind, allowing for faster weapon strikes.
  • Notes: This Shout lasts only a short time, but increases your damage output by 30-70%. Time it well, and you can do some serious damage.

Fire Breath

  • Words of Power: Yol (Fire), Toor (Inferno), Shul (Sun)
  • Word Wall Locations:
  • Dustman’s Cairn (Whiterun Hold): The Companions Quest: Proving Honor Sunderstone Gorge (Falkreath Hold) Throat of the World (Whiterun Hold): Main Quest: The Throat of the World.
  • Description: Inhale air, exhale flame, and behold the Thu’um as inferno.
  • Notes: Fire Breath does high damage in a quick burst and sets enemies on fire. Great against foes already susceptible to fire damage (such as Vampires or Frost Atronachs).

Frost Breath

  • Words of Power: Fo (Frost), Krah (Cold), Diin (Freeze)
  • Word Wall Locations:
  • Bonestrewn Crest (Eastmarch): This is a dragon lair. Folgunthur (Hjaalmarch): Side Quest: Forbidden Legend Skyborn Altar (Hjaalmarch): This is a dragon lair.
  • Description: Your breath is winter, you Thu’um a blizzard.
  • Notes: Frost Breath does about the same damage over time as Fire Breath but slows your enemies instead of setting them on fire. If your foes are more susceptible to frost than flame (such as Fire Atronachs), or if you can take advantage of the slowing effect, this is a good choice.

Ice Form

  • Words of Power: Iiz (Ice), Slen (Flesh), Nus (Statue)
  • Word Wall Locations:
  • Frostmere Crypt (the Pale): Dungeon Quest: The Pale Lady Mount Anthor (Winterhold Hold): This is a dragon lair. Saarthal (Winterhold Hold): College of Winterhold Quest: Under Saarthal; Side Quest: Forbidden Legend
  • Description: Your Thu’um freezes an opponent solid.
  • Notes: This Shout takes the form of a wave of frost that freezes your enemies solid. Foes struck by this Shout are encased in ice and effectively paralyzed, and they take frost damage over time. If an enemy encased in ice is struck by an attack, the ice shatters, allowing them to recover. Use this Shout to take one or more foes out of the fight temporarily or to buy yourself a few free attacks before they can recover.

Kyne’s Peace

  • Words of Power: Kaan (Kyne), Drem (Peace), Ov (Trust)
  • Word Wall Locations:
  • Ragnvald (the Reach): This is a dragon priest’s lair. Rannveig’s Fast (Whiterun Hold) Shroud Hearth Barrow (The Rift): Dungeon Quest: Wilhelm’s Scream
  • Description: The Voice soothes wild beasts, who lose their desire to fight of flee.
  • Notes: This Shout only affects wild animals, with the radius and duration of the Shout increasing at higher levels. This allows you to navigate animal dens without fighting or pacify a pack of animals before picking them off one by one.

Marked for Death

Top 5 Shouts - Marked for Death

  • Words of Power: Krii (Kill), Lun (Leech), Aus (Suffer)
  • Word Wall Locations:
  • Autumnwatch Tower (the Rift): This is a dragon lair. Dark Brotherhood Sanctuary (Falkreath Hold) Forsaken Cave (the Pale): Side Quest: The White Phial
  • Description: Speak, and let your Voice herald doom, as an opponent’s armor and life force are weakened.
  • Notes: This Shout saps your foes’ armor and causes damage over time, allowing you to kill them more quickly. Good to use on bosses.

Slow Time

  • Words of Power: Tiid (Time), Klo (Sand), Ul (Eternity)
  • Word Wall Locations:
  • Hag’s End (the Reach): Dark Brotherhood Radiant Quest: The Feeble Fortune Korvanjund (The Pale): Civil War Quest: The Jagged Crown Labyrinthian (Hjaalmarch): College of Winterhold Quest: The Staff of Magnus; this is a Dragon Priest’s lair.
  • Description: Shout at time, and command it to obey, as the world around you stands still.
  • Notes: This Shout buys you extra time, which you can use for any purpose: to rush in and assault a helpless enemy, to line up a perfect sniper shot, or to easily outrun any foe. Incredibly useful!

Soul Tear

  • Words of Power: Rii (Essence), Vaaz (Tear), Zol (Zombie)
  • Word Wall Locations: None, the Soul Tear is learned one Word at a time, every time you succeed in summoning Durnehviir to Tamriel using the Summon Durnehviir Shout (below). Summon this dragon three times to learn all three words, expend three Dragon Souls, and claim this Shout as your own. Consult Side Quest: Durnehviir for more information.
  • Description: Your Thu’um cuts through flesh and shatters souls, commanding the will of the fallen.
  • Notes: Does 300 damage, soul-traps your target, and reanimates slain foes for 60 seconds. A truly devastating Shout, and one that can critically wound even the hardiest of foes. Slain foes are resurrected within the Shout’s blast radius and can augment your fighting prowess considerably. However, this Shout has no effect until you learn all three words. Simply yelling “Rii vaaz!” may get you funny looks but no devastating combat victories.

Storm Call

  • Words of Power: Strun (Storm), Bah (Wrath), Qo (Lightning)
  • Word Wall Locations:
  • Forelhost (the Rift): This is a Dragon Priest’s lair. High Gate Ruins (the Pale): This is a Dragon Priest’s lair. Skuldafn (Other Realm): Main Quest: The World-Eater’s Eyrie. This is a Dragon Priest’s lair.
  • Description: A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim’s lightning.
  • Notes: Summons a thunderstorm with powerful lightning that lashes out at anything and anyone. Only works outdoors. It’s fantastic against dragons, but be careful—the lightning can and will kill civilians and your Followers.

Summon Durnehviir

  • Words of Power: Dur (Curse), Neh (Never), Viir (Dying)
  • Word Wall Locations: None. You must enter the Soul Cairn, defeat Durnehviir in combat, meet this undead dragon as you depart the Boneyard, and learn all three Words from him so you can summon him in Tamriel. See Side Quest: Durnehviir for more information.
  • Description: Durnehviir! Hear my voice and come forth from the Soul Cairn. I summon you in my time of need.
  • Notes: Remember to expend three Dragon Souls to learn all parts of the Word and summon the dragon. Simply yelling “Dur neh!” won’t break the bonds holding the dragon in the Soul Cairn. In addition to summoning a powerful dragon to fight for you, this Shout also advances your pact with Durnehviir: each time you summon him, he teaches you the next Word of the Soul Tear Shout (above).

Throw Voice

Words of Power: Zul (Voice), Mey (Fool), Gut (Far)

  • Word Wall Locations:
  • Shearpoint (the Pale): This is a dragon lair and a Dragon Priest’s lair.
  • Description: The Thu’um is heard, but its source unknown, fooling those into seeking it out.
  • Notes: This Shout produces no sound at your location, instead throwing your voice to the target. Enemies will detect the sound and investigate, allowing you to lure them away from their posts or into traps or other hazards. This is immensely useful when sneaking. Throw Voice is unique in that its Word Wall teaches you all three Words of the Shout.

Unrelenting Force

Top 5 Shouts - Unrelenting Force

  • Words of Power: Fus (Force), Ro (Balance), Dah (Push)
  • Word Wall Locations:
  • Bleak Falls Barrow (Falkreath Hold): Main Quest: Bleak Falls Barrow; Side Quest: The Golden Claw High Hrothgar (Whiterun Hold): Main Quest: The Way of the Voice. You learn both the second and third Words from the Greybeards.
  • Description: Your Voice is raw power, pushing aside anything—or anyone—who stands in your path.
  • Notes: This Shout staggers enemies or sends them flying, and does some light damage. Aim carefully to push your foes into traps, or follow up with a swift melee or ranged attack to take advantage of the stagger.

Whirlwind Sprint

  • Words of Power: Wuld (Whirlwind), Nah (Fury), Kest (Tempest)
  • Word Wall Locations:
  • Dead Men’s Respite (Hjaalmarch): The Bards College Quest: Tending the Flames High Hrothgar (Whiterun Hold): Main Quest: The Way of the Voice. Learned from the Greybeards. Volskygge (Haafingar): This is a Dragon Priest’s lair.
  • Description: The Thu’um rushes forward, carrying you in its wake with the speed of a tempest.
  • Notes: This surge forward is useful for reaching otherwise-inaccessible ledges or platforms.

The Shouting Table

The following table provides a summary of all the Shouts and their effects:

Shout/Effect

Shout NameWordRebuild TimeDescriptionQuest / Special Restrictions
Animal Allegiance Raan 50 Command Animal, Small Radius, Max Lv20, 30s
Animal Allegiance Mir 60 Command Animal, Medium Radius, Max Lv20, 45s
Animal Allegiance Tah 70 Command Animal, Large Radius, Max Lv20, 60s
Aura Whisper Laas 30 Detect Life & Undead, 10s
Aura Whisper Yah 40 Detect Life & Undead, 20s
Aura Whisper Nir 50 Detect Life & Undead, 30s
Battle Fury Mid 30 Allies attack 30% faster, 15s Learned during Dragonborn Side Quest: Lost Legacy
Battle Fury Vur 40 Allies attack 50% faster, 15s Learned during Dragonborn Side Quest: Lost Legacy
Battle Fury Shaan 50 Allies attack 70% faster, 15s Learned during Dragonborn Side Quest: Lost Legacy
Become Ethereal Feim 20 Ethereal, 8s
Become Ethereal Zii 30 Ethereal, 13s
Become Ethereal Gron 40 Ethereal, 18s
Bend Will Gol 10 Command Stones Learned at Saering’s Watch
Bend Will Hah 90 Command Mortals (30s), or Stones Learned during Dragonborn Main Quest: The Gardener of Men
Bend Will Dov 90 Command Dragons, Mortals, or Stones Learned during Dragonborn Main Quest: The Gardener of Men
Call Dragon Od 5 --No effect-- Learned during Main Quest: The Fallen
Call Dragon Ah 5 --No effect-- Learned during Main Quest: The Fallen
Call Dragon Viing 300 Summons Odahviing Learned during Main Quest: The Fallen
Call of Valor Hun 180 Summons Gormlaith Golden-Hilt, 1m Learned during Main Quest: Epilogue
Call of Valor Kaal 180 Summons Felldir the Old, 1m Learned during Main Quest: Epilogue
Call of Valor Zoor 180 Summons Hakon One-Eye, 1m Learned during Main Quest: Epilogue
Clear Skies Lok 5 Clear Skies, 25s Learned during Main Quest: The Throat of the World
Clear Skies Vah 10 Clear Skies, 40s Learned during Main Quest: The Throat of the World
Clear Skies Koor 15 Clear Skies, 60s Learned during Main Quest: The Throat of the World
Cyclone Ven 20 Small Cyclone, 20 Damage/s
Cyclone Gaar 40 Medium Cyclone, 40 Damage/s
Cyclone Nos 60 Large Cyclone, 60 Damage/s
Disarm Zun 30 Disarm, Max Lv12
Disarm Haal 35 Disarm, Max Lv20
Disarm Viik 40 Disarm, Max Lv30
Dismay Faas 40 Fear, Max Lv7
Dismay Ru 45 Fear, Max Lv15
Dismay Maar 50 Fear, Max Lv24
Dragonrend Joor 10 Force Dragons to land; 15s Learned during Main Quest: Alduin’s Bane
Dragonrend Zah 12 Force Dragons to land; 18s Learned during Main Quest: Alduin’s Bane
Dragonrend Frul 15 Force Dragons to land; 22s Learned during Main Quest: Alduin’s Bane
Drain Vitality Gaan 30 Absorb Stamina; 5/s, 30s
Drain Vitality Lah 60 Absorb Magicka & Stamina; 5/s, 30s
Drain Vitality Haas 90 Absorb Health, Magicka, & Stamina; 5/s, 30s
Dragon Aspect Mul 5 Once per day for 5m, +25 Armor, +25% Power Attack Damage. Learned in Raven Rock Mine
Dragon Aspect Qah 5 Once per day for 5m, +25% Fire and Frost Resistance, +75 Armor, +25% Power Attack Damage, Summons an Ancient Dragonborn if your health falls below 50%. Learned during Dragonborn Main Quest: The Temple of Miraak
Dragon Aspect Diiv 5 Once per day for 5m, Increased Shout Effectiveness, Shouts recover 20% faster, +25% Fire and Frost Resistance, +100 Armor, +25% Power Attack Damage, Summons an Ancient Dragonborn if your health falls below 50%. Learned during Dragonborn Main Quest: At the Summit of Apocrypha
Elemental Fury Su 30 Increase Attack Speed (1.3x), 15s
Elemental Fury Grah 40 Increase Attack Speed (1.5x), 15s
Elemental Fury Dun 50 Increase Attack Speed (1.7x), 15s
Fire Breath Yol 30 Fire Breath; 50 Fire Damage
Fire Breath Toor 50 Fire Breath; 70 Fire Damage
Fire Breath Shul 100 Fire Breath; 90 Fire Damage
Frost Breath Fo 30 Frost Breath, Frost Damage 10/s for 5s, Slow
Frost Breath Krah 50 Frost Breath, Frost Damage 14/s for 5s, Slow
Frost Breath Diin 100 Frost Breath, Frost Damage 18/s for 5s, Slow
Ice Form Iiz 60 Ice Form Paralyze, Frost Damage 2/s, 15s
Ice Form Slen 90 Ice Form Paralyze, Frost Damage 2/s, 30s
Ice Form Nus 120 Ice Form Paralyze, Frost Damage 2/s, 60s
Kyne’s Peace Kaan 40 Calm Animal, Small Area, Max Lv20, 60s
Kyne’s Peace Drem 50 Calm Animal, Medium Area, Max Lv20, 120s
Kyne’s Peace Ov 60 Calm Animal, Large Area, Max Lv20, 180s
Marked for Death Krii 20 -25 Armor, Damage Health 1/s, 60s
Marked for Death Lun 30 -50 Armor, Damage Health 2/s, 60s
Marked for Death Aus 40 -75 Armor, Damage Health 3/s, 60s
Slow Time Tiid 30 Slow Time (70%), 8s
Slow Time Klo 45 Slow Time (80%), 12s
Slow Time Ul 60 Slow Time (90%), 16s
Soul Tear Rii 5 --No effect-- Learned during Dawnguard Side Quest: Durnehviir
Soul Tear Vaaz 5 --No effect-- Learned during Dawnguard Side Quest: Durnehviir
Soul Tear Zol 90 Soul Tear, 300 Damage & Reanimate slain foes for 60s Learned during Dawnguard Side Quest: Durnehviir
Storm Call Strun 300 Call Storm, 60s
Storm Call Bah 480 Call Storm, 120s
Storm Call Qo 600 Call Storm, 180s
Summon Durnehviir Dur 5 --No effect-- Learned during Dawnguard Main Quest: Beyond Death
Summon Durnehviir Neh 5 --No effect-- Learned during Dawnguard Main Quest: Beyond Death
Summon Durnehviir Viir 300 Summons Durnehviir Learned during Dawnguard Main Quest: Beyond Death
Throw Voice Zul 30 Throw Voice
Throw Voice Mey 15 Throw Voice
Throw Voice Gut 5 Throw Voice
Unrelenting Force Fus 15 Unrelenting Force (Weak), 2 Damage Learned in Bleak Falls Barrow.
Unrelenting Force Ro 20 Unrelenting Force (Med), 5 Damage Learned during Main Quest: The Way of the Voice
Unrelenting Force Dah 45 Unrelenting Force (Strong), 10 Damage Learned during Main Quest: The Way of the Voice
Whirlwind Sprint Wuld 20 Whirlwind Sprint (Short)
Whirlwind Sprint Nah 25 Whirlwind Sprint (Med)
Whirlwind Sprint Kest 35 Whirlwind Sprint (Long)

Other Powers and Abilities

Powers

As Dragonborn, Shouts are your most numerous type of power, but there are many other powers and abilities that you can acquire during your time in Skyrim. These are listed in the following table, and include:

  • Racial powers, also described in this chapter.
  • Standing Stone powers, also described in this chapter.
  • Vampire powers, also described in this chapter.
  • Werewolf powers, also described in this chapter.
  • Sacred Stone powers, also described in this chapter.
  • Apocrypha powers, also described in this chapter.
  • Nightingale powers, also described at the end of the Thieves Guild questline.
  • A Dark Brotherhood power, your reward for Dark Brotherhood Quest: Bound Until Death.

All Powers are found in the Magic > Powers part of your Inventory Menu. Equip a power by assigning it to the button or key you use for your Dragon Shout.

NameDescriptionUseAssociated Location, Quest, or Race
Adrenaline Rush Stamina regenerates 10x faster for 60 seconds. Once per day Redguard racial power
Ancestor’s Wrath For 60 seconds, opponents that get too close take 8 points per second of fire damage. Once per day Dark Elf racial power
Battle Cry Targets flee for 30 seconds. Once per day Nord racial power
Berserker Rage You take half damage and do double damage for 60 seconds. Once per day Orc racial power
Command Animal Make an animal an ally for 60 seconds. Once per day Wood Elf racial power
Dragonskin Absorb 50% of the Magicka from hostile spells for 60 seconds. Once per day Breton racial power
Highborn Regenerate Magicka faster for 60 seconds. Once per day High Elf racial power
Histskin Invoke the power of the Hist to recover health ten times faster for 60 seconds. Once per day Argonian racial power
Night Eye Improved night vision for 60 seconds. Unlimited times per day Khajiit racial power
Voice of the Emperor Calms nearby people for 60 seconds. Once per day Imperial racial power
NameDescriptionUseAssociated Location, Quest, or Race
Bones of the Earth Caster ignores 80% of all physical damage for 30 seconds Single use, then must be reacquired at the Earth Stone Earth Stone Power (Solstheim)
Conjure Werebear Summons a werebear for 60 seconds wherever the caster is pointing Single use, then must be reacquired at the Beast Stone Beast Stone Power (Solstheim)
North Wind Target takes 20 points of frost damage for 10 seconds, plus stamina damage Single use, then must be reacquired at the Wind Stone Wind Stone Power (Solstheim)
Root of Power Spells cost 75% less Magicka for 60 seconds. Single use, then must be reacquired at the Tree Stone Tree Stone Power (Temple of Miraak, Solstheim)
Sun Flare A 100-point fiery explosion centered on the caster, inflicting more damage to closer targets. Single use, then must be reacquired at the Sun Stone. Sun Stone power (Solstheim)
Waters of Life Heals everyone close to the caster 300 points. Single use, then must be reacquired at the Water Stone Water Stone power (Solstheim)
NameDescriptionUseAssociated Location, Quest, or Race
The Ritual Stone Temporarily reanimates corpses in the immediate area. Once per day Activate the Ritual Standing Stone
The Serpent Stone Target is paralyzed for 5 seconds and takes 25 points of damage over 5 seconds. Once per day Activate the Serpent Standing Stone
The Shadow Stone Invisibility for 60 seconds. Activating an object or attacking will break the spell. Once per day Activate the Shadow Standing Stone
The Tower Stone Unlock any expert or lower lock once per day. Once per day Activate the Tower Standing Stone
NameDescriptionUseAssociated Location, Quest, or Race
Embrace of Shadows You can become invisible. Improved night vision for 180 seconds. Once per day Vampire power
Vampiric Drain Absorb a set number of points of health per second from the target. Unlimited times per day Vampire Lord Power
Vampire Lord Transform into a Vampire Lord. Use the Revert Form power to change back. Unlimited times per day Vampire Lord power
Vampire’s Seduction Creatures and people up to Level 8 won’t fight for 30 seconds. Once per day Vampire power
Vampire’s Servant Reanimate a dead body to fight for you for 60 seconds. Once per day Vampire power
Vampire’s Sight Improved night vision for 60 seconds. Unlimited times per day Vampire power
NameDescriptionUseAssociated Location, Quest, or Race
Beast Form Take on the form of a werewolf. Once per day Werewolf power
Ring of Hircine Take on the form of a werewolf. Once per day Werewolf power
Totem of Brotherhood Summons two wolf spirits to aid in battle Unlimited times per day Werewolf power (Reward from Companions Radiant Quest: Totems of Hircine)
Totem of Fear Casts Fear against nearby enemies Unlimited times per day Werewolf power (reward from Companions Radiant Quest: Totems of Hircine)
Totem of the Hunt Casts a Detect Life spell. Unlimited times per day Werewolf power (Reward from Companions Radiant Quest: Totems of Hircine)
NameDescriptionUseAssociated Location, Quest, or Race
Bardic Knowledge Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies Unlimited times per day Black Book: Untold Legends
Black Market Summons a Dremora merchant for 15 seconds Unlimited times per day Black Book: Untold Legends
Secret Servant Summons a Dremora butler for 15 seconds to carry your excess items Unlimited times per day Black Book: Untold Legends
Mora’s Agony Summons a field of writhing tentacles that poisons foes Once per day Black Book: The Hidden Twilight
Mora’s Boon Fully restores your Health, Stamina, and Magicka Once per day Black Book: The Hidden Twilight
Mora’s Grasp Freezes the target between Oblivion and Tamriel for 30 seconds, making them immune to all damage. Once per day Black Book: The Hidden Twilight
Secret of Arcana Spells cost no Magicka for 30 seconds Once per day Black Book: Filament and Filigree
Secret of Protection You take half damage for 30 seconds from all physical attacks and most magical attacks Once per day Black Book: Filament and Filigree
Secret of Strength Power attacks cost no Stamina for 30 seconds Once per day Black Book: Filament and Filigree
NameDescriptionUseAssociated Location, Quest, or Race
Breath of Nchuak Draws upon stamina to release a scorching blast of steam that deals 15 points of damage per second. Unlimited times per day Reward from collecting Unique Item: Visage of Mzund from Fahlbtharz (Solstheim)
Nightingale Strife Instantly absorb 100 points of Health from the target. Once per day Reward from Thieves Guild Quest: Darkness Returns.
Nightingale Subterfuge People and creatures in the spell’s area of effect will attack anyone nearby for 30 seconds. Once per day Reward from Thieves Guild Quest: Darkness Returns.
Shadowcloak of Nocturnal For 120 seconds you automatically become invisible while sneaking. Once per day Reward from Thieves Guild Quest: Darkness Returns.
Summon Karstaag Summon Karstaag to fight for you for 120 seconds. You may use this ability only three times and only while outdoors Reward from Solstheim Side Quest: Karstaag’s Resurrection*
Summon Spectral Assassin Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he’s defeated. Once per day Reward from Dark Brotherhood Quest: Bound Until Death.

Abilities

Most special abilities are offered as rewards for quests or for performing specific actions. They typically appear in your Active Effects list. Note that some are presented explicitly (with dialogue and/or onscreen text), while others may not be. A few are not visible to you at all, so learn when you can obtain them and how long they last. These are listed in the following table and include:

  • Permanent Abilities (Nonskill Perks)
  • Racial Abilities (innate to each race)
  • Standing Stone Abilities (Skyrim’s Standing Stones)
  • Temporary Abilities (Buffs)
  • Blessings (and Disease Curing): From shrines (see next section)
NameDescriptionAssociated Quest or Special Instructions
Agent of Dibella +10% melee damage to the opposite sex. Temple Quest: The Heart of Dibella
Agent of Mara +15% Resist Magic. Temple Quest: The Book of Love
Ahzidal’s Genius +10 Enchanting while wearing four or more Relics of Ahzidal. Solstheim Side Quest: Unearthed
Ancient Knowledge +25% Armor if wearing all Dwarven armor. Your Smithing skill increases 15% faster. Side Quest: Unfathomable Depths
Archmage’s Authority Better prices from members of the College (50% Enthir, 10% others). College of Winterhold Quest: The Eye of Magnus
Assassin’s Aegis +25% Armor if wearing all Dark Brotherhood Armor. Dark Brotherhood Quest: Sanctuary
Boethiah’s Blessing You are able to move more quietly, and close opponents receive 5 poison damage per second. Wear Ebony Mail
Blessing of the Stag Prince Receive additional Health and Stamina while the Bow of the Stag Prince is equipped (increases as you slay more animals). Equip Glass Bow of the Stag Prince (Solstheim)
Deathbrand Instinct +100 Armor if wearing all Deathbrand Armor. Solstheim Side Quest: Deathbrand
Dragon Infusion You take 25% less melee damage from dragons. Blades (Other Faction) Quest: Dragon Research
Eternal Spirit While ethereal, you recover health 25% faster. Greybeards (Other Faction) Quest: Meditations on the Words of Power
Force Without Effort You stagger 25% less, and foes stagger 25% more. Greybeards (Other Faction) Quest: Meditations on the Words of Power
Gift of the Gab Your Speech skill increases 15% faster. Bards College (Other Faction) Quest: Tending the Flames
Nightingale’s Aegis +25% Armor if wearing all Nightingale Armor. Thieves Guild Quest: Trinity Restored
Prowler’s Profit Chance of finding additional gems in chests. Thieves Guild Quest: No Stone Unturned
Sailor’s Repose Healing spells restore 10% more health. Dungeon Quest (Frostflow Lighthouse): What Lies Beneath
Sinderion’s Serendipity When you make a potion, you have a 25% chance of creating a second, duplicate potion. Side Quest: A Return to Your Roots
The Fire Within Your Fire Breath Shout deals 25% more damage. Greybeards (Other Faction) Quest: Meditations on the Words of Power
NameDescriptionNotes
Resist Disease (Argonian) Your Argonian blood is 50% resistance to disease. Argonian race
Waterbreathing Your Argonian lungs can breathe underwater. Argonian race
Magic Resistance Your Breton blood grants 25% resistance to magic. Breton race
Resist Fire Your Dunmer blood gives you 50% resistance to Fire. Dark Elf race
Highborn High Elves are born with 50 additional Magicka. High Elf race
Imperial Luck Anywhere gold coins might be found, Imperials always seem to find a few more. Imperial race
Khajiit claws Inflict 4x unarmed damage. Khajiit race
Resist Frost Your Nord blood gives you 50% resistance to Frost. Nord race
Resist Poison (Redguard) Your Redguard blood gives you 50% resistance to poison. Redguard race
Champion of the Night Illusion spells cast by a vampire are 25% more powerful Vampire race
Resist Disease (Vampire) Your vampiric blood gives you 100% resistance to disease. Vampire race
Resist Disease (Werewolf) Your beast blood gives you 100% resistance to disease. Vampire race
Resist Poison (Vampire) Your vampiric blood gives you 100% resistance to poison. Vampire race
Resist Disease and Poison Your Bosmer blood gives you 50% resistance to disease and poison. Wood Elf race
NameDescriptionNotes
The Apprentice Stone Those under the sign of the Apprentice recover Magicka faster but are more susceptible to Magicka damage. 100% Magicka regeneration, 100% weakness to Magicka
The Atronach Stone Those under the sign of the Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka but recover it more slowly. 50% Spell Absorption, +50 Magicka, Magicka regenerates 50% slower
The Lady Stone Those under the sign of the Lady regenerate Health and Stamina more quickly. Regenerate health and stamina 25% faster
The Lord Stone Those under the sign of the Lord are more resistant to both Magicka and physical damage. 50 Armor, 25% Magic Resistance
The Lover Stone Those under the sign of the Lover always feel a Lover’s Comfort (all skills improve faster). Learn all skills 15% faster
The Mage Stone Those under the sign of the Mage will learn all Magic skills 20% faster. Learn Mage skills 20% faster
The Steed Stone Those under the sign of the Steed can carry more and do not suffer a movement penalty from armor. 100 extra carrying capacity; no movement penalty is applied due to armor; equipped armor is weightless
The Thief Stone Those under the sign of the Thief will learn all Stealth skills 20% faster. Learn Thief skills 20% faster
The Warrior Stone Those under the sign of the Warrior will learn all combat skills 20% faster. Learn Warrior skills 20% faster
NameDescriptionAssociated Activity
Blood of the Ancients Your Vampiric Drain spell absorbs Magicka and Stamina from your victim for several days. Dawnguard Main Quest: The Bloodstone Chalice, then drink from the Bloodstone Chalice
Tainted Blood of the Ancients Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of 30 less health. Dawnguard Main Quest: The Bloodstone Chalice, drink from the Bloodspring in Redwater Den
Dragonslayer’s Blessing +10% Critical Hit Chance vs. Dragons; lasts 5 days. Blades (Other Faction) Quest: Dragonslayer’s Blessing
Voice of the Sky Animals will neither attack nor flee from you; lasts 1 day. Complete the Pilgrimage of the Seven Thousand Steps (Secondary Location [6.x])
Rested All skills improve 5% faster; lasts 8 hours. Sleep in any bed
Well Rested All skills improve 10% faster; lasts 8 hours. Sleep in a bed you own or rent.
Vampiric Blood Rested 10% Resist Magic; lasts 8 hours. Vampire only; sleep in any coffin
Lover’s Comfort All skills improve 15% faster; lasts 8 hours. Sleep in the same location as your spouse.
Father’s Love Healing spells and potions add 25% extra health; lasts 8 hours. Male adventurer. Hearthfire: Adopt a child
Mother’s Love Healing spells and potions add 25% extra health; lasts 8 hours. Female adventurer. Hearthfire: Adopt a child
The Gift of Charity +10 Speech; lasts 1 hour. Give a coin to any beggar.

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