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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Walkthrough

The Man Who Would Be Jack

Mission Briefing

To stop Jack from awakening the Warrior, you need to shut down the Guardian Angel. Control Core Angel is defended by three major obstacles—two of which you have already planned for. The final obstacle to Angel’s lair is a door that only opens for Handsome Jack. Angel has asked you to head to the city of Opportunity and wait for further instructions.

Mission Objectives
  • Go to Opportunity.
  • Kill Jack’s double.
  • Pick up the double’s pocketwatch.
  • Use info kiosk.
  • Get more voice samples.
  • Upload samples to Angel.
  • Retrieve voice modulator.
Story Mission Rewards
LevelMoneyXPGear

22

4 Eridium

9126

—

*Money and XP may vary based on player’s level at start of mission.

Return once again to The Highlands, near the Hyperion Bridge, and take a moment to equip yourself for Corrosive combat against engineers and loaders of all types. Use the Catch-a-Ride near the Fast Travel station to quickly drive across the bridge to Opportunity. Angel knows every one of Handsome Jack’s secrets, including that he employs a body double to lord over the construction crews at Opportunity. If you can manage to kill the body double and take his pocketwatch for security clearance, Angel can help you create a voice modulator to help you get past Jack’s voice detection layer of security.

It’s always worth checking for new and improved shields or grenade mods, even if you don’t need any ammo or health.

We Built This City

The city of Opportunity is a place unlike any other on Pandora. This futuristic, self-contained mini-metropolis is brimming with high-tech wonders and stunning Hyperion architecture. The entirety of the city is comprised of concrete, steel, and all manner of space-age materials. Of chief concern to the illicit Vault Hunter heading into battle is the building and walkway geometry. Nearly every surface in Opportunity that isn’t flat happens to run at no greater than a 45-degree angle. This makes it possible for you to run, jump, and stand atop the majority of walls and supports throughout the city. When all else fails, head to higher ground!

OPTIONAL MISSIONS AVAILABLE

Now that you’ve managed to reunite all four of the original Vault Hunters, you can be sure there’s no shortage of optional missions to take on. Most of the missions that you can now accept take place either at the recently visited Thousand Cuts area or the entirely optional location of Lynchwood. Lynchwood has several fun and interesting missions that culminate in a “Showdown” against the region’s Sheriff, a tough-as-nails lady with a Relic worth fighting for. But if you’re even considering going to Lynchwood, you should definitely make a quick pit-stop in Overlook to accept “Hyperion Contract #873,” which asks you to kill 100 bandits. You’ll have no trouble killing that many (and many more) during your visit to Lynchwood. Lastly, there are several missions that take place in Opportunity, the city you’ll be visiting during the next story mission. Consider tackling “Home Movies” and “Hell Hath No Fury” before continuing the story mission in order to get a better feel for the city’s layout and gain some extra XP in the process. Claptrap’s “Statuesque” mission can be one of the more difficult ones in the game if you’re not properly equipped, but it is a good indicator of how well you’re prepared for combat against Hyperion’s most lethal forces (something you’ll encounter a lot of during “Where Angels Fear to Tread”). Note that no additional missions become available between now and the conclusion of the next story mission.

• Rocko’s Modern Strife

• Defend Slab Tower

• Hyperion Contract #873

• The Bane

• Animal Rescue

• 3:10 to Kaboom

• Breaking the Bank

• Showdown

• Home Movies

• Written by the Victor)

• Hell Hath No Fury

• Statuesque

Engineering Trouble

Not every engineer you encounter can be treated as a mere gun-toting baddie that is as vulnerable to Corrosion as a marauder is to Fire. Opportunity is chock-full of engineers and others that have powerful pneumatic arms, laser-emitting helmets, and backpacks that fire barrages of rockets! Of course, they’re all still very susceptible to a Corrosive sniper bullet to the head, but that’s beside the point! The point is that it’s important to identify the different styles of engineers and Combat Engineers and know when to prioritize some engineers over loaders. Consult “Sir Hammerlock’s Almanac to Deadly Beasts” for more information and advice.

Body Double

Head due south and circle around the large building directly ahead of you in a clockwise direction, passing briefly through the edge of Living Legend Plaza and continuing toward Opportunity Square. Stay on the upper walkway to minimize combat unless you feel like you may be under-leveled and want to farm some extra loaders and engineers for XP. Head even farther east to The Pits and Orbital Drop Zone if you really want to earn some extra XP and loot.

Keep right at the large blue glass building as you near Opportunity Square, and engage the loaders and engineers to the right. Clear out the enemies in the plaza out from under the A-shaped skyscraper, then look into the multi-level area beneath the building. You’ll likely see an engineer or two patrolling the upper walkway. Handsome Jack’s body double is on the ground floor. Hold your ground for a moment to see which way the waypoint on the minimap is heading.

Approach Opportunity Square from the west, and take a moment to scan for any remaining threats.

Eliminate any remaining threats on the upper walkway, then descend to the lower floor and open fire on Jack’s body double. Though the synthesized voice may give the impression that he is a cyborg, Jack’s body double is all human. He’s also well shielded, so switch to Shock weapons if possible; otherwise, reach for a Fire-based weapon for the initial attack. Jack’s body double signals for reinforcements as soon as he spots you, so make your initial strike count.

Sneak up on Jack’s body double with a Fire weapon in hand for the ultimate surprise attack!

Jack’s body double isn’t resistant to Corrosive attacks, so be sure to switch back once the reinforcements arrive.

Maintain pressure on him with elemental attacks, but watch the minimap for reinforcements. Additional loaders and engineers are quick to attack while you fight Jack’s body double. Jack’s body double may try to flee and run up the stairs. Chase after him, and continue to pepper him with Corrosive or Fire damage. He’ll return fire, but he doesn’t pose a major threat. Axton’s Sabre Turret can work wonders at keeping enemy loaders and engineers at bay while you hunt the double. Similarly, Zero can use Deception to slip past the distracted reinforcements and fire powerful shots (or melee attacks) at the body double. Maya and Salvador can each use their Action Skills to go straight for Jack’s body double and knock him out in quick fashion.

Don’t go for the pocketwatch right away! Take a moment to first eliminate all remaining threats.

Handsome Jack: The Remix

Now that you have the pocketwatch, it’s time to record some audio. Guardian Angel wants you to test out the watch’s voice modulator by recording the audio from an info kiosk. Use the one at the lower level of Opportunity Square to get started.

The sample was good, but Angel needs even more audio in order to gain a large enough sample size to truly allow you to speak in Jack’s voice. There are four more info kiosks scattered around Opportunity and marked as waypoints on your in-game minimap. The first is up the stairs due west from the first one, in the Waterfront District. Another one is just around the corner from that one to the southeast, in the Residential Quarter. Loop around the large building in a counter-clockwise direction toward the vending machines on the south edge of the city. Run up the stairs directly across from the vending machines to find the next kiosk.

Kill off the engineers that come patrol the area near the kiosk, then use it to record more audio for Angel.

You’ll have to fight a lot of loaders and engineers as you approach each info kiosk, but it’s nothing you haven’t been dealing with since stepping foot into this city. The one difference now is that you may encounter more ION Loaders than you’ve seen previously. Try rushing toward them as they begin powering up their energy shields, and lob a grenade at their feet. They’ll effectively trap themselves inside a bubble with a live grenade—particularly effective when the grenade you deploy is a Bouncing Betty!

Grenades are to bubble shields as farts are to elevators.

The final two kiosks are in Living Legend Plaza and the Hyperion Office Complex. Visit the kiosk in Living Legend Plaza first to place yourself in prime location to complete the mission after collecting the audio (though you may want to swing by a vending machine near the Fast Travel station to load up on ammo). The battles start to get more intense as you head into parts of the city that you haven’t yet visited. It certainly pays to have a rocket launcher on hand, especially when you get downed, as there’s no quicker way to Second Wind than by firing a rocket launcher into the nearest enemy—and since you’re already down, you needn’t worry about splash damage!

Upload the Samples

Now that you have the fourth audio sample, eliminate any immediate threats that remain, then head up the stairs directly south of the kiosk in the Hyperion Office Complex and duck into the corridor on the right. Unlike most doors in Opportunity, the one on the left actually opens as you approach it. Take out the Hyperion Snipers camped out inside the room, then use the terminal on the right to upload the audio to the network. The Guardian Angel then takes these files and creates the voice modulator for you to use with the pocket watch. Now you’ll talk like Jack, but don’t worry; it won’t be permanent. Raid the treasure chest across from the upload terminal, and beat it back to Sanctuary to finalize the plan of attack with Roland.

With the pocketwatch in hand, you too can sound like Pandora’s biggest jerk.

The Bunker

Handsome Jack’s last line of defense for Control Core Angel. Little is known about The Bunker—Brick’s Slab Buzzards have tried and failed to breach it countless times, and though the area’s surface is positively littered with turrets, satellite readings indicate that The Bunker is hiding something with a very, very large power source. The most optimistic reports suggest this source might power “an enormous fireworks display,” while pessimistic reports suggest that such an idea “is really stupid.” The one constant in all of the intel received is that the threat The Bunker poses to Pandora is far greater than its geographic size would suggest.

Dangerous Beasts

Enemy Family

Loaders

Auto Cannons

High Value Targets

EnemyFamily

BNK-3R

—

Cult of the Vault

Make your way along the outer ring to the southern side of the area, beneath the waterfall. Leap onto the rocky ledge on the right-hand side of the tunnel. The Cult of the Vault symbol is hidden behind the vegetation beyond the crates you see. Brush past the plants to find it.

Additional Challenges

BNK-3R Buster: Destroy BNK-3R without destroying any of his auto cannons (see “Where Angels Fear to Tread” story mission for details).

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