|
| Level | Money | XP | Gear |
|---|---|---|---|
|
17 |
$617 ($925 with Bonus) |
1451 |
— |
Fink’s Slaughterhouse
The first wave primarily consists of Marauders, Goliaths, and Nomads and feels like any of the large skirmishes you’ve endured reaching this place. Avoid using any grenades during this wave, as they’ll come in handy later. Snipe as many Marauders from the central platform as you can before being chased off. It certainly pays to have a Fire weapon on hand, along with a weapon that can Slag an enemy. This combination works wonders throughout all five rounds.
The second wave typically introduces Badass Marauders to the mix. These enemies are far more resilient than normal Marauders and almost always have a shield. Though you may want to switch to a Shock weapon if they’re the only foe left, it’s best to just let them burn. It’s also worth not wasting too many sniper rifle bullets on them in an attempt to kill them with a Critical Hit (toward the bonus objective). Save the critical kills for the lesser enemies.
The third wave commonly introduces Badass Goliaths armed with massive Gatling guns. Depending on how many other enemies are left standing, it’s often worth targeting their heads right away. This causes them to toss aside their giant gun in favor of enraging. The one thing you don’t want to do is enrage one when it’s the only enemy left. Instead, seek out some cover, and pepper them with fire bullets to ignite them. This technique buys you time to relocate to a safer position while still inflicting damage.