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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Walkthrough

Rising Action

Mission Briefing

You grabbed an experimental power core from Tundra Express. Given that such a core could keep Sanctuary’s defense shield powered indefinitely, Roland requested that you bring it back to Lt. Davis. Give him a hand installing it, will you?

Mission Objectives
  • Remove power core.
  • Install Hyperion power core.
  • Go to the center of town.
  • Cycle ignition primer 1.
  • Cycle ignition primer 3.
  • Find Roland.
  • Pick up 5 Eridium nuggets.
  • Go to the center of town.
  • Give Eridium to Lilith.
  • Leave Sanctuary.
  • Head toward The Fridge.

Story Mission Rewards

LevelMoneyXPGear

16

4 Eridium

5222

—

*Money and XP may vary based on player’s level at start of mission.

OPTIONAL MISSIONS AVAILABLE

There are essentially four new missions that you can take on prior to or during the main “A Train to Catch” mission. For starters, it’s worth accepting the “Splinter Group” mission from Tannis and returning to Bloodshot Stronghold. Not only does this help you complete the Eff Yo’ Couch Challenge, but it also leads to the discovery of the mission item needed to initiate the “Out of Body Experience” mission, which takes place at Bloodshot Ramparts and returns the player to Sanctuary. The “Mighty Morphin’” mission serves as a nice introduction to the varkid, a unique insect species that resides in Tundra Express. Finally, you may encounter an enemy who drops the ECHO Recorder that offers the “No Hard Feelings” mission while you’re in Tundra Express. If so, take several minutes away from “A Train to Catch” and complete this quick optional mission.

• Splinter Group

• Out of Body Experience

• Mighty Morphin’

• No Hard Feelings

Sanctuary

Return to Lt. Davis at the power station outside Sanctuary’s inner gate and remove the spent power core as instructed, then replace it with the Hyperion power core you took from the train.

It’s just a Hyperion power core; what could possibly go wrong?

Immediately sprint back to the center of town to assist Scooter with Lilith’s rather crazy plan. Scooter is on the far side of the Sanctuary monument, banging away like mad on the second ignition primer. He needs you to cycle the other two primers. Run back across the central plaza to the first ignition primer, and press the button to cycle it. Repeat the process for the one to the left.

What comes after plan B?

The ignition primers are cycled, and Lilith is doing everything she can to provide the power, but she needs more Eridium. She keeps some in the Crimson Raiders HQ, but debris has fallen and pinned Roland to the floor. Run back to the headquarters and retrieve the five Eridium nuggets from the room at the top of the stairs. Don’t worry about Roland for now; he’ll be fine. Bring the Eridium back to Lilith and, well, you’ll just have to wait and see…

Gather up the Eridium nuggets and bring them to Lilith, pronto!

Alone

So, uh, that just happened. Walk out of Sanctuary and use the Catch-a-Ride to snag a vehicle for the drive to The Fridge. Drive from Three Horns Divide to Three Horns Valley, then head south past the Happy Pig Motel. The entrance to The Fridge is on the north side of Split Skull Bay. Fight your way past the small gaggle of bandits living outside the cave, and press the button on the left to end the mission.

Give those crystals a smack to pick up some extra traveling money before you leave.

OPTIONAL MISSIONS AVAILABLE

Listen. We know some serious crap just went down, and you’re probably wondering what it all means, who you can trust, and whether or not you’ll ever see Moxxi again. We get it. But we also know about a fun little mission that Claptrap has cooked up over in Three Horns Divide. Provided you’ve completed the “No Vacancy” optional mission at the Happy Pig Bounty Board, you can swing by and pick this mission up from that very same spot on your way to The Fridge. Then, before you go trotting off to wherever the Guardian Angel tells you to go, head back over to The Drydocks in Three Horns Divide and give Claptrap’s plan a try—you just might find some slag weapons in the process!

• The Ice Man Cometh

The Fridge

This cavern isn’t called The Fridge because it’s cold. It’s called The Fridge because this is where the Tunnel Rats store their food. And nobody likes to go through the trouble of securing a supply of delectable human flesh just to watch it spoil. Rats aside, The Fridge is also home to numerous rakk, as well as one of Pandora’s most unusual creatures, the Volatile Crystalisk. These seemingly inorganic monstrosities appear at odds with the rules of nature, but they are far smarter, deadlier, and more fragile than they appear. Vault Hunters on official business will spend very little time at The Fridge, likely using it for little more than a passage to Highlands Outwash. Those seeking to explore the more flavorful districts within The Fridge will have their choice from a number of optional missions that yield access to all corners of this sprawling area.

The Districts of The Fridge

LocaleLimited Access?First Visit

Frigid Cleft

No

“Bright Lights, Flying City” story mission.

Icemaw Grotto

No

“Bright Lights, Flying City” story mission.

The Rat Maze

Yes

“The Cold Shoulder” optional mission.

Crystal Claw Pit

Yes

“The Cold Shoulder” optional mission.

The Rakk Cave

Yes

“The Cold Shoulder” optional mission.

Stalker Hollow

Yes

“Swallowed Whole” optional mission.

Dangerous Beasts

Enemy Family

Rats

Rakk

Crystalisks

Psychos

Goliaths

Stalkers

High Value Targets

EnemyFamily

Laney White

Rat

Rakkman

Psycho

Sinkhole

Stalker

Smash Head

Goliath

Cult of the Vault

The very first Cult of the Vault symbol is located near the entrance from Three Horns Valley. Advance down the initial path, and round the corner to the right near the street. Climb up the rocks to reach the roof of the shed opposite the “Supplies” sign to find the symbol on the roof of the shed.

The second Cult of the Vault symbol is essentially just across the ice from the first but farther north and closer to Icemaw Grotto. It’s on the opposite side of a wooden wall set into the rocks just before you pass under the destroyed overpass that you can jump across later on.

Trapped Rat

Finding the frozen rat requires a bit of ingenuity and for you to accept “The Cold Shoulder” optional mission to at least gain access to The Rat Maze and areas beyond it. Make your way through the Crystal Claw Pit and continue northwest toward The Rakk Cave. Note the locked door on the left (the valve won’t turn) in the hallway just north of Crystal Claw Pit. Enter the small alcove to the right of it, and take aim through the window. Shoot the frozen corpses in the locked room to reveal a hidden New-U station. Now, either allow a nearby enemy to kill you, or take your rocket launcher and fire it at your feet. This lets you respawn in the locked room, just steps away from the frozen rat corpse you’re seeking. Unlock the door from the inside to exit.

The Rakk Knight

Complete this Challenge by locating the ECHO Recorder atop a crate as you make your way from the Crystal Claw Pit to The Rakk Cave. This series of areas in the south end of The Fridge is initially accessible during “The Cold Shoulder” optional mission, though you needn’t journey this far at that time. The “Note for Self-Person” mission leads you within steps of this ECHO Recorder.

Additional Challenges

It’s off to Hell We Go: Kill all of Laney’s midget companions before killing Laney herself (see “The Cold Shoulder” optional mission for details).

Fairest of Them All: Kill Laney before any of her midget companions die (see “The Cold Shoulder” optional mission for details).

Fink’s Slaughterhouse

After Handsome Jack burned her Underdome to the ground, Moxxi established three separate Circles of Slaughter across Pandora’s surface. She put the first under the control of a Tunnel Rat named Fink. Today, Fink’s Slaughterhouse remains the number one destination for bandit-on-bandit combat. This cavernous arena has two distinct elevations on the southern end and a helpful island-like pedestal in the center. The majority of enemies enter from the southern corners of the map, but it’s not unheard of to square off against a squadron of Buzzards flying in from above.

The Districts of Fink’s Slaughterhouse

LocaleLimited Access?First Visit

Fink’s Slaughter Factory

No

“Bandit Slaughter: Round 1” optional mission.

Dangerous Beasts

Enemy Family

Marauders

Psychos

Goliaths

Midgets

Bruisers

Rats

High Value Targets

EnemyFamily

—

—

Cult of the Vault

The Cult of the Vault symbol is behind the large stone pillar in the southwestern corner of the area. The pillar is located on the upper level.

Highlands Outwash

Essentially a large offshoot of the neighboring region, Highlands Outwash contains both a hilly landscape as well as a large industrial complex built aside a reservoir. Hyperion set up their base of operations out here to establish an Eridium refinement facility and then defend that refined Eridium from native creatures, roving bandits, and well, us.

However, the heavily guarded Hyperion facility is really the least of our worries. The many Stalkers that inhabit the uplands of this area are tenacious attackers that boast a cloaking ability unlike any seen on any natural creature. Those in possession of a Shock weapon would do well to have it on hand to deal with these annoyances. Worse yet, there have been reports of a large Thresher in the area, apparently disturbed by Hyperion’s activities. Maybe it’s best to just let Hyperion take care of that one.

The Districts of Highlands Outwash

LocaleLimited Access?First Visit

Hyperion Extraction Plant

No

“Bright Lights, Flying City” story mission.

Orbital Receiving & Processing

No

“Bright Lights, Flying City” story mission.

High Value Targets

EnemyFamily

Gluttonous Thresher

Thresher

Dangerous Beasts

Enemy Family

Stalkers

Rakk

Threshers

Engineers

Loaders

Constructors

The Highlands

The Highlands are proof that lush, verdant environments can be just as deadly as arid, brown ones. While you’re unlikely to die of thirst out here, you’ll still have to contend with invisible Stalkers, subterranean Threshers, and the nearly omnipresent Hyperion forces. The Highlands is one of the largest regions on Pandora and contains nearly a dozen districts, many of them completely overrun with the aforementioned threats. True to its name, The Highlands is dominated by a large mountain range located in the center of the region. A paved road loops around the base of the mountain from the Hyperion-controlled Aggregate Acquisition Area in the northeast to the Hyperion Bridge leading to the city of Opportunity in the south, with numerous dirt roads and trails that wind their way through the hills in all corners.

As dangerous as The Highlands are, they apparently aren’t strictly “uninhabitable.” The small town of Overlook lies to the northwest of the area, though its populace has been suffering quite badly under Hyperion’s oppression. Still worth a visit for the kickin’ Irish pub.

The Districts of The Highlands

LocaleLimited Access?First Visit

Frothing Creek Mill

No

“Bright Lights, Flying City” story mission.

Overlook

No

“Bright Lights, Flying City” story mission.

Hunter’s Bane

No

“Stalker of Stalkers” optional mission.

Blake Bridge

No

“The Overlooked: Medicine Man” optional mission.

Old Cranky’s Pond

No

“Hidden Journals” optional mission.

Whispering Riverbed

No

“Hidden Journals” optional mission.

Aggregate Acquisition

No

“The Overlooked: This is Just a Test” optional mission.

Mercury Induction Station

No

“Arms Dealing” optional mission.

Isotope Reclamation Tower

No

“Arms Dealing” optional mission.

Lake Shining Horizons

No

“The Overlooked: Medicine Man” optional mission.

Dangerous Beasts

Enemy Family

Stalkers

Threshers

Rakk

Loaders

Engineers

Constructors

Surveyors

High Value Targets

EnemyFamily

Henry

Stalker

Cult of the Vault

The lone Cult of the Vault symbol in this massive area is on the west side of the circular structure at Aggregate Acquisition. Approach from the cliffs, take out the Constructor Bot, and tightrope your way around the base of the structure to reach it.

Winds of The Highlands

There are eight windsocks scattered throughout The Highlands, most of which are quite easy to spot from afar. You can approach the majority with minimal effort. Nevertheless, there are two windsocks that, despite being clearly visible from a distance, are quite tricky to reach. One is on the rocks above the Whispering Riverbed, and the other is on a ridge near the Isotope Reclamation Tower.

Reach the windsock in the Whispering Riverbed by fighting your way to the northern edge of Aggregate Acquisition and carefully dropping down onto the ledge below. You’ll have to step skillfully, as there’s not much margin for error.

The windsock atop the knife-ridge near Isotope Reclamation Tower appears to be reachable from the north—and it is—but not by foot. Unless you manage to gain a tremendous movement speed buff from kill skills, the Vault Hunter simply can’t run and jump up such a steep angle. Fortunately, the rocky ledge approaching the windsock from the north is wide enough for a Light Runner. Line the vehicle up, get some speed, then hit the turbo boost to get up the steepest pitch. Slam on the brakes near the top to keep the vehicle from launching directly off the other side!

Failure to Communicate

The first Communication Tower is atop the circular building near the Hyperion mortar in Aggregate Acquisition Area. Shoot the barrel-shaped top from Outlook or Hunter’s Bane.

The next nearest Comm Tower is atop the cliffs between the northern exit to Highlands Outwash and Old Cranky’s Pond. Shoot at it from the road surface of Blake Bridge.

Drive south to the Isotope Reclamation Tower to find the third Comm Tower. This one is atop the building with the fuse box on the south edge of the hill.

The final Comm Tower is far to the south, across the water on an unreachable peninsula. Climb the hill to the Isotope Reclamation Tower, and use a sniper rifle or scoped pistol to shoot the tower on the distant shore.

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