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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Walkthrough

Cleaning Up the Berg

Mission Briefing

You’ve found Claptrap’s eye, but he still needs someone to plug it into his socket. That someone happens to be one Sir Hammerlock, who currently resides in the town of Liar’s Berg. Sir Hammerlock refuses to help you until you clear the town of Captain Flynt’s bandits, however.

Mission Objectives
  • Reach Liar’s Berg.
  • Defend Claptrap.
  • Secure Liar’s Berg.
  • Meet Sir Hammerlock.
  • Give Hammerlock Claptrap’s eye.
  • Wait for power.
Story Mission Rewards
LevelMoneyXPGear

3

$12

321

Shield (White)

*Money and XP may vary based on player’s level at start of mission.

Defending the City Gates

Follow Claptrap out the back door of the barge and onto the cliffs above Southern Shelf. This vantage point gives you a clear view of the glacier’s terminus with the gated town of Liar’s Berg on the left and the frozen sea in the distance. Claptrap makes his way down the icefall with all the grace that can be expected of a blind mono-wheeled robot. Take a moment to appreciate the view, then hop down after him. Use your new weapons to blast the bullymongs that meekly threaten your progress and make your way to the gate.

Liar’s Berg’s lone resident, the scholarly blueblood Sir Hammerlock, agrees to come out of his safe house only if the Vault Hunter—that’s you—promises to lay waste to the bandits attacking his town.

Reload your weapon and advance along the snow-covered road, opening fire on the Marauders that appear. Take out the ones on the left first, then sweep to the right and mount the hill near Fillion’s Bed, Breakfast & Bullets inn and the generator. Several Brat Bullymongs will leap down from the cliffs and attack. You can stand back and watch as the Marauders and Brat Bullymongs turn their aggression toward one another, but doing so will likely cost you XP. Instead, continue to pepper the Marauders with gunfire to deliver the fatal shots yourself before the beasts effectively steal those kills from you.

Descend the cliff and head left toward the Liar’s Berg gate and introduce the bullymongs to your shotgun.

Stick to the hill near the generator and try to kill as many Marauders as you can before the bullymongs do.

Stay up on the hill and shoot at the brawling Marauders and Brat Bullymongs with your pistol and switch to the shotgun you obtained in the barge if anything gets too close. It’s possible to earn more Badass Ranks here by scoring headshots for critical kills if your aim’s good enough.

Apparently these Marauders want to meet your new shotgun, too.

With the battle won and the town secure, follow Claptrap to Sir Hammerlock’s electric fence. Stand back and wait for your robot companion to open the gate, then hand over Claptrap’s eye. Take a moment to scout around Sir Hammerlock’s house for loot, then follow him to the center of town. He’ll fire up the generator so you can make use of the vending machines and Fast Travel Station. The Bounty Board still doesn’t work, but you can speak with Sir Hammerlock to receive and turn-in quests.

He spared you a nasty shock. What hospitality! Now, give him the eye.

Claim Your XP

It’s one thing to allow a Brat Bullymong to kill a Marauder, but try not to allow the opposite to happen. Brat Bullymongs are worth more XP and you don’t receive any “partial credit” if a Marauder deals the fatal blow. By all means, let them soften each other up, but try to always deliver the final shot, especially against the larger, more XP-rich targets.

OPTIONAL MISSIONS AVAILABLE

Speak with Sir Hammerlock upon completion of “Cleaning Up the Berg” to gain access to the first of several optional missions that can be completed before undertaking the next story mission, “Best Minion Ever.”

•This Town Ain’t Big Enough

•Handsome Jack Here!

•Bad Hair Day

•Shielded Favors

•Symbiosis

Although you don’t need to complete all of the optional missions right away (or ever), we recommend handling “This Town Ain’t Big Enough” now to unlock the “Bad Hair Day” mission, which can net you a sniper rifle. It’s also worth completing a few quests at this time to level up to level 5 and unlock your character’s Action Skill before taking the fight to Captain Flynt and his henchmen. Those looking to fully explore the world of Pandora should consider tackling the “Symbiosis” mission, which is the only mission that leads you to Southern Shelf Bay.

About Those Side Missions…

Each of the hundred-plus optional missions in Borderlands 2 are alphabetically detailed in the “Overtime Pay” section at the end of the walkthrough—complete with requirements, rewards, strategies, and other tips. Reference this section whenever you feel like wandering off the beaten path.

Southern Shelf Bay

When Captain Flynt’s men need to take a brief break from murdering and pillaging, they head to Southern Shelf Bay. Once you get past the bullymongs, the shantytown known as Blackburn Cove has everything a growing bandit needs: alcohol and exploding barrels.

Southern Shelf Bay, a frigid offshoot far removed from where any law-abiding citizen of sound mind would venture, lies beyond a narrow canyon to the south of Gateway Harbor. This sprawling region is dominated by water, icebergs, and the wreckage of ships that ran afoul of said icebergs. Much of Southern Shelf Bay is home to all manner of bullymongs, ranging from Monglets to monstrous Badass Bullymongs. Their dens line the bay and they are intensely territorial. Flocks of insufferable Rakk glide along the polar winds, patiently waiting for an opportunity to dive-bomb hapless prey. The region’s lone populated area, Blackburn Cove, is home to a variety of Marauders, Psychos, and Midgets, making it ‘populated’ only in the loosest definition of the term.

The Districts of Southern Shelf Bay

LocaleLimited Access?First Visit

Blackburn Cove

No

“Symbiosis” optional mission.

Ice Flows

No

“Symbiosis” optional mission.

Ebonfloe

No

“Symbiosis” optional mission.

Dangerous Beasts

Enemy

Bullymongs

Rakk

Marauders

Psychos

Midgets

High Value Targets

EnemyFamily

Midgemong

Bullymong

Cult of the Vault

Locate the remains of the ship on the southern edge of the Ice Flows area and carefully hop onto the starboard rail. The Cult of the Vault symbol is on the side of the boat, between the two windows.

The second Cult of the Vault symbol is on the rear of the easternmost building in Blackburn Cove, facing the ice. It’s really hard to access, but you can leap up to discover it.

I Can See Your Corpse From Here!

Head east across the river (see Vault Hunter on a Wire Challenge) and up the hill to the New-U station and several loot containers. The first telescope is on the right. Pay the $5 to use it.

Make your way across the flotilla of boats and docks that arc around Blackburn Cove to the south. The second telescope is on the southwestern-most boat.

Continue across the string of boats to the large ship to the southeast. Fight your way up the ladder to the captain’s house to find the telescope pointing ashore.

The fourth telescope is on the uppermost level of Blackburn Cove, just outside the bar where Midgemong is hiding during “Symbiosis.”

Vault Hunter on a Wire

To get to Blackburn Cove via tightrope, all you have to do is run across the outstretched chain to the other side instead of using the floating platform. Unlike the power lines and other cables you see around Pandora, this particular chain is sturdy enough to walk along. You will receive credit for this Challenge whether you move the platform to the near shore or leave it where it was before crossing.

Additional Challenges

Midge-Mong Has No Friends: Kill Midgemong and his rider before they summon backup (see “Symbiosis” optional mission for details).

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