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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Hyperion's Most Wanted

Gaige

AS THE MECHROMANCER

To you, the phrase “science fair mishap” probably conjures up an image of, say, putting too much baking soda in a replica volcano. But no high school student on Eden-5 will forget the day Gaige’s “mechanized anti-bully deterrent” eviscerated a science fair rival who got a little shove-happy. Forced to beat a hasty retreat from the law, the young roboticist took her creation and hopped the first flight to Pandora. Gaige still remains bitter over her third place science fair finish, but luckily for her, Pandora is just the sort of place where a state-of-the-art killing machine can earn a young lady some respect.

Action Skill: SUMMON DEATHTRAP

The D374-TP “Deathtrap” robot is Gaige’s pride and joy, and for good reason. This isn’t some automated turret that just sits there, or some silly bird that makes one quick pass of the battlefield; Deathtrap is an intelligent, self-sufficient killing machine that actively seeks out and murders any potential threat to its master. Its claws are its preferred mode of attack, since they can shred most foes in short order. However, it also has an electrified beam that can hit distant and aerial targets with near-perfect accuracy, making it a particularly valuable ally when dealing with swarms of flying foes. Gaige has a variety of skills that can give Deathtrap additional attacks, which enhance the damage of his shock beam and melee. Explosive Clap, which gives Deathtrap an area-of-effect explosive attack, and Robot Rampage, which turns its melee attacks into multi-hit combos, are both solid upgrades. But One Two Boom is hard to use effectively (the orb is very difficult to hit), and The Stare isn’t much better than its default ranged attack.

Once summoned, Deathtrap sticks around for 60 seconds, or until enemy attacks destroy it. The Summon Deathtrap Action Skill has a lengthy 60-second cooldown, but that can be reduced with skills and Relics. Unfortunately, there is no way to recall Deathtrap once a battle is over, so you’ll just have to wait out the clock. Since Deathtrap is so aggressive about seeking out foes (usually attacking them in order of their proximity to Gaige), it tends to attract most of the enemy fire, making it as useful on defense as it is on offense. Deathtrap is also a nice insurance policy when fighting for your life; its kills will give you a Second Wind whether you get a shot in or not.

If you’re fighting alongside Deathtrap, it’s pretty rare that your foes manage to destroy it, so you’ll usually get the full 60 seconds of support. But if you’re letting Deathtrap do all the dirty work while you hide behind cover, or you are fighting particularly difficult foes, it may expire prematurely. This can be a problem if you’re using the Upshot Robot skill to keep Deathtrap around indefinitely (Upshot Robot gives the bot five additional seconds of deployment for each enemy killed). If your plan of attack involves heavy use of Deathtrap, you’ll want to dig deep into the Best Friends Forever skill tree to protect your robot buddy with skills like Potent as a Pony, Made of Sterner Stuff, and Sharing is Caring.

INTEL REPORT

CLASS: Mechromancer

TRAITS: Versatile, Dangerous, Adorable

ACTION SKILL: Summon Deathtrap

Best Friends Forever

Do you enjoy not dying? Would you prefer to have Deathtrap watching your back pretty much all the time, cooldowns be damned? If you answered “yes” to either of these questions, you may well be Best Friends Forever material. This skill tree provides a variety of defensive upgrades, a skill that lets you keep Deathtrap active for as long as you’re able to keep dropping foes, and several skills that help make Deathtrap nearly indestructible. Yeah, fellow Mechromancers may snort derisively at your tepid damage-dealing potential, but you can always respond: “Oh yeah, buddy? How much damage-per-second are you dishing out when you’re stone-cold dead?” Then you and Deathtrap can share a laugh and walk off triumphantly toward the sunset, your friendship bracelets glittering brightly in the dying light.

Gamechanger: Cooking Up Trouble

Cooking Up Trouble provides steady HP regeneration while your gun magazine is full. The game is paced with long periods of exploration and item-foraging between battles, and with only a single skill point spent, this skill often fully restores your HP by the next time you encounter an enemy. When playing solo, you may want to make this the first skill point you ever spend.

Gamechanger: Close Enough

Close Enough is one of Gaige’s very best skills, and it’s one of very few skills in the BFF tree that significantly boosts her damage-dealing potential. It’s especially useful in BFF/Ordered Chaos hybrid builds: although the Anarchy skill causes you to miss frequently, Close Enough turns those misses into potentially deadly ricochets.

Gamechanger: Upshot Robot

Upshot Robot is the sweet, juicy heart at the center of the BFF skill tree. For only a single skill point, you’ll be able to keep Deathtrap around somewhat indefinitely when you’re battling lengthy waves of normal foes—the sort of battle where Deathtrap is most useful. (After all, if the two of you can’t successfully kill an enemy every five seconds, then you’re doing something really, really wrong.) As an added bonus, each kill boosts the melee power of both Gaige and Deathtrap, making your ‘bot even deadlier the longer it sticks around. The only catch is that the longer Deathtrap stays deployed, the more damage it accumulates, and suddenly, its lengthy life bar won’t seem so ample after all. Keep Deathtrap alive by continuing to climb the friendship tree for skills like Potent as a Pony and Sharing is Caring.

TIER 1
Close Enough

Your bullets that hit walls or other objects have a chance to ricochet off toward a nearby enemy. Ricocheted bullets deal reduced damage.

LEVEL 1

Bullet Ricochet Chance: +10%, Ricocheted Bullet Damage: -50%

LEVEL 2

Bullet Ricochet Chance: +20%, Ricocheted Bullet Damage: -50%

LEVEL 3

Bullet Ricochet Chance: +30%, Ricocheted Bullet Damage: -50%

LEVEL 4

Bullet Ricochet Chance: +40%, Ricocheted Bullet Damage: -50%

LEVEL 5

Bullet Ricochet Chance: +50%, Ricocheted Bullet Damage: -50%

Cooking Up Trouble

While your gun’s magazine is full, you regenerate Health.

LEVEL 1

Regenerate 0.4% of your Maximum Health per second.

LEVEL 2

Regenerate 0.8% of your Maximum Health per second.

LEVEL 3

Regenerate 1.2% of your Maximum Health per second.

LEVEL 4

Regenerate 1.6% of your Maximum Health per second.

LEVEL 5

Regenerate 2.0% of your Maximum Health per second.

TIER 2
Fancy Mathematics

Improves Shield Recharge Delay and Shield Recharge Rate based on how low your Health is. The lower your Health, the greater the bonuses.

LEVEL 1

Shield Recharge Delay: up to -14%, Shield Recharge Rate: up to +12%

LEVEL 2

Shield Recharge Delay: up to -28%, Shield Recharge Rate: up to +24%

LEVEL 3

Shield Recharge Delay: up to -42%, Shield Recharge Rate: up to +36%

LEVEL 4

Shield Recharge Delay: up to -56%, Shield Recharge Rate: up to +48%

LEVEL 5

Shield Recharge Delay: up to -70%, Shield Recharge Rate: up to +60%

Buck Up

Deathtrap Ability. Deathtrap restores the Shields of one ally.

LEVEL 1

Deathtrap restores 30% of one ally’s shield.

The Better Half

When your magazine is half empty, you gain a Fire Rate bonus.

LEVEL 1

Fire Rate: +12%

LEVEL 2

Fire Rate: +24%

LEVEL 3

Fire Rate: +36%

LEVEL 4

Fire Rate: +48%

LEVEL 5

Fire Rate: +60%

TIER 3
Potent as a Pony

Increases Maximum Health for you and Deathtrap.

LEVEL 1

Max Health: +4%, Deathtrap Max Health: +2%

LEVEL 2

Max Health: +8%, Deathtrap Max Health: +4%

LEVEL 3

Max Health: +12%, Deathtrap Max Health: +6%

LEVEL 4

Max Health: +16%, Deathtrap Max Health: +8%

LEVEL 5

Max Health: +20%, Deathtrap Max Health: +10%

Upshot Robot

While Deathtrap is active, if you or Deathtrap kill an enemy, it increases Deathtrap’s Duration and grants both of you a stackable Melee Damage bonus. Bonuses are lost when Deathtrap goes away.

LEVEL 1

Killing an enemy adds 5 seconds to Deathtrap’s Duration. +4% Melee Damage per stack.

Unstoppable Force

Kill Skill. Killing an enemy grants you bonus Movement Speed and causes your Shield to regenerate for a short while.

LEVEL 1

Movement Speed: +7%, Regenerate 0.8% of your Shield Capacity every second.

LEVEL 2

Movement Speed: +14%, Regenerate 1.6% of your Shield Capacity every second.

LEVEL 3

Movement Speed: +21%, Regenerate 2.4% of your Shield Capacity every second.

LEVEL 4

Movement Speed: +28%, Regenerate 3.2% of your Shield Capacity every second.

LEVEL 5

Movement Speed: +35%, Regenerate 4.0% of your Shield Capacity every second.

TIER 4
Explosive Clap

Deathtrap Ability. Deathtrap causes an explosion in front of itself, dealing Explosive Damage to all nearby enemies.

LEVEL 1

This clap traps your soul!…er…explodes your body…whatever.

Made of Sterner Stuff

You and Deathtrap gain Damage Reduction against all damage types. Additionally, Deathtrap gains bonus Melee Damage.

LEVEL 1

Damage Reduction: +1%, Deathtrap Melee Damage: +3%

LEVEL 2

Damage Reduction: +2%, Deathtrap Melee Damage: +6%

LEVEL 3

Damage Reduction: +3%, Deathtrap Melee Damage: +9%

LEVEL 4

Damage Reduction: +4%, Deathtrap Melee Damage: +12%

LEVEL 5

Damage Reduction: +5%, Deathtrap Melee Damage: +15%

TIER 5
20% Cooler

Increases the Cooldown Rate of your Action Skill.

LEVEL 1

Action Skill Cooldown Rate: +6%

LEVEL 2

Action Skill Cooldown Rate: +12%

LEVEL 3

Action Skill Cooldown Rate: +18%

LEVEL 4

Action Skill Cooldown Rate: +24%

LEVEL 5

Action Skill Cooldown Rate: +30%

TIER 6
Sharing is Caring

Grants a copy of your Shield to Deathtrap.

LEVEL 1

“Thousands of candles can be lit from a single candle, and the life of the candle will not be shortened.”

Little Big Trouble

This skill tree revolves entirely around elemental damage and effects, particularly shock and electrocution. Skills like Shock Storm, Shock and “AAAGGGGHHH!”, and The Stare provide new ways of sticking foes with debilitating effects, whereas skills like Wires Don’t Talk and Evil Enchantress crank up the damage dealt by elemental effects significantly.

There’s a lot of long-term power in the skill tree, but it has very little to offer early in the game, as its tier 1 skills do almost nothing. (More Pep might look good, but it’s multiplicative, not additive. In other words, if your weapon has a base 10% chance of igniting a foe, one level in this skill increases that chance to a mere 10.2%, not 12%.) Beginners who hope to pursue Little Big Trouble should cut their teeth on the Best Friends Forever tree and perform a respec once they’ve cobbled together at least 22 skill points. That’s just enough to pick up the first level of Interspersed Outburst, which finally makes this tree comparable in power to the other two.

Gamechanger: Shock Storm

This skill turns Critical Hit kills into electrical explosions centered on the dead foe. It’s extremely satisfying to trigger but tricky to use in practice, as you need to be able to score Critical Hits reliably while your enemies are bunched together. It’s worth using for those moments when a group of Psychos is rushing you and you can stop the entire group with one shotgun-crit blast to the head—and also because it’s Gaige’s only moderately decent tier 2 skill.

Gamechanger: Shock and “AAAGGGGHHH!”

Now we’re talking! Shock and “AAAGGGGHHH!” basically lets you trigger a powerful area-of-effect electrical explosion at will, just by reloading your gun. The explosion can even pass through walls, providing an easy way to hit enemies that are hiding behind cover. Using it effectively requires learning the timing on your gun reloads; it triggers when the reload is finished, not when it begins, so don’t wait until an adversary is in your face to use it. Also, watch out for explosive barrels—your pulse will set them off, and if you’re close enough to trigger them, you’re close enough to get caught in the blast.

Gamechanger: Interspersed Outburst

If you’re a tactical player who prefers long-range weaponry and careful aiming to hold-down-the-trigger run-and-gunning, a single skill point in Interspersed Outburst will straight-up double your damage-dealing potential. Every two seconds you spend not killing a foe earns you a stack, and you’ll earn the max five stacks in less than 10 seconds. When you do hit an enemy, all your stacks are converted into additional damage and a chance to inflict slag. With a full five stacks, your shots are deadlier than Critical Hits, and the damage from even a single stack is significant. Obviously, this makes your first shot of each battle a killer, but even in the midst of a battle, earning stacks hardly requires a serious commitment to pacifism: the stacks pile up as you reload, aim, miss shots, etc. Oddly, you’ll be doing the same amount of damage at level 5 of Interspersed Outburst as you are at level 1; the only benefit from leveling up is that your odds of inflicting slag increase. (But needless to say, the ability to inflict slag and follow it up with a volley of elementally charged shots—without ever switching weapons—is pretty awesome, too.)

TIER 1
More Pep

Increases your chances of applying burn, electrocute, corrode, and slag status effects.

LEVEL 1

Electrocute chance: +4%, Ignite chance: +2%, Corrode chance: +2%, Slag chance: +2%

LEVEL 2

Electrocute chance: +8%, Ignite chance: +4%, Corrode chance: +4%, Slag chance: +4%

LEVEL 3

Electrocute chance: +12%, Ignite chance: +6%, Corrode chance: +6%, Slag chance: +6%

LEVEL 4

Electrocute chance: +16%, Ignite chance: +8%, Corrode chance: +8%, Slag chance: +8%

LEVEL 5

Electrocute chance: +20%, Ignite chance: +10%, Corrode chance: +10%, Slag chance: +10%

Myelin

Grants you resistance to Shock Damage. Also increases your Shield Capacity.

LEVEL 1

Shock Damage Resistance: +6%, Shield Capacity: +3%

LEVEL 2

Shock Damage Resistance: +12%, Shield Capacity: +6%

LEVEL 3

Shock Damage Resistance: +18%, Shield Capacity: +9%

LEVEL 4

Shock Damage Resistance: +24%, Shield Capacity: +12%

LEVEL 5

Shock Damage Resistance: +30%, Shield Capacity: +15%

TIER 2
Shock Storm

Killing an enemy with a Critical Hit causes an Electrical Storm, dealing Electrocute Damage to nearby foes. Electrical Storms are also caused by Deathtrap whenever it kills an adversary.

LEVEL 1

Rank 1 Electrical Storm Damage

LEVEL 2

Rank 2 Electrical Storm Damage

LEVEL 3

Rank 3 Electrical Storm Damage

LEVEL 4

Rank 4 Electrical Storm Damage

LEVEL 5

Rank 5 Electrical Storm Damage

The Stare

Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing burn damage and possibly igniting enemies.

LEVEL 1

451 more degrees of fire. Also lasers.

Strength of Five Gorillas

Increases Melee Damage for you and Deathtrap.

LEVEL 1

Melee Damage: +3%

LEVEL 2

Melee Damage: +6%

LEVEL 3

Melee Damage: +9%

LEVEL 4

Melee Damage: +12%

LEVEL 5

Melee Damage: +15%

TIER 3
Electrical Burn

When your electrocute status effects deal damage to enemies, there is a chance they will burst into flames and take Burn Damage. The amount of burn damage is based on the electrocute damage dealt.

LEVEL 1

Electrical Burn chance: 4%

LEVEL 2

Electrical Burn chance: 8%

LEVEL 3

Electrical Burn chance: 12%

LEVEL 4

Electrical Burn chance: 16%

LEVEL 5

Electrical Burn chance: 20%

Shock and “AAAGGGGHHH!”

Reloading your gun causes an electrical explosion, damaging nearby enemies.

LEVEL 1

“The trouble ain’t that there is too many fools, but that the lightning ain’t distributed right.”

Evil Enchantress

Kill Skill. Killing an enemy increases the damage that your burn, electrocute, and corrode status effects deal for a short period of time.

LEVEL 1

Elemental Effect Damage: +6%

LEVEL 2

Elemental Effect Damage: +12%

LEVEL 3

Elemental Effect Damage: +18%

LEVEL 4

Elemental Effect Damage: +24%

LEVEL 5

Elemental Effect Damage: +30%

TIER 4
One Two Boom

Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb, it explodes, dealing massive Shock Damage to nearby opponents.

LEVEL 1

+100% more Multi-Kill

Wires Don’t Talk

Increases all Shock and Electrocute Damage that you inflict.

LEVEL 1

Shock and Electrocute Damage: +3%

LEVEL 2

Shock and Electrocute Damage: +6%

LEVEL 3

Shock and Electrocute Damage: +9%

LEVEL 4

Shock and Electrocute Damage: +12%

LEVEL 5

Shock and Electrocute Damage: +15%

TIER 5
Interspersed Outburst

Not shooting an enemy for a short time grants you a stack of Interspersed Outburst. The next time you shoot an adversary, all stacks of Interspersed Outburst are consumed, and you deal bonus Slag Damage. The more stacks consumed, the higher the skill rank, and the greater the chance of slagging the target.

LEVEL 1

Interspersed Outburst Damage: Rank 1, Stack Cap: 5

LEVEL 2

Interspersed Outburst Damage: Rank 2, Stack Cap: 5

LEVEL 3

Interspersed Outburst Damage: Rank 3, Stack Cap: 5

LEVEL 4

Interspersed Outburst Damage: Rank 4, Stack Cap: 5

LEVEL 5

Interspersed Outburst Damage: Rank 5, Stack Cap: 5

TIER 6
Make It Sparkle

Shooting Deathtrap with an elemental weapon charges it with that element, causing its melee attacks to deal additional damage of that element.

LEVEL 1

“Robots are like vampires: they sparkle when hit with incendiary rounds.”

Ordered Chaos

Looking for something a little less conventional than beefy shields and elemental shenanigans? Welcome to Ordered Chaos, Gaige’s weirdest and—in many ways—most powerful skill tree. Ordered Chaos is all about Anarchy stacks, which you earn by killing foes and performing automatic reloads of a fully emptied weapon in the heat of combat. Each stack you earn makes your shots deadlier but less accurate. As you progress through the tree, you’ll be able to assemble hundreds of stacks, at which point your weapons become so inaccurate that it’d be a waste of time to even aim—you can just point in the general direction of foes, mash the trigger, and wait to get lucky. (And the Close Enough skill from the Best Friends Forever skill tree ensures that you get lucky frequently.)

Committing to this skill tree changes the entire way you play. Suddenly, small magazine sizes become an asset, and fast reload speeds and fire rates become your top priority. You’ll learn to live in fear of accidentally reloading (which wipes out your stacks). Then you add in the Discord skill, and suddenly, you’re oscillating between broadside-of-a-barn wild-firing and pinpoint marksmanship. Ordered Chaos is completely nuts. Enjoy!

Gamechanger: Anarchy

Since Smaller, Lighter, Faster maxes out at level 4, you have no choice but to take this skill if you want to climb the Ordered Chaos tree. The Accuracy penalty is not as bad as it sounds, and the extra damage more than makes up for it, but you’ll want to choose your weapons accordingly. Sniper rifles become pretty useless once you accumulate a large quantity of stacks, and rocket launchers are downright dangerous, since the shells could easily explode at your feet. Shotguns that fire large amounts of pellets are ideal, as are fast-firing, low magazine size pistols and submachine guns.

Gamechanger: Discord

Discord causes a mid-clip reload to flip on a new state in which Anarchy stacks are gradually consumed in exchange for major boosts to Accuracy and Fire Rate, as well as rapid Health Regeneration. You can turn off Discord and return to the usual Anarchy game plan by doing a second mid-clip reload. Note that it’s possible to use Discord almost constantly by combining it with the Rational Anarchist skill, which gives you 25 stacks for your first kill after Discord runs out, allowing you to trigger it all over again. Discord is an absolute must-have, if only as a fail-safe so you don’t lose all your stacks when you try to pick up an item but accidentally reload instead. It also allows players to modulate their Anarchy levels if they accumulate too many stacks, or to pull off a must-hit shot, like when a comrade is in urgent danger or multiple foes are gathered around an explosive barrel.

Gamechanger: Blood Soaked Shields

Blood Soaked Shields is one of the game’s most powerful regeneration techniques, making high-capacity shields nearly impregnable in the heat of combat. Sure, it picks away at your Health, but you can restore the lost Health by spending a few seconds in the Discord state or by investing one skill point in Cooking Up Trouble.

TIER 1
Smaller, Lighter, Faster

Increases your Reload Speed but decreases your Magazine Size.

LEVEL 1

Reload Speed: +6%, Magazine Size: -1%

LEVEL 2

Reload Speed: +12%, Magazine Size: -2%

LEVEL 3

Reload Speed: +18%, Magazine Size: -3%

LEVEL 4

Reload Speed: +24%, Magazine Size: -4%

Anarchy

Killing an enemy or fully emptying your gun’s magazine while in combat grants you a stack of Anarchy. For every stack of Anarchy you have, you gain bonus Gun Damage, but your Accuracy is decreased. Prematurely reloading your gun removes all stacks of Anarchy. Anarchy stacks are quickly lost while in “Fight For Your Life.”

LEVEL 1

+1.75% Gun Damage per stack, -1.75% Accuracy per stack, Anarchy Stack Cap: 150

TIER 2
Preshrunk Cyberpunk

Increases the maximum number of Anarchy stacks you can have.

LEVEL 1

Anarchy Stack Cap: + 50

LEVEL 2

Anarchy Stack Cap: + 100

LEVEL 3

Anarchy Stack Cap: + 150

LEVEL 4

Anarchy Stack Cap: + 200

LEVEL 5

Anarchy Stack Cap: + 250

Robot Rampage

Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.

LEVEL 1

“If one attack is good, then seven should be elected Mayor.”

Blood Soaked Shields

Killing an enemy immediately restores a portion of your Shield, but you lose a portion of your Health.

LEVEL 1

Restores 20% of your Shield. Lose 1% of your current Health.

LEVEL 2

Restores 40% of your Shield. Lose 2% of your current Health.

LEVEL 3

Restores 60% of your Shield. Lose 3% of your current Health.

LEVEL 4

Restores 80% of your Shield. Lose 4% of your current Health.

LEVEL 5

Restores 100% of your Shield. Lose 5% of your current Health.

TIER 3
Annoyed Android

Increases the Movement Speed of Deathtrap.

LEVEL 1

Movement Speed +7%

LEVEL 2

Movement Speed +14%

LEVEL 3

Movement Speed +21%

LEVEL 4

Movement Speed +28%

LEVEL 5

Movement Speed +35%

Discord

Prematurely reloading activates Discord, granting you bonus Accuracy, Fire Rate, and Health Regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.

LEVEL 1

Fire Rate +25%, Accuracy: +65%, Regenerate 3% of your Maximum Health per second.

Typecast Iconoclast

Whenever you get a stack of Anarchy, there is a chance that you may gain an additional stack.

LEVEL 1

6% chance of gaining an additional Anarchy stack.

LEVEL 2

12% chance of gaining an additional Anarchy stack.

LEVEL 3

18% chance of gaining an additional Anarchy stack.

LEVEL 4

24% chance of gaining an additional Anarchy stack.

LEVEL 5

30% chance of gaining an additional Anarchy stack.

TIER 4
Rational Anarchist

If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack, you instead gain 25.

LEVEL 1

Get 25 Anarchy stacks for the price of one. It’s no free lunch, but still.

Death from Above

Shooting an enemy while in midair consumes stacks of Anarchy and causes a Digi-splosion, damaging nearby foes.

LEVEL 1

Rank 1 Damage. Anarchy stacks consumed: 1

LEVEL 2

Rank 2 Damage. Anarchy stacks consumed: 2

LEVEL 3

Rank 3 Damage. Anarchy stacks consumed: 3

LEVEL 4

Rank 4 Damage. Anarchy stacks consumed: 4

LEVEL 5

Rank 5 Damage. Anarchy stacks consumed: 5

TIER 5
The Nth Degree

Every Nth bullet that hits an enemy ricochets toward another nearby foe.

LEVEL 1

Every ninth bullet that hits an enemy reflects toward another nearby foe.

LEVEL 2

Every eighth bullet that hits an enemy reflects toward another nearby foe.

LEVEL 3

Every seventh bullet that hits an enemy reflects toward another nearby foe.

LEVEL 4

Every sixth bullet that hits an enemy reflects toward another nearby foe.

LEVEL 5

Every fifth bullet that hits an enemy reflects toward another nearby foe.

TIER 6
With Claws

Melee Override Skill. While you have a stack of Anarchy, press to Digistruct Claws and swipe twice at an enemy, dealing damage based on the number of Anarchy stacks you currently have and restoring Health. The lower your health, the more health you gain. This attack consumes an Anarchy stack.

LEVEL 1

+0.6% Melee Damage per Anarchy stack

Solo Play

All of Gaige’s skill trees are ultimately viable for solo play, although the Big Little Trouble skill tree is very weak until you’re able to buy tier 3 and 4 skills and accumulate an arsenal of good elemental weapons.

Beginners should generally start with the Best Friends Forever skill tree, which has high-impact skills at lower tiers and has an early bomb with the tier 3 Upshot Robot skill. (Who needs co-op partners when you have a super-powered Deathtrap?) At around level 30 or so, you’ll have enough skill points to make strong builds out of the other two skill trees. At higher levels, feel free to mix and match; most builds benefit more from lower-tier skills in other trees than they would from Gaige’s mostly underwhelming tier 5 and 6 skills.

Co-Operative Play

On the surface, Gaige doesn’t seem to play well with others. Her only skill that even mentions other players is Buck Up, and players who are using Roid shields or skills that trigger off of low shield capacity (like Zero’s Fearless, or most of the skills on Krieg’s Mania tree) won’t appreciate Deathtrap messing up their plans.

However, if you’re able to communicate with your co-op partners and you’re both willing to tweak your skills and gear, Gaige can actually do some pretty degenerate things in certain combinations. For example, if you’re focusing on elemental weapons to take advantage of her Little Big Trouble bonuses, wouldn’t it be great to have your partner softening up your foes with slag weapons first? If you’re exploiting Anarchy, wouldn’t you love to have free ammo regeneration from a Gunzerker’s Hoarder Class Mod? And what better possible way to draw attention away from a Sniping-focused Zero than a Best Friends Forever-focused Gaige? She’s two tanks for the price of one!

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