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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Tiny Tina's Assault on Dragon Keep

A Role-Playing Game

Mission Briefing

Lacking anything else to do, Tina, Lilith, Mordecai, and Brick have decided to play a round of Pandora’s most popular role-playing game, “Bunkers & Badasses.” Basically, this means that you’re currently inside Tiny Tina’s imagination. God help you.

Your adventure begins in the docks outside of Flamerock Refuge. Bunker Master Tina has suggested that you head into town.

Mission Objectives
  • Go to Flamerock Refuge.
  • Defeat the dragon (canceled).
  • Defeat Mr. Boney Pants Guy.
  • Go to Flamerock Refuge.
  • Talk to the townsfolk.
  • Find Eleanor.
  • Talk to Eleanor.
  • Enter The Forest.
  • Talk to the gatekeeper.
  • Get permission to enter The Forest.
  • Blow up the airships.
  • Go to the tavern.
  • Talk to the tavern owner.
  • Punch the bar patrons.
  • Punch a bar patron so hard he explodes.
Story Mission Rewards
Level Money XP Gear

30

$674

3945

—

*Money and XP may vary based on player’s level at start of mission.

The Wrath of Mr. Boney Pants

After a long and tiring journey, you, uh…arrive instantaneously at the Unassuming Docks of Potentially Little Importance. Travel east down the Sandbar of Infrequent Walks, battling new Skeleton Swordsman and Skeleton Archer enemies.

When you approach the town gates, Tiny Tina spawns in a boss dragon that promptly destroys you. Don’t waste any ammo trying to fight it—it’s unbeatable. When called on her Bunker Master excesses, Tina sheepishly replaces the dragon with Mr. Boney Pants Guy, a midget skeleton who has a lot of HP but little else to fear. He isn’t even resistant to fire like his comrades are.

Inside the small hamlet, continue east past the houses and up the hill toward the mountainside keep. There are plenty of treasures and secrets here in the Unassuming Docks, but for efficiency’s sake, you can read about those later, after you pick up a few side quests that also take place in the area.

A multitude of skeletons spawns in to stop you as you head up the sandy path to the gates of Flamerock Refuge, but you can always run ahead to the transition point to shake them.

The ol’ RPG stand-by of skeletons being weak to fire doesn’t fly in “Bunkers & Badasses”—in fact, fire is the one element skeletons are resistant to.

So, whose pants are boney now? Huh? HUH?

You’ll be back to explore soon enough. For now, move on to Flamerock Refuge to advance the introductory quest.

Not So Immortal Anymore

Although they won’t spawn every time you visit this area, you may encounter Immortal Skeletaurs on the path to Flamerock Refuge or on the streets of the hamlet. Distinguished by the axes they wield and the blue sword thrust through their bodies, Immortal Skeletaurs behave like other skeletons but don’t die when they’re defeated. Instead, after a few seconds, they gain a level and rise again with full health. The only way to permanently dispense with them (and collect your hard-earned XP and loot) is to approach the defeated Skeletaurs as they’re falling or are already on the ground, and press the reload button when you see the “Pull” prompt. The blue sword that sustains their immortality is then yanked free, and the Skeletaur collapses into a pile of bones and dust.

The Mad Whims of Mr. Torgue

In Flamerock Refuge, speak to the designated villager, who sends you to talk to Eleanor (aka Ellie). She’s standing just a few feet away—or at least, she will be when Tiny Tina remembers to put her on the board.

This concludes the speaking-to-townsfolk part of the adventure, but do make it a point to speak to the other denizens of the city; many have amusing things to say.

As always, Torgue makes a compelling argument.

Eleanor’s directions send you northeast to The Forest entrance in Perception Overlook. There, Davlin the gatekeeper lets you into The Forest. Or, at least, he almost does, until a last-minute change of plans inserts Mr. Torgue (of Mr. Torgue’s Campaign of Carnage) into your game. Hoo boy. As the newly minted gatekeeper, Torgue isn’t going to let you through until you prove your worth by, uh, blowing up the scouting blimps that protect the town.

The blimps are too far away to shoot directly, but all are tethered at the end of a pier, with Incendiary Barrels carelessly placed directly beside them. Grab your sniper rifle, and get to work!

For your next test of badassocity, make your way back to the town square where you met Ellie. Just to the north is Moxxi’s Grog & Girls—or at least, that’s where it’ll be when Torgue and Tina get around to writing it into the adventure. Talk to Moxxi, who asks you to bounce a pair of problem customers. After you punch each one, Torgue deems your efforts insufficient and demands that you punch one of the fleeing patrons so hard he explodes.

Travel north to the end of the pier with the “Closed for Your Safety” sign to target the first barrel.

The second blimp is tethered at the end of a pier in the Streetwise Wharfs to the south.

Return to Torgue to complete the mission, and Tiny Tina then wrests back control of her campaign by sending Torgue to the stocks and returning Davlin to his old position. You can follow Davlin into The Forest to begin the next story mission, but now is a fine time to pick up some side quests and take a good, hard look at Flamerock Refuge and the Unassuming Docks.

You won’t catch the patron by chasing after him. Instead, note the circular course in which he’s running and position yourself in his path, ideally on a thin bridge where he won’t be able to slip by you.

Flamerock Refuge

Flamerock Refuge serves as the hub city of Tiny Tina’s campaign, and it’s here you’ll pick up many of its side quests and find services like vending machines and a Quick Change station. There are also Challenges to pursue, including three Cult of the Vault symbols to discover and 10 pumpkins to smash. Because, you know, reasons.

The first batch of quests includes “Post-Crumpocalyptic” and “Critical Fail” from Moxxi, “Ell in Shining Armor” from Ellie, “Fake Geek Guy” from Torgue (now in the stocks in the town square), and “Roll Insight” from Sir Reginald Von Bartlesby.

Cult of the Vault

Travel east from the town square, and use one of the bridges to cross south to the ridge that has two houses. The symbol is on the east outer wall of the western house. Jump up some rocks to reach it.

In the Streetwise Wharfs, a thick rope tethered to the ground (west of the Seraph merchant) connects to an otherwise inaccessible elevated house. Climb up the rope, and drop onto the bedrock around the house; the vault symbol is on its foundation, below both balconies.

Smashing Pumpkins

There are 10 pumpkins growing in the northern part of this map, and destroying all 10 completes the second Challenge in Flamerock Refuge. Their locations are marked on the map and all 10 are in plain sight, so there’s no need to overthink this one.

Tiny Tina’s Lootsplosion

You can enjoy a new variety of slot machine at Moxxi’s Grog & Girls. As with previous models, Tiny Tina’s Lootsplosion machines offers a chance to win rare weapons by scoring the correct three-of-a-kind match. But her version also offers the possibility of winning them with a die roll if the slot machine turns up three dice (which seems to be its most frequent outcome). The prizes include cash money (three rainbows), a four-pack of Eridium (three BARs), grenade mods (three cupcakes), shields (three teapots), Seraph Crystals (three crystals, or an 18 or 19 on the die roll), and weapons of varying rarities. You’ll get a blue weapon from three detonators (or 13-15 on the die roll), a purple weapon from three rabbits (or 16-17 on the die roll), and a legendary or pearlescent weapon from three vault symbols (or a 20 on the die roll).

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