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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Hyperion's Most Wanted

Zero

AS THE ASSASSIN

Zero is a question mark, wrapped inside an enigma box, covered in mystery wrapping, and topped with a bow of confusion. Meaning, nobody knows who or what he/she/it is. All that is known of Zero is that he appeared on Pandora a few months ago, accepted a few assassination contracts, and suddenly started looking for the next Vault. Rumor has it that Zero is just looking for the next big challenge. Granted, rumor also says that Zero has four fingers because he’s actually an alien robot with the face of a demon. So, rumor can go suck it.

Action Skill: DECEPTION

Zero’s ability to pump out heavy damage is largely thanks to his Action Skill Deception and the skills that augment it. At the beginning of Deception, Zero deploys a convincing hologram of himself, then becomes invisible. Being invisible is like Phasewalking as Lilith in the first Borderlands—enemies can’t see you and won’t target you. They’ll instead target the hologram. The first attack you make out of Deception will “break” the invisibility, and that attack (if successful) will inflict greatly amplified damage. The closer you wait until just before Deception ends, the larger the bonus becomes! All bonuses stack with one another. So as an example, your cloaked Deception critical hit might also be boosted by the Headshot skill, and by zooming in with Kill Confirmed, and by a critical damage boost from your weapon, and more of the same from Badass Tokens, and so on… It is eventually not unreasonable for you to be able to stack so many bonuses to critical damage that you see damage in the hundreds of thousands!

Deception has a very short cooldown of only 15 seconds, so it can and should be used frequently. When Deception is active, the closer you wait until the very last moment the decoy is actually up before you strike to prematurely break Deception, the bigger than combat boosts will be. Activate Deception, and then melee right away? A bonus, sure, but not anything like what’s possible. Activate Deception, and then melee at the very last moment? Huge boosts: up to +650% Melee Damage, +200% Gun Damage, and +250% Gun Critical Hit Damage!

Deception gives you one of two things and is adaptable depending on the situation. If you end up in serious trouble, deploying Deception and then sprinting the hell out of there will save you nine times out of 10. And on the offensive, dropping Deception gives you an ideal interval with which to stack all the damage you can into a single ideal strike against a precision-chosen target. And your own bonuses aren’t the only thing playing into this… allies may whittle away the first half of the target’s health while you move in, allowing your Deception strike to benefit from Killing Blow. Maya as a teammate may have totally incapacitated the target with Phaselock, or Salvador may have temporarily punched their lights out with Fistful of Hurt, or a teammate may have knocked them flat and briefly stunned by hitting them with a truck, making them sitting ducks for a perfect headshot. Zero himself also has a unique debuff called Death Mark only he can apply, pushing the envelope further still.

INTEL REPORT

CLASS:Assassin

TRAITS:Mysterious, Stealthy, Ninja-y

ACTION SKILL:Deception

Sniping

Zero’s Sniping tree is the most focused in the game—every single skill relates directly to sniping. There is utility here for general gunplay, with most skills applying to other gun types, as well. But the real weight here is for sniper rifles, especially with the second to last skill and the capstone, which is sniper rifle-specific. If you’re running a kill skill build during solo play, you’ll want Killer in the second tier here. There’s not much else to say—this is a seriously stacked and pretty straightforward gunplay tree. If you have good aim, score a lot of criticals, and use equipment and Badass Token bonuses that jive with what’s found here, you’ll inflict significant long-range damage.

Gamechanger: Bore

Bore is a significant upgrade to sniping capability, as it allows Zero’s rounds to penetrate targets to hit the ones behind them. The real story here isn’t just that Zero’s shots with Bore can pierce; it’s that they’ll deal an extra 100% of their damage to targets they hit subsequently after piercing! This adds a terrific incentive to attempt to double or even triple-up on shots against lined-up, advancing enemies.

With Deception active, Bore also places markers over the vulnerable, critical-ready regions of each enemy’s body. This is not just a reminder that criticals exist, or that they’re even better during Deception. Remember, any conditional boosts stack up. So, if you activate Deception, line up a shot on several targets, wait until the last moment of Deception, then fire and strike multiple enemies and perhaps multiple critical areas, the +100% damage bonus of Bore will just add on top of Deception’s boost and the critical bonus! (And any other damage boosts active from skills… and any damage boosts you have profile-wide from spending Badass Tokens… and the damage and critical bonuses afforded by weapons like those from Jakobs and Hyperion… and on, and on…)

Capstone: Critical Ascension

This rather astounding capstone skill rewards your immaculate aim with the promise of almost limitless damage boosting. The only requirements are that you don’t run out of targets (the effect slowly dissipates over time) and that you keep scoring criticals. Picking this capstone more or less locks Zero into being a sniper using a sniper rifle and going for criticals, but that’s not at all a bad spot to be. Skills like Headshot, Kill Confirmed, etc. join with Critical Ascension to turn your sniper rifle into a pinpoint howitzer that gains steam the longer a firefight drags on.

And against some targets in particular, the potential for exploiting this drastically in your favor is downright delicious. Think about scoring critical after critical upon helpless enemies snared by Maya’s Phaselock. Or using a Vladof automatic sniper rifle and firing ceaselessly dead center at the glowing red sensor eye of a Badass Constructor, critical after critical edging further upward, pumping out damage faster than any other class is capable of touching.

TIER 1
Headshot

Increases Critical Hit Damage.

Level 1

Critical Hit Damage: +4%

Level 2

Critical Hit Damage: +8%

Level 3

Critical Hit Damage: +12%

Level 4

Critical Hit Damage: +16%

Level 5

Critical Hit Damage: +20%

0ptics

Increases your Zoom with all gun types. Also, your aim is not disrupted as much when taking damage.

Level 1

Zoom: +3%, Aim Steadiness: +12%

Level 2

Zoom: +6%, Aim Steadiness: +24%

Level 3

Zoom: +9%, Aim Steadiness: +36%

Level 4

Zoom: +12%, Aim Steadiness: +48%

Level 5

Zoom: +15%, Aim Steadiness: +60%

TIER 2
Killer

Kill skill. Killing an enemy gives you bonus Critical Hit Damage and Reload Speed for a few seconds.

Level 1

Critical Hit Damage: +10%, Reload Speed: +15%

Level 2

Critical Hit Damage: +20%, Reload Speed: +30%

Level 3

Critical Hit Damage: +30%, Reload Speed: +45%

Level 4

Critical Hit Damage: +40%, Reload Speed: +60%

Level 5

Critical Hit Damage: +50%, Reload Speed: +75%

Precision

Improves your Accuracy with all gun types.

Level 1

Accuracy: +5%

Level 2

Accuracy: +10%

Level 3

Accuracy: +15%

Level 4

Accuracy: +20%

Level 5

Accuracy: +25%

TIER 3
0ne Shot 0ne Kill

The first shot fired from a fully loaded magazine causes Bonus Damage.

Level 1

Gun Damage: +12%

Level 2

Gun Damage: +24%

Level 3

Gun Damage: +36%

Level 4

Gun Damage: +48%

Level 5

Gun Damage: +60%

Bore

Your shots pierce through enemies. If your shot hits another enemy after piercing the first foe, it causes massive Bonus Damage. B0re does not work with rockets and some special projectiles. Also, while Deception is active, your visor will highlight enemy crit locations.

Level 1

Each additional target hit takes +100% damage, enemy crit spots highlighted while Deception is active

Velocity

Increases Bullet Speed, Damage, and Critical Damage with all guns.

Level 1

Bullet Speed: +20%, Critical Hit Damage: +3%, Gun Damage: +2%

Level 2

Bullet Speed: +40%, Critical Hit Damage: +6%, Gun Damage: +4%

Level 3

Bullet Speed: +60%, Critical Hit Damage: +9%, Gun Damage: +6%

Level 4

Bullet Speed: +80%, Critical Hit Damage: +12%, Gun Damage: +8%

Level 5

Bullet Speed: +100%, Critical Hit Damage: +15%, Gun Damage: +10%

TIER 4
Kill Confirmed

Aiming Down the Sights with your gun grants you a bonus to Critical Hit Damage. The longer you aim down the sights, the greater the bonus.

Level 1

Up to +8% Critical Hit Damage

Level 2

Up to +16% Critical Hit Damage

Level 3

Up to +24% Critical Hit Damage

Level 4

Up to +32% Critical Hit Damage

Level 5

Up to +40% Critical Hit Damage

TIER 5
At 0ne with the Gun

Greatly improves your Accuracy with sniper rifles when shooting from the hip. Also increases your Reload Speed and Magazine Size with sniper rifles.

Level 1

Sniper Hip-Shot Accuracy: +25%, Sniper Reload Speed: +10%, Sniper Magazine Size: +1

Level 2

Sniper Hip-Shot Accuracy: +45%, Sniper Reload Speed: +20%, Sniper Magazine Size: +2

Level 3

Sniper Hip-Shot Accuracy: +65%, Sniper Reload Speed: +30%, Sniper Magazine Size: +3

Level 4

Sniper Hip-Shot Accuracy: +85%, Sniper Reload Speed: +40%, Sniper Magazine Size: +4

Level 5

Sniper Hip-Shot Accuracy: +105%, Sniper Reload Speed: +50%, Sniper Magazine Size: +5

TIER 6
Critical Ascension

Scoring a Critical Hit with a sniper rifle increases your Damage and Critical Hit Damage with sniper rifles. This effect can stack up to 999 times. Stacks slowly decay if you haven’t scored a Critical Hit in a while.

Level 1

+6% Critical Hit Damage per stack, +5% Damage per stack

Cunning

Cunning is a strange smorgasbord that allows mild deepening of the advantages of both Sniping and Bloodshed while also throwing in some unique abilities you won’t find elsewhere.

If you go into the Cunning tree at all, Ambush is an easy pick, as it jacks up damage against enemies targeting someone who isn’t you. So, the bonus will come into play every single time you hit an adversary out of Deception, and plenty of the rest of the time, too.

Rising Shot is an interesting skill that is directly opposed to the Be Like Water skill in the Bloodshed tree. Be Like Water grants bonuses to alternating gun and melee attacks; Rising Shot grants a slowly rising bonus to repeated melee or gun attacks, without alternating between them. It’s not ridiculous to think about having both of these skills, so that regardless of whether your next attack is with a gun or a swing, you’ll have some bonus!

Death Mark can be thought of as an extra mini-Slag. Unforeseen grants a mild taste of what it’s like to be Cataclysm Maya… each time Deception is broken and the decoy is shown to be a fraud, the decoy explodes in a shocking electric shower. It never hurts to send a little groovy electricity through enemy bodies, and foes fooled by the hologram and attacking it are sure to be exposed, but you’ll appreciate Unforeseen the most against shielded adversaries and stalkers. Mostly stalkers.

And finally, the presence of Two Fang, and it preceding a potentially long-range debuffing ability, means that you can think of Cunning as an alternate Sniping build. Perhaps you’d take the roughly one-in-three chance that your sniper rifle will fire two shots for the price of one, along with Death Marking Kunai, over At One With the Gun and Critical Ascension in the Sniping tree.

Gamechanger: Death Mark

This defense debuff is unique to Zero and terrific to the entire team if he brings it along. The one-point-wonder Death Mark skill is only applied via melee, which is perfect if you’re more of a Bloodshed Zero, but not great if you’re more of a Sniping Zero. There’s an alternative if you really want to snipe but also want Death Mark: the capstone skill, Death Blossom, allows you to throw up to five sets of Death Mark-capable, randomly elemental Kunai during Deception without dropping cloak! Deception becomes a much more active experience, and Zero becomes slightly more of a team player by throwing in his inimitable debuff.

Capstone: Death Blossom

The Cunning capstone adds a unique attack to Zero’s arsenal—a Kunai toss that is possible only during Deception. Kunai can be tossed up to five times per Deception, actually, and they are capable of both applying Death Mark and of sticking the victim with a random elemental status effect. With Kunai tossed and Death Marks handed out, you’re ready to break Deception with the customary last-moment attack for the biggest bonus attacking out of Deception.

TIER 1
Fast Hands

Increases your Reload Speed and Weapon Swap speed.

Level 1

Reload Speed: +5%, Weapon Swap Speed: +10%

Level 2

Reload Speed: +10%, Weapon Swap Speed: +20%

Level 3

Reload Speed: +15%, Weapon Swap Speed: +30%

Level 4

Reload Speed: +20%, Weapon Swap Speed: +40%

Level 5

Reload Speed: +25%, Weapon Swap Speed: +50%

Counter Strike

After getting hit, your next melee attack has a chance to deal massive Melee Damage.

Level 1

Counter Strike Damage: +50%

Level 2

Counter Strike Damage: +100%

Level 3

Counter Strike Damage: +150%

Level 4

Counter Strike Damage: +200%

Level 5

Counter Strike Damage: +250%

TIER 2
Fearless

While your shield is depleted, you gain increased Gun Damage and Fire Rate.

Level 1

Fire Rate: +5%, Gun Damage: +3%

Level 2

Fire Rate: +10%, Gun Damage: +6%

Level 3

Fire Rate: +15%, Gun Damage: +9%

Level 4

Fire Rate: +20%, Gun Damage: +12%

Level 5

Fire Rate: +25%, Gun Damage: +15%

Ambush

Increases Damage when attacking from behind or when attacking an enemy that is targeting someone other than you.

Level 1

Damage: +4%

Level 2

Damage: +8%

Level 3

Damage: +12%

Level 4

Damage: +16%

Level 5

Damage: +20%

TIER 3
Rising Shot

Each successful ranged or melee attack gives you a Damage bonus for a short time. This bonus can stack up to five times. Faster weapons can gain stack more quickly, but slower weapons retain stacks for a longer period of time.

Level 1

Gun Damage per stack: +2.0%, Melee Damage per stack: +1.8%

Level 2

Gun Damage per stack: +4.0%, Melee Damage per stack: +3.6%

Level 3

Gun Damage per stack: +6.0%, Melee Damage per stack: +5.4%

Level 4

Gun Damage per stack: +8.0%, Melee Damage per stack: +7.2%

Level 5

Gun Damage per stack: +10.0%, Melee Damage per stack: +9.0%

Death Mark

Dealing Melee Damage marks the target for a short duration. Marked targets take additional Damage from all sources. Also, it’s not an easy thing to live with.

Level 1

Marked targets take 20% additional Damage from all sources. Marks last for eight seconds

Unforeseen

Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies.

Level 1

Rank 1 Shock Damage

Level 2

Rank 2 Shock Damage

Level 3

Rank 3 Shock Damage

Level 4

Rank 4 Shock Damage

Level 5

Rank 5 Shock Damage

TIER 4
Innervate

While Deception is active, you gain increased Gun Damage, health regeneration, and Movement Speed.

Level 1

Gun Damage: +2%, Regenerate 0.8% of your Maximum Health per second. Movement Speed: +7%

Level 2

Gun Damage: +4%, Regenerate 1.6% of your Maximum Health per second. Movement Speed: +14%

Level 3

Gun Damage: +6%, Regenerate 2.4% of your Maximum Health per second. Movement Speed: +21%

Level 4

Gun Damage: +8%, Regenerate 3.2% of your Maximum Health per second. Movement Speed: +28%

Level 5

Gun Damage: +10%, Regenerate 4.0% of your Maximum Health per second. Movement Speed: +35%

TIER 5
Two Fang

Every time you fire a gun, you have a chance to fire twice.

Level 1

Chance to fire two shots: 6%

Level 2

Chance to fire two shots: 12%

Level 3

Chance to fire two shots: 18%

Level 4

Chance to fire two shots: 24%

Level 5

Chance to fire two shots: 30%

TIER 6
Death Blossom

Action Skill augment. Press the Action Skill button while Deception is active to throw a handful of Kunai. Each Kunai will explode with a random elemental type. Kunai do not benefit from Deception damage bonuses, but throwing Kunai does not end Deception and can apply Death Mark.

Level 1

May throw Kunai five times per cooldown

Bloodshed

The skills in the Bloodshed tree make Zero into a murderous, invisible ninja, traveling unseen from distracted victim to distracted victim. The very first two skills both enhance melee damage (Killing Blow in a particularly interesting way—melee blows are drastically stronger against badly damaged enemies, increasing killshot chance). Two kill skills (and really, four kill skills unofficially—Resurgence and Many Must Fall are both pretty much kill skills, too) here grant terrific bonuses. It’s great to incorporate them all if you’re hogging all the kills to yourself in a solo game, or if you’re playing with just one friend and you’re taking point. Their usefulness diminishes in full games, though that doesn’t mean Zero can’t focus on insane melee damage.

Gamechanger: Execute

If you are at all melee-oriented with your Deception use, Execute is a must-have one-point-wonder skill. Get an enemy that is even remotely close to Zero centered in your reticle—the description says three meters, but that’s very conservative—then press the Action Skill button to unleash Execute. Zero warps forward with a heavily damaging melee slash. You’ll get the Execute damage bonus, the Deception damage bonus… a bonus from Ambush, if you have it, and perhaps also Backstab, and so on. Just like building expressly for sniping, if you build expressly for melee, Zero can crank out the most awe-inspiring single-target damage on Pandora.

Needless to say, this takes on a new dimension when you’ve capped Bloodshed with Many Must Fall… with all your ducks in a row and numerous enemies ailing around you, you can set up cycles of Execute scoring a Deception kill, causing Many Must Fall to redeploy Deception… leading to an Execute kill, and another Many Must Fall decoy redeployment, and so on.

If you want to cut things, get this.

Capstone: Many Must Fall

The single skill that most increases both the deadliness and safety of Deception. See, acquire Many Must Fall, and scoring a melee kill during Deception leads to an automatic and immediate re-Deception! No cooldown, no planning, just automatic. As mentioned in the note for Execute, this can naturally lead to sequences during which all your bonuses stack just right to brutalize target after target with killshots. You may keep Deception running, cloaked and killing, killing, killing for stunning periods of time, just like how Salvador set up properly can keep up Gunzerking more or less indefinitely in a big gunfight.

But you can also use Many Must Fall as a shrewd escape tool. So the thing happens that happens to every Vault Hunter, all of us who have ever bothered to pick up a rusty Dahl repeater and give it a whirl: we step out into the wrong clearing like some idiot and get assailed from all sides, we don’t know where all the attacks are coming from, our shields are down immediately, and ugh, why weren’t we paying more attention? Well, Deception serves as Zero’s panic button in those situations, as the decoy soaks up all Zero’s attention and he can escape unseen. But now, on your way out of trouble, you might pause—are any of the enemies beat up? Chump-level, not Badass enough to survive your Deception melee…? Oh, there ARE adversaries you could just kill one after the other with repeated melee strikes out of automatic re-Deceptions? Why, yes. That’s just the thing to do.

But as amazing as this is, it is essentially the game’s strongest kill skill—no Deception kill, no re-Deception. So, during four-player co-op games, where there are less kills to go around anyway and enemies have bigger health pools, you will sadly see Many Must Fall diminish in usefulness just a bit, as with kill skills.

TIER 1
Killing Blow

Massively increases Melee Damage against enemies with low health.

Level 1

Melee Damage: +100%

Level 2

Melee Damage: +200%

Level 3

Melee Damage: +300%

Level 4

Melee Damage: +400%

Level 5

Melee Damage: +500%

Iron Hand

Increases your Melee Damage and your Maximum Health.

Level 1

Melee Damage: +3%, Maximum Health: +3%

Level 2

Melee Damage: +6%, Maximum Health: +6%

Level 3

Melee Damage: +9%, Maximum Health: +9%

Level 4

Melee Damage: +12%, Maximum Health: +12%

Level 5

Melee Damage: +15%, Maximum Health: +15%

TIER 2
Grim

Kill skill. Killing an enemy causes your shields to quickly regenerate and increases your Action Skill Cooldown Rate for a few seconds.

Level 1

Regenerates 0.7% of your shield per sec. Deception Cooldown Rate: +1.5%

Level 2

Regenerates 1.4% of your shield per sec. Deception Cooldown Rate: +3.0%

Level 3

Regenerates 2.1% of your shield per sec. Deception Cooldown Rate: +4.5%

Level 4

Regenerates 2.8% of your shield per sec. Deception Cooldown Rate: +6.0%

Level 5

Regenerates 3.5% of your shield per sec. Deception Cooldown Rate: +7.5%

Be like Water

Shooting an enemy improves the Melee Damage of your next melee attack. Melee attacks improve the Shooting Damage of your next shot.

Level 1

Gun Damage: +4%, Melee Damage: +6%

Level 2

Gun Damage: +8%, Melee Damage: +12%

Level 3

Gun Damage: +12%, Melee Damage: +18%

Level 4

Gun Damage: +16%, Melee Damage: +24%

Level 5

Gun Damage: +20%, Melee Damage: +30%

TIER 3
Followthrough

Kill skill. Killing an enemy increases your Movement Speed, Melee Damage, and Gun Damage for a few seconds.

Level 1

Movement Speed: +8%, Gun Damage: +6%, Melee Damage: +8%

Level 2

Movement Speed: +16%, Gun Damage: +12%, Melee Damage: +16%

Level 3

Movement Speed: +24%, Gun Damage: +18%, Melee Damage: +24%

Level 4

Movement Speed: +32%, Gun Damage: +24%, Melee Damage: +32%

Level 5

Movement Speed: +40%, Gun Damage: +30%, Melee Damage: +40%

Execute

Melee override skill. While Deception is active and a target is under your crosshairs, press the Melee Button to dash forward a short distance and perform a special melee attack, dealing massive damage.

Level 1

Execute range: 3 meters

Backstab

Your melee attacks deal Bonus Melee Damage when hitting an enemy in the back.

Level 1

Backstab: +8% melee damage

Level 2

Backstab: +16% melee damage

Level 3

Backstab: +24% melee damage

Level 4

Backstab: +32% melee damage

Level 5

Backstab: +40% melee damage

TIER 4
Resurgence

Killing an enemy with a melee attack restores health. The lower your health, the more health you receive.

Level 1

Restores up to 4% of your health

Level 2

Restores up to 8% of your health

Level 3

Restores up to 12% of your health

Level 4

Restores up to 16% of your health

Level 5

Restores up to 20% of your health

TIER 5
Like the Wind

While moving, you gain increased Melee Damage and Gun Damage.

Level 1

Gun Damage: +3%, Melee Damage: +3%

Level 2

Gun Damage: +6%, Melee Damage: +6%

Level 3

Gun Damage: +9%, Melee Damage: +9%

Level 4

Gun Damage: +12%, Melee Damage: +12%

Level 5

Gun Damage: +15%, Melee Damage: +15%

TIER 6
Many Must Fall

Killing an enemy with a melee attack while Deception is active causes you to deploy another holographic decoy, re-stealth, and add time to Deception’s duration. This can be done multiple times in succession.

Level 1

“Call no man happy ‘til he is dead. Happy, happy, happy, happy, happy…”

Solo Play

Zero is by far the most damage focused character—more than any other Vault Hunter in Pandora’s history, what he’s bringing to the table is the ability to spike damage on solo targets. “A lot of damage” means that if you stick with it long enough, you are going to see what it looks like when you deal over a million damage in one single strike. (There are enemies that have hit points in the hundreds of millions too, though, so don’t go thinking Zero is a total one-enigmatic-being-army yet.) That his Deception hologram distracts enemies similar to Axton’s Sabre Turret is the icing on the cake. Zero’s purpose is to deal craploads of damage without being a target himself. Whether you build him as a sniper down Sniping or a slasher down Bloodshed is up to you, but when you have enough skill points to do it, maximizing one way or the other will be the way to go.

Depending on your playstyle and your friends, you might take a brief moment to consider the Cunning capstone, Death Blossom, over the admittedly incredible cappers in either other tree; Death Mark is quite nice indeed, like an extra half-Slag on top of anything else, and only Zero can apply it, but if you’re playing a sniping-oriented Zero, you won’t often be applying Death Mark via melee. Your Deception will be more a tool you use to get out of trouble or to stack with Kill Confirmed etc. than to distract and set up Ambush and Backstab out of Deception in the midst of a big scrum. So, if you take Death Blossom over Critical Ascension you lose some peak damage capability, but you gain the ability to use Deception more frequently just to spam all five waves of Kunai at the party’s current targets, before going right back to sniping with a critical shot out of Deception. The next time Deception is ready, time to throw more Kunai. So you can apply Zero’s unique debuff (along with random elemental status effects!) while still hanging back in a high-damage sniping role.

Co-operative Play

Co-operative / There’s a word I do not like / What do friends matter?

The closest Zero gets to team consideration in skills involves using Unforeseen to turn the decoy into a shocking distraction and Death Mark to add a decent chunk to anyone’s damage. Apart from that, his teamwork involves universal gestures of etiquette expected of any Vault Hunter, regardless of class or build—for example, don’t do annoying things like kill near-dead enemies or chump peons right next to an ally who is trying to score Second Wind, and generally try to kill the things your teammates are actually killing. But apart from that, Zero’s battlefield interactions are limited to those between him and his current target. But those interactions are intense.

You must change your approach a little bit, though. An out-and-out Bloodshed build is dripping with what are all essentially kill skills, but with more partners, there are inevitably fewer average kills per player, and so you’ll have kill skills active in any given co-op game a dramatically lower amount of time than in single play—yeah, yeah, you get it, okay. If you were playing pure Bloodshed in single player, then in co-op, you might respec and take the points that were in Grim, Followthrough, Resurgence, and Many Must Fall and place them further up in Cunning instead, for Unforeseen, Rising Shot, and Innervate. This still allows you to play a hideously punishing melee build, but it works for different reasons and isn’t as dependent on scoring kills.

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