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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Claptrap's Guide to Minioning

True Vault Hunter Mode

See the story through to the end and beat the game once, and you’ll be able to access True Vault Hunter Mode thereafter. This starts the game over but retains your level, skills, and equipment. As with your first playthrough, areas will be scaled to your level the first time you enter them, so right from the start, you’ll be fighting bullymongs in Southern Shelf probably somewhere in the range of levels 30 to 35, depending on how much XP you carried over from Normal Mode.

Enemies in True Vault Hunter Mode are usually renamed and often look different than their normal counterparts, and they are always harder—a multiplier enhances both enemy health and enemy damage output, entirely new monsters will threaten you with scarier attacks than those contained in a normal playthrough, and Badass variants are more frequent, sturdier, and nastier than just your regular old Normal Mode Badass. This is not to say that those Badass guys in Normal Mode aren’t still very mean; they’re just not quite this mean. Still definitely Badass, though. Just not quite as Badass.

Of course, harder enemies and more Badasses to kill equals phatter lewts. You’ll get guns so good in True Vault Hunter Mode and be so happy that you won’t know what to do with yourself. And the outrageous power and features of high-level guns will be just in time to take on the toughest versions of Pandoran denizens.

Playthrough 2.5

Beat True Vault Hunter Mode to unlock a mode unofficially titled “Playthrough 2.5.” The effect is simple: after you beat the last story mission in True Vault Hunter Mode, every area in the game scales itself to level 50.

This is a big deal, for both the purpose of having fun all over the place even at the level cap and for improving gear and completing Challenges. You probably won’t hit the XP cap of level 50 until about midway through a True Vault Hunter Mode run, or maybe not even until near the end if you skip most optional missions. Once you’re at level 50, you’ll have maxed out innate power and skill point allocation, so bettering yourself then involves hunting down better weapons and equipment and earning a greater Badass Rank. But hunting in areas with monsters under your level won’t prove worthwhile, and the combat won’t be very challenging, either. Of course, that doesn’t matter when the whole game is scaled to the level cap!

Not Getting Killed in True Vault Hunter Mode

With heartier enemies inflicting heavier damage and taking much longer to kill, you may be wondering: will it be harder for me to stay alive? (“Me” in that question meaning “you,” since you are reading this aloud, right?) Yes. Yes, it will. Get caught out in the open against groups of peon enemies, or take a good clean shot from even one TVHM Badass, and you’ll be testing the limits of your shield more or less immediately. Another moment in the open, and you’re in Fight For Your Life. In other words, you have little margin for error. So, how to stay alive in the wilds of your second playthrough?

Shields. For starters, invest in Shield Recharge Delay and Shield Recharge Rate. If you have a shield that begins recharging at a rapid rate after just a couple seconds, then even when you get your shield busted, all you’ll need to find is a few seconds’ respite in cover somewhere. Get to sprinting!

Skills. Higher levels mean more skill points for good builds involving impactful gamechanging and capstone skills, the skills that fundamentally alter a character or that finish off their skill trees. At level 31, you’ll have earned enough skill points to make it to cap off one tree (you’ll spend most of Normal Mode without a capstone, if you even get there before game completion; although TVHM is more difficult intrinsically, in some ways combat gets easier because capstones are so good!). At level 42, you’ll have earned enough to cap off one tree and make it to the third tier gamechanging skill in another! A honed build combined with weapons to match and a good gameplan can overcome just about anything. So while the enemies will have upgraded, so too will you.

Healing. Maya’s Harmony tree has abilities that allow her to heal characters just by shooting them—it puts her Phaselock Action Skill to use as a mobile medic, reviving downed friends from afar. (In fact, having Harmony tree skilled up to the Res gamechanger might be a soft bar for admission for Sirens into high-level co-op parties.) Every character has skills that enhance their own survivability, whether through enhancing Shield Recharge Rate and Shield Recharge Delay, expanding health and shield capacity, and reflecting damage, or even lowering the likelihood that receiving killshots will actually result in a downed state, or absorbing health from enemies somehow.

Here, you can see the sapped healing cross icons returning from the enemy.

Slag. Slag, Slag, Slag. Slag, new to Borderlands 2, doubles the amount of damage the Slag victim receives from non-Slag sources. Like other elements, Slag can be applied by certain weapons, skills, and grenades.

With the health multipliers enemies get in True Vault Hunter Mode, especially the multiplier gained by TVHM Badasses in four player co-op (x8!), Slag is absolutely essential to True Vault Hunter Mode. If you’re playing solo, then have a Slag solution— use Slag grenades on groups, or always have a reliable Slag weapon in one of your equipment slots, or inflict Slag with capped-off Action Skills like Maya’s Scorn melee or Ruin Phaselock and Axton’s Double Up Sabre Turret. It’s easy to tell a Slagged foe—a purple sheen covers them. Focus your efforts on Slagged enemies, especially Badasses, and remember that Critical Hits still count and stack with the Slag double damage bonus!

Teamwork doesn’t just mean defense and triage. Having one teammate focused on applying Slag to everything with a pulse is a big weight off the mind of others in the group; having someone ready with an Electric grenade or firearm for the shielded enemies will be, too. In areas with rakks, Sky Hunters, Repair Drones, and Surveyors, one friend might hang behind the rest and focus on keeping the skies clear and sniping from afar.

Crowd control is even more valuable. Action Skills do most of this work; Axton’s Sabre Turret harasses and distracts enemies every time he deploys it. If Salvador builds up the Brawn tree, the Come At Me Bro capstone allows him to become a tank for the entire party at will, the belle of the ball and the center of the collective attention of the assembled enemy with the beckoning of both his middle fingers. Maya’s Phaselock always takes at least one enemy out of commission by definition, and it can be made to distract much more than that—Converge pulls many targets into the main Phaselock victim, and Thoughtlock causes the assembled foes to fight amongst themselves. (Any character can create a Converge effect by using Singularity grenades, too!) And Zero’s Deception decoy attracts the attention of many, as Zero himself zips around the battlefield cloaked and unseen. Any enemy who is distracted, stunned, locked up, tied down, or otherwise incapacitated is an enemy who is not shooting at you or your co-op partners, so managing the enemy’s attention is key to staying alive, and it is one of the beautiful ways the different classes fit together.

Conflating advantages. A target afflicted with Slag takes double damage, and Critical Hits from the right weapons, like a sniper rifle, can score four times normal damage or more. Using the right element for the job stacks right on top of those, too—Fire on flesh, Corrosive on armor, Electricity on shields, Explosive on crystals and Nomads with old-fashioned shields—and that’s before counting the bonuses to any or all of the above you’ll receive from skills, class mods, Relics, and bonuses from the class mods and Relics of teammates in co-op games.

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