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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Marcus' Munitions Monthly

Gunder Construction

Several factors influence the guns you’ll find. The first is the base level of the area you’re in, which is set for that playthrough the first time you enter a region. If you first set foot in a region at level 16, from then on anytime you return there you’ll find enemies, missions, and loot roughly balanced with that in mind, along the level 14-18 range, centered around level 16. That becomes less useful if you’re gathering a lot of XP in more recently discovered areas and are now, say, level 25. Now, looking for loot in the older area becomes less appealing because it’s very unlikely to compete with even common drops at your new level, just because of the delta in experience. Much of the game’s content is balanced this way, comparing aspects relative to one another rather than in absolute terms. Apart from the level around which the gear is based, the gear’s rarity grade and the parts it’s built from modulate the finished product.

Bringing the Pain

The most important factor determining your damage against enemies is your current level relative to theirs. Think of foes at the same level as you as being an even match—you’ll do full damage to them, they’ll do full damage to you, it’ll be a fun fight. If you’re one level ahead of the enemy, you’ll do extra damage to them while taking slightly less, the fight will be a little easier but still challenging, and the XP reward will be diminished to show the lessened challenge. If you’re two levels ahead of the enemy, even moreso. Three levels ahead or more, and you’ll be drastically stronger than the target, and they won’t be a threat unless they’re in large groups and overwhelm you. The same things are true in the other direction: if the enemy’s one level ahead, the fight will be a little harder, but the XP will also be sweeter, and potentially the loot, too. Two levels or more ahead though, and the enemy might be prohibitively tough, especially in groups… Fights against groups of bogeys all 2+ levels ahead require great builds using strong weapons and skill trees honed to a specific, efficient purpose. If skulls show up next to their names instead of a level, you’d either better get the hell out of there or play flawlessly, because they are way too strong for you to mess around with.

The weapon damage rating of the gun in hand plays the next largest part. Elemental values or quirks of the manufacturer or a particular make will influence this beyond the number; using a fire-based weapon against fleshy targets means that damage is boosted (with a damage over time effect, too), while using that same fire weapon on a shielded or armored target will prove less effective than advertised. Weapons that fire more than one round per trigger pull deal more damage than listed if every round hits; Dahl weapons fired when zoomed will be applying their damage number many times, depending on the shots on target and the number of shots in a particular Dahl gun’s burst. (Some fire over a dozen!) The same thing is true of shotguns, of course—the damage number is simply per pellet, and the number of pellets will be displayed.

You may choose skills or equip class mods and relics that further alter your damage characteristics. Maximize your preferences: if you like a certain type of gun or a particular element, select skills and pieces of gear that potentiate each other, creating an echo chamber of bonuses to boost your favored tactic to lofty heights.

Post-Scarcity Pandora: On Rarity

At a glance, the first indicator of loot quality is the rarity grade, which can be ascertained just by looking at the glow emanating from the weapon. The rarity color will also infuse the stat card with a new look. Note that there’s still a spectrum of quality possible within the same rarity grade, so a superlative example of a green (uncommon rarity) gun might perform better than a low-spectrum example of an equivalent blue (rare rarity) piece.

White: Common

Run of the mill, commonly available, cheap, lacking in quality and polish. These are all ways to describe weapons and equipment of a white rarity grade. They do not come equipped with sights or accessories, and no weapon except Maliwan will feature elemental effects. You’ll find white rarity items all over the place, even in skag piles.

Green: Uncommon

Now things get a little more interesting. Green items are uncommon, made with finer parts. Better actual gun components can be found on green rarity weapons versus their white rarity counterparts, so you’ll see better barrels and magazines on many of the guns. Green rarity weapons CAN come equipped with a sight to improve optics, various accessories to enhance aspects of performance (and influence the title of the gun), and even added elemental effects to grant a more pointed purpose to the weapon. However, that doesn’t mean green weapons WILL have those pieces added; it just starts to become possible at this rarity level.

Blue: Rare

Now we’re getting somewhere. You’ll always, always want to go out of your way to inspect items of a blue rarity or better. At the very least, even if you don’t want to use them, they’re likely to be worth selling or trading to a friend. With the blue rarity grade, component quality takes another leap, and blue rarity weapons may be equipped with a sight, an accessory, and even an elemental power much like green rarity weapons. Again, they might not have any of those things—but they CAN, and the added parts are more likely than with green rarity weapons.

Some blue rarity items are mission rewards, or unique drops off of certain enemies. Starting with blue rarity items, look out for red descriptive text on the item card. These weapons are unique in all of Pandora and will not show up among the normal multitudes of procedurally generated munitions. Don’t write these items off without a decent trial run; they’re sporting all sorts of abilities not documented expressly in the menu, running the gamut from awesome to absurd. The drop rate for enemies who carry unique blue (or purple) rarity items is 1-in-3.

Purple: Very rare

Now we’re cooking with gas. Right? Purple drops are quite rare indeed. One might even say they’re very rare. The highest quality pieces in a manufacturer’s wheelhouse go into crafting these fine killing machines. Weapons of a purple rarity WILL be outfitted with a scope and also with an accessory that greatly boosts an aspect of performance, while probably altering the name of the gun. There’s also a good chance the purple weapon will come equipped with an added elemental effect, though it’s not guaranteed.

That is, unless you’ve stumbled upon an experimental version of a very rare weapon, enabled by its manufacturer to run Eridian tech… these purple variants are similar to very rare weapons from the same manufacturer, except that they ALWAYS produce an elemental effect. Furthermore, the weapons themselves come equipped with enormous magazines thanks to energy-based projectiles instead of lead-based, and finally, you might have noticed the strange alien barrel? Those things are sort of a giveaway.

So if it’s purple, it’s worth checking out. This is doubly true if it’s a unique purple rarity weapon sporting red descriptive text, or if it’s an alien-derived version of that weapon.

Orange: Legendary

Now we’re just simply on fire! Orange grade weapons and equipment are spoken of in mythic terms, with so few Vault Hunters having actually survived long enough on Pandora to even glimpse an orange drop on the battlefield before them.

Not only are the highest quality components used in the construction of orange grade items, but one-of-a-kind parts are used, granting unique behavior to legendary weapons. These unique properties can be obvious, like a sniper rifle that fires a distant and tight shotgun pellet spread, or subtle, like the guns that spew shots in an interesting spread, which might leave a particular pattern blasted as pockmarks into a wall.

Magenta

E-Tech and You, The Consumer

Purple grade weapons are already very rare, and rarer still are the purple grade weapons outfitted with E-Tech enabled barrels. These guns project energy bolts rather than regular-old caveman-like kinetic ammunition. Depending on the gun type and the manufacturer, E-Tech barrels perform differently even if they result in guns from different brands ending up with the same name. If you’re lucky enough to happen upon these weapons, don’t part with them without some serious testing. It is not yet known how the Bandit-made brand acquired the technology to spell “Plasma Caster” correctly on their alien SMG.

Gun typeBANDITDAHLHYPERIONMALIWANTEDIOREVLADOF

Assault Rifle

BlASSter

Blaster

—

—

—

Blaster

Pistol

Spiker / Dart

Spiker / Dart

Spiker / Dart

Spiker / Dart

Spiker / Dart

Spiker / Dart

Rocket Launcher

PRAZMA CANON

—

—

PBFG

Launcher

Topneaa

Shotgun

Blashter

—

Splatgun

—

Splatgun

—

SMG

Plasma Caster

Plasma Caster

Plasma Caster

Plasma Caster

Plasma Caster

—

Sniper Rifle

—

Railer

Hybridfication

Railer

—

Moloko

SCORING LEGENDARY LOOT

Orange quality items have an improbably low chance of dropping off of peon enemies, or of being found in random loot chests. There’s also a very small chance that a legendary item will be for sale each time the vending machines reset their inventories each 20 minutes. That said, you could run several playthroughs of Borderlands 2 and reasonably never get a “random” orange rarity drop this way. You’re much more likely to get legendary items off of certain foes who have a much-increased chance—1-in-20 instead of 1-in-thousands—to drop a particular legendary item. Since enemies (and even bosses) reset each time you leave an area and re-enter, you can target adversaries to hunt down legendary items you really want. And you’ll really want a lot of them because they’re pretty rad, in all honesty.

The Gunsmith’s Toolkit: On Components

A gun’s performance is determined by its pieces, and each gun has the same general breakdown of part types. You don’t have any control over the build of a particular gun—not over the brand and quality of the barrel, nor the type and severity of the added elemental effect, nor any aftermarket accessories and their supplemental effects. But knowing how the guns come together can help you appraise guns at a glance and also get more information and pleasure out of viewing the guns as they perform and on the Inspect portion of the Inventory menu.

Note that, when looking at weapons, what you see is what you get—no matter where the gun is. Whether on the ground waiting to be picked up, in your hands, in an enemy’s hands, on the Inspect screen—if you see a shotgun with a quad barrel and a drum magazine, then it’s simply a shotgun with four barrels and a big-ass magazine, the better to rapidly fire four shells with. If you see a scope on the shotgun, then it’s going to have a scope; a bayonet, then a melee damage bonus. What you see is what you get.

Each gun manufacturer makes several gun types, and each gun type possesses several levels of quality and different pools of components. Some manufacturers share certain components, and any given gun might come equipped with, say, the grip of a different company. The shared components, such as some multi-barrels for assault rifles, operate differently for different manufacturers. A Dahl assault rifle isn’t going to perform like a Bandit assault rifle, for example, even if they share components in some places.

  • Body: The base of the gun, this piece determines the main manufacturer of the gun and consequently its most fundamental characteristics. It sets the stage for the overall level of quality and finish the gun will have.
  • Grip: As you might imagine, this is where the operator handles the firearm.
  • Barrel: This is the part that the projectile travels through. Determines much of overall performance—long-barreled for accuracy? Multi-barreled for extra projectiles? An ultra-rare, experimental alien barrel, derived from ancient Eridian tech?
  • Sight: White rarity weapons won’t have sights besides the iron sights innate to the gun’s body and barrel. Rarer weapons can have special optics attached to provide targeting assistance while zooming. Exceedingly rare weapons will always have sights, unless they don’t have them by design.
  • Stock: Not present on every weapon, a stock helps with stability and recoil.
  • Elemental Capacitor: Maliwan is the manufacturer with elemental tech on lockdown, and when you see elemental power in non-Maliwan guns, it’s because of Maliwan components inside them. These parts provide the drive to imbue the weapon’s bullets with Fire, Shock, Corrosion, or Slag. This is the same slot into which Torque’s gyrojet rocket technology can be fitted, as well, producing an explosive, rather than elemental, firearm. A weapon that lacks this component altogether simply fires normal bullets.
  • Accessories: The possibility of optional supplements or aftermarket accessories showing up on uncommon weapons adds a lot to the variability of Pandora’s unspeakably vast arsenal. Accessories include foregrips for stability, bayonets to enhance melee damage, and other attachments that can alter various things. Orange and purple rarity weapons are guaranteed to have an accessory attached, and other non-white rarity weapons might.
  • Material Quality: The material grade is the overall finish and quality of the aggregate. A gun identical to another in every way except in being made of better material results in, surprise, a better-performing, better-looking gun with better stats. This value is naturally higher with weapons of increasing rarity.

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