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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Optional Missions

Splinter Group

Mission Briefing

Patricia Tannis has hired you to find and kill four dangerous, mutated escapees from Wildlife Exploitation Preserve. They’re hiding in Bloodshot Stronghold, but be careful: they are well-armed and color-coordinated. First, you’ll need to pick up some pizza from Moxxi’s Bar—evidently, these creatures love pizza.

Availability: Talk to Tannis in Sanctuary after “A Dam Fine Rescue.”

Unlocks: —

Mission Reward: Tannis

Level Money XP Gear

13

—

1820

Shotgun (Blue)

Bloodshot Stronghold

Cheese pizza: warming mutant hearts since 1987.

Patricia Tannis not only knows where the mutant escapees have fled to—the sewers under Bloodshot Stronghold—but she also knows the only way you can enter the area is by impersonating a pizza delivery person. Head over to Moxxi’s Bar and collect the pizza from the table. Use the Fast Travel station to return to Bloodshot Stronghold.

Fight your way north past the Nomads and Badass Psychos through the first series of rooms to where the doors to the second large room are, just beyond the table with the first ECHO Recorder on it. This next section of the facility contains a large sewer trench running through the middle of the room from left to right—you likely splashed your way through the watery trench on the right during your initial visit to this area. Follow the sewer trench westward to an area that was previously off-limits.

Loader #1340 AI Core

The room containing the first ECHO Recorder is host to a rather strange scene: two marauders viciously kicking a malfunctioning Hyperion Loader bot. Kill the marauders, then shoot the Loader to put it out of its misery. This reveals the Loader’s AI Core, an item that triggers the “Out of Body Experience” optional mission. Pick up the item, accept the mission, and re-activate “Splinter Group” as your current mission. You can continue on to Bloodshot Ramparts and participate in “Out of Body Experience” after completing this current mission.

Climb the ladder to exit the trench, and head north through the middle section of Bloodshot Stronghold. You’ll soon begin to encounter Field Rats, a wily form of mutant creature that resembles a rat in appearance but has the cunning of a far more intelligent being. Field Rats and Tunnel Rats move quickly and utilize cover far better than most humans you’ve encountered. Although you can often snipe their heads with a well-aimed shot, it’s often worth using an Action Skill, grenade, or nearby barrel to flush them out of hiding.

Maya’s Phaselock is excellent for yanking a Field Rat out of cover!

Continue north to the intercom and press the button to get buzzed in. The leader of the mutant escapees soon opens the hatch to their underground lair. Leap into the hole to reach the Rat’s Nest area down below, and continue north to the table in the distance. Place the pizza on it to draw the mutants out of hiding.

Cut ‘Em No Slack

Complete this challenge by killing the mutant escapees in the exact order that they appear: Lee, Dan, Ralph, then Mick. This assigned order was assigned long before they had undergone mutation in the sewers, err… Wildlife Exploitation Preserve. Provided you aren’t over-powered and kill them as they appear, they will survive to the group attack. At this point, it’s important to focus your fire with controlled weaponry—no grenades or rocket launchers—and definitely don’t deploy Axton’s Sabre Turret while going for this Challenge. Track which enemy you’re on, and give chase! The others will be lobbing grenades, firing pistols, and attacking with all manner of bladed weapons, perhaps even katanas and sais!

The four mutant escapees—Lee, Dan, Ralph, and Mick—enter the den one by one, giving you plenty of time to inflict heavy damage on each of them before being surrounded by all four.

Take advantage of their desire to appear one at a time, and wipe ‘em out.

It’s completely possible to even kill the mutants as quickly as they appear, leaving them no opportunity to gain the upper hand. Axton’s Sabre Turret and Maya’s Phaselock abilities are particularly useful in this regard, provided you also have a good enough gun. If you don’t kill them quickly, they disappear after losing their shield and being depleted of half of their health.

Flinter’s Secret

Exit through the rear of the den and continue down the hall to the room with the large chest. Help yourself to the loot in the chest, as well as inside the numerous containers in this area. This room also contains four switches: a valve, a television, a floor level, and a wall switch. With each interaction, these switches cycle through a pattern of red and green lights on the wall above the chest. The lights are initially red, but there’s a surprise awaiting you if you can turn them all green.

The way this puzzle works is that each of the four switches cycles through three defined patterns. A fourth pull of the switch sets it back to its initial state. As you pull different switches and levers, the patterns stack on top of one another to either turn the light red or green. Red lights are non-additive in that they do not turn a previously green light red. On the other hand, a green light added to a green light actually turns it red. They cancel out. Consider the following example:

Turning the valve once reveals the following pattern: G-G-R-R-R

A single push of the button on the television reveals this pattern: G-R-G-G-R

If you were to combine these two interactions, you’d get the following pattern: R-G-G-G-R

This is because the first lights, both green, would cancel each other out, but the other green lights would remain active since a red light in the pattern doesn’t cancel out a green. Two reds, unfortunately, do not create a green.

Now that you know how the puzzle can be solved, feel free to take notes and solve it on your own. Or, if you’d like, you can simply pull various levers and switches until the lights all turn green—it is entirely possible to stumble onto the solution. If, on the other hand, you simply want to know the solution, several options are outlined below. Each of the four solutions can solve the puzzle, assuming you’re starting with all red lights (zero state).

Interact with the specified switch the number of times shown.

Valve Television Floor Lever Wall Switch

2

3

3

3

0

1

3

2

1

2

0

3

1

3

2

0

These solutions are only applicable to an all-red initial state.

Solving the puzzle draws the leader of the mutant escapees out of hiding: Flinter! Flinter behaves similarly to the other escapees, but he has a better shield and is more aggressive with his gunfire. Don’t hesitate to open fire as soon as he appears. Stay close to the end of the room from which you entered to cut off any chance of escape (though he may back into the tunnel leading to Satan’s Suckhole).

Pepper Flinter with headshots and set him aflame as soon as he appears. He just might drop some good loot!

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