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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Marcus' Munitions Monthly

Gun Types

Because of the differences between the same kind of gun between different manufacturers—a Jakobs shotgun and a Bandit-made shotgun don’t have similar performance apart from the fact that they’re both shotguns, for example—you should always give a gun a chance if it’s from a manufacturer you haven’t tried, or if it’s a combination of gun type and manufacturer you haven’t seen yet. Any rare weapon you grab is worth trying out, as well—the rarer a weapon, the more likely it’s accessorized and built using better materials, which can enhance aspects of performance in ways that aren’t immediately apparent on the stat card. Rarer components also increase the likelihood of the gun having unusual performance, like ricocheting or Explosive bullets. This might not be expressed on the stat card, so if you look for weapons based solely on qualities like their value and their damage rating and ignore the qualities of how they actually handle, you’ll miss out on some very cool stuff. Use the model viewer-like Inspect function on the Inventory screen or in vending machine menus to get a closer look at the gun’s actual accessories, optics, magazine, and barrel while evaluating it, and try before you trash!

So the manufacturer, level range, rarity, and parts of a gun make it what it is in terms of aesthetics and performance. But what types of guns are there, you ask? You don’t have to ask; the list is right here. Also, this book cannot hear you. Don’t actually ask it. Anyway, weapon types:

Assault Rifle

The workhorse of commandos from dozens of star systems, the assault rifle is a reliable gun type offering solid damage and all-around utility. Assault rifles tend to be best at mid to long range, where their combination of optics, accuracy, and fire rate makes the most sense. Assault rifles are built for solid damage over sustained time and distance, and they don’t get the outsize critical bonuses of weapons like sniper rifles and revolvers. (Criticals are, of course, still much better than non-criticals. Just not quite as beefy as with some other weapons, that’s all.)

Unique and Legendary Assault Rifles

Manufacturer Rarity Name Location

Blue

Scorpio

CLASSIFIED!

Blue

Stomper

Mission: “Hungry Like the Skag”

Blue

Evil Smasher

CLASSIFIED!

Blue

Hail

Mission: “Circle of Slaughter: Bandit”

Orange

Madhous!

Mad Dog, Lynchwood

Orange

Veruc

CLASSIFIED!

Orange

Hammer Buster

CLASSIFIED!

Orange

KerBlaster

Warmong, Southern Shelf

Orange

Shredifier

Bone Head 2.0, Arid Nexus

Pistol

Pistols are one-handed weapons, typically using smaller-caliber ammunition than larger guns. But there’s still plenty of variety among pistols. Sure, there are humdrum examples like the Dahl Crappy Repeater you start your adventure out with, but don’t worry, it gets better. Just as there are basic semi-auto pistols, there are also fully automatic repeaters, element-slinging variants, and semi-auto revolvers that hit like dumptrucks. Since pistols fire, generally speaking, more slowly than SMGs, they tend to have harder-hitting individual projectiles, although the low-powered ammunition doesn’t enhance criticals… except on Jakobs revolvers. Pistols are the entry-level gun for Pandorans, few and far between, who aren’t yet veterans of gun ownership. The gateway gun. So, since they have the largest buying demographic, every manufacturer has a line of pistols—not true of any other firearm.

Unique and Legendary Pistols

Manufacturer Rarity Name Location

Blue

Flynt’s Tinderbox

Captain Flynt, Southern Shelf

Blue

Teapot

Mission: “You are Cordially Invited: Tea Party”

Blue

Fibber

CLASSIFIED!

Blue

Lady Fist

Mission: “Uncle Teddy”

Blue

Judge

Oney

Blue

Law

Mission: “Won’t Get Fooled Again”

Blue

Rubi

Mission: “Rakkaholics Anonymous”

Blue

Veritas

Mission: “Clan Wars: Wakey Wakey”

Purple

Dahlminator

Mission: “The Lost Treasure”

Orange

Gub

Laney, The Fridge

Orange

Hornet

CLASSIFIED!

Orange

Maggie

Mick Zaford (side with Hodunks)

Orange

Thunderball Fists

Captain Flynt, Southern Shelf

Orange

Gunerang

Rakk Man, The Fridge

Orange

Unkempt Harold

CLASSIFIED!

Orange

Infinity

CLASSIFIED!

Rocket Launcher

Rocket launchers predictably fire rockets, which explode with spectacular results. You won’t find weapons that fire slower or take longer to reload, but you won’t get as much bang for your buck elsewhere, either. It’s not at all unusual to find a rocket that inflicts 10 times per hit what your closest damage sniper rifle can do. Naturally, some tradeoffs come with this power. The most obvious is that you can’t ever carry a huge number of rockets in reserve—no greater than 27 total, even with a maximized rocket SDU. Launchers have clumsier handling characteristics compared to other weapons. And the rockets themselves travel much more slowly than bullets do, which alters how you must aim. Still, rockets can be an invaluable tool, whether you save them for a rainy day against a boss or Badass or use them for extra punch against soft peons to easily score a Second Wind when you’re knocked down.

Unique and Legendary Rocket Launchers

Manufacturer Rarity Name Location

Blue

Roaster

Mission: “Note to Self-Person”

Blue

Creamer

Mission: “Circle of Slaughter: Creature”

Orange

Badaboom

CLASSIFIED!

Orange

Pyrophobia

CLASSIFIED!

Orange

Norfleet

CLASSIFIED!

Orange

Bunny

Chubby enemies

Orange

Nukem

Black Queen

Orange

Mongol

Dukino’s Mom (mission: “Demon Hunter”)

Shotgun

The ideal weapon for close encounters, shotguns discharge shells filled with pellets, each of which is essentially a bullet. Rounds don’t lose power with travel over distances, so firing a shotgun at something far away may still net you some damage if some of the pellets hit, though most of them generally miss. At close to mid range when you can coax all the pellets into striking the same target, a good shotgun can surpass just about anything for raw ferocity. As a bit of a tradeoff, Critical Hits from a shotgun are weak relative to other weapons because individual pellets scoring criticals isn’t as forceful as full-on rounds doing the same thing.

Shotguns can be terrific weapons in a pinch, especially against groups of fast, pesky enemies or against foes higher in level who are resisting damage, because of front loading. Front loading just means that you’re delivering all of the damage immediately when you pull the trigger. Put another way, you have to aim correctly only once, and you get the benefit of a dozen or so shots simultaneously. On the other hand, with non-shotgun weapons, you’d have to land those same dozen shots spread out either across a dozen trigger pulls, or over an automatic burst where it’s incumbent upon you to successively hit with each and every shot. Well, maybe you don’t have time to stand there putting every shot on target—maybe you don’t even have time to do that expertly while circle strafing. Perhaps the enemy’s too fast, too accurate. In these cases, you can pop out from behind cover just long enough to fire off a dead-center hip-fired shotgun blast, then duck back or simply sprint away, turning just long enough to fire one blast before continuing to flee. Lather, rinse, repeat, and you create lemonade out of awfully lemony situations. When you finally upgrade a Goliath into a God-Liath, you won’t wanna back off just because there’s now a flashing skull next to his name and he’s breathing right down your neck even as you sprint, will you?

Unique and Legendary Shotguns

Manufacturer Rarity Name Location

Blue

Dog

Rolph

Blue

RokSalt

Mission: “Splinter Group”

Blue

Teeth of Terramorphus

CLASSIFIED!

Blue

Heart Breaker

Mission: “Safe and Sound”

Blue

Shotgun 1340

“Out of Body Experience”

Blue

Tidal Wave

Uncle Teddy

Blue

Triquetra

Bagman (mission: “Clan Wars: End of the Rainbow”)

Blue

Octo

Mission: “Slap-Happy”

Blue

Landscaper

Mission: “Family Feud: Dueling Banjos and Fiddles”

Orange

Conference Call

First target of mission: “The Talon of God”

Orange

Striker

CLASSIFIED!

Orange

Deliverance

Tumba, Wildlife Exploitation Preserve

Orange

Flakker

Second target of mission: “The Talon of God”

Sniper Rifle

Sniper rifles are precision tools designed to let you bury a high-caliber bullet into the skag skull from 100 yards away. Their fast, high-damage projectiles score especially nasty Critical Hits, placing a premium on shots against touchy spots. Since sniper rifles are intended for distance work, they’ll almost always come with a sight attached. Sniper rifles propel bullets with extreme force, which means sniper rifles get more of a bonus from Critical Hits than other weapon types. Zero the assassin has an entire skill tree devoted to becoming a sniping specialist, if distance work is your true calling. But any character can get great mileage out of the power and range offered by these guns.

Unique and Legendary Sniper Rifles

Manufacturer Rarity Name Location

Blue

Sloth

Mission: “Rakkaholics Anonymous”

Blue

Fremington’s Edge

Reeth, Southpaw Steam & Power

Blue

Morningstar

Optional Mission: Hyperion Contract 873

Blue

Buffalo

Mission: “Demon Hunter”

Blue

Trespasser

Mission: “Animal Rights”

Blue

Chère-amie

Mission: “Circle of Slaughter: Hyperion”

Orange

Pitchfork

Target of mission: “You. Will. Die. (Seriously.)”

Orange

Invader

CLASSIFIED!

Orange

Skullmasher

Son of Mothrakk, Wildlife Exploitation Preserve

Orange

Volcano

CLASSIFIED!

Orange

Lyudmila

Gettle, The Dust (mission: “The Good, The Bad, and The Mordecai”)

SMG

Submachine guns are the halfway house between pistols and assault rifles. They typically feature high fire rates and moderate magazines and damage, making them ideal for close to mid range bullet spraying. They’ll often come equipped with elemental capabilities, which dovetails well with SMG fire rates—even if the chance to light the target aflame or corrode them is only ~10%, that’s still more or less assured after only about a third of a magazine of on-target shots from a typical SMG.

Unique and Legendary Submachine Guns

Manufacturer Rarity Name Location

Blue

Lascaux

Puddle in Frostburn Canyon

Blue

Bane

Mission: “The Bane”

Blue

Chulainn

Mission: “Family Feud: Dueling Banjos and Fiddles”

Purple

Bone Shredder

Bone Head 2.0, Arid Nexus

Purple

Bad Touch

CLASSIFIED!

Orange

Slagga

CLASSIFIED

Orange

Emperor

The assassins, Southpaw Steam & Power

Orange

Bitch

BNK3R

Orange

HellFire

Scorch, Frostburn Canyon

Orange

Baby Maker

CLASSIFIED

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