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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Tiny Tina's Assault on Dragon Keep

Post-Crumpocalyptic

Mission Briefing

Ever since the Handsome Sorcerer cast his nefarious Crumpocalypse spell, the village of Flamerock Refuge has desperately needed all the food they can get. Mad Moxxi has asked you to keep an eye out for any crumpets you might find on your travels.

Mission Objectives
  • Collect crumpets in Flamerock Refuge.
  • Collect crumpets in the Unassuming Docks of Potentially Little Importance.
  • Collect crumpets in the forest.
  • Collect crumpets in the Mines of Avarice.
  • Collect crumpets in the Lair of Infinite Agony.
Story Mission Rewards
Level Money XP Gear

30

$2,696

3945

—

*Money and XP may vary based on player’s level at start of mission.

Claim the Crumpets of Flamerock Refuge

This quest is a lot of work, requiring you to find 15 well-hidden items across five areas. You can find an area’s crumpets in whatever you order like, but you must find them all before you’ll be able to claim any crumpets from the next area on the list. This guide discusses the crumpets of Flamerock Refuge here, and the rest in the map sections of their respective areas.

The first plate of crumpets is sitting in plain sight on a crate near the entrance to the forest.

From the Quick Change station in Flamerock Refuge, look south across the chasm. You’ll see a thick rope you can walk across to reach a second plate of crumpets.

Travel to the tree at the southern tip of Flamerock Refuge, where the final plate of crumpets is hidden in a pile of bones.

Unassuming Docks of Potentially Little Importance

Now that you have your marching orders, a quick trip back to the Unassuming Docks gives you a chance to pick up the next batch of crumpets, loot some chests, and meet the legendary Spatula Khan. Heading up the stairs directly west of the entrance from Flamerock Refuge leads you to a small hill that holds a loot chest and a Cult of the Vault symbol, and from which you can leap down onto the first plate of crumpets. The second plate is on one of the hamlet’s docks, and the third can be found in the Forlorn Shore to the north, where you can also find two chests and another vault symbol. Make sure to grab all three crumpets before moving on to the forest.

Dangerous Beasts

Enemy Family

Skeletons

Golems

Cult of the Vault

Ascend the steps west of the entrance to Flamerock Refuge, and circle around to the southwest side of the house atop the small hill. The symbol is under the balcony.

Travel northeast to the ruins at the end of the Forlorn Shore. The symbol is etched on the southeast side of a cube-shaped chunk of rubble.

Travel south to the Unrelatively Unvisited Shoreline, and look for some rubble in the water just past the entrance to the Flavor Cave. The vault symbol is on the side that faces the ocean.

Crumpets

Ascend the steps west of the entrance to Flamerock Refuge, and circle around the house atop the small hill. Jump up the ledge past the vault symbol, and travel to the northern tip of the hill. Step off the ledge to the north to drop onto the roof of the building with the tall pipe-like chimney. Gently drop off the north tip of the roof to land on a balcony with a plate of crumpets.

In the northwest corner of the Hamlet of Swift Passing Through, walk to the tip of the dock that ends at a small building. There’s a plate of crumpets on the crate in front of the door.

There’s a ruined building at the northeast end of the Forlorn Shore, just northeast of the hamlet. Just northwest of the building, the final plate of crumpets sits beside a dice chest.

Rolling the Loot D20s

Chests in the Forlorn Shore and the Temple of Unwarranted Self-Importance mark the first appearance of “dice chests.” These chests contain random loot, like all chests, but the quality of the loot is determined by the number you roll on the 20-sided die atop the chest. The die on the left is rolled for free, but if you want to double your chances of getting some legendary loot (which requires a roll of 20), you can pay 5 Eridium to roll the die on the right, as well. You’ll then get loot determined by whichever roll is higher. (If that’s the left die, make sure to curse loudly for having wasted 5 Eridium on nothing.)

The Culinary Wrath of Spatula Khan

Follow the beach along the Unrelatively Unvisited Shoreline, and you’ll soon encounter a cave in the cliffs. Within stands Spatula Khan, a legendary chef who has grievances to share. And really, that’s about it—no loot, no side quests, just complaints. But at least you’ll complete a Challenge by finding him.

Rock Golems at War

Outside of the hamlet, you’ll begin to encounter Rock Golems in addition to the usual army of skeletons. Amusingly, the two factions seem to hate each other, so you can often just slip by them as they go at each other’s nonexistent throats. Or maybe just take the opportunity to soften up the skeletons for your new Rock Golem buddy… No, wait! That’s a terrible idea. You see, whenever a Rock Golem scores a kill, it levels up, refilling its health and growing stronger. The stronger it gets, the more skeletons it can kill, leveling it up further, and… Yeah, these things can spiral out of control quickly. As galling as it may be, throw your lot in with the skeletons, and snuff out the Rock Golems by blasting the furnaces in their chests.

The Forest

The Forest was a charming place…until Tina realized that made for a boring campaign and evil-ed it up. Now it’s full of deadly treants, vile orcs, and venomous spiders. It’s also home to a variety of quest and Challenge objectives, from crumpets to orc banners.

Dangerous Beasts

Enemy Family

Treants

Orcs

Spiders

High Value Targets

Enemy Family

Warlord Grug/Duke of Ork

Orcs

Cult of the Vault

As you traverse The Forest’s main road, take the first major detour to the west to Old Glenn the Blacksmith’s cottage. The symbol has been etched into the wall behind the cottage, partially obscured by crates.

The second and final Cult of the Vault symbol is in the Blood Tree Camp, on the south side of one of the huts against the eastern border of the area.

Crumpets

As you traverse The Forest’s main road, take the first major detour to the west to Old Glenn the Blacksmith’s cottage. Examine the handle on his well to pull up the bucket, which holds a plate of crumpets.

Near the end of the diamond trail that leads through The Forest’s main road, a small ditch extends to the northwest, ending at a spider hole. A traveler has died in front of the hole, carrying a plate of crumpets.

In the northwest part of the Blood Tree Camp, a skeleton hangs from a cage in a tree. Shoot the glowing green part to blast it out of the tree, and the cage falls down, revealing an uneaten plate of crumpets.

Orc Banners

The orcs in the Blood Tree Camp are apparently highly motivated by ragged bits of cloth, and you can demoralize them by setting their threadbare banners ablaze with a flame weapon. Torch all four, and you’ll earn 5 Badass Points for completing the “Extreme Orc Makeover” challenge. The easiest banner to spot is atop a hut just east of the dice chest.

There are two more huts against the easternmost part of the Blood Tree Camp. The southern hut (the one with the Cult of the Vault symbol on it) has a banner on its roof.

After torching the banner on the southern hut, look northeast to the mountains beyond the huts. You’ll see a distant banner that’s unreachable by foot but perfectly reachable by bullet.

The final banner is on the rocky cliff surrounding the west side of the camp. Travel west from the fallen tree that acts as a ramp to the bloodfruit pool, and look up for a bright yellow banner.

Finding Princess Fluffybutt

There’s a hard-to-spot Easter egg in The Forest, but if you can spot it, you can complete the “SO. CUTE.” Challenge and earn a few Badass Points. Stop where you would turn west to go to Old Glenn the Blacksmith’s cottage, as shown below, and use a weapon with a good scope to scan the trees until you spot a small doll among the upper branches. Shoot it down, and then find and examine the fallen doll at the spot marked as “Princess Fluffybutt” on the map. That’s all there is to this—despite Torgue’s comments, he doesn’t say or do anything differently if you return to him after finding the doll.

Frolicking with the Fairies

Ever feel like you’re being watched? Are you sometimes the target of strange magical effects with no apparent source? Is there a red dot on your auto-map but no enemies in sight? Sounds like you’ve got a Pixie.

Pixies do appear as red dots on the auto-map but aren’t necessarily enemies. They typically fly directly above you, and if you look up when they’re close, you can catch them with the reload button. Once caught, Pixies randomly cast beneficial spells that offer health, ammo regeneration, or temporary stat boosts. But as soon as you fire upon a Pixie, the friendship is officially over. Pixies fight back fiercely, and while they aren’t very strong, their small size does make them hard to hit. They drop pretty good loot, though, including Eridium and (sometimes) blue or purple weapons.

Facing down the Duke

A Super Badass Orc named Warlord Grug rules over the Blood Tree Camp in the southern part of the map. He’s a dangerous foe who is also a few levels higher than you, but if you hope to take him out, you’ll want to do so quickly—whenever Grug isn’t under direct attack, he’ll wrap himself with a red aura that levels him up, along with nearby orcs. After gaining a few levels, he’ll max out as the deadly Duke of Ork. The good news is that leveling up doesn’t recover any of Grug’s HP, so you want to hit him hard and fast, using your most damaging weapons (like rocket launchers) as soon as you engage him, when they’ll be at their most effective. Once he’s transformed into the Duke, use elemental weapons to cause a Burn or Corrosion condition that can continue damaging him as you run around the camp, trying to shake him. If possible, lead him toward treants, who provide a useful distraction that allows you to attack him from behind. Watch out for his leaping attack, which can reach you instantaneously and causes a powerful shockwave (which you can jump over) when he lands.

The Immortal Woods

The Immortal Woods is the setting of the “MMORPGFPS” quest you received from Mr. Torgue, as well as the “Critical Failure” quest from Moxxi. You’ll also notice an “!” on the map that marks the location of the Crestfallen Player, who gives you a new “Lost Souls” quest. The Immortal Woods are a crumpet-free zone, but there are three vault symbols to find, one of which is quite challenging.

Dangerous Beasts

Enemy Family

Skeletons

Knights

Dragons

Mimics

Cult of the Vault

In the southeast corner of the map, the first symbol has been carved into the west wall of a mausoleum. This one isn’t hard to spot.

The second Cult of the Vault symbol is against the northwest wall of the northern building in the Sacred Ruins, just east of the second bonfire in the Lost Souls quest.

The third symbol is a tough one. You can see it at the spot marked on the map, on a west-facing second-story wall. There’s no way to get to the second floor nearby, so you have to make your way to the northern ruins and look for a pile of rubble that allows you to jump onto a thin ledge running along the wall. Walk halfway down the ledge, then jump up a jagged ramp of bricks that you can use as a staircase to reach the upper level. From there, jump across a wide gap to the south (you can just barely make the jump from the lower part of the column).

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