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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Marcus' Munitions Monthly

Gun Glossary

With few exceptions for uniquely titled weapons, each gun’s name is comprised of a prefix and a title: “Operational Strike,” “Auditing Competition,” “Ee’nastick Callipeen,” and so on. The first part is the prefix, the second part is the title. These names can tell you a lot about the guns they describe, if you know what the terms mean. This can help you determine how one gun’s performance differs from others of similar construction. It also alerts you to special traits guns can have that aren’t necessarily spelled out on the stat card.

Anatomy of a Firearm

As mentioned earlier, several components comprise each gun:

Body

The body of the gun, to which all other parts attach. The body contains the receiver and magazine, so it will determine what kind of reload the weapon will have. Is it breech loaded like the classically-built Jakobs? Loaded with a standard box mag? Drum loaded? Disc loaded? Just tossed aside Tediore-style? The manufacturer of the body is also ultimately the manufacturer of the entire gun, no matter where other parts of it got outsourced from. This governs some of the most important characteristics no matter what else is on the gun, since the differences between manufacturers are fundamental. The overall performance of any gun will always be in accordance with its manufacturer’s mission statement.

Barrel

The guiding cylinder through which a fired round first travels en route to its target. The barrel determines a lot about the ballistics of the fired round. How fast the round travels, how accurately it flies, how much impact force it’ll have, even the type of round fired in the first place, are all primarily influenced by the barrel. Of course, the barrel determines much of the gun’s overall performance.

Grip

The part the user holds to operate the weapon. Though a gun’s grip doesn’t have a direct effect on its payload’s performance, a good grip can mean all the difference in terms of fire rate, recoil reduction, reload speed, and just general gun handling. While the grip normally won’t affect the capabilities of a gun as other parts, its subtle contributions are seldom overlooked by experienced marksmen.

Sight

The part used to actually aim the weapon at what the user is trying to kill. Though many guns on Pandora have special scopes or sights attached to them, it’s common to find weapons that still use the trusty “iron sights” pegs to help users hit their mark. Usually, guns of Green rarity or higher will come with an aftermarket sight fixture. Whites usually aren’t that fancy. Regardless, aiming down any sight will greatly increase the user’s accuracy when firing. That’s why it’s called “aiming.”

Stock

The gun’s stock does a lot to help the stability of the weapon (the sway while you attempt to move around and aim), its accuracy (how true rounds fly from the barrel to the center of the targeting reticle), and how much recoil it has (how severe the jogging of the weapon is after discharge). Certain weapons, like pistols and some shotguns, don’t possess stocks. You can pretty much expect these weapons to either have crap accuracy, or kick like a mule.

Element

Maliwan specializes in elemental tech weapons, including a capacitor in every gun to produce an elemental effect. Due to their popularity, other manufacturers have licensed Maliwan’s tech to put into their guns as well, and one can find elemental tech variant of many weapons. The two exceptions are Jakobs and Torgue. Jakobs considers all this elemental tech to be too newfangled and different, and the only “elemental effect” Torgue wants out of their guns is EXPLOOOOODIIIIING!!

It is usually fairly easy to spot whether or not a weapon has been outfitted with elemental tech: its capacitors glow with a bright light depending on which element imbued inside; orange for flames, blue for electricity, green for corroding acid, and purple for Eridium-tainted Slag. Manufacturers might also decide to name the weapon “burning” or “shock” in order to hammer the point home.

Accessory

As with elemental capacitors and special sights, weapons of Green quality or higher might come affixed with an accessory or special modification. These mods enhance the weapon with a serious performance boost in one particular area. These boots are usually so significant that manufacturers will append a special prefix to the model of the weapon to signify its special-ness. There are all kinds of accessories: attachments, clamps, and clips that ensure bullets fly more accurately (or less accurately but with a higher rate of fire); laser sights, foregrips, and barrel mods to improve stability and accuracy; bayonets and blades to boost melee damage; receiver mods that cause more than one bullet to be discharged per trigger squeeze; and so on.

Accessory Prefixes

If a gun is equipped with an accessory or post-construction modification, the prefix will reflect it, and clue you in to the nature of the bonus.

Pistols

Accessory Effect BANDIT Prefix DAHL Prefix HYPERION Prefix JAKOBS Prefix TEDIORE Prefix MALIWAN Prefix TORGUE Prefix VLADOF Prefix

Melee damage +

Baynaneted

Close Quarters

Action

Bowie

Evisceration

Perma-Sharp

Thrusting

Patriot’s

Accuracy +

misles

Floated

Earnest

Straight Shootin’

Punctilious

Dependable

Explicit

Righteous

One trigger squeeze fires two shots

Dubble

Twin

Redundant

Two Fer

Binary

Two for One

Double Penetrating

Dva

Stability +

Marxmans

Tactical

Core

Gunstock

Elegant

Clean

Stiff

Resolute

Magazine size +

Extendified

Loaded

Maximized

Loaded

Surfeit

Jam Packed

Crammed

Unending

Damage +

murduerer’s

Neutralizing

Win-Win

Dastardly

Potent

Super

Hard

Purging

Fire rate +

Rapider

React

Dynamic

Trick Shot

Expeditious

Peppy

Intense

Vengeful

Assault Rifles

ACCESSORY EFFECT BANDIT Prefix DAHL Prefix JAKOBS Prefix TORGUE Prefix VLADOF Prefix

Damage +

Nassty

Attack

Boss

Nasty

Ferocious

Fire rate +, accuracy -

Wyld Asss

Feral

Wild

Wild

Rabid

Melee damage +

Nifed

Breach

Razor

Stabbing

Skewering

Bullet speed +

Fast Bulets

Deep

Cowboy

Slippery

Swift

Stability +

Taktikal

Patrol

Horse

Rhythmic

Resolute

Magazine size +

Expandifide

Onslaught

Flush

Plump

Exspansive

Accuracy +

Akurate

Scout

Deadshot

Rigorous

Severe

SMGs

Accessory effect BANDIT Prefix DAHL Prefix HYPERION Prefix MALIWAN Prefix TEDIORE Prefix

Melee damage +

Cuting

Bladed

Cutting Edge

Acuminous

Perma-Sharp

Accuracy +

Akurate

Deft

Analytical

Guileless

Guaranteed

Damage +

Murduring

Stopping

Rightsizing

Consummate

Hefty

Bullet speed +

Bulets Go Fasterifed

Flying

Proactive

Impetuous

Brisk

Stability +

Ballanced

Stoic

Corporate

Lucid

Quality

Reload speed +

Agresive

Skirmish

Social

Apt

Refill

Rocket Launchers

Accessory effect BANDIT Prefix MALIWAN Prefix TEDIORE Prefix TORGUE Prefix VLADOF Prefix

Magazine size +

Roket Pawket

Plenteous

Bonus

Deep a

Worker’s

Accuracy +

Snyper

Pertinent

Ultraprecise

gaa dunk ga

Victorious

Melee damage +

gratuitius

Proximate

Multi-Use

pokee doke

Revolt

Reload speed +

fast actons

Prudential

Stocking

dippity

Ruthless

Weapon swap speed +

Quik Drawler

Parataxis

Swapper’s

fwap a

Moscovite’s

Rocket speed +

Speeedee

Punitory

Rocket Speed

fidle dee

Paritisan

Fire rate +

Rappid

Predacious

Bustling

dum pa

Turbulent

Damage +

Big

Puissant

Large

derp

Rugged

Sniper Rifles

Accessory effect DAHL Prefix HYPERION Prefix JAKOBS Prefix MALIWAN Prefix VLADOF Prefix

Melee damage +

Cartel

Contingent

Tl’kope

Sublime

Britva

Accuracy +

Surgical

Longitudinal

Siah-siah

Dandy

Zammechat

Critical damage +

Night

Venture

Tumtum

Gentleman’s

Razrez

Stability +

Liquid

Cohesion

Chikamin

Fashionable

Dobby

Magazine size +

Operational

Resource

Hyiu

Monstrous

Bolshy

Fire rate +

Suppressive

Operational

Klook

Banbury

Skorry

Damage +

Pacifying

Auditing

Skookum

Barking

Gromky

Shotguns

Accessory effect BANDIT Prefix HYPERION Prefix JAKOBS Prefix TEDIORE Prefix TORGUE Prefix

Melee damage +

Slising

Restructuring

Barbed

Swiss

Bad Touch

Magazine size +

Drumed

Scalable

Sidewinder

Extra Large

Desperate

Projectile count +

Redy Stedy

Social

Well Kept

New and Improved

Sinewy

Bullet speed +

Sketer

Potential

Huntin’

Original

Potent

Critical damage +

Critikal Hit

Critical

Doc’s

Royal

Juicy

Reload speed +

Quik Loadeder

Reactive

Texas

Basic

Impetuous

Stability +

Assssult

Practicable

Rustler’s

Gentle

Casual

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