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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Optional Missions

Assassinate the Assassins

Mission Briefing

Roland suspects that four Hyperion assassins are hiding out in Southpaw Steam & Power. He’s asking any Crimson Raiders in the area (that means you) to find the disguised assassins and kill them.

Availability: Sanctuary Bounty Board after “The Road to Sanctuary.”

Unlocks: —

Mission Reward: Sanctuary Bounty Board

Level Money XP Gear

8

— ($55 per Bonus)

791

Pistol (Green) or SMG (Green)

Southpaw Steam & Power

Murder Assassin Wot

Lure the Badass Psycho back along the balcony toward the exit, far from Wot’s attacks.

Enter the Southpaw Steam & Power facility and load up on ammo at the vending machines inside the entrance. The facility is much larger than it first appears and consists of two levels with several large bottomless chasms that you must be careful to avoid. Though you can explore a bit off the direct path, particularly in the starting area, it’s best to stay on the upper level until you reach the stairs in the northeast corner.

Proceed east alongside the balcony overlooking the enemies below and get to work gunning down the foes straight ahead. The first assassin, Wot, emerges from the rolling door at the south end of this area. Stay away from that door until you’ve slain the other enemies in the area to avoid triggering Wot’s arrival prematurely. An alarm announces the arrival of Wot and the Badass Psycho that serves as his bodyguard. Wot is content to stick close to the door he was hiding behind, allowing you to lure the Badass Psycho away to be dealt with one-on-one. Wot has an impressive shield, an SMG, and is quite agile. Try to lure him out into the open so he can’t hide behind the crates near the door.

Deception is great for luring Wot out from behind cover.

Driving to the Mission

This mission takes place inside the energy plant known as Southpaw Steam & Power, located in the center of Three Horns Valley. You needn’t fully explore Three Horns Divide or its sister region, Three Horns Valley, before entering it. Simply drive to the southern transition between the two in Three Horns Divide (just north of Marrowfield), and once in Three Horns Valley, drive up the hill on the right to the entrance to Southpaw Steam & Power.

Bonus Objectives

There are four bonus objectives available during this mission, one for each of the four assassins. Each bonus objective asks that you kill its corresponding assassin with a particular type of weapon or attack. Completing each objective earns you $55 (depending on player level). Note that only the fatal shot/blow needs to be delivered by the method specified—feel free to soften them up with grenades, Action Skills, or any other means you have at your disposal. A word of caution, however: you will not receive credit toward the bonus completion if you kill the Assassin with a thrown Tediore reload, even if it is of the corresponding weapon type.

Waste Assassin Oney

Pick up the Assassins Orders ECHO device to learn the history of the Assassins, and then climb the steps toward the large steam generators. Assassin Oney eventually emerges from the large door to the north, across the bottomless chasm beyond the railing. Note that while there are a couple of lootable containers on the pipes down below, there is no way back up if you decide to leap for them. Once again, the battle with Oney is preceded by an assault from myriad Suicide Psychos, Nomads, Burning Psychos, and Crazed Marauders. Stick to the southern, slightly elevated platform to funnel the enemies up the narrow steps. It’s also possible to run and leap from the railing alongside the generator to reach the pipe near the Cult of the Vault symbol. This doesn’t offer any cover from gunfire or throwing axes, but it does provide you with a great angle of attack to shoot down foes on the lower level.

Keep the pit between yourself and Assassin Oney at all times to maximize your chances of survival.

Assassin Oney reveals himself alongside a duo of Suicide Psychos. Quickly lob a grenade or put your Action Skill to use to eliminate the Suicide Psychos, then focus on Assassin Oney. He is akin to a Badass Nomad, complete with a shield that he often tries to hide behind. He’s equipped with a high-powered shotgun, which makes all the more reason to go after him with a sniper rifle, per the bonus objective’s requirement. Snipe him from across the pit in the floor. He’ll try to pursue you in one direction or the other. Simply stay out of his range and continue to encircle the pit in an attempt to keep it between you and Assassin Oney at all times.

Kill Assassin Reeth

Set the Taskmaster Nomad aflame with a Fire bullet aimed at his exposed arm or feet.

Listen to the ECHO Recorder dropped by Oney, then descend the stairs in the northeast corner to an area containing a few enemies, multiple ammo boxes, and even a weapons chest. Round the corner to the south and fight your way past the Psychos and other enemies as you weave between the various pillars and crates en route to Assassin Reeth. This guy is a Burning Psycho who spends much of his time hiding behind his bodyguard, a Taskmaster Nomad.

How badly do you want $55? Bad enough to melee a Burning Psycho?

The Taskmaster Nomad has a full-length shield that can stop most gunfire. However, it is possible to snipe through the small slit in the shield. Another option is to deploy grenades or hit the shield straight-on with explosive weaponry. Just keep an eye out for the much speedier Assassin Reeth, who periodically separates from his bodyguard and attacks directly. Assassin Reeth is resistant to Fire attacks, naturally, but he is vulnerable to all other elemental effects. Use your Action Skill to soften him up, or isolate him from the Taskmaster Nomad and then finish him off with a melee attack, provided your shields are up.

MDK Assassin Rouf

Open fire on Assassin Rouf as soon as he appears, then use the barrels you’ve hopefully left standing to eliminate his bodyguards.

Ascend the stairs in the southwest corner of the lower level after killing Reeth and make your way to the west. Try to leave as many elemental barrels intact for the final assassin fight, as it’s going to be a toughie! Lay waste to the Burning Psychos and numerous other foes that populate this area, and stay clear of the large bay door holding Assassin Rouf and his twin Taskmaster Nomad bodyguards.

Assassin Rouf is a sniper-equipped Tunnel Rat who’s extremely fast and agile. You can often lure him away from his bodyguards, but they are quite capable of using their assault rifles to inflict damage from afar. Move to the north side of the door where they emerge and puncture the Corrosive Barrel as they approach. This technique, combined with a grenade or two, should help to eliminate at least one of the Taskmaster Nomads. Lead Assassin Rouf to the other barrels in the area, particularly any Slag ones you find, and use them to your advantage.

Assassin Rouf is positively lethal with his sniper rifle, so it’s essential that

you either stay on the attack and keep him under duress or that you take cover. Don’t get caught in the open! Pick up the final ECHO Recorder and return to the Sanctuary Bounty Board for your reward.

The weapons chest located beyond the gate always contains a purple-quality weapon, typically a Maliwan SMG!

Boss Run

Think you can kill all four Assassins in 10 minutes? This is a great Challenge to aim for on a return visit, perhaps once you’re a few levels above that of the mission or when you have a couple of human allies alongside you. Increase your chances for success by selecting your gear and making all ammo purchases before you enter Southpaw Steam & Power. Since you’ll most likely have completed the mission previously, the bonus objectives won’t be in play. But you should ignore them even if they are active, as such objectives needlessly complicate your race against the clock. The timer begins the moment you enter the facility. Although you can exit and restart the internal timer before killing Wot, you’ll need to wait at least 15 minutes for the enemies to repopulate if you fail the Challenge after having killed any of the assassins.

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