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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Hyperion's Most Wanted

Salvador

AS THE GUNZERKER

Salvador likes guns. Like, a lot. Imagine how much a regular person might like guns. Then, like, quadruple that, then double it, then quadruple it again just for the hell of it. That is how much Salvador likes guns. A native of Pandora, Salvador has his own reasons for finding the Vault—specifically, that he really likes loot and killing big-ass monsters. He may not be the classiest guy around, but you’ll undoubtedly want him on your team when things get messy.

Action Skill: GUNZERKING

Salvador takes Brick’s lead berserking to a whole new level. Instead of coming in both fists flying, Salvador’s Gunzerking Action Skill has him haul out a second gun for some double-fisted bullet hell madness! Any two firearms can be used together, which leads to lots of interesting combinations. You could have one Slag weapon and one Fire or Corrosive weapon, depending on the main weakness of the enemies in your area. You might use Hyperion SMGs for their stabilization, or Bandit pistols for their bottomless magazines. You might use dual Torgue shotguns for maximum KABOOM! When swapping between weapons during Gunzerking, you’ll swap in pairs—the first pair, and the second pair. Though this won’t be exactly relevant until you’ve upgraded your Storage Deck to equip four weapons simultaneously.

Upon activation of Gunzerking, up to 50% of your Maximum Health is replenished, if any was missing. Salvador also gains moderate damage reduction and begins slowly regenerating ammunition. Gunzerking lasts a while, like Axton’s Sabre Turret, but it has the same lengthy 42-second cooldown to match. You can increase Gunzerking duration with the Last Longer and Yippee Ki Yay skills in the Rampage tree and decrease its cooldown with I’m Ready Already. With the right overlap of these and enough targets to keep scoring Yippee Ki Yay, you can end up Gunzerking constantly in some battles.

Most skills centered on altering Gunzerking do so by modifying the damage you’ll do somehow, or with certain weapons. But the Come At Me Bro capstone skill works differently, allowing you to use Salvador’s Gunzerking as an aggro and tanking centerpiece.

INTEL REPORT

CLASS: Gunzerker

TRAITS: Tough, Homicidal, Short

ACTION SKILL: Gunzerking

Gun Lust

This tree allows Salvador to constantly swap weapons, ditching empties for fully reloaded offhand weapons rather than bothering much with actually reloading. Pistol enthusiasts can stack I’m Your Huckleberry and Divergent Likeness while packing a Backpack full of small arms for huge stacking bonuses to pistol shots—don’t ever reload pistols; just score kills, then swap to a different pair of sidearms. The capstone skill No Kill Like Overkill also tends to work well with pistols and revolvers, as these weapons often have higher damage for individual shots than submachine guns, assault rifles, and shotguns, so they’re more likely to Overkill meaningfully. Down Not Out provides situational survivability, and there are general gunplay enhancements here you might be interested in even if the Gun Lust tree isn’t completely your bag.

Gamechanger: Auto-Loader

This isn’t labeled a kill skill, but that’s basically what it is: score a kill, and equipped weapons that aren’t currently in hand will be reloaded. (That’s equipped weapons not in hand, not unequipped weapons that are found in your Backpack.) Then, swapping to those weapons triggers the Locked and Loaded skill automatically, so your fire rate will be enhanced. If you plan to use lots of weapons regularly and to switch often, and if you’re playing solo or with just one friend, then this skill is fantastic. In a full co-op game, though, you might not be able to hog enough kills to keep Auto-Loader going and contributing meaningfully.

Gamechanger: Down Not Out

A huge asset to personal survival, this skill allows Salvador to start Gunzerking during Fight For Your Life! Be a little bit careful here—you’ll want to have weapons ready specifically for this, so you can either compensate for the lack of aiming down sights with increased accuracy over sustained bursts, as with Hyperion, or not care about accuracy in the first place, as with most shotguns.

Capstone: No Kill Like Overkill

The capstone skill in Gun Lust encourages you to really stack the damage on your killshots—use weapons with high-damage ratings, and get a Critical Hit against a monster that has both Slag and Death Mark applied, on top of whatever you have going on from equipment and other skills. Rockets work, too—but remember that rocket ammo is not replenished by Gunzerking’s automatic ammo rejuvenation.

TIER 1
Locked and Loaded

Reloading your gun gives you a Fire Rate bonus for a short time.

Level 1

Fire Rate: +5%

Level 2

Fire Rate: +10%

Level 3

Fire Rate: +15%

Level 4

Fire Rate: +20%

Level 5

Fire Rate: +25%

Quick Draw

Increases Weapon Swap Speed and Critical Hit Damage with all gun types.

Level 1

Weapon Swap Speed: +7%, Critical Hit Damage: +2%

Level 2

Weapon Swap Speed: +14%, Critical Hit Damage: +4%

Level 3

Weapon Swap Speed: +21%, Critical Hit Damage: +6%

Level 4

Weapon Swap Speed: +28%, Critical Hit Damage: +8%

Level 5

Weapon Swap Speed: +35%, Critical Hit Damage: +10%

TIER 2
I’m your Huckleberry

Increases Damage and Reload Speed with pistols.

Level 1

Pistol Damage: +3%, Pistol Reload Speed: +3%

Level 2

Pistol Damage: +6%, Pistol Reload Speed: +6%

Level 3

Pistol Damage: +9%, Pistol Reload Speed: +9%

Level 4

Pistol Damage: +12%, Pistol Reload Speed: +12%

Level 5

Pistol Damage: +15%, Pistol Reload Speed: +15%

All I Need is One

Swapping weapons causes your next shot fired to deal Bonus Damage.

Level 1

Gun Damage: +8%

Level 2

Gun Damage: +16%

Level 3

Gun Damage: +24%

Level 4

Gun Damage: +32%

Level 5

Gun Damage: +40%

TIER 3
Divergent Likeness

When Gunzerking with two guns of the same type, you deal Bonus Damage. When Gunzerking with two different types of guns, you gain Bonus Accuracy.

Level 1

Gun Damage: +6%, Accuracy: +6%

Level 2

Gun Damage: +12%, Accuracy: +12%

Level 3

Gun Damage: +18%, Accuracy: +18%

Level 4

Gun Damage: +24%, Accuracy: +24%

Level 5

Gun Damage: +30%, Accuracy: +30%

Auto-Loader

Killing an enemy instantly reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked & Loaded.

Level 1

Reloading is for chumps!

Money Shot

The last round fired from your magazine gains massive Bonus Damage. Guns with small magazines receive a smaller bonus. This skill works with all weapon types.

Level 1

Last round in your magazine deals up to +80% damage. Minimum Magazine Size for full bonus: 10

Level 2

Last round in your magazine deals up to +160% damage. Minimum Magazine Size for full bonus: 10

Level 3

Last round in your magazine deals up to +240% damage. Minimum Magazine Size for full bonus: 10

Level 4

Last round in your magazine deals up to +320% damage. Minimum Magazine Size for full bonus: 10

Level 5

Last round in your magazine deals up to +400% damage. Minimum Magazine Size for full bonus: 10

TIER 4
Lay Waste

Kill skill. Killing an enemy gives you increased Fire Rate and Critical Hit Damage with all guns for a short while.

Level 1

Fire Rate: +8%, Gun Critical Hit Damage: +5%

Level 2

Fire Rate: +16%, Gun Critical Hit Damage: +10%

Level 3

Fire Rate: +24%, Gun Critical Hit Damage: +15%

Level 4

Fire Rate: +32%, Gun Critical Hit Damage: +20%

Level 5

Fire Rate: +40%, Gun Critical Hit Damage: +25%

Down Not Out

You can Gunzerk while in Fight For Your Life.

Level 1

“Dying is no excuse to stop fighting.”

TIER 5
Keep It Piping Hot

While Gunzerking is in the process of cooling down, you gain bonus Gun Damage, Melee Damage, and Grenade Damage.

Level 1

Gun Damage: +5%, Melee Damage: +6%, Grenade Damage: +5%

Level 2

Gun Damage: +10%, Melee Damage: +12%, Grenade Damage: +10%

Level 3

Gun Damage: +15%, Melee Damage: +18%, Grenade Damage: +15%

Level 4

Gun Damage: +20%, Melee Damage: +24%, Grenade Damage: +20%

Level 5

Gun Damage: +25%, Melee Damage: +30%, Grenade Damage: +25%

TIER 6
No Kill like Overkill

When you kill an enemy, you gain a bonus to Gun Damage equal to the amount of excess damage you dealt to the foe you just killed.

Level 1

“I’m looking for a really big gun that holds a lot of bullets.”

Rampage

This tree exists to provide ammo replenishment and rate of fire bonuses to Gunzerking itself, the arms-akimbo Action Skill. This tree is about filling the air with nothing but lead. Several early skills here tip this off right away, this preciousness of ammo in a tree mostly constructed for non-stop firing. Last Longer, I’m Ready Already, Yippee Ki Yay, and Get Some all contribute to keep the downtime of Gunzerking low or non-existent. The capper, Keep Firing…, acquits itself well for delivering insane rate of fire performance for being a straightforward one-skill-wonder.

Gamechanger: Steady as She Goes

Without being able to aim down sights, you’re at the mercy of the accuracy of the guns in your hands during Gunzerking. This is a skill that actually helps your accuracy greatly. Steady as She Goes provides an enormous benefit to recoil reduction, along with granting a chance that any shot on target will spontaneously improve Gunzerking accuracy. Continuing to land shots on target can continue a positive feedback loop of keeping your ridiculous fire rate under relative control.

Gamechanger: Double Your Fun

During Gunzerking, tossing a grenade will result in two grenades being tossed for the cost of a single one. Does it need to be stated, really, how good that can be? And if you have the Down Not Out skill, found in the Gun Lust tree, you’ll be able to do this in the service of trying to score a Second Wind!

Capstone: Keep Firing…

The Rampage capstone is appropriately titled. Holding down both triggers while Gunzerking causes the guns to fire and be reloaded with increasingly ridiculous speed. You can either use this capstone as a mechanism to drive hilarious volumes of fire from already fast weapons like Vladof spinguns, or you can use this to totally remove a deficiency from a slower class, like shotguns or sniper rifles, resulting in a build where you might be dual-wielding snipers or shotties but firing them almost as quickly as automatics, to devastating effect!

TIER 1
Inconceivable

Your shots have a chance to not consume ammo. The lower your health and shields, the greater the chance of free ammo.

Level 1

Chance of Free Ammo: up to 10%

Level 2

Chance of Free Ammo: up to 20%

Level 3

Chance of Free Ammo: up to 30%

Level 4

Chance of Free Ammo: up to 40%

Level 5

Chance of Free Ammo: up to 50%

Filled to the Brim

Increases your Magazine Size with all weapon types. Also increases your Ammo Carrying Capacity with all ammo types.

Level 1

Magazine Size: +5%, Ammo Carrying Capacity: +3%

Level 2

Magazine Size: +10%, Ammo Carrying Capacity: +6%

Level 3

Magazine Size: +15%, Ammo Carrying Capacity: +9%

Level 4

Magazine Size: +20%, Ammo Carrying Capacity: +12%

Level 5

Magazine Size: +25%, Ammo Carrying Capacity: +15%

TIER 2
All in the Reflexes

Increases your Reload Speed and Melee Damage.

Level 1

Reload Speed: +5%, Melee Damage: +4%

Level 2

Reload Speed: +10%, Melee Damage: +8%

Level 3

Reload Speed: +15%, Melee Damage: +12%

Level 4

Reload Speed: +20%, Melee Damage: +16%

Level 5

Reload Speed: +25%, Melee Damage: +20%

Last Longer

Increases Gunzerking Duration.

Level 1

Gunzerking Duration: +3 seconds

Level 2

Gunzerking Duration: +6 seconds

Level 3

Gunzerking Duration: +9 seconds

Level 4

Gunzerking Duration: +12 seconds

Level 5

Gunzerking Duration: +15 seconds

TIER 3
I’m Ready Already

Increases the Cooldown Rate of your Gunzerking ability.

Level 1

Gunzerking Cooldown Rate: +5%

Level 2

Gunzerking Cooldown Rate: +10%

Level 3

Gunzerking Cooldown Rate: +15%

Level 4

Gunzerking Cooldown Rate: +20%

Level 5

Gunzerking Cooldown Rate: +25%

Steady as She Goes

Reduces Recoil with both guns while Gunzerking. Additionally, each shot that hits an enemy has a chance to improve your Accuracy with both guns.

Level 1

Recoil Reduction: +80%, Chance to improve Accuracy: 30%

5 Shots or 6

Kill skill. Killing an enemy causes every shot fired to have a chance to add ammunition into the magazine instead of expending ammunition.

Level 1

Chance to add bullets: +5%

Level 2

Chance to add bullets: +10%

Level 3

Chance to add bullets: +15%

Level 4

Chance to add bullets: +20%

Level 5

Chance to add bullets: +25%

TIER 4
Yippee Ki Yay

Killing an enemy while Gunzerking increases the amount of time you can Gunzerk.

Level 1

Gunzerking duration per kill: +0.6 seconds

Level 2

Gunzerking duration per kill: +1.2 seconds

Level 3

Gunzerking duration per kill: +1.8 seconds

Level 4

Gunzerking duration per kill: +2.4 seconds

Level 5

Gunzerking duration per kill: +3.0 seconds

Double Your Fun

Throwing a grenade while Gunzerking causes you to throw two grenades. The second grenade does not cost ammo.

Level 1

Throw two grenades while Gunzerking.

TIER 5
Get Some

Shooting an enemy decreases the Cooldown on Gunzerking. This effect can only occur once every three seconds.

Level 1

Gunzerking Cooldown: -0.6 seconds per shot

Level 2

Gunzerking Cooldown: -1.2 seconds per shot

Level 3

Gunzerking Cooldown: -1.8 seconds per shot

Level 4

Gunzerking Cooldown: -2.4 seconds per shot

Level 5

Gunzerking Cooldown: -3.0 seconds per shot

TIER 6
Keep Firing…

While Gunzerking, the longer you hold down the trigger, the faster your guns fire and the faster you reload.

Level 1

Fire Rate: up to +88%, Reload Speed: up to +25%

Brawn

The Brawn tree is differentiated by having a lot more to do with staying alive and directly helping out teammates. Right off the bat, one of the first skills in the tree, Hard to Kill, grants health regen, and two more skills in this tree do the same thing under different circumstances. The mid-tier gamechanger in this tree, Fistful of Hurt, is a melee-modifying special attack that encourages getting into the thick of things just as much as health regen does. And, at the end of the tree, there’s a skill that allows you to double down on Gunzerking, intentionally aggravating and attracting enemies and making Salvador even harder to kill.

Gamechanger: Fistful of Hurt

Like Zero’s Execute and Maya’s Orb of Slag, this new melee move is an upgraded substitute over your stock model, a towering uppercut that can fling enemies away like they were hit by a van. Fistful of Hurt has a 15-second cooldown, so you can’t quite use it all the time, but you can somewhat think of it as a miniature Action Skill.

Capstone: Come at Me Bro

Here it is: taunt central. Enemies will be incited and attracted, health will be replenished, and damage reduction will be greatly enhanced. Remember that you already have health replenishment and damage reduction just by activating stock Gunzerking—upgrading in this manner lets you do it again. The biggest danger here is simply that groups of enemies or individually powerful ones like Super Badasses may be capable of bursting damage against you so fast that you sometimes won’t have time to start up Gunzerking on reaction to deteriorating health; if you do manage to get into Gunzerking, you may find that once they’re pushing your health down again, they do so with such speed that you won’t even have time to pop Come at Me Bro, trying to reset the situation another time! Just because Gunzerking and Come at Me Bro make Salvador very hard to kill doesn’t mean they make him invincible.

TIER 1
Hard to Kill

Increases your Maximum Health and gives you a small amount of health regeneration.

Level 1

Maximum Health: +4%, Regenerate 0.1% of your Maximum Health per second

Level 2

Maximum Health: +8%, Regenerate 0.2% of your Maximum Health per second

Level 3

Maximum Health: +12%, Regenerate 0.3% of your Maximum Health per second

Level 4

Maximum Health: +16%, Regenerate 0.4% of your Maximum Health per second

Level 5

Maximum Health: +20%, Regenerate 0.5% of your Maximum Health per second

Incite

Taking damage from enemies increases your Movement Speed and Reload Speed for a few seconds.

Level 1

Movement Speed: +6%, Reload Speed: +5%

Level 2

Movement Speed: +12%, Reload Speed: +10%

Level 3

Movement Speed: +18%, Reload Speed: +15%

Level 4

Movement Speed: +24%, Reload Speed: +20%

Level 5

Movement Speed: +30%, Reload Speed: +25%

TIER 2
Ain’t Got Time to Bleed

While Gunzerking, you regenerate health. The lower your current health, the more powerful the regeneration.

Level 1

Regenerates up to 0.8% of your Maximum Health per second

Level 2

Regenerates up to 1.6% of your Maximum Health per second

Level 3

Regenerates up to 2.4% of your Maximum Health per second

Level 4

Regenerates up to 3.2% of your Maximum Health per second

Level 5

Regenerates up to 4.0% of your Maximum Health per second

I’m the Juggernaut

Kill skill. Killing an enemy reduces all damage you take for a few seconds.

Level 1

Damage Reduction: +4%

Level 2

Damage Reduction: +8%

Level 3

Damage Reduction: +12%

Level 4

Damage Reduction: +16%

Level 5

Damage Reduction: +20%

TIER 3
Asbestos

Reduces the duration of status effects on you (such as being on Fire, Corroded, Electrocuted, or Slagged).

Level 1

Negative Status Effect Duration: -8%

Level 2

Negative Status Effect Duration: -16%

Level 3

Negative Status Effect Duration: -24%

Level 4

Negative Status Effect Duration: -32%

Level 5

Negative Status Effect Duration: -40%

Fistful of Hurt

Melee override. Press (Melee Button) to throw all your weight into a punch, causing massive damage and knocking back the enemy. Fistful of Hurt has a cooldown. While Fistful of Hurt is on cooldown, (Melee Button) will perform a regular melee attack.

Level 1

Cooldown: 15 seconds

Out of Bubblegum

Increases your Fire Rate with all gun types while your shields are depleted.

Level 1

Fire Rate: 7%

Level 2

Fire Rate: 14%

Level 3

Fire Rate: 21%

Level 4

Fire Rate: 28%

Level 5

Fire Rate: 35%

TIER 4
Bus That Can’t Slow Down

Increases your Movement Speed while Gunzerking.

Level 1

Movement Speed: +10%

Level 2

Movement Speed: +20%

Level 3

Movement Speed: +30%

Level 4

Movement Speed: +40%

Level 5

Movement Speed: +50%

Just Got Real

Increases the Damage you deal with all gun types. The lower your health, the greater the Damage bonus.

Level 1

Up to +8% Gun Damage

Level 2

Up to +16% Gun Damage

Level 3

Up to +24% Gun Damage

Level 4

Up to +32% Gun Damage

Level 5

Up to +40% Gun Damage

TIER 5
Sexual Tyrannosaurus

Taking damage gives you health regeneration for five seconds. This effect does not stack multiple times.

Level 1

Regenerates 0.4% of your Maximum Health per second

Level 2

Regenerates 0.8% of your Maximum Health per second

Level 3

Regenerates 1.2% of your Maximum Health per second

Level 4

Regenerates 1.6% of your Maximum Health per second

Level 5

Regenerates 2.0% of your Maximum Health per second

TIER 6
Come At Me Bro

Action Skill augmentation. While Gunzerking, press the Action Skill button to taunt your enemies and instantly gain full health. Taunted foes are more likely to attack you, but for the next few seconds, you gain massive damage reduction.

Level 1

Nigh invulnerability is a hell of a drug.

Solo Play

When playing alone, it makes a lot of sense to bulk up skill points in the Brawn tree, at least initially. This keeps you from dying too often too early. Depending on what you like about Gunzerking, you might build several different ways to accomplish the same goal—like building Gunzerking around Jakobs revolvers and I’m Your Huckleberry, or using Vladof weapons and eagerly building toward Keep Firing… and with no one around to share kills with, you can sneak in as many kill skills into your build as you like.

The story of Salvador is the story of gun fire, or rather guns firing, so the biggest determining factor in how you play will be how you treat Gunzerking. Variability, nothing but quantity, or brazen survivability?

Co-operative Play

On a team, Salvador can readily serve as either an insane bullet-raining force or as a distracting tank, or as a little of both. The Brawn capstone reveals a way to attract all enemy attention while becoming nigh-invincible (although during True Vault Hunter Mode, Badasses and groups will be wicked enough to kill you before you can reach and even use up Come at Me Bro as a saving move). Salvador himself can essentially become something like Axton’s turret or Zero’s decoy: a locus of attention for enemy forces, which keeps pressure off of other friendlies. This lets them go about their business most efficiently, as you continue to be the belle of the ball for encroaching hoards of foes. And hopefully, there’s much understanding that since you’re wearing the pants in the family and striding on in and saying, “Yes, creatures of Pandora, I am here to draw your attention with my very face,” your friends will dutifully revive you when it inevitably occasionally goes awry.

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